Forbidden Fruit Machine

Here’s another example of how today’s rapid-prototyping technologies are allowing Artists and Craftsmen to create interactive works of art rapidly and easily. [Kati Hyypa] and [Niklas Roy] teamed up to transform a classic painting in to an interactive exhibit. It’s a painting of Adam, Eve and the apple with a joystick attached. Spectators can control the destiny of the apple with the joystick and thus explore the painting.

The “Forbidden Fruit Machine” is based on a painting called “The Fall of Man” created by [Cornelis Cornelisz van Haarlem] in 1592. The painting depicts Eve and Adam in the Garden of Eden, being tempted by the serpent to eat the forbidden fruit. A public domain, high-resolution scan of the painting is available for download from the Rijksmuseum Amsterdam. Starting with that, the arms were edited out, and replaced with articulated versions (mounted on acrylic) driven by servos. The apple was mounted on a X-Y gantry driven by two stepper motors. These are driven by a motor shield, which is controlled by an Arduino Uno. The Uno also controls a Music Maker shield to play the various audio tracks and sound effects. Finally, an additional Arduino Pro-Mini is used to control the LED lighting effects via a Darlington driver and also connect to the end stops for the X-Y gantry. The joystick is connected to the analog ports of the Uno.

The LED’s give clues on where to move the apple using the joystick, and pressing the red button plays an appropriate audio or sound effect. For example, pressing the button over the cat at Eve and Adam’s feet elicits a heart-breaking meow, while letting Eve eat the apple results in an even more dramatic effect including a thunder storm.

The machine is open source with code posted on Github and 3d files on Youmagine. Watch a video after the break. The artist’s names may be familiar to some some readers – that’s because both have had their earlier work featured on our blog, for example this awesome ball sucking machine and another one too.

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2-Stroke Engine Too Beautiful To Behold

The sheer beauty of this build is blinding. We enjoy keeping a minimalistic household — not quite on the level of [Joe MacMillan] but getting there — yet this would be the thing we choose as decoration. It’s a hand-built 2-stroke Engine designed specifically to make the combustion process visible rather than locking it away inside of a block of metal.

If you have a nagging feeling you’ve seen this before it’s because the amazing craftsmanship is unforgettable. A couple years back we looked at the 4-stroke engine also built by [Huib Visser]. This new offering does away with the belt, leaving a build that is almost entirely glass and metal polished to a high sheen. The glass cylinder contains the combustion, pushing the graphite piston to drive the fly-wheel. A passing magnet triggers the spark plug to ignite the white-gas fuel, all of which is well-illustrated in the video after the break.

This is not for sale, which doesn’t surprise us. How hard would it be to part with something of such beauty especially knowing you created that beauty? But don’t worry, you can definitely build your own. Just make sure to set the bar lower for your first half dozen tries. We’ve even seen engine builds using hardware store parts.

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Hackaday Visits Toronto, Canada

Canada! Just in time for Spring to hit. I went to Toronto to speak at FITC, an arts and technology conference, co-host a Hackaday meetup with HackLab TO, visit the DigiPlaySpace at TIFF, and to check out Globacore’s new digs.

FITC is a conference which celebrates the creativity in technology. Pictured above is Diorama Rama designed by [Christopher Lewis] and [Creative Technologists of Toronto] and built over 4 days by participants at FITC. The buildings are laser cut paper, and participants create a simple circuit using an ATtiny. A message is coded into the chip in ASCII and the buildings blink an individual message back in Morse code, each building blinking a different message. It’s pretty interesting to use a Morse –> ASCII phone app (Morse Tools) to read the messages.

dioramaRama_MorseTools_02
Looking at Diorama Rama with Morse Tools

Hackaday Prize judge [Micah Elizabeth Scott] gave a talk about her work. [Jessica Rosenkrantz] of Nervous System spoke about her company’s process when designing mathematically based objects. She spoke about her 3D printed dress pictured below and how it was made. Amazing! I also got to show off my newly minted Breathe project at FITC.

Kinematics by Nervous System
Kinematics by Nervous System

After FITC ended, HackLab co-hosted a meetup with us. A team from HackLab was a 2014 Hackaday Prize Semifinalist and won $1000 in components with their Retro Populator, a Pick and Place machine retrofit onto a 3D printer. We had beer as well as almond-cream flavored non-alcoholic drinks from the Luma Droid, a drink mixing robot. HackLab is a good-sized hackerspace, with a huge room for a meetup, a full kitchen and vegan dinner served frequently, plus a shop tools room all by itself.

Among the lightning talks, [Pearl Chen] brought her Intel Edison-powered alarm clock that has but one function — to tell her when she is running late. [Johannes van der Horst] brought a USB current monitor that had many of us fascinated for about an hour at the end of the evening, plugging in a phone or a battery just to see the numbers climb. [Eric Boyd] talked about the DIY Bio projects that are going on at HackLab. They are testing meat using PCR to see if it is indeed, beef. Ew.

[Andrew Kilpatrick] of Kilpatrick Audio showed us an older version of his synthesizer before showing us his newest revision, Phenol, which looks pretty slick.

[Hugh Elliot] spoke about a light-photography project. [Leif Bloomquist] spoke about a gaming glove project that Hackaday had previously covered. Leif had a Commodore 64 with him and all the games on it fit into 1 GB! [Nadine Lessio] discussed how many programs claim that you can become an expert in a few hours, but in fact, things are not easy. [Jay Vaidya] showed us an IFTTT hack which controls heaters and AC. [Andy Forest] showed us an impressive interactive model of Ontario’s power system that kids at Steam Labs created.

That was a super fun meetup! Thanks HackLab for hosting. We’ve got a bunch of upcoming meetups and larger events in LA, NYC, Bangalore, San Francisco and Shenzhen. Check our events page for what, where, and when, We’d love to see you.

I stopped by TIFF’s Bell Lightbox to see the DigiPlaySpace exhibit. [Micah Scott] did a collaboration with Ryerson University’s RTA School of Media which welcomes you as you walk in. Note: all photos are lifted directly from TIFF.net’s website.

My final stop on this tour was to visit Globacore’s new offices. We spent a day or so hacking on a VR controller for their newest game called Power Cube. Power Cube is an Oculus Rift experience with a custom game controller holding an accelerometer, a gyroscope and magnetometer that links into the game directly.

See ya Toronto, I can’t wait to come back!

F.A.T. GOLD San Francisco: May 21-31

Two of the ideas we keep at our core here at Hackaday: the free and open exchange of information and ideas; and “why” is the wrong question. These concepts are fully in line with the F.A.T. Lab. The Free Art and Technology Lab lives at the intersection of Open Source and Pop Culture and they’re inviting you to jump into the pool of awesome by joining them for the F.A.T. Gold Show in San Francisco May 21-31.

If you’re unfamiliar with the group, take a look at the video after the break and you’ll easily confirm that you need to check this out. We’ve enjoyed the work of F.A.T. Lab members for years now. [Brian] pointed out part of the importance of the “Open” aspect the group in this post on universal connectors for popular toy blocks. We also covered their collaboration on EyeWriter which shows how to build IR eye tracking for the disabled. The group hosts the Graffiti Research Labs (also a collaborator on EyeWriter); we built their Laser Graffiti project as part of a live Hackaday event in January of last year thanks to the open source code they published.

What will you see at this year’s show? The best work the group has to offer from the last eight years plus some debut exhibits. We wish we could be there but we’re planning to be in LA that weekend for the LayerOne conference.

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3D printed motorcycle

3D Printed Motorcycle Weighs Only 18kg

After discovering 3D printing a few years ago, [Jonathan Brand] was hooked. He loved the ability to design things on a computer, and then have them realized as a real 3D object he can touch — sometimes within hours of doing the CAD work. He’s always wanted a motorcycle, but it was never the right time so at long last he decided to print one.

First off — no, it doesn’t actually work — it’s a 1:1 scale model of a 1972 Honda CB500. But it is an amazing testament to 3D printing and prototyping. He’s been working on it for almost as long as he’s had a 3D printer, and while he didn’t quote exactly how long it took to print everything, we’re guessing its in the thousands of hours.

In fact, he printed tons of components, labeled them, and organized them for up to a year before even being able to assemble them together. Talk about project dedication.

He’s even designed loose fits for moving parts — the wheels spin! To give it the cool transparent look, each part is actually almost completely hollow — with thin wall thickness of only about a millimeter. Because of this, the whole bike only weighs 18kg.

For a slightly more functional large-scale 3D print — how about printing your own colorful kayak?

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Artist Inadvertently Builds Hodoscope

A Hodoscope is an instrument used to determine the trajectory of charged particles. It’s built out of a three-dimensional matrix of particle detectors – either PIN diodes or Geiger tubes – arranged in such a way that particles can be traced along coincident detectors, revealing their trajectory.

This is not a hodoscope. It’s a chandelier. This chandelier is made of 92 individual Geiger tubes, each connected to a single LED fixture and a speaker. When a charged particle flies through the room and hits a Geiger tube, the light fixture lights up, a ‘click’ plays on the speaker, and the entire room is enveloped in light for a short moment in time. If, however, that charged particle continues on to another Geiger tube, the trajectory of the particle can be deduced.

The purpose of the installation – beside just being art or something – is to show the viewer sources of radiation and normal levels of radioactivity due to terrestrial and cosmic sources. Of course the spacing of these detectors is rather large – it’s made to fit in a gallery – and there is no connection between the detectors, making a coincident circuit impossible. If you want a real hodoscope, here you go.

This installation can be seen at the Burchfield Penney Art Center in Buffalo, NY through April 12. If you’re in the area, go there and eat a banana. Video below. Thanks [David] for the tip.

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Interactive Sound With Glove And Tape

Here’s a way to explore new spaces in untraditional manners: a sonophore, or a glove equipped with a tape heads meant to explore spaces with magnetic tape tracing the walls.

This project is a followup to the analogue tape glove from a few years ago. In that project, aligned strips of magnetic tape cover a canvas, leaving anyone wearing the glove to track their hand horizontally swiping across different tracts, or vertically listening to each track.

This project takes a glove similar to the analogue tape glove, but the tape is spread out along the walls of the installation. There’s no way of knowing what strange voices are contained on the tapes; the only way to know is to explore the space.

Video of the project below. It’s a Vimeo, so you know it’s artistic.

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