Building An Artificial Moon For Burning Man

lune-and-tide-burning-man

If you were lucky enough to score passes to this year’s Burning Man, be sure to keep a look out for [Laurence Symonds] and crew, who are putting together an ambitious fixture for the event. In reality, we’re guessing you won’t have to look far to find their giant moon replica floating overhead – in fact it will probably be pretty hard to miss.

They are calling the sculpture “Lune and Tide”, which of an 8 meter wide internally lit moon which hovers over a spinning platform that’s just as big across. The inflatable sphere is made up of giant ripstop nylon panels which are home to 36,000-odd sewn-in LEDs. The LEDs illuminate the sphere to reflect the natural color of the moon, though with a simple command, [Laurence] and Co. can alter the lighting to their heart’s content.

If Hack a Day’s [Jesse Congdon] makes his way out to the festival again this year, we’ll be sure he gets some footage of Lune and Tide in action. For now, you’ll have to satisfy your curiosity by checking out the project’s build log.

A Much Larger Rainbow Board Of Many Ping Pongs

[George] started with an 8×8 grid, but just couldn’t help himself from upscaling to this 32×16 pixel ping pong ball display. That’s right, It’s a 512 pixel array of fully addressable RGB LEDs diffused with one ping pong ball each.

We featured the predecessor to this project back in January. That one was an 8×8 display using a Rainbowduino as the controller. [George] took what he learned from that build and expanded upon it. The larger display is modular. Each module starts as an 8×8 grid which connects back to the Arduino using a breakout shield with some Ethernet jacks used as quick connects. The LEDs are driven by 595 shift registers, with transistors which protect the logic chips from the currents being switched.

He had a lot of help soldering all the connections for the display and ended up bringing it to show off at the Manchester mini maker faire. See it in action in the video after the break.

Continue reading “A Much Larger Rainbow Board Of Many Ping Pongs”

Arduino, Resistor, And Barrel Plug Lay Waste To Millions Of Hotel Locks

The security flaws on this common hotel keycard lock are nothing short of face-palmingly stupid. Look closely at the picture above. This is a hotel room door swinging open. The device he holds in his hand is an Arduino connected to the OUTSIDE portion of the door lock. It takes approximately 200 milliseconds from the time an attacker plugs the device in, until the door can be opened. Yes, in less than 1/4 of one second an Arduino can open any of the millions of these locks in service.

The exploit in Onity programmable keycard locks was revealed by [Cody Brocious] at the Blackhat conference. Apparently the DC barrel jack on the outside of the lock serves as a one-wire protocol interface. Once communications are established a 32-bit sitecode can be read from any of the locks and immediately used to open the door. There is no authentication or encryption used to obfuscate this kind of attack. To make matters worse, you can even read out master key and skeleton key codes. These codes facilitate ‘magic’ keys used to open a variety of different doors through the system.

We’re no strangers to easy hotel beak-ins. But how can a digital lock possibly be sold with this type of vulnerability present? Really!?

Here’s the white paper on the exploit as well as the slides from his talk (PDF).

[via Reddit]

Reading Sega Carts Off A Breadboard

Golden Axe is great, and the Sonic 3/Sonic and Knuckles combo is one of the highest works of art from the 16-bit era, but for those of us without a working Genesis or Megadrive, we’ve had to make due with the ROMs others provide. [Lee] figured out an easy way to read the data off these old Sega cartridges using easily scavenged parts and an Arduino Mega, paving the way for an Arduino-based ROM dumper.

The connector on the bottom of a Sega Genesis cartridge has a 2×32 pinout, normally requiring 64 connections to actually read the card. These connectors aren’t readily available, but [Lee] did manage to find a few 2×31 pin connectors lying around in the form of old ISA sockets. The outer pins of a Genesis cart are used for grounds and a ‘cartridge insert’ slot, and after filing away the end of an old ISA connector, [Lee] found he could actually read the data on these old game cartridges.

There are 49 data and address pins on these old Sega carts, so an Arduino Mega needed to be brought into the mix to actually read some of the data on the ROM chip. As of now, [Lee] can read data from the cart but has only gotten so far as to read the licensing data stored at 0x80. Still, very cool and the first step towards an Arduinofied Sega cart dumper.

The Proper Way To Put An Arduino In A Raspberry Pi

For all their hoopla, the GPIO pins on the Raspberry Pi aren’t terribly useful on their own. Sure, you can output digital data, but our world is analog and there just isn’t any ADCs or DACs on these magical Raspi pins.

The AlaMode, a project designed by [Kevin], [Anool], and [Justin] over at the Wyolum OSHW collaborative aims to fix this. They developed a stackable Arduino-compatable board for the Raspberry Pi.

Right off the bat, the AlaMode plugs directly into the GPIO pins of the Raspberry Pi. From there, communication with the ATMega of the Arduino is enabled, allowing you to send and receive data just as you would with an Arduino. There’s a real-time clock, servo headers, plenty of ways to power the board, and even a breakout for this GPS module.

A lot of unnecessary cruft is done away with in the AlaMode; There’s no USB port, but it can be programmed directly over the GPIO pins of the Raspberry Pi. Pretty neat, and we can’t wait to grab one for our Raspi.

Using An IR Remote With Your Arduino

If you’ve ever needed a short-range remote control for a project, [firestorm] is here to help you out. He put up a great tutorial on using an IR remote to do just about anything with everyone’s favorite microcontroller platform.

[firestorm] used the Arduino IRremote library to decode the button presses on his remote. After uploading the IR receive demo included in the library, the Arduino spit out hex codes of what the IR receiver was seeing. [firestorm] wrote these down, and was able to program his Arduino to respond to each individual button press.

After figuring out the IR codes for his remote, [firestorm] threw a shift register into his bread board and attached a seven-segment LED. Since [firestorm] knows the codes for the number buttons on his remote, it’s very easy to have the LED display flash a number when the corresponding button on the remote is pressed.

A single seven-segment display might not be extremely useful, but with [firestorm]’s tutorial, it’s easy to give your Arduino some remote control capabilities with a simple IR receiver. Not bad for a few dollars in parts.

Self Balancing Robot Uses Cascading PID Algorithms

At this point we’re beginning to think that building a self-balancing robot is one of the rights of passage alongside blinking some LEDs and writing Hello World on an LCD screen. We’re not saying it’s easy to pull off a build like this one. But the project makes you learn a lot about a wide range of topics, and really pushes your skills to the next level. This latest offering comes from [Sebastian Nilsson]. He used three different microcontrollers to get the two-wheeler to stand on its own.

He used our favorite quick-fabrication materials of threaded rod and acrylic. The body is much taller than what we’re used to seeing and to help guard against the inevitable fall he used some foam packing material to protect the top level. Three different Arduino boards are working together. One monitors the speed and direction of each wheel. Another monitors the IMU board for position and motion feedback, and the final board combines data from the others and takes care of the balancing. Two PID algorithms provide predictive correction, first by analyzing the wheel motion, then feeding that data into the second which uses the IMU feedback. It balances very well, and can even be jostled without falling. See for yourself in the clip after the break.

Continue reading “Self Balancing Robot Uses Cascading PID Algorithms”