Ho-hum — another week, another high-profile bricking. In a move anyone could see coming, Humane has announced that their pricey AI Pin widgets will cease to work in any meaningful way as of noon on February 28. The company made a splash when it launched its wearable assistant in April of 2024, and from an engineering point of view, it was pretty cool. Meant to be worn on one’s shirt, it had a little bit of a Star Trek: The Next Generation comm badge vibe as the primary UI was accessed through tapping the front of the thing. It also had a display that projected information onto your hand, plus the usual array of sensors and cameras which no doubt provided a rich stream of user data. Somehow, though, Humane wasn’t able to make the numbers work out, and as a result they’ll be shutting down their servers at the end of the month, with refunds offered only to users who bought their AI Pins in the last 90 days.
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Will Embodied AI Make Prosthetics More Humane?
Building a robotic arm and hand that matches human dexterity is tougher than it looks. We can create aesthetically pleasing ones, very functional ones, but the perfect mix of both? Still a work in progress. Just ask [Sarah de Lagarde], who in 2022 literally lost an arm and a leg in a life-changing accident. In this BBC interview, she shares her experiences openly – highlighting both the promise and the limits of today’s prosthetics.
The problem is that our hands aren’t just grabby bits. They’re intricate systems of nerves, tendons, and ridiculously precise motor control. Even the best AI-powered prosthetics rely on crude muscle signals, while dexterous robots struggle with the simplest things — like tying shoelaces or flipping a pancake without launching it into orbit.
That doesn’t mean progress isn’t happening. Researchers are training robotic fingers with real-world data, moving from ‘oops’ to actual precision. Embodied AI, i.e. machines that learn by physically interacting with their environment, is bridging the gap. Soft robotics with AI-driven feedback loops mimic how our fingers instinctively adjust grip pressure. If haptics are your point of interest, we have posted about it before.
The future isn’t just robots copying our movements, it’s about them understanding touch. Instead of machine learning, we might want to shift focus to human learning. If AI cracks that, we’re one step closer.
It’s Always Pizza O’Clock With This AI-Powered Timepiece
Right up front, we’ll say that [likeablob]’s pizza-faced clock gives us mixed feelings about our AI-powered future. On the one hand, if that’s Stable Diffusion’s idea of what a pizza looks like, then it should be pretty easy to slip the virtual chains these algorithms no doubt have in store for us. Then again, if they do manage to snare us and this ends up on the menu, we’ll pray for a mercifully quick end to the suffering.
The idea is pretty simple; the clock’s face is an empty pizza pan that fills with pretend pizza as the day builds to noon, whereupon pizza is removed until midnight when the whole thing starts again. The pizza images are generated by a two-stage algorithm using Stable Diffusion 1.5, and tend to favor suspiciously uncooked whole basil sprigs along with weird pepperoni slices and Dali-esque globs of cheese. Everything runs on a Raspberry Pi Zero W, with the results displayed on a 4″ diameter LCD with an HDMI adapter. Alternatively, you can just hit the web app and have a pizza clock on your desktop. If pizza isn’t your thing, fear not — other food and non-food images are possible, limited only by Stable Diffusion’s apparently quite limited imagination.
As clocks go, this one is pretty unique. But we’re used to seeing unusual clocks around here, from another food-centric timepiece to a clock that knits.
A Great Use For AI: Wasting Scammers Time!
We may have found the killer app for AI. Well, actually, British telecom provider O2 has. As The Guardian reports, they have an AI chatbot that acts like a 78-year-old grandmother and receives phone calls. Of course, since the grandmother—Daisy, by name—doesn’t get any real phone calls, anyone calling that number is probably a scammer. Daisy’s specialty? Keeping them tied up on the phone.
While this might just seem like a prank for revenge, it is actually more than that. Scamming people is a numbers game. Most people won’t bite. So, to be successful, scammers have to make lots of calls. Daisy can keep one tied up for around 40 minutes or more.
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More Details On Why DeepSeek Is A Big Deal
The DeepSeek large language models (LLM) have been making headlines lately, and for more than one reason. IEEE Spectrum has an article that sums everything up very nicely.
We shared the way DeepSeek made a splash when it came onto the AI scene not long ago, and this is a good opportunity to go into a few more details of why this has been such a big deal.
For one thing, DeepSeek (there’s actually two flavors, -V3 and -R1, more on them in a moment) punches well above its weight. DeepSeek is the product of an innovative development process, and freely available to use or modify. It is also indirectly highlighting the way companies in this space like to label their LLM offerings as “open” or “free”, but stop well short of actually making them open source.
The DeepSeek-V3 LLM was developed in China and reportedly cost less than 6 million USD to train. This was possible thanks to developing DualPipe, a highly optimized and scalable method of training the system despite limitations due to export restrictions on Nvidia hardware. Details are in the technical paper for DeepSeek-V3.
There’s also DeepSeek-R1, a chain-of-thought “reasoning” model which handily provides its thought process enclosed within easily-parsed <think>
and </think>
pseudo-tags that are included in its responses. A model like this takes an iterative step-by-step approach to formulating responses, and benefits from prompts that provide a clear goal the LLM can aim for. The way DeepSeek-R1 was created was itself novel. Its training started with supervised fine-tuning (SFT) which is a human-led, intensive process as a “cold start” which eventually handed off to a more automated reinforcement learning (RL) process with a rules-based reward system. The result avoided problems that come from relying too much on RL, while minimizing the human effort of SFT. Technical details on the process of training DeepSeek-R1 are here.
DeepSeek-V3 and -R1 are freely available in the sense that one can access the full-powered models online or via an app, or download distilled models for local use on more limited hardware. It is free and open as in accessible, but not open source because not everything needed to replicate the work is actually released. Like with most LLMs, the training data and actual training code used are not available.
What is released and making waves of its own are the technical details of how researchers produced what they did, and that means there are efforts to try to make an actually open source version. Keep an eye out for Open-R1!
New Open Source DeepSeek V3 Language Model Making Waves
In the world of large language models (LLMs) there tend to be relatively few upsets ever since OpenAI barged onto the scene with its transformer-based GPT models a few years ago, yet now it seems that Chinese company DeepSeek has upended the status quo. Its new DeepSeek-V3 model is not only open source, it also claims to have been trained for only a fraction of the effort required by competing models, while performing significantly better.
The full training of DeepSeek-V3’s 671B parameters is claimed to have only taken 2.788 M hours on NVidia H800 (Hopper-based) GPUs, which is almost a factor of ten less than others. Naturally this has the LLM industry somewhat up in a mild panic, but for those who are not investors in LLM companies or NVidia can partake in this new OSS model that has been released under the MIT license, along with the DeepSeek-R1 reasoning model.
Both of these models can be run locally, using both AMD and NVidia GPUs, as well as using the online APIs. If these models do indeed perform as efficiently as claimed, they stand to massively reduce the hardware and power required to not only train but also query LLMs.
Preventing AI Plagiarism With .ASS Subtitling
Around two years ago, the world was inundated with news about how generative AI or large language models would revolutionize the world. At the time it was easy to get caught up in the hype, but in the intervening months these tools have done little in the way of productive work outside of a few edge cases, and mostly serve to burn tons of cash while turning the Internet into even more of a desolate wasteland than it was before. They do this largely by regurgitating human creations like text, audio, and video into inferior simulacrums and, if you still want to exist on the Internet, there’s basically nothing you can do to prevent this sort of plagiarism. Except feed the AI models garbage data like this YouTuber has started doing.
At least as far as YouTube is concerned, the worst offenders of AI plagiarism work by downloading the video’s subtitles, passing them through some sort of AI model, and then generating another YouTube video based off of the original creator’s work. Most subtitle files are the fairly straightfoward .srt
filetype which only allows for timing and text information. But a more obscure subtitle filetype known as Advanced SubStation Alpha, or .ass
, allows for all kinds of subtitle customization like orientation, formatting, font types, colors, shadowing, and many others. YouTuber [f4mi] realized that using this subtitle system, extra garbage text could be placed in the subtitle filetype but set out of view of the video itself, either by placing the text outside the viewable area or increasing its transparency. So now when an AI crawler downloads the subtitle file it can’t distinguish real subtitles from the garbage placed into it.
[f4mi] created a few scripts to do this automatically so that it doesn’t have to be done by hand for each one. It also doesn’t impact the actual subtitles on the screen for people who need them for accessibility reasons. It’s a great way to “poison” AI models and make it at least harder for them to rip off the creations of original artists, and [f4mi]’s tests show that it does work. We’ve actually seen a similar method for poisoning data sets used for emails long ago, back when we were all collectively much more concerned about groups like the NSA using automated snooping tools in our emails than we were that machines were going to steal our creative endeavors.
Thanks to [www2] for the tip!
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