Star Trek Submarine

[youtube=http://www.youtube.com/watch?v=zQEsG4eKIXs]

You can try to be unimpressed. You can attempt to feign disinterest. But even the most casual Star Trek fan will get giddy watching this model submarine in action.  Apparently there is a group that builds under water R/C vehicles from static models. It’s not Star Trek exclusively either, we saw some anime vehicles as well as a modern-day shuttle replica.

[via Makezine]

Open Source Artillery

[youtube=http://www.youtube.com/watch?v=zPm84nxa2dk]

Thanks to [Josh, Kyle, and Mike], it is now possible to wage (Nerf) war with an Arduino. The turret designed around it is capable of shooting 6 foam projectiles in close succession, between reloads. The faux weapon interfaces with a computer through the Arduino’s onboard serial link (via USB). Software on the PC sends commands to the Arduino, which then executes functions, such as panning, tilting, firing, and rotating the cylinder. The power for the firing itself comes from a 5 gal, 80 psi air compressor. The Java software on the host PC also does smarter things, like show streaming video from the turret’s webcam and even performs basic object tracking (with mixed success). All the code for building the brute is available on [Josh’s] website.

Cheap Toy Yields Good Parts

We’ve spent some serious time building robot chassis and motor controllers. [Whamodyne] does the smart thing and scavenges what he needs form cheap sources. He picked up an RC car from the local pharmacy for just $10, tore the body off and behold, a bounty of robot-friendly parts.

We’re not talking precision parts here, but we don’t scoff at two geared motors, four wheels, a driver board, and steering. There’s no great way to attach your own stuff but that’s half the fun of hacking. [Whamodyne] used the 9v battery that came with the toy to power his boarduino and quickly patched in to produce a miracle of automated locomotion.

BrickAVR: The Proto-brick

Sometimes, prototyping systems need to be robust, full-featured, and powerful. Other times, nostalgia and simplicity are much more appealing. Rather than buying a pre-made prototyping board, one of our readers grabbed some parts lying around, including an Atmega8, a SMD 16Mhz oscillator, and a 6 pin ISP header, and performed some circuit origami free-form soldering (thanks [Gilberti]!). After it was assembled, he realized that it fit in a hollowed out 2×6 Lego brick rather easily. After adding female headers to the pins, as well as a label and some hot glue to seal it up, he was left with a fully functional, and most likely very durable centerpiece to a project. We would love to see this worked into a Lego Mindstorm robot, just for the sake of fitting in.

NXT Turing Machine

[youtube=http://www.youtube.com/watch?v=cYw2ewoO6c4]

This interesting use of Lego popped up on the mailing list of the University of Bergen. Build by a group of Norwegian Danish students, it’s a simple computer that implements Alan Turing’s design from 1937. Having both read and write functions, it implements its own (somewhat inefficient) medium of non-volatile memory. What we find interesting is that rather than move the ‘tape’ through the machine, the machine rolls over the tape. Thanks to [Thorsten] for the tip.

Digital BMXing Through San Francisco

[Alpay] sent in this project he did recently. He was hired to produce a kiosk that would stand out to the kids at the event. He chose to make a bike riding game utilizing open source hardware and software. There was some thought put into what interface to use to make it easiest for people to just pick up and use. The ultimate decision was a simple one. Use real handle bars from a bike. As for software, they used Blender, the open source 3d creation program. The actual control is done via a pair of Arduinos, an accelerometer, and a pair of XBee modules.

He notes that blender is fully capable of accepting the serial input from the controller, but they opted to have the controller mimic keystrokes to make life easier on the developer, as well as make the controller usable on more games. Maybe if enough people ask really nice,  he’ll release the source code for the controller.

Hack A Sketch

[vimeo = http://vimeo.com/7367464%5D

Sometimes we miss that old Etch a Sketch we had when we were kids. The challenge of producing a decent image using those two knobs was always fun and frustrating at the same time. This project lets us recreate this interface on our computer. The Hack a Sketch is a combination of an Etch a Sketch style input and a processing sketch to recreate the experience.  They’re using an Arduino to interpret the inputs and feed it to the computer via USB.  We really like this thing. Simplify the electronics and we could see this as a neat toy for sale somewhere like Thinkgeek.

 

 

[via hacked gadgets]