Back To The Future Prop Can Tell When It Hits 88 MPH

Obviously, the most iconic piece of fictional hardware from the Back to the Future films is Doc Brown’s DeLorean DMC-12 time machine. But we’d have to agree with [Jason Altice] of CodeMakesItGo that the second-most memorable gadget is the modified Futaba remote control used to control the DeLorean from a distance. Now, thanks to his detailed build guide, you can build your own version of the time machine’s controller — complete with working speed readout.

Now to be clear, [Jason] isn’t claiming that his build is particularly screen accurate. It turns out that the actual transmitter used for the prop in the film, the Futaba PCM FP-T8SGA-P, has become difficult to find and expensive. But he argues that to the casual observer, most vintage Futaba transmitters are a close enough match visually. The more important part is recreating the extra gear Doc Brown bolted onto his version. Continue reading “Back To The Future Prop Can Tell When It Hits 88 MPH”

Sputtering Daguerreotypes, Batman!

The Daguerreotype was among the earliest photographic processes, long before glass plates or film, that relied on sensitizing a thin layer of silver on top of a copper plate. The earliest Daguerreotype plates were made physically, by rolling a copper-silver plate thinner and thinner until the silver layer was just right. Good luck finding a source of Daguerreotype plates made this way in 2022. (There are electroplating methods, but they all end up with chemically contaminated silver.)

On the other hand, magnetron sputtering is a process of depositing pure metal in thin layers using plasma, high voltages, and serious magnets, and [Koji Tokura] is making his own sputtered Daguerreotype plates this way, giving him the best of both worlds: the surreal almost-holographic quality of the Daguerreotype with the most difficult film preparation procedure imaginable.

The star of the show is [Koji]’s sputtering rig, which consists of a Tupperware glass sandwich box as a vacuum chamber and a microwave oven transformer as the high voltage source. In use, he pumps the chamber down, introduces a small amount of argon, and then lights up the plasma. The high voltage accelerates the plasma ions into a sheet of silver, and the silver particles that get knocked free coat the copper plate. A strong magnet creates a local plasma, which accelerates the coating procedure, but since [Koji] only had a relatively small magnet, he scans the plate with the magnet, using a scavenged 2D pen plotter mechanism.

Check out his video on the Hackaday.io page, and his Daguerreotype gallery as well. (We don’t think that they were all made with this procedure.)

The result is a chemically pure Daguerreotype plate produced in a seriously modern way, and we’d love to see the images in person. In these days of disposable images made by the AIs in your cell phone, it’s nice to see some people taking photography in strange directions. For instance, maybe you’d like to make your own ultra-large collodion plates. Or something else? If you do, show us!

Starlink Ground Stations Successfully Hacked

Belgian security researcher [Lennert Wouters] has gotten his own code running on the Starlink “Dishy McFlatface” satellite terminals, and you can too! The hack in question is a “modchip” with an RP2040 and a MOSFET that crowbars the power rails, browning out the main CPU exactly when it’s verifying the firmware’s validity and bypassing that protection entirely. [Lennert] had previously figured out how to dump the Starlink firmware straight from the eMMC, and with the ability to upload it back, the circle of pwnership is closed. This was a talk at DEFCON, and you can check out the slides here. (PDF)

The mod chip itself was a sweet piece of work, being tailored to fit into the Starlink’s motherboard just so, and taking good advantage of the RP2040’s PIOs, which are probably the microcontroller’s superpower.

[Lennert] says he submitted his glitch attack to Starlink and they took some precautions to make the glitching harder. In particular, [Lennert] was triggering his timing off of the USART port coming up on the Starlink unit, so Starlink just shut that down. But it’s not like he couldn’t trigger on some other timing-relevant digital signal, so he chose the eMMC’s D0 data line: they’re not going to be able to boot up without it, so this hack is probably final. No shade against Starlink here. It’s almost impossible to shield a device against an attacker who has it on their bench, and [Lennert] concludes that he found no low-hanging fruit and was impressed that he had to work so hard to get root.

What can you do with this? Not much, yet. But in principle, it could be used to explore the security of the rest of the Starlink network. As reported in Wired, Starlink says that they’ve got a defence-in-depth system and that just getting into the network doesn’t really get you very far. We’ll see!

Thanks [jef] for the tip!

TVout Library Brings Cardboard Arcade To Life

Recycling old CRTs is a true Hackaday tradition, and [Rob’s] mini arcade is sure to grab your attention.

First of all, you’ll probably appreciate [Rob] circumventing the supply shortage by getting all his components from recycled material. That’s probably the only way to get anything these days. He salvaged a small CRT from an old-school video intercom system and snagged the buttons, speakers, and switches from other unused devices laying around. Not all is lost, however, as [Rob] was able to purchase an Arduino Nano and a few resistors online. So maybe things are turning around in that category, who knows?

You’ll probably also appreciate how remarkably simple this hack is. No need for a Raspberry Pi as your standard 8-bit microcontroller will do the trick. And, fortunately, [Rob] found a nice library to help him generate the composite video signal, doing most of the work for him. All that was left to do was to build the arcade cabinet. Recreating the classic design was a pretty easy step, but you might opt for something a little nicer than cardboard though. But, hey, if it does the trick, then why not?

Cool project, [Rob]! We’re definitely happy to add this project to our retro collection here at Hackaday.

Continue reading “TVout Library Brings Cardboard Arcade To Life”

Hackaday Prize 2022: Saving The World, One Brew At A Time

OK, so maybe [satanistik] is overreaching with his project title “Save the Coffee, Save the World” but keeping an otherwise working coffee machine out of the landfill by hacking around its broken display is nonetheless a worthy pursuit. The juice must flow!

The busted display used a SSD1303 controller OLED module, for which the SSD1305Z is an almost-compatible module. Almost. The one glitch is that the screen is filled in the opposite direction by default. Digging through the manuals, there is a screen-direction bit to set, and tracing out the communication with a logic analyzer, it’s set the wrong way with every screen refresh. If only he could flip that one bit while it’s in transit. Time to man-in-the-middle!

While we certainly would have put a microcontroller in the game, [satanistik] goes old-school. A two-IC logic solution can do exactly the same thing, trading wires for code. The final iteration of the converter board is correspondingly spartan, but it does its one job.

So if you’ve got a Nivona coffee machine with a bum display, or perhaps an Agilent U1273A multimeter, or any other piece of equipment that needs a hard-to-find SSD1303 controller, now you have a ready-made solution. But if not, and you find yourself looking for a display that you can’t find, let this serve as an example to you – with a little (fun) effort, you can hack it back.

Combat Gets A Computer Controlled Opponent

If you ever spent some time playing on the Atari 2600, there’s an excellent chance you went through a few rounds of Combat. The two-player warfare game not only came with the console but was actually one of the more technically impressive titles for the system, offering nearly 30 variations of the core head-to-head gameplay formula.

But unfortunately, none of those modes included single player. That is, until [Nick Bild] got on the case. While some concessions had to be made, he has succeeded where the original developers failed, and added a computer-controlled enemy to Combat. What’s more, the game still runs on the stock 2600 hardware — no emulator tricks required. The true aficionados can marvel at the snippets of source code he’s provided, but the rest of us can just watch the video below the break and marvel at the accomplishment.

If you’ve never worked on such a constrained system, this might not seem like a big deal. But [Nick] does a great job of explaining not just what he did, but why it was so hard to pull off in the first place. For example, the console has no video buffer, so everything needs to be done during the VBLANK period where the game doesn’t need to be drawing to the screen. Unfortunately that didn’t give him enough free cycles, so he had to split his code up to run across three frames instead of just one. That mean’s the original game logic is now only running 27 frames out of the 30 per second, but he says you can’t really tell in practice.

That said, some cuts had to be made. He needed to remove the surprisingly complex engine sounds to free up some resources, and had to bump the 2 KB cartridge up to 4 KB to hold the new code and data. Turns out the 2600 could handle far larger cartridges via bank switching though, so this wasn’t actually a problem.

Given its age and limited capabilities compared to more modern consoles, you might think the Atari 2600 would be little more than a footnote in gaming history. But there’s a devoted group of folks who enjoy squeezing everything they can out of the system’s 45-year-old hardware which leads to labors of love like this one.

Continue reading Combat Gets A Computer Controlled Opponent”

Building A Tube-Based Stereo Amp, In Classic Style

It’s not every day we see the results of someone putting their own spin on a vintage tube amp, but that’s exactly what [lens42] did in creating the McIntosh 217, created as a “mini” version of the McIntosh MC275, a classic piece of audio equipment. Both are pictured next to each other, above.

When it comes to vintage hi-fi stereo amplifiers, two units had particular meaning for [lens42]: the McIntosh MC275 Power Amp, and the Dynaco ST35. The Dynaco was a more budget-friendly amplifier, but looked like a plain box. The McIntosh, however, proudly showed off its tubes and transformers in all their glory. The “McIntosh 217” is design-wise basically a smaller McIntosh MC275, with the innards of a Dynaco ST35.

With so much needing to be designed from the ground up, CAD was invaluable. Component layout, enclosure design, and even wiring and labeling all had to be nailed down as much as possible before so much as heating up the soldering iron. Even so, there were a few hiccups; a vendor had incorrect measurements for a tube socket which meant that the part would not fit. A workaround involved modifying the holes and as luck would have it, the change wasn’t an eyesore. Still, [lens42] reminds us all that whenever you can, have the required parts in-hand for confirmation of dimensions before sending CAD files off for cutting or fabrication.

Many of us can relate to the fact that the whole project was a labor of love and made no real financial sense, but the end result is fantastic, and creating such a thing is something all of us — not just chasers of that elusive “tube sound” — can appreciate.