Morph: Adaptive Spaceframe

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[William Bondin] is working on a rather interesting project, a tetrahedron morphing robot called Morphs (Mobile Reconfigurable Polyhedra). 

It is able to move by the extension of each of its telescopic edges, and as it morphs, the centre of gravity shifts, allowing it to roll over. It is far from an efficient way to move, but it is quite entertaining to watch!

The custom two-directional linear actuators were designed to ensure the weight is symmetrically distributed on each axis, and they were able get the current draw down to about 200mA during actuation, which means with a few strategically placed battery cells, it’ll be able to go wireless too. The prototype unit is controlled by a single Arduino, which sends the commands to each motor-encoder couple.

[William] is hoping to develop it into a full scale architectural prototype, and by 2015 hopes to have these interactive robotic structures rolling around public parks. The architectural end goal is to allow for buildings to respond to environmental inputs, like daylight and temperature.

Confused? Check out the video after the break.

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Building A Ball-Balancing Robot

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If you want a different kind of feedback systems challenge, ditch the Segway-style robots and build one that can balance on a ball. UFactory is a startup in Shenzhen, and this impressive little guy is a way of showing their skills applied to the classic inverted pendulum. At nearly 18 inches tall and weighing just over six pounds, the robot boasts a number of features beyond an accelerometer and gyroscope: it has both a WiFi module and a camera, and can be controlled via a homemade remote control or a Kinect.

The build uses plastic omni-directional wheels attached to 3 brushed dc motors, which attach to the base of the robot with custom-made aluminum brackets. The UFactory gang constructed the robot’s body out of three acrylic discs, which hold the electronics directly above the wheels. The brain seems to be an STM32 microcontroller that connects up to the motors and to the sensors.

You won’t find the code on their Instructable yet, but according to the comments they have plans to make the entire project open source. If you’re desperate for more details, the UFactory team seems willing to provide source code and other information via email. Make sure you see the video after the break, particularly the end where they demonstrate interference and carrying loads. This isn’t the first ball pendulum we’ve seen; take a trip down memory lane with the BallP ball balancing robot from 2010.

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Inexpensive Robot Tracking System Is Swarm Ready

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[Ladvien] has figured an inexpensive way to control a robot from a remote PC with a static webcam. Inspired by swarming robot videos such as those from the UPENN Grasp lab, [Ladvien] wanted to build his own static camera based system. He’s also managed to create one of the more eclectic Instructables we’ve seen. You don’t often find pseudo code for robot suicide mixed in with the project instructions.

Fixed cameras are used in many motion capture systems, such as the Vicon system used by numerous film, game, and animation studios. Vicon and similar systems cost tens of thousands of dollars. This was a bit outside [Ladvien’s] budget. He set about building his own system from scratch. The first step was the hardest – obtaining permission from his wife to screw a webcam into the ceiling. With that problem overcome, [Ladvien] brought openCV and python to bear. He created Overlord, his webcam vision and control system. A vision system with nothing to control would be rather boring, so [Ladvien] created DotMuncher, Overlord’s radio controlled robot slave.

The basic processing system is rather simple. DotMuncher carries a magnetometer on board, which it uses to send heading information to Overlord. Overlord is pre-calibrated with an offset from magnetic north to “video game north” (toward the top of the screen). Overlord then uses openCV’s color detection to find DotMuncher in the current scene.
Overlord finally generates a virtual “Dot” on screen, and directs DotMuncher to drive over to it. When the robot gets to the dot, it is considered munched, and a new dot is generated.

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Walter Is A Robot Head Built From Scratch.

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[Chris] has put together a robot head that is impressive at first sight. [Chris’] robot, Walter II, becomes even more impressive when you realize that [Chris] built every single part from scratch. Many of Walter’s parts were created using machines [Chris] built himself. Walter is a robot neck and head. His upper neck joint is based upon three bevel gears.Two steppers drive the side gears. When the steppers are driven in the same direction, Walter’s head nods. When they are driven in opposite directions, the head turns. The end result allows Walter’s head to be panned and tilted into almost any position.

A second pair of motors raise and lower Walter’s neck via a chain drive. What isn’t immediately visible is the fact that a system of gears and belts maintains the tilt on Walter’s head as his lower neck joint is actuated. For example, if Walter’s head is facing directly forward with his neck raised, one would expect him to be facing the ground when the neck is lowered. The gear/belt system ensures that Walter will still be facing forward when the neck joint reaches its lower limit. All this happens without any movement of the neck motors. [Chris] definitely put a lot of thought into the mechanical design of this system.

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Quadruped Robot Thinks It’s A Puppy

puppybotBack at New York MakerFaire 2012, we noticed an amazing little steampunk quadruped robot walking around in the crowd outdoors. The robot was amazingly well executed, and had a unique ability to draw children over with it’s puppy like animations. It turns out this is [Drew’s] Little Walking Robot (AKA Puppy Bot).

Puppy Bot has actually been around for quite a while. He was born from the spare parts [Drew] had left over after competing in Robot Wars and Battlebots. The robots in these competitions were often controlled by Radio Control plane or car transmitters. Most of these systems are sold as packs for an RC car or plane. In addition to the transmitter and receiver, the pack usually included a battery and 3 or 4 servos. Standard RC servos were much too weak for use in battle robots, so they remained in his parts box.

On what [Drew] calls a slow weekend, he started putting the servos together, and ended up with a basic robot that could crawl around the room. After that the robot took on a life of its own. [Drew] improved the battery system, and added a microcontroller to automate the various gaits and animations. He brought the robot along with him to one of his battlebot competitions, and it took home the “Coolest Robot” award – even though it wasn’t actually competing!

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Turbot Is A Beam/Picaxe Hybrid

[James] wanted to build a BEAM turbot. He ran into some problems with the BEAM circuitry though, and ended up with a BEAM/Picaxe hybrid.
Beam robotics
are the brainchild of Mark Tilden. The acronym stands for Biology, Electronics, Aesthetics, and Mechanics. BEAM based bots were very popular with hobbyists in the 90’s and early 2000’s, but popularity has since died down. BEAM robots tend not to use microcontrollers, instead attempting to simplify things down to the lowest number of elements.

[James’] turbot uses a miller solar engine. The original design used the engine to drive a Solar Turbot Latch. [James’] problem was that the photodiode “eyes” of the robot were not properly enabling the 74AC245 to pass current to the motor. Since the robot was built in a tiny space, debugging the circuit was extremely hard. After struggling with the ‘245 for some time, [James] decided to swich out the BEAM circuit for a Picaxe microcontroller.

The Picaxe can only sink or source about 20ma per pin, which is slightly less than the no load current of [James’] motors. To make up for this, he ganged up four pins per motor. There was some risk in the motors blowing up the Picaxe. However between the lightly loaded gearmotors and low current solar panels it seems to be working just fine.  Overall the bot is a very clean, compact build. Jump past the break to check out its really smooth crablike walking action.

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Machine Metabolism: Structure-Reconfiguring Robots

truss reconfiguring robot

It might be difficult to tell from the picture, but you’re looking at a robot that is capable of building and disassembling simple truss structures. We’ll let that sink in for a moment.

[Jeremy Blum] finished his metabolic machine research back in 2011, but just this month has had his journal paper published in the IEEE Robotics and Automation Magazine on Structure-Reconfiguring Robots.

The concept behind this robot is biological metabolism – the ability to break down nutrients into building blocks, and then to use them to build new things. What if we could build a robot to emulate this most basic aspect of biology? Well, they have. Take a moment to imagine the implications in space: a fully automated deployment (or repair) of large structures. Or back on earth, large radio towers that are automatically assembled, welded, and even repaired if need be. The possibilities are amazing.

To see the Structure-Reconfiguring Robot in action and to learn a bit more about how it works, check out the video after the break.

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