High-End Case Mods To A PlayStation 5

Modern consoles bring joy to televisions around the globe, but they’re fundamentally mass-produced totems to gaming excellence. That wasn’t good enough for [Matt], who decided that his PlayStation 5 needed a total case makeover. (Video, embedded below.)

The material of choice is brass. Capable of being polished to a mirror-like shine while being readily workable and available, it’s perfect for making a PlayStation 5 look just a little more deluxe. While [Matt] has worked with brass before, replicating the PS5’s case in the metal pushed him to learn new skills. The main center divider was easy enough, with paper used to create a cutting template to match the form which bends through 90 degrees. The real challenge, however, was the side panels. With complex curves across several axes, manually bending metal plates to match the shape proved impossible. Instead, a custom wooden and plaster jig was made, onto which brass plates could be clamped to match the curves. A blowtorch was then used to release the plate’s internal stresses in a process called normalisation.

[Matt] does a great job of making the whole thing look easy. With that said, the final results are stunning enough that we’re sure it would be difficult to replicate without a lot of experience and attention to detail. In particular, the deft way the side panel clips were dealt with had us nodding in sage approval. The final console makes a great companion for the brass-housed monitor [Matt] created for his [DIY Perks] channel quite recently. Video after the break.

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Bluetooth PS3 Controllers Modernize The Nintendo GameCube

While the PlayStation 3 and Gamecube come from opposing sides of the aisle, and in fact aren’t even from the same generation of hardware, this DIY adapter built by [Jeannot] allows Nintendo’s console to use Sony’s Bluetooth controllers with surprisingly little fuss. This might seem unnecessary given the fact that Nintendo put out an official wireless controller for the system, but given how expensive they are on the second-hand market, you’d need to have pretty deep pockets for an untethered four-player session. Plus, there’s plenty of people who simply prefer the more traditional control layout offered by Sony’s pad.

The internals of the 3D printed adapter are actually quite straightforward, consisting of nothing more than an Arduino Nano wired to a MAX3421E USB host shield. A common USB Bluetooth adapter is plugged into the shield, and the enclosure has an opening so it can be swapped out easily; which is important since that’s what the PS3 controller is actually paired to.

A Gamecube controller extension cable must be sacrificed to source the male connector, though if you wanted to fully commit to using Bluetooth controllers, it seems like you could turn this into an internal modification fairly easily. That would let you solder right to the controller port’s pads on the PCB, cutting the bill of materials down ever further.

[Jeannot] says the firmware is the product of combining a few existing libraries with a fair amount of experimentation, but as demonstrated in the video below, it works well enough to navigate the console’s built-in menu system. Future enhancements include getting the stick sensitivity closer to the values for the Gamecube’s standard controller, and adapting the code to work with newer PS4 controllers.

We’ve seen a fair amount of projects dedicated to the Gamecube’s official wireless controller, the Wavebird. From reverse engineering its RF communications protocol to adapting it for use with Nintendo’s latest console. There’s little debate that the Wavebird is a fine piece of engineering, but with how cheap and plentiful PlayStation controllers are, they tend to be the one hackers reach for when they want a dual-stick interface for their latest creation.

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PlayStation Unlocked With New Software Hack

The original PlayStation might be pushing 30 years old now, but that doesn’t mean hackers have given up on chipping away at it. A new exploit released by [Marcos Del Sol Vives] allows users to run copied games on all but the earliest hardware revisions of this classic console, and all you need to trigger it is a copy of Tony Hawk’s Pro Skater 2.

Aptly named tonyhax, this exploit uses a classic buffer overflow found in the “Create Skater” mode in Tony Hawk 2, 3, and 4. When the game sees a custom character saved on the memory card it will automatically load the name field to show it on the screen, but it turns out the developers didn’t think to check the length of the name before loading it. Thanks to this oversight, a long and carefully crafted name can be used to load an executable payload into the console’s memory.

The name contains the memory address of the payload.

That payload could be anything, such as a homebrew game, but in this case [Marcos] went all in and developed a simple tool that unlocks the console’s optical drive so it will play games burned to CD-Rs. Once the tonyhax exploit has been loaded, you simply swap the authentic Tony Hawk disc for whatever burned title you want to play. So far every game tested has worked, even those that span across multiple discs.

[Marcos] is providing not only the save files ready to load on your PlayStation memory card (either through a PC tool, or with the help of a hacked PS2), as well as the complete source code for tonyhax. This opens the door to the exploit being used to load other tools, emulators, and indie games, but as the PlayStation homebrew scene is relatively limited when compared to newer consoles, the demand might be limited.

Compared to the traditional physical modifications used to play copied games on the PlayStation, this new software approach is far more accessible. Expect to see memory cards with this exploit preinstalled hit your favorite import site in the very near future.

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PS2 Gets Integrated HDMI

It might be difficult to imagine in our modern HDMI Utopia, but there was a time when game consoles required proprietary cables to connect up to your TV. We’re not just talking about early machines like the NES either, turn of the millennium consoles like the PlayStation 2, Gamecube, and the original Xbox all had weirdo A/V ports on the back that were useless without the proper adapter.

But thanks to the efforts of [Taylor Burley], you can now upgrade your Slim PS2 with integrated HDMI capability. It’s not even a terribly difficult modification, as these things go. Sure there’s a lot of soldering involved to run from the console’s A/V connector to the commercially-made HDMI dongle he’s hidden inside the case, but at least it’s straightforward work.

Tapping into the console’s A/V connector.

As [Taylor] shows in the video after the break, all you have to do is remove the proprietary connector from the HDMI adapter dongle, and wire it directly into the console’s A/V port with a bit of ribbon cable. There are only 8 pins in the connector that you need to worry about, and the spacing is generous enough that there’s no problem getting in there with your iron and some standard jumper wires. You’ve also got to pull 5 V from the board to power the adapter, but that’s easy enough thanks to the system’s nearby USB ports.

There’s a perfect spot to mount the adapter board next to the console’s Ethernet connector, and once that’s tacked down with a bit of adhesive, the only thing left to do is cut a hole in the back of the enclosure for the HDMI port and snip away a bit of the metal RF shield. Presumably the same modification could be done on the original “fat” PS2, though you’ll be on your own for finding a suitable place to mount the board.

While modern game consoles can easily emulate their earlier peers, providing enhanced graphical fidelity and introducing modern conveniences like wireless controllers in the process, there’s still something to be said for playing classic games on the original hardware. Even if these projects are fueled by little more than youthful nostalgia, it’s a safe bet we’ll continue to see folks keeping these older machines running far into the future.

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VGA Without The Hassle, From Your PlayStation One

The original Sony PlayStation was a nifty console for its day; that grey box may have only had a 33 MHz MIPS processor and 4 MB of RAM, but for the early to mid 1990s its games were some of the best to be had. From the days when it would have sat under a family TV with a composite video or RF connection, you might expect that the PlayStation would require some form of converter box to drive a higher quality monitor. As [Wesk] found out though, present on the PS1 mainboard are all the required H and V sync as well as RGB video signals to drive a VGA monitor at 15 kHz.

It’s a wallow in the past for anyone who spent the 1990s using their SMD soldering skills to install modchips in PS1s, but it’s pleasing to find that those sync lines aren’t only available from tricky-to-solder IC pins, instead they appear on handy pads. Along with RGB lines from the normal video output they’re brought out via lightweight co-ax to a VGA socket that sits in a 3D printed bracket in the space where a removed system link port would have been. A small trim of the internal shield is requited to clear the new socket, leaving the VGA port on the back of the reassembled console looking for all the world as though it was installed in the Sony factory. Given how simple this mod turned out to be and the sharpness of the resulting image, it’s surprising that this wasn’t tried back in the day. Perhaps we were all too busy playing Wipeout.

While you’re idly rekindling your interest in a PS1, should you buy one then perhaps you’ll need a modchip.

Thanks [John] for the tip.

DualShock Flight Simulator Yoke

Aircraft control interfaces can be divided into stick or yoke, with the stick being more popular for flight simulators. [Akaki Kuumeri] has been designing some ingenious 3D printed adaptors for game console controllers, and his latest build is a yoke adaptor for the PlayStation DualShock Controller.

Like his previous joystick/throttle combination, this yoke makes use of a series of ball and socket links to convert the yoke’s push/pull and rotation motion into the appropriate inputs on the controller’s thumbs sticks. All the components are 3D printed except for rubber bands to provide spring tension. On the sliding contact surfaces between the different components, [Akaki] specifically designed the parts to slide along the grain (layer lines) to allow for smooth motion without resorting to bearings.

If you want an absolute minimalist yoke, tape some potentiometers to a desk drawer. Or you can go to the other end of the scale and build a complete cockpit. With the arrival of Microsoft Flight Simulator 2020, we’ll be seeing a lot of controller builds.

Burning Your Own PS1 Modchip Is Easy

The original Sony PlayStation came out just in time for CD piracy to really start taking off. Aware of this threat to sales, Sony engineers included a copy protection and region locking mechanism that placated executives and annoyed end-users alike. [MattKC] explores how this copy protection worked, and how you can burn your own modchip at home for just a few dollars.

Sony’s method of copy protection relied on steps taken during the manufacturing process, pressing a special groove into the game media that regular CD burners couldn’t replicate, a topic our own [Drew Littrell] has covered in depth. This groove contained a four letter code that could be read by the console, corresponding to the region in which the game was sold. The console would read this groove on startup, and check that the code in the game matched the code in the console before booting. Modchips circumvent this by injecting a spoof code into the console that matches the local region, regardless of what is read off the disc. This has the effect of both allowing users to run bootleg CD-Rs, homebrew code, as well as games from other regions.

Today, we’re blessed with the Internet and cheap hardware. As [MattKC] demonstrates, it’s no longer necessary to mail-order a chip from a dodgy ad in the back of a games magazine; instead, one can download source code and flash it to a commodity PIC microcontroller for just a few bucks. With the chip soldered in to the relevant points of the PS1’s motherboard, you’re good to go.

As far as console modding goes, the PS1 is a great platform to start with — simple to work on, and also the best selling console of all time, so the stakes are low if you mess up. Video after the break. Continue reading “Burning Your Own PS1 Modchip Is Easy”