What The Artisan 3-in-1 CNC Offers (If One Has The Table Space)

I never feel like I have enough space in my workshop. The promise of consolidating tools to make the most of limited space drew me to the Snapmaker Artisan, a plus-sized 3-in-1 tool combining 3D printer, laser engraver, and CNC machine.

Smaller than three separate tools, but still big.

Jacks of all trades may be masters of none, but it is also true that a tool does not need to be a master of its functions to be useful. For many jobs, it enough to simply be serviceable. Does a machine like the Artisan offer something useful to a workshop?

Snapmaker was kind enough to send me an Artisan that I have by now spent a fair bit of time with. While I have come to expect the occasional glitch, having access to multiple functions is great for prototyping and desktop manufacturing.

This is especially true when it allows doing a job in-house where one previously had to outsource, or simply go without. This combo machine does have something to offer, as long as one can give it generous table space in return.

What It Is

The Artisan is a large dual-extrusion 3D printer, CNC router, and diode-based laser engraver. To change functions, one physically swaps toolheads and beds. Very thankfully, there are quick-change fixtures for this.

Driving the Artisan is Snapmaker’s software Luban (GitHub respository). Named for the ancient Chinese master craftsman, it is responsible for job setup and control. For laser and CNC work, there are convenient built-in profiles for a variety of paper, plastic, leather, and wood products.

The unit is enclosed, nicely designed, and — while I have come to expect the occasional glitch — serviceable at all three of its functions. The size and stature of the machine warrants some special mention, however.

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Black 4.0 Is The New Ultrablack

Vantablack is a special coating material, moreso than a paint. It’s well-known as one of the blackest possible coatings around, capable of absorbing almost all visible light in its nanotube complex structure. However, it’s complicated to apply, delicate, and not readily available, especially to those in the art world.

It was these drawbacks that led Stuart Semple to create his own incredibly black paint. Over the years, he’s refined the formula and improved its performance, steadily building a greater product available to all. His latest effort is Black 4.0, and it’s promising to be the black paint to dominate all others.

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How Framework Laptop Broke The Hacker Ceiling

We’ve been keeping an eye on the Framework laptop over the past two years – back in 2021, they announced a vision for a repairable and hacker-friendly laptop based on the x86 architecture. They’re not claiming to be either open-source or libre hardware, but despite that, they have very much delivered on repairability and fostered a hacker community around the laptop, while sticking to pretty ambitious standards for building upgradable hardware that lasts.

I’ve long had a passion for laptop hardware, and when Hackaday covered Framework announcing the motherboards-for-makers program, I submitted my application, then dove into the ecosystem and started poking at the hardware internals every now and then. A year has passed since then, and I’ve been using a Framework as a daily driver, reading the forums on the regular, hanging out in the Discord server, and even developed a few Framework accessories along the way. I’d like to talk about what I’ve seen unfold in this ecosystem, both from Framework and the hackers that joined their effort, because I feel like we have something to learn from it.

If you have a hacker mindset, you might be wondering – just how much is there to hack on? And, if you have a business mindset, you might be wondering – how much can a consumer-oriented tech company achieve by creating a hacker-friendly environment? Today, I’d like to give you some insights and show cool things I’ve seen happen as an involved observer, as well as highlight the path that Framework is embarking upon with its new Framework 16.

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African man hunched over a small robot car chassis

The Dar Es Salaam Hacker Scene And Gamut Detection

We’re on a sort of vacation in Tanzania at the moment and staying in a modest hotel away from the tourist and government district. It’s a district of small shops selling the same things and guys repairing washing machines out on the sidewalk. The guys repairing washing machines are more than happy to talk. Everybody’s amazingly friendly here, the hotel guy grilled us for an hour about our home state. But I really didn’t expect to end up in a conversation about computer vision.

In search of some yogurt and maybe something cooler to wear, we went on a little walk away from the hotel. With incredible luck we found a robotics shop a few blocks away. Mecktonix is a shop about two meters each way, stuffed full of Arduinos, robots, electronics components, servos, and random computer gear, overseen by [Yohanna “Joe” Harembo]. Nearby is another space with a laser engraver and 3D printer. The tiny space doesn’t stop them from being busy. A constant stream of automotive tech students from the nearby National Institute of Transport shuffle in for advice and parts for class assigned projects.

In between students, Joe demos an autonomous car he’s working on. In classic hacker fashion, he first has to reattach the motor driver board and various sensors, but then he demos the car and its problem –  the video frame rate is very slow. We dive in with him and try to get some profiling using time.monotonic_ns(). He’s never done profiling before, so this is a big eye opener. He’s only processing one video frame every 4.3 seconds, using YOLO on a Pi 3, and yup, that’s the problem.  I suggest he change to gamut detection or a Pi 4. Continue reading “The Dar Es Salaam Hacker Scene And Gamut Detection”

The Simulated Universe Thought Experiment And Information Entropy

Do we live in a simulation? This is one of those questions which has kept at least part of humanity awake at night, and which has led to a number of successful books and movies being made on the subject, topped perhaps by the blockbuster  movie The Matrix. Yet the traditional interpretation of the ‘simulated universe’ thought experiment is one in which we – including our brains and bodies – are just data zipping about in a hyper-advanced simulation rather than physical brains jacked into a computer. This simulation would have been set up by (presumably) a hyper-advanced species who seem to like to run their own version of The Sims on a Universe-sized scale.

Regardless of the ‘why’, the aspect of this question where at least some scientific inquiry is possible concerns whether or not it would be possible to distinguish anything uniquely simulation-like in our environment that’d give the game away, like a sudden feeling of déjà vu in the world of The Matrix where you can suddenly perceive the fabric of the simulation. However, the major problem which we have to consider when trying to catch a simulation in the act is that to this point we cannot ourselves create even a miniature galaxy and intelligent beings inside it to provide a testable hypothesis.

Beyond popular media like movies and series like Rick & Morty, what do science and philosophy have to say about this oddly controversial subject? According to some, we have already found the smoking gun, while others are decidedly more skeptical.

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2023 Hackaday Supercon: Cory Doctorow Signs On As Keynote Speaker

As if you weren’t already excited enough about the speakers and events that will be part of this year’s Hackaday Supercon, today we can finally reveal that journalist, activist, author, technologist, and all around geek Cory Doctorow will be presenting the keynote address on Saturday morning.

Cory has always been an outspoken supporter of digital freedom, from helping develop OpenCola in 2001 as a way to explain the concepts behind free and open source software, to his more recent work at the Electronic Frontier Foundation. He’s made his novels available for purchase directly from his personal website in DRM-free file formats, and he’s even developed a habit of releasing some of them for free under the Creative Commons license. The hacker ethos is strong with this one.

Over the last year, he’s been particularly vocal about what he calls Enshittification — the inevitable decay of any online service where the users are, whether they realize it or not, the product. It’s a concept that’s perfectly exemplified by the ongoing slow-motion implosion of Twitter, and Reddit’s increasingly hostile treatment of its community. Cory explains that one of the signposts on this particular journey is when user-created tools, such as web scrapers or bots, are banned by the powers that be. Reverse engineering, especially when it can uncover a way out of the Walled Garden, is strictly forbidden.

Luckily, there’s a way out. Cory will be delivering his talk An Audacious Plan to Halt the Internet’s Enshittification and Throw It Into Reverse, not only to those who will be physically attending Supercon, but to the entire Hackaday community via our live YouTube stream of the event. It’s a presentation that’s critically important to an audience such as ours — while nearly anyone with an Internet connection can appreciate the problem he’s describing, hackers and makers are in a unique position to actually do something about it. Following the principles Cory will detail in his talk, we can build services and networks that actually respect their users rather than treating them like the enemy.

It Won’t Be Long Now

By the time this post hits the front page of Hackaday, there will be slightly more than a week to go before several hundred of our best friends descend on the city of Pasadena for Supercon. We recently unveiled the Vectorscope badge, dropped two posts listing off all of this year’s presenters, and offered up a list of fascinating workshops. The stage is now officially set for what we consider, as humbly as possible, to be the greatest gathering of hardware hackers, builders, engineers, and enthusiasts in the world. Check out the schedule and plan your Supercon ahead of time.

Tickets for the 2023 Hackaday Supercon are, perhaps unsurprisingly, completely sold out. But you can still add your name to the wait list on Eventbrite, which will put you in the running to grab any returned tickets should somebody have to back out at the last minute. Failing that, there’s always 2024.


Featured Image: Copyright Julia Galdo and Cody Cloud (JUCO), www.jucophoto.com/, CC BY-SA 2.0

Game Graphics: Racing The Beam

Have you ever wondered how the graphics in your favorite video games worked? This is the start of a series on game graphics, and what better place to start than how exactly the original Mario Bros. got those glorious pixely pixels onto the screen. Buckle in, because we’re “racing the beam” with systems like the NES, Commodore 64, and many other classics from the 1980s.

And to understand the 1980’s, it’s important to understand how the televisions of the time worked. Cathode Ray Tube (CRT) televisions work by precisely bombarding a phosphor layer with electrons, which excites the phosphor, which then releases visible light. The beam scans from left to right then top to bottom, giving each pixel a small fraction of a second of time. All of this effectively means that pixel data needs be sent at the same time as when the pixels are being lit up, which is why this type of graphics is often dubbed “racing the beam”.

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