Hack Aims For Polaroid, Hits Game Boy Camera Sweet Spot

There’s just some joy in an instant camera. They were never quality cameras, even in the glory days of Polaroid, but somehow the format has survived while the likes of Kodachrome have faded away. [Mellow_Labs] decided he wanted the instacam experience without the Polaroid pricing, so he made his own in the video embedded after the break.

He says “Polaroid’ but we see Game Boy.

At its core, it’s a simple project: an ESP32-CAM for the image (these were never great cameras, remember, so ESP32 is fine– and do you really get to call it an instant camera if you have to wait for a Raspberry Pi to boot up?) and a serial thermal printer for the “instant photo”part. This admittedly limits the project to black and white, and pretty low res, but B/W is artistic and Lo-Fi is hip, so this probably gives the [Mellow Labs] camera street cred with the kids, somehow. Honestly, this reminds us more of the old Gameboy Camera and its printer than anything made by Polaroid, and we are here for it.

The build video goes through the challenges [Mellow Labs] found interfacing the serial printer to the ESP32–which went surprisingly well for what looks like mostly vibe coding, though we’re not sure how much time he spent fixing the vibe code off camera–as well as a the adventure of providing a case that includes the most absurdly beefy battery we’ve ever seen on a camera. Check out the full video below.

Instant cameras are no stranger to Hackaday: this one used e-ink; this one uses film, but is made of gingerbread. In 2022 we wondered if we’d ever shake the Polaroid picture, and the answer appears to be “no” so far.

Thanks to [Mellow] for tooting his own horn by submitting this project to the tip line. We love to see what our readers get up to, so please– toot away!

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Prusa Mini with endoscope nozzle cam and pip preview

Prusa Mini Nozzle Cam On The Cheap

Let me throw in a curveball—watching your 3D print fail in real-time is so much more satisfying when you have a crisp, up-close view of the nozzle drama. That’s exactly what [Mellow Labs] delivers in his latest DIY video: transforming a generic HD endoscope camera into a purpose-built nozzle cam for the Prusa Mini. The hack blends absurd simplicity with delightful nerdy precision, and comes with a full walkthrough, a printable mount, and just enough bad advice to make it interesting. It’s a must-see for any maker who enjoys solder fumes with their spaghetti monsters.

What makes this build uniquely brilliant is the repurposing of a common USB endoscope camera—a tool normally reserved for inspecting pipes or internal combustion engines. Instead, it’s now spying on molten plastic. The camera gets ripped from its aluminium tomb, upgraded with custom-salvaged LEDs (harvested straight from a dismembered bulb), then wrapped in makeshift heat-shrink and mounted on a custom PETG bracket. [Mellow Labs] even micro-solders in a custom connector just so the camera can be detached post-print. The mount is parametric, thanks to a community contribution.

This is exactly the sort of hacking to love—clever, scrappy, informative, and full of personality. For the tinkerers among us who like their camera mounts hot and their resistor math hotter, this build is a weekend well spent.

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A Pi-Based LiDAR Scanner

Although there are plenty of methods for effectively imaging a 3D space, LIDAR is widely regarded as one of the most effective methods. These systems use a rapid succession of laser pulses over a wide area to create an accurate 3D map. Early LIDAR systems were cumbersome and expensive but as the march of time continues on, these systems have become much more accessible to the average person. So much so that you can quickly attach one to a Raspberry Pi and perform LiDAR imaging for a very reasonable cost.

This software suite is a custom serial driver and scanning system for the Raspberry Pi, designed to work with LDRobot LIDAR modules like the LD06, LD19, and STL27L. Although still in active development, it offers an impressive set of features: real-time 2D visualizations, vertex color extraction, generation of 360-degree panoramic maps using fisheye camera images, and export capabilities for integration with other tools. The hardware setup includes a stepper motor for quick full-area scanning, and power options that include either a USB battery bank or a pair of 18650 lithium cells—making the system portable and self-contained during scans.

LIDAR systems are quickly becoming a dominant player for anything needing to map out or navigate a complex 3D space, from self-driving cars to small Arduino-powered robots. The capabilities a system like this brings are substantial for a reasonable cost, and we expect to see more LiDAR modules in other hardware as the technology matures further.

Thanks to [Dirk] for the tip!

Tracking Deep-Sky Objects

Astrophotography, and astronomy in general, takes some fairly specialized tools and a high amount of precision. Setting up the equipment can also take a lot of time, especially for amateurs traveling to various locations with their equipment, so anything that can reduce the amount of time spent looking for objects and increasing the amount of time looking at them is a welcome addition, especially since nights where conditions are ideal for these activities can be rare. [Anton] developed this real-time tracking tool for deep sky objects (DSOs) to keep tabs on most of the interesting things out there a telescope can be pointed at.

[Anton] calls his tool the Nova DSO Altitude Tracker and gets its information from SIMBAD, updating every minute for a given location on the planet. With that location data, the program calculates altitude and azimuth for various objects and also helps the user keep track of other important variables like moon illumination and angle above the horizon. It also allows the user to highlight specific objects of interest, making sure they are front and center throughout the session. Each DSO can be selected from a list to display detailed information about it such as its path, time visible in the sky, and other properties.

To get the program running, essentially all that’s required is a computer capable of running Python and a display of some sort. From there it provides a quick view of the best objects to point one’s telescope or camera at without any guesswork. With all of the code available it shouldn’t be too much of a leap to do other things with the underlying software, either, such as tying it into a tracker of some sort like this DIY telescope tracking device we featured a while back.

Gonzo Film Making With The Raspberry Pi

Gonzo journalism has been a hip thing since the 1970s or so, a way of covering a story in a compelling format with more subjectivity and less objectivity. The style has since been applied to all sorts of media, including film—and indeed, the makers of the Gonzo Pi.

The Gonzo Pi is a camera with an open source design, yes, but it’s also a lot more than that. It’s intended to be an entire platform for film-making, all in the one housing. Camera-wise, the design combines a Raspberry Pi with the requisite first-party High Quality Camera, and warps it up in a 3D printed housing. You can build it up with a viewfinder and whatever old-school C-mount or 8 mm film lenses you can lay your hands on.

Beyond that, there’s an editing platform baked in to the device. It’s not unlike the tools in so many social media apps these days. The idea of the Gonzo Pi is that rather than shooting a whole ton of footage and takes and poring over them in great detail later, instead, you run and gun with the device and edit as you go. You can shoot retakes as you need, and even dub in more audio as necessary as you compose your film on the hoof. It’s intended to change the way you make films by virtue of its unique compositional paradigm.

We’ve featured some neat homebrew cameras before, to be sure, but none that quite put the edit suite right in the box.

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New Camera Does Realtime Holographic Capture, No Coherent Light Required

Holography is about capturing 3D data from a scene, and being able to reconstruct that scene — preferably in high fidelity. Holography is not a new idea, but engaging in it is not exactly a point-and-shoot affair. One needs coherent light for a start, and it generally only gets touchier from there. But now researchers describe a new kind of holographic camera that can capture a scene better and faster than ever. How much better? The camera goes from scene capture to reconstructed output in under 30 milliseconds, and does it using plain old incoherent light.

The camera and liquid lens is tiny. Together with the computation back end, they can make a holographic capture of a scene in under 30 milliseconds.

The new camera is a two-part affair: acquisition, and calculation. Acquisition consists of a camera with a custom electrically-driven liquid lens design that captures a focal stack of a scene within 15 ms. The back end is a deep learning neural network system (FS-Net) which accepts the camera data and computes a high-fidelity RGB hologram of the scene in about 13 ms.  How good are the results? They beat other methods, and reconstruction of the scene using the data looks really, really good.

One might wonder what makes this different from, say, a 3D scene captured by a stereoscopic camera, or with an RGB depth camera (like the now-discontinued Intel RealSense). Those methods capture 2D imagery from a single perspective, combined with depth data to give an understanding of a scene’s physical layout.

Holography by contrast captures a scene’s wavefront information, which is to say it captures not just where light is coming from, but how it bends and interferes. This information can be used to optically reconstruct a scene in a way data from other sources cannot; for example allowing one to shift perspective and focus.

Being able to capture holographic data in such a way significantly lowers the bar for development and experimentation in holography — something that’s traditionally been tricky to pull off for the home gamer.

Close up of Zenit 19 camera

Behind The Lens: Tearing Down A Rare Soviet Zenit 19

If you’re into Soviet-era gear with a techy twist, you’ll love this teardown of a rare Zenit 19 camera courtesy of [msylvain59]. Found broken on eBay (for a steal!), this 1982 made-in-USSR single-lens reflex camera isn’t the average Zenit. It features, for example, electronically controlled shutter timing – quite the upgrade from its manual siblings.

The not-so-minor issue that made this Zenit 19 come for cheap was a missing shutter blade. You’d say – one blade gone rogue! Is it lost in the camera’s guts, or snapped clean off? Add to that some oxidized battery contacts and a cracked viewfinder, and you’ve got proper fixer-upper material. But that’s where it gets intriguing: the camera houses a rare hybrid electronic module (PAPO 074), complete with epoxy-covered resistors. The shutter speed dial directly adjusts a set of resistors, sending precise signals to the shutter assembly: a neat blend of old-school mechanics and early electronics.

Now will it shutter, or stutter? With its vertical metal shutter – uncommon in Zenits – and separate light metering circuitry, this teardown offers a rare glimpse into Soviet engineering flair. Hungry for more? We’ve covered a Soviet-era computer and a radio in the past. If you’re more into analog camera teardowns, you might like this analog Pi upgrade attempt, or this bare minimum analog camera project.

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