Most of us who play an occasional arcade game will have never taken a look inside a cabinet however much its contents might interest us. We’ll know in principle what kind of hardware we’d expect to see if we were given the chance, but the details are probably beyond us.
In fact, there is a standard for the wiring in arcade cabinets. Arcade operators demanded running costs as low as possible, and the industry responded with the JAMMA wiring standard. The Japan Amusement Machinery Manufacturers Association was the name the Japanese trade body was known under in the 1980s, and they originated a specification for both wiring and connector that would allow hardware to be easily installed for any game that supported it.
[Jochen Zurborg] has created an interesting board supporting the JAMMA connector, one that interfaces it with a Raspberry Pi and offers full support of the Pi as a video source. He’s launching his Pi2Jamma as a commercial product so sadly there are no schematics or Gerbers for you to look at, but if you’d prefer to roll your own it probably wouldn’t be beyond most Hackaday readers to do so. What it does though is open up the huge world of emulation on the Pi to owners of classic cabinets, and if you don’t mind forking out for one then we can see it might make for a very versatile addition to your cabinet.
We’ve featured [Jochen]’s work before here at Hackaday with a joystick that faithfully replicates arcade items. As to the Pi, this is the first JAMMA board we’ve seen with video, but we’ve featured another board using a Pi to bring console controllers to JAMMA boards in the past.
[Ryan Bates] loves arcade games, any arcade games. Which is why you can find claw machines, coin pushers, video games, and more on his website.
We’ve covered his work before with his Venduino project. We also really enjoyed his 3D printed arcade joystick based off the design of a commercial variant. His coin pushing machine could help some us finally live our dream of getting a big win out of the most insidious gambling machine at arcades meant for children.
Speaking of frustrating gambling machines for children, he also built his own claw machine. Nothing like enabling test mode and winning a fluffy teddy bear or an Arduino!
It’s quite a large site and there’s good content hidden in nooks and crannys, so explore. He also sells kits, but it’s well balanced against a lot of open source files if you’d like to do it yourself. If you’re wondering how he gets it all done, his energy drink review might provide a clue.
Arcade cabinets are a lot of fun, and something most of us would probably like in our homes. Unfortunately, space and decor constraints often make them impractical. Or, at least, that’s what our significant others tell us. Surely there must be a workaround, right?
Right! In this case, the workaround [sid981] came up with was to build a RetroPie arcade into a fancy looking wine barrel. The electronics are pretty much what you’d expect for a RetroPie system, and the screen is set into the top of the barrel. Control is handled by a wireless controller that can be tucked away when it’s not in use, and a glass top simultaneously protects the screen and lets guests use the barrel as a bar table.
Continue reading “Classing Up a RetroPie Arcade With a Wine Barrel”
Capcom’s CPS2 – or CP System II – was the early to mid-90s arcade hardware famous for Super Street Fighter II, Alien vs. Predator, and a few of the Marvel and Capcom crossover arcade games. As you would expect, these boards have become collectors items. Unfortunately for future generations, Capcom took some short-sighted security measures to prevent copying the games, and the boards have been failing over the last two decades.
After months of work, [ArcadeHacker] and several other arcade enthusiasts have reverse engineered the security protocol and devised a method of de-suiciding these arcade boards, allowing for the preservation of this hardware and these games. The code that does the trick is up on GitHub.
Last year, [ArcadeHacker] reverse engineered the on-chip security for Capcom’s Kabuki processor, the CPU used in some of Capcom’s earlier arcade boards. It used a similar protection scheme. In the Kabuki hardware, the on-chip ROM was interspersed with a few XOR gates on the processor’s bus. With a security key kept in battery-backed memory, this was enough to keep the code for the game secret, albeit at the cost of preventing historical preservation.
Over the next few weeks, [ArcadeHacker] will post more detailed information about the copy protection scheme of the CPS2 board, but the proof-of-concept works right now. It’s now possible to revive a CPS2 board that has killed itself due to a dead battery, and the hardware is as simple as an Arduino and a few test clips. You can check out a video of the exploit in action below.
Continue reading “Desuiciding Capcom Arcade Boards”
We see an awful lot of arcade cabinets around here, and so it’s pretty unusual for a build to get much more than a second glance. But, this beauty is just too good not to mention. The entire build, named “Ready Player One” as a nod to the engrossing Ernest Cline novel, is detailed in [scoodidabop’s] post on Reddit.
Continue reading “The Prettiest Darn Arcade Cabinet You’ll See Today”
[Evan] always wanted a trackball for his arcade cabinet. It’s hard to play Missile Command with anything else, and Centipede with any other controller is just stupid. So he bought one, jury-rigged a mounting bracket for it, and then fried it by plugging the wiring harness in backwards. Doh!
But proving Edison’s famous statement that innovation is 1% inspiration and 99% having the right stuff in your junk bin, [Evan] dug deep and came out with one of twenty (!) old ball mice that he had purchased for just such an occasion. (Yeah, right.) Since a ball mouse is essentially an upside-down trackball, all that remained for him to do was reverse-engineer the mouse and swap its controller in for the busted trackball.
A simple hack, born of necessity, and well done. If you’re stuck with a crate of optical mice instead, consider turning them instead into optical laser rangefinders.
What’s to be gained from reverse engineering a four-decade-old video game? As it turns out, quite a lot, and as you’ll learn from [Norbert]’s recent talk at the ViennaJS meetup, it’s not just about bringing a classic back to life.
Continue reading “Forty-Year-Old Arcade Game Reveals Secrets of Robot Path Planning”