A Gamecube And N64 Console Mashup

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[Hailrazer] over on the Made by Bacteria forums was a bit tired of all his consoles cluttering up the space underneath his TV. No worries, though, because it’s actually fairly easy to combine a Gamecube and an N64 into one system that looks very professional.

While [Hailrazer]’s Gamecube was left reasonably complete, not including the addition of a mod chip and SD card to hold Gamecube disk images, the N64 portion of the build required quite a bit of hardware hacking. After finding a Game Boy Advance player for a Gamecube – a neat hardware add-on that allows you to play GBA games on a Game Cube – [Hailrazer] thought he found the perfect enclosure for an N64 case mod.

The guts of the GBA player were thrown out and the guts of an N64 were carefully filed down to fit inside their new home. An Everdrive 64 holds almost every US N64 release on an SD card, making access to the cartridge port unnecessary.

A switch on the side of the Gamecube toggles the video and audio output between the Gamecube and N64. It’s a neat little setup, and packs two consoles into the space of the tiny Gamecube.

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Breaking The New Neo Geo Handheld Wide Open

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In case you weren’t aware, there’s a new Neo Geo console on the block. It’s called the Neo Geo X and brings back more than a few pains of nostalgia for classic arcade games of the 90s. After receiving their brand new Neo Geo portables, members of the Neo Geo forum decided to do a teardown on one of their newest consoles and found something interesting: this thing was made for hacking.

Officially, the Neo Geo X will get new games released on SD cards. The first run of these consoles – the gold edition – have 20 games preloaded onto the system convientently stored on a microSD card buried underneath the screen. After looking at this microSD card, forum user [Lectoid] discovered the 20 preloaded games and the bios for the system, all completely unlocked and ready for hacking.

Already a few forum members have  the AES Unibios running on this tiny portability Neo Geo, giving them the capability to play every Neo Geo game ever made. Since the Neo Geo X uses the same processor as some other handhelds, there’s great hope for completely unlocking this new console and running emulators on it.

Olin College Penny Press

Olin Penny Press

Inspired by souvenir penny presses, [Robert] built the Olin College penny press. This machine stamps out coins with the school’s name and a variety of other patterns. He built it as part of a mechanical structures course, with the goal of designing something that used large forces.

Crushing a penny takes about five tons of force. To deliver that force, [Robert] used a 1 horsepower motor coupled to a custom 1190:1 reduction drive train, which consisted of sprockets, gears, and chains. The aluminium frame supporting the drive train also had to be designed to withstand large forces.

This required of a lot of custom parts, which were made using a CNC mill, a water jet cutter and a mill. All of the CAD drawings are available for anyone who wants to replicate the design.

This beast of a machine weighs about 90 pounds and can squish 12 pennies every minute. Olin College installed the penny press on their campus for anyone to use for free.

Watermelon Air Boat

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We think you’ll turn a few heads in Central Park if you’re driving a water melon around when everyone else is piloting sailboats. This watermelon is both sea worthy and radio controlled thanks to the work which [Starting Electronics] put into it.

We used this image because it shows you what’s inside of the hull, but you don’t want to miss the thing motoring around an above-ground swimming pool in the clip after the break. The hollowed out shell is quite buoyant and has no problem staying afloat and upright with the addition of a propeller. The parts from a remote control airplane kit have been mounted on a wooden scaffold. This provides plenty of thrust with a servo motor moving turning the prop for directional control. There is no dagger board so the craft is a bit slow to respond to turns. But how responsive do you expect a floating melon to be?

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Table Golf

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This could be the dawning of a new hackerspace sport. [Antoni Kaniowski] and [Rohit Sharma] came up with a delightful game of desktop golf. But the control scheme has a decidedly geeky flair. They’re using salvaged parts from an audio device and a hard drive to control the swing of the mechanical golfer just out of focus in the background of this image.

The game was built for a class project at the Copenhagen Institute of Interaction Design. Originally they wanted to have haptic feedback which would help you learn to tailor each shot for a perfect game. This proved to be impossible with the hardware they had on hand, but as you can see from the clip after the break the system still turned out just great. The audio slide which is taped to the underside of the table adjust the swing velocity. The hunk of hardware from an old hard drive acts the trigger for the swing.

The ‘hole’ is a laser cut ring of plywood. We’d love to see complicated courses designed in CAD and meticulously assembled for competition… but maybe we’re just getting carried away.

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More Fun With Syma 107 Reverse Engineering

Syma Reverse Engineering

[Jim] used a logic analyzer to do some in depth analysis of the Syma 107G helicopter’s IR protocol. We’ve seen work to reverse engineer this protocol in the past, but [Jim] has improved upon it.

Instead of reading the IR output of the controller, [Jim] connected a Saleae Logic directly to the controller’s circuitry. This allowed him to get more accurate timing, which helped him find out some new things about the protocol. He used this to create a detailed explanation of the protocol.

One of the major findings is that the controller used a 3 byte control packet, which contradicts past reverse engineering of the device. There’s also a new explanation of how multiple channels work. This allows multiple helicopters to be flown without the controllers interfering.

The write up is quite detailed, and explains the reverse engineering process. It also provides great information for anyone wanting to hack one of these low cost helicopters. From the details [Jim] worked out, it would be fairly easy to implement the protocol on your own hardware.

Autonomous Helicopter Works Like A Wii Remote

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[Jack Crossfire] took one of those inexpensive indoor helicopters and made it autonomous. He didn’t replace the hardware used for the helicopter, but augmented it and patched into the remote control to make a base station.

The position feedback is provided in much the same way that the Wii remote is used as a pointing device. On the gaming console there is a bar that goes under the TV with two IR LEDs in it. This is monitored by an IR camera in the Wii remote and used to calculate where you’re pointing the thing. [Jack’s] auto-pilot system uses two Logitech webcams with IR filters over the sensors. You can see them mounted on the horizontal bar in the cutout above. The helicopter itself has an IR LED added to it that is always on. The base station follows this beacon by moving the cameras with a pair of servo motors, calculating position and using it when sending commands to the remote control’s PCB.

Don’t miss the demo video of the rig after the break.

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