The Biological Motors That Power Our Bodies

Most of us will probably be able to recall at least vaguely that a molecule called ATP is essential for making our bodies move, but this molecule is only a small part of a much larger system. Although we usually aren’t aware of it, our bodies consist of a massive collection of biological motors and related structures, which enable our muscles to contract, nutrients and fluids to move around, and our cells to divide and prosper. Within the biochemical soup that makes up single- and multi-cellular lifeforms, it are these mechanisms that turn a gooey soup into something that can do much more than just gently slosh around in primordial puddles.

There are many similarities between a single-cell organism like a bacteria and eukaryotic multi-cellular organisms like us humans, but the transition to the latter requires significantly more complicated structures. An example for this are cilia, which together with motor proteins like myosin and kinesin form the foundations of our body’s basic functioning. Quite literally supporting all this is the cytoskeleton, which is a feature that our eukaryotic cells have in common with bacteria and archaea, except that eukaryotic cytoskeletons are significantly more complex.

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Meet The Optical Data Format You’ve Never Heard Of Before

You consider yourself a power user. You’ve got lots of files, and damn it, you like to keep them backed up. Around a decade ago, you gave up on burning optical discs, and switched to storing your files on portable hard drives. One local, one off-site, and a cloud backup just to be sure. You’re diligent for a home gamer, and that gets you done.

The above paragraph could describe any number of Hackaday readers, but what of bigger operations? Universities, businesses, and research institutions all have data budgets far in excess of what the individual could even imagine. What might shock you is that some of them are relying on optical media—just not the kind you’ve ever heard of before. Enter Sony’s Optical Disc Archive.

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Lagrange Points And Why You Want To Get Stuck At Them

Visualization of the Sun-Earth Lagrange points.

Orbital mechanics is a fun subject, as it involves a lot of seemingly empty space that’s nevertheless full of very real forces, all of which must be taken into account lest one’s spacecraft ends up performing a sudden lithobraking maneuver into a planet or other significant collection of matter in said mostly empty space. The primary concern here is that of gravitational pull, and the way it affects one’s trajectory and velocity. With a single planet providing said gravitational pull this is quite straightforward to determine, but add in another body (like the Moon) and things get trickier. Add another big planetary body (or a star like our Sun), and you suddenly got yourself the restricted three-body problem, which has vexed mathematicians and others for centuries.

The three-body problem concerns the initial positions and velocities of three point masses. As they orbit each other and one tries to calculate their trajectories using Newton’s laws of motion and law of universal gravitation (or their later equivalents), the finding is that of a chaotic system, without a closed-form solution. In the context of orbital mechanics involving the Earth, Moon and Sun this is rather annoying, but in 1772 Joseph-Louis Lagrange found a family of solutions in which the three masses form an equilateral triangle at each instant. Together with earlier work by Leonhard Euler led to the discovery of what today are known as Lagrangian (or Lagrange) points.

Having a few spots in an N-body configuration where you can be reasonably certain that your spacecraft won’t suddenly bugger off into weird directions that necessitate position corrections using wasteful thruster activations is definitely a plus. This is why especially space-based observatories such as the James Webb Space Telescope love to hang around in these spots.

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Recycling Tough Plastics Into Precursors With Some Smart Catalyst Chemistry

Plastics are unfortunately so cheap useful that they’ve ended up everywhere. They’re filling our landfills, polluting our rivers, and even infiltrating our food chain as microplastics. As much as we think of plastic as recyclable, too, that’s often not the case—while some plastics like PET (polyethylene terephthalate) are easily reused, others just aren’t.

Indeed, the world currently produces an immense amount of polyethylene and polypropylene waste. These materials are used for everything from plastic bags to milk jugs and for microwavable containers—and it’s all really hard to recycle. However, a team at UC Berkeley might have just figured out how to deal with this problem.

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Vehicle-To-Everything: The Looming Smart Traffic Experience

Much of a car’s interaction with the world around it is still a very stand-alone, analog experience, regardless of whether said car has a human driver or a self-driving computer system. Mark I eyeballs or equivalent computer-connected sensors perceive the world, including road markings, traffic signs and the locations of other road traffic. This information is processed and the car’s speed and trajectory are adjusted to ideally follow the traffic rules and avoid unpleasant conversations with police officers, insurance companies, and/or worse.

An idea that has been kicked around for a few years now has been to use wireless communication between cars and their environment to present this information more directly, including road and traffic conditions, independent from signs placed near or on the road. It would also enable vehicle-to-vehicle communication (V2V), which somewhat like the transponders in airplanes would give cars and other vehicles awareness of where other traffic is hanging out. Other than V2V, Vehicle-to-Everything (V2X) would also include communication regarding infrastructure (V2I), pedestrians (V2P) and an expansive vehicle-to-network (V2N) that gives off strong Ghost in the Shell vibes.

Is this is the future of road traffic? The US Department of Transport (DOT) seems to think that its deployment will be a good thing, but V2X has been stuck in regulatory hurdles. This may now change, with the DOT releasing a roadmap for its deployment.

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HackFest Enschede: The Type Of Indoor Event We Wanted All Along

I’m sitting at a table writing this in the centre of a long and cavernous industrial building, the former print works of a local newspaper, I’m surrounded by hardware and software hackers working at their laptops, around me is a bustling crowd admiring a series of large projects on tables along the walls, and the ambient sound is one of the demoscene, chiptunes, 3D-printed guitars, and improbably hurdy-gurdy music. Laser light is playing on the walls, and even though it’s quite a journey from England to get here, I’m home. This is Hackfest Enschede, a two-day event in the Eastern Dutch city which by my estimation has managed the near-impossible feat of combining the flavour of both a hacker event and a maker faire all in one, causing the two distinct crowds to come together.

The Best Of Both Worlds, In One Place

To give an idea of what’s here it’s time for a virtual trip round the hall. I’ll start with the music, aside from the demosceners there’s Printstruments with a range of 3D-printedmusical instruments, and Nerdy Gurdy, as you may have guessed, that hacker hurdy-gurdy I mentioned. This is perhaps one of few places I could have seen a spontaneous jam session featuring a 3D-printed bass and a laser-cut hurdy-gurdy. Alongside them were the Eurorack synthesisers of Sound Force, providing analogue electronic sounds aplenty. Continue reading “HackFest Enschede: The Type Of Indoor Event We Wanted All Along”

Polaris Dawn, And The Prudence Of A Short Spacewalk

For months before liftoff, the popular press had been hyping up the fact that the Polaris Dawn mission would include the first-ever private spacewalk. Not only would this be the first time anyone who wasn’t a professional astronaut would be opening the hatch of their spacecraft and venturing outside, but it would also be the first real-world test of SpaceX’s own extravehicular activity (EVA) suits. Whether you considered it a billionaire’s publicity stunt or an important step forward for commercial spaceflight, one thing was undeniable: when that hatch opened, it was going to be a moment for the history books.

But if you happened to have been watching the live stream of the big event earlier this month, you’d be forgiven for finding the whole thing a bit…abrupt. After years of training and hundreds of millions of dollars spent, crew members Jared Isaacman and Sarah Gillis both spent less than eight minutes outside of the Dragon capsule. Even then, you could argue that calling it a spacewalk would be a bit of a stretch.

Neither crew member ever fully exited the spacecraft, they simply stuck their upper bodies out into space while keeping their legs within the hatch at all times. When it was all said and done, the Dragon’s hatch was locked up tight less than half an hour after it was opened.

Likely, many armchair astronauts watching at home found the whole thing rather anticlimactic. But those who know a bit about the history of human spaceflight probably found themselves unable to move off of the edge of their seat until that hatch locked into place and all crew members were back in their seats.

Flying into space is already one of the most mindbogglingly dangerous activities a human could engage in, but opening the hatch and floating out into the infinite black once you’re out there is even riskier still. Thankfully the Polaris Dawn EVA appeared to go off without a hitch, but not everyone has been so lucky on their first trip outside the capsule.

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