Universal Credit Card In The Palm Of Your Hand

universal_credit_card

Do you remember the magnetic card spoofer in Terminator 2? It was a bit farfetched because apparently the device could be swiped through a reader and magically come up with working account numbers and pin numbers. We’re getting close to that kind of magic with [Jaroslaw’s] card spoofer that is button-programmable.

Building off of a project that allows spoofing via an iPod and electromagnet, [Jaroslaw] wanted something that doesn’t require a computer to put together the card code. He accomplished this by interfacing a 16-button keyboard and a character LCD with an AVR ATmega168 microcontroller. Card codes can be entered with the buttons and verified on the LCD. Of course this is still dependent on you knowing the code in the first place.

As you know, credit cards use this technology. We don’t think Walmart is going to be OK with you pulling this out in the checkout line, not to mention local five-oh. This technology is also used for building access in Universities, businesses, and hotels. If used in conjunction with some other spy technology you’ll be on your way to becoming a secret-agent-man.

Hacking USB Serial Port Adapters

keyspan_all (Custom)

The folks at Openschemes.com have written up an article on how to convert a USB serial port adapter to a low voltage serial interface for interfacing with microcontrollers. Though you can always just buy one, this is a fairly quick and cheap solution, especially if you are in a pinch or don’t have access to a retailer. The specific models you should watch for, are the ones with two chips, a microcontroller and a line translater.They go through the process of finding exactly where to patch in to add an extra interface. It only takes a couple wires and you are ready to go.

Not only can you use this as your serial connection to another microcontroller, but you can actually take control of the one on the board itself. If you load it with the drivers from TI, you gain access to the flash memory and can do whatever you want. They don’t go into much detail here though, stating that they’ll write another article on that.

We thought this little bugger looked familiar so we went digging through our archives.  Sure enough, we found this system in action back in January of 2008.

[via Hacked Gadgets]

Introduction To FTDI Bitbang Mode

It was an interface that launched a thousand hacks. Near trivial to program, enough I/O lines for useful work, and sufficiently fast for a multitude of applications: homebrew logic analyzers, chip programmers, LCD interfaces and LED light shows, to name a few.

Today the parallel printer port is on the brink of extinction (and good riddance, some would say). Largely rendered obsolete by USB, few (if any) new peripherals even include a parallel connector, and today’s shrinking computers — nettops, netbooks, media center PCs — wouldn’t have space for it anyway. That’s great for tidy desks, but not so good if you enjoyed the dirt-cheap hacks that the legacy parallel port made possible.

Fear not, for there’s a viable USB alternative that can resurrect many of these classic hacks! And if you’ve done much work with Arduino, there’s a good chance it’s already lurking in your parts drawer.

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Virtual Pool, Real-world Interface

[youtube=http://www.youtube.com/watch?v=2Wc_DXGe2fQ]

Sunday we saw robots playing pool and an augmented reality pool game. Today we’ll complete the pool trifecta: virtual pool using a real cue stick and ball in another vintage video from Hack a Day’s secret underground vault. The video is noteworthy for a couple of reasons:

First is the year it was made: 1990. There’s been much buzz lately over real-world gaming interfaces like the Nintendo Wii motion controller or Microsoft’s Project Natal. Here we’re seeing a much simpler but very effective physical interface nearly twenty years prior.

Second: the middle section of the video reveals the trick behind it all, and it turns out to be surprisingly simple. No complex sensors or computer vision algorithms; the ball’s speed and direction are calculated by an 8-bit processor and a clever arrangement of four infrared emitter/detector pairs.

The visuals may be dated, but the interface itself is ingenious and impressive even today, and the approach is easily within reach of the casual garage tinkerer. What could you make of this? Is it just a matter of time before we see a reader’s Mini-Golf Hero III game here?

Touch Sensitive Keypad

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[Viacheslav] built a keypad that uses human capacitance to detect key presses. Unlike normal keys which close a physical connection, his project detects touch through the PCB substrate. He uses the analog comparator of an AVR ATmega8 to detect the moment of zero crossing and then measures the time it takes to discharge in order to detect key presses.

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Vintage Video: Computing Across America

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in 1983, [Steve Roberts] packed up a Tandy 100 laptop and a 5-watt solar panel, fleeing suburbia on his recumbent bicycle on what would become a 17,000 mile journey that forever cemented his place in the geek pantheon…not just as a technology hacker, but as one of the preeminent “life hackers,” pursuing his own dreams on his own terms and inspiring others to do the same.

In this 1989 video, recently unearthed by Hack a Day, [Roberts] reflects on the first 16,000 miles of his voyage, detailing some of the technology that went into his then-current ride, the Winnebiko II.

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Build Your Own Joystick

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What can you build with a ballpoint pen and some extra parts? [gzip] found himself with a bonus box of right angle switches and other miscellaneous parts and set out to build a joystick. Simple arcade joysticks use switches that are actuated by the movement of the stick and this design embraces the concept. The four tactile switches are mounted on protoboard facing each other with part of a ballpoint pen in the middle. When the pen is moved it presses against one or more switches to close, completing a circuit. For good measure he even incorporated a fire button into the top of the “stick”. Now we just need someone to make this work with a tiny Ms. Pac-Man emulator.