When making a toy excavator arm, or any robotic arm, the typical approach is to put motors at the joints, or if there isn’t room, to put the motors somewhere else and transfer the force using fishing line and pulleys. [Navin Khambhala] chose instead to do it more like the real excavators, with hydraulics using syringes. And we have to admit, the result it pretty elegant in its simplicity.
The syringes do the job of single-acting hydraulic actuators, one at the motor and the other where the force is needed. In between them, what appears to be clear vinyl tubes carry the fluid between syringes. 12 volt DC motors with bolts on them move nuts attached to the syringe pistons to push and pull the pistons. It is so simple that no further explanation is needed, though like most apparently simple things, we’re sure a lot of effort went into making it that way. The video below shows the finished product, as well as walks through the making of it.
Continue reading “Super Simple Hydraulics Using Syringes”
If you were a child of the 1980s whose fascination extended to the contents of your local Radio Shack store, you may remember the Armatron robot arm as a particular object of desire. It was a table top robot arm operated not by motors or a microcontroller, but by a clever set of gears directed manually from a pair of joysticks. If you took a look at it with an eye to control from your 8-bit home computer you were likely to be disappointed, but nevertheless it was an excellent toy.
The Armatron may be long gone, but if you hanker for a similar device you should take a look at [3D Meister]’s finger controlled six axis arm. This is an arm similar to the Armatron in size, but with far more capabilities. Control is via cable loops to sliders at the arm’s base, and in addition to the usual arm movements there is an extra loop which can be used to operate any of a selection of tools including a gripper, a magnet, and a clipper. The video below the break shows the arm in action, and for the faint-hearted it should be noted that it contains the gratuitous death of some innocent plants.
Continue reading “Hackaday Prize Entry: A Six Axis Robotic Arm With Fingertip Control”
As the human population continues to rise and the amount of industry increases, almost no part of the globe feels the burdens of this activity more than the oceans. Whether it’s temperature change, oxygen or carbon dioxide content, or other characteristics, the study of the oceans will continue to be an ongoing scientific endeavor. The one main issue, though, is just how big the oceans really are. To study them in-depth will require robots, and for that reason [Mike] has created an autonomous boat.
This boat is designed to be 3D printed in sections, making it easily achievable for anyone with access to a normal-sized printer. The boat uses the uses the APM autopilot system and Rover firmware making it completely autonomous. Waypoints can be programmed in, and the boat will putter along to its next destination and perform whatever tasks it has been instructed. The computer is based on an ESP module, and the vessel has a generously sized payload bay.
While the size of the boat probably limits its ability to cross the Pacific anytime soon, it’s a good platform for other bodies of water and potentially a building block for larger ocean-worthy ships that might have an amateur community behind them in the future. In fact, non-powered vessels that sail the high seas are already a reality.
Continue reading “Autonomous Boat Sails the High Seas”
Is this a case of a good design gone wrong in the build phase? Or is this DIY prosthetic arm a poor design from the get-go? Either way, [Will Donaldson] needs some feedback, and Hackaday is just the right place for that.
Up front, we’ll say kudos to [Will] for having the guts to post a build that’s less than successful. And we’ll stipulate that when it comes to fully articulated prosthetic hands, it’s easy to fail. His design is ambitious, with an opposable thumb, fingers with three phalanges each, a ball and socket wrist, and internal servos driving everything. It’s also aesthetically pleasing, with a little bit of an I, Robot meets Stormtrooper look.
But [Will]’s build was plagued with print problems from the start, possibly due to the complex nature of the bosses and guides within the palm for all the finger servos. Bad prints led to creaky joints and broken servos. The servos themselves were a source of consternation, modified as they were for continuous rotation and broken apart for remotely mounting their pots in the hand’s knuckles. The video below relates the tale of woe.
There’s a lot to admire with [Will]’s build, but it certainly still has its issues. He’s almost to the point of other more successful DIY hand builds but just needs a little help. What say you in the comments line? Continue reading “Fail of the Week: Good Prosthetic Hand Design Goes Bad”
Telepresence robots are now a reality, you can wheel around the office and talk to people, join a meeting, see stuff and bump into your colleagues. But imagine if telepresence were applied to deep sea exploration. Today we can become oceanographers through the telepresence system created by Bob Ballard (known for locating the Titanic, discovered deep sea geothermal vents, and more) and his team at the Inner Space Center. Put on your Submariner wristwatch because its time for all of us to explore the ocean depths via the comfort of our home or office.
Continue reading “Telepresence Robot 2000 Leagues Under the Sea”
The chassis of a toy robot serves as the base of a robot built by [Jean Noel]. Called #PobDuino, the robot features two Arduino-compatible boards under the hood.
First, a Seeeduino Lotus, a Arduino board peppered with a dozen Grove-compatible sockets. The board, which is the size of an UNO, is mounted so that the plugs project out of the front of the robot, allowing ad-hoc experimentation with the various Grove System modules. Meanwhile, a custom ATmega328 board (the PobDuino) interprets Flowcode instructions and sends commands to the various parts of the robot: servos are controlled by an Adafruit servo driver board and the DC motors are driven by a Grove I2C motor driver.
We love how easy it is to customize the robot, with both the Lotus and the Adafruit 16-channel servo driver on the exterior of the robot. Just plug and play!
Learn more about Grove-compatible plugs and a lot more in [Elliot]’s My Life in the Connector Zoo.
Designing and 3D-printing parts for a robot with a specific purpose is generally more efficient than producing one with a general functionality — and even then it can still take some time. What if you cut out two of those cumbersome dimensions and still produce a limited-yet-functional robot?
[Sebastian Risi] and his research team at the IT University of Copenhagen’s Robotics, Evolution, and Art Lab, have invented a means to produce wire-based robots. The process is not far removed from how industrial wire-bending machines churn out product, and the specialized nozzle is also able to affix the motors to the robot as it’s being produced so it’s immediately ready for testing.
A computer algorithm — once fed test requirements — continuously refines the robot’s design and is able to produce the next version in a quarter of an hour. There is also far less waste, as the wire can simply be straightened out and recycled for the next attempt. In the three presented tests, a pair of motors shimmy the robot on it’s way — be it along a pipe, wobbling around, or rolling about. Look at that wire go!
Continue reading “Wire-bots, Roll Out!”