Demonstrating ThermoAcoustics With The Rijke Tube

The Rijke tube is a very simple device that demonstrates the principle of thermoacoustics quite clearly. Construction is quite straightforward, simply place a metal gauze at the bottom end of a tube, approximately one quarter of the way up, apply a source of heat to the gauze, and instant sound. The heat produces convection, setting up a longitudinal standing wave. This is due to air passing over the hot gauze, suddenly expanding and causing a pressure change, which rushes out the tube. Next, the airflow cools and slows, and air starts to head back into the tube, and the cycle repeats. Adjusting the tube length by slipping a sleeve over it, adjusts the pitch of the note, simply because the air has a different distance to travel. If there is a flame aimed at the gauze from below, the sound will stop since the air is already hot when it hits the hot gauze, no pressure change occurs, and no oscillation.

As [Keith], the reader who sent in the tip, suggests it would be fun to attach a servo to a sleeve on the tube, build multiple units and hang the whole thing off a MIDI controller. This could make for some fun times, and we have to agree. The problem of keeping the gauze hot could be solved in a number of ways, direct resistive heating could work, but maybe inductive heating would be cleaner?

Now, we can’t find an instrument which works in this manner, which sounds like a hack in the making for someone out there so inclined.

There have been a few fire-orientated musical devices over the years, such as this Rijke Tube Organ, various variants on the pyrophone, including this neat one performing with a tesla coil, and while we’re talking about music fire, howsabout a two dimensional rubens’ tube variant?

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This Audio Mixer Is A Eurorack

Music making and DJing have both become arts predominantly pursued in a computer, as the mighty USB interface has subsumed audio, MIDI, and even DJ turntable interface controllers. There was a time though when an indispensable part of any aspiring performer’s equipment would have been an analog mixer, a device for buffering and combining multiple analog audio signals into a single whole. A mixer is still a useful device though, and [Sam Kent] has produced a very nice one that takes the form of a set of Eurorack modules made from PCB material. There are two types of modules, the main channel module which you can think of as the master module, and a series of isolator modules that handle the individual inputs.

Mixer preferences are as individual as each user, so for example where we’d expect sliders he’s used rotary potentiometers, and for us placing the master channel on the left-hand side is unfamiliar. But that’s the beauty of a modular design, there’s nothing to stop anyone building one of these to simply configure it as they wish. We notice that for a mixer described as for DJs there’s no RIAA preamp for the turntable fans, but it’s not impossible to fix with an off-board preamp. Otherwise, we like it and have a sudden hankering for it to be 1992 again with a pair of Technics SL1200s and a room full of people.

Designing a mixer, even a simple one, isn’t easy. Our own [Lewin Day] wrote a retrospective of his experiences with one.

Laser Theremin Turns Your Hand Swooshes Into Music

In a world where smartphones have commoditized precision MEMS Sensors, the stage is set to reimagine clusters of these sensors as something totally different. That’s exactly what [chronopoulos] did, taking four proximity sensors and turning them into a custom gesture input sensor for sound generation. The result is Quadrant, a repurposable human-interface device that proves to be well-posed at detecting hand gestures and turning them into music.

At its core, Quadrant is a human interface device built around an STM32F0 and four VL6180X time-of-flight proximity sensors. The idea is to stream the measured distance data over as fast as possible from the device side and then transform it into musical interactions on the PC side. Computing distance takes some time, though, so [chronopoulos] does a pipelined read of the array to stream the data into the PC over USB at a respectable 30 Hz.

With the data collected on the PC side, there’s a spread of interactions that are possible. Want a laser harp? No problem, as [chronopoulos] shows how you can “pluck” the virtual strings. How about an orientation sensor? Simply spread your hand over the array and change the angle. Finally, four sensors will also let you detect sweeping gestures that pass over the array, like the swoosh of your hand from one side to the other. To get a sense of these interactions, jump to the video demos at the 2:15 mark after the break.

If you’re curious to dig into the project’s inner workings, [chronopoulos] has kindly put the firmware, schematics, and layout files on Github with a generous MIT License. He’s even released a companion paper [PDF] that details the math behind detecting these gestures. And finally, if you just want to cut to the chase and make music of your own, you can actually snag this one on Tindie too.

MEMs sensors are living a great second life outside our phones these days, and this project is another testament to the richness they offer for new project ideas. For more MEMs-sensor-based projects, have a look at this self-balancing robot and magic wand.

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MicroSynth, the business card-sized synthesizer

MicroSynth Mixes All-Analog Fun With A Little Business

While [MicroKits]’ MicroSynth is an all-analog synthesizer that fits on a business card-sized PCB, and he actually does use it to break the ice in business meetings, that’s not really the idea behind this project. Rather, [MicroKits] is keen to get people playing with synths, and what better way than a synth you can build yourself?

There was an ulterior motive behind this project, too: prototyping circuits for a more complete synthesizer. Thus, the design is purposely very simple — no microcontrollers, no logic chips, and not even a 555 to be found. It doesn’t even have buttons; instead, the one-octave keyboard just has interdigitated traces that are bridged by the player’s fingers, forming resistive touchpads. The keyboard interface circuit is clever, too — [MicroKits] uses a pair of op-amps to convert the linear change in resistance across the keyboard to a nearly exponential voltage to drive the synth’s voltage-controlled oscillator (VCO). The video below shows what it can do.

We love projects like these because they show what can be accomplished strictly using analog circuits. We don’t have any problem with other synth designs, mind you — this 555-based dub siren we featured recently was great, too. Continue reading “MicroSynth Mixes All-Analog Fun With A Little Business”

Arduino Orchestra Plays The Planets Suite

We’ve seen a great many Arduino synthesizer projects over the years. We love to see a single Arduino bleeping out some monophonic notes. From there, many hackers catch the bug and the sky is truly the limit. [Kevin] is one such hacker who now has an Arduino orchestra capable of playing all seven movements of Gustav Holst’s Planets Suite.

The performers are not human beings with expensive instruments, but simple microcontrollers running code hewn by [Kevin’s] own fingertips. The full orchestra consists of 11 Arduino Nanos, 6 Arduino Unos, 1 Arduino Pro Mini, 1 Adafruit Feather 32u4, and finally, a Raspberry Pi.

Different synths handle different parts of the performance. There are General MIDI synths on harp and bass, an FM synth handling wind and horn sections, and a bunch of relays and servos serving as the percussive section. The whole orchestra comes together to do a remarkable, yet lo-fi, rendition of the whole orchestral work.

While it’s unlikely to win any classical music awards, it’s a charming recreation of a classical piece and it’s all the more interesting coming from so many disparate parts working together. It’s an entirely different experience than simply listening to a MIDI track playing on a set of headphones.

We’d love to see some kind of hacker convention run a contest for the best hardware orchestra. It could become a kind of demoscene contest all its own. In the meantime, scope one of [Kevin’s] earlier projects on the way to this one – 12 Arduinos singing Star Wars tracks all together. Video after the break.

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Dub Siren, a 555-powered synthesizer

Classic Chip Line-Up Powers This Fun Dub Siren Synth

There’s a certain elite set of chips that fall into the “cold, dead hands” category, and they tend to be parts that have proven their worth over decades, not years. Chief among these is the ubiquitous 555 timer chip, which nearly 50 years after its release still finds its way into the strangest places. Add in other silicon stalwarts like the 741 op-amp and the LM386 audio amp, and you’ve got a Hall of Fame lineup for almost any project.

That’s exactly the complement of chips that powers this fun little dub siren. As [lonesoulsurfer] explains, dub sirens started out as actual sirens from police cars and the like that were used as part of musical performances. The ear-splitting versions were eventually replaced with sampled or synthesized siren effects for recording studio and DJ use, which leads us to the current project. The video below starts with a demo, and it’s hard to believe that the diversity of sounds this box produces comes from just a pair of 555s coupled by a 741 buffer. Five pots on the main PCB control the effects, while a second commercial reverb module — modified to support echo effects too — adds depth and presence. I built-in speaker and a nice-looking wood enclosure complete the build, which honestly sounds better than any 555-based synth has a right to.

Interested in more about the chips behind this build? We’ve talked about the 555 and how it came to be, taken a look inside the 741, and gotten a lesson in LM386 loyalty.

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Automatic guitar tuning robot

Handheld Bot Takes The Tedium Out Of Guitar Tuning

Even with fancy smartphone apps and custom-built tuners, tuning a guitar can be a tedious process, especially for the beginner. Pluck a string, figure out if the note is sharp or flat, tighten or loosen accordingly, repeat. Then do the same thing for all six strings. It’s no wonder some people never get very far with the guitar.

Luckily, technology can come to the rescue in the form of this handy open-source automatic guitar tuner by [Guyrandy Jean-Gilles]. The tuner has a Raspberry Pi Pico inside, with a microphone attached to the ADC. The program running on the Pico listens for the sound of a plucked string and determines whether the note is sharp or flat. The Pico then drives a small DC gear motor in the appropriate direction, which turns the peg the right way to bring the string into tune. The tuner makes ample use of 3D-printed parts, STLs for which are included in the project repo. [Guyrandy] has also made some updates to the project to make the tuner a little easier to use.

While there’s an affordable commercial version of this — upon which [Guyrandy] based his design — we really like the fact that he rolled his own here, and made the design freely accessible to everyone. We also like the idea that guitarists who can’t use tuners requiring visual feedback can use this, too — just like this one.

[via r/raspberry_pi]