Here’s a Halloween prop leftover; [Chris] built his own version of singing heads from Disney’s Haunted Mansion on his porch for last year’s ghoulish decor. A projected image of actors singing a spooky song gives each of the four Styrofoam mannequin noggins its own digital life. There’s an optical sensor on the porch stairs that is tripped by unsuspecting candy-seekers. An Arduino monitors the sensor and uses AutoHotkey to start the video clip on a netbook. Check out the video after the break to see the finished display do its thing after dark.
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IPhone Tilt Motion Controller
Here’s a mounting system that adds mechanical tilt control to the iPhone (link dead, try the Internet Archive version). It uses two servo motors to rotate along the X and Y axes. An analog joystick is used along with an Arduino to control the movement of the apparatus. As you can see in the video after the break, this works quite well when playing accelerometer-based games. But adding a joystick isn’t the end-goal of the project. [Shane] plans to point a camera at the iPhone and use image recognition to play games automatically. That sounds like a big bite the chew but we’ve seen this work with Guitar Hero so we’re optimistic.
CNC Cake Decorator

The AutoFrost CNC cake decorator is the result of a student project a Olin College of Engineering. [Tara Krishnan] and her classmates designed and built the hardware, as well as a Python interface that is used for drawing the design you want printed in frosting. The X and Y axes are controlled by stepper motors, with manual adjustments for the Z axis. The software has setting for the size of the cake, making it a bit more versatile than the last mechanized decorator we looked at. The GUI also allows for multiple colors which are applied one at a time, with the machine pausing for an operator to switch out the colored frosting container. All in all a nice build, but the next rendition should look to get rid of that second Arduino. We can’t think the code is complex enough to warrant two of them. Check out the demo video after the break.
Flaming Guitar Hero

[Chris Marion] knew he wanted to play with fire, or more accurately with fireball spewing valves, but he need a good project in which he could use them. Inspiration finally struck and he built this controller that matches fireballs to the fret buttons on a Guitar Hero controller. There’s quite a lot that goes into this but we think that he hit a home run. The basic components are a manifold with electronically actuated valves, another manifold for the pilot lights, and a modified Guitar Hero controller.
To interface the controller he used an Arduino along with [Bill Porter’s] PS2 library to read signals from the buttons. But the real labor intensive part of the build came with the manifold. There’s a hardware store’s worth of fittings and flexible copper pipe that go into that assembly. In the end this all came together in just one week.
[Thanks Bill]
More Bike-controlled Google-travelling

This is becoming such a popular hack we figure someone needs to come up with a name for it like Google-travelling or Google-cising (exercising with Google). It’s a bike controller for Google Earth. [Braingram] broke out his road bike, setting it up in the trainer in front of his laptop. If you already have a computer with a cadence sensor this will be a snap. These measure the crank rotation using a magnet and reed switch. So as not screw up his summer biking [Braingram] spliced into the sensor while leaving it attached to the bike computer. From there it is read by an Arduino which also monitors an analog joystick attached to the handlebars. A little bit of Python scripting and you’ll be ready to go.
Be sure to check out some of the other variants like using an exercise bike, or adding a wearable display.
Controlling Real Objects Using Minecraft

Most augmented reality takes images of the real world and superimposes virtual data on top of them. [Michael Winston Dales] went a different direction, using the virtual world of Minecraft to control objects in the physical world. In the video after the break you can see him use switches that he built inside the game to turn the LEDs pictured above on and off. You’ll also notice that in-game sign instructing a player to stand in one spot to Tweet. Since Minecraft is written in Java there are some mods that allow you to hook onto in-game events. [Michael] does just that, triggering his own scripts to send data to an Arduino, or use a Twitter API. Now this something that should be used with the Minecraft ALU. It takes the sandbox method of gaming to a new place, doesn’t it?
Shutter Remote For RICOH Cameras

[Toby] wanted to have a remote shutter trigger for his RICOH GR III camera. This brand doesn’t have a dedicated port for remote operation but a bit of research allowed him to build his own trigger. The camera’s USB port is used for triggering but not using the USB protocol. Instead, a pulse pattern on the 5V line identifies the half-press, full-press, and release states of the shutter button. From there it was just a matter of wiring up a circuit centering around an Arduino that leaves room for a lot of expansion into realms like photo automation.

