[Patrice] hacked all of his classic controllers for use when playing games on an emulator. He made the base station starting with a USB gaming controller. From there he soldered wires connecting the PCB pads for all of the buttons to the pins of a d-sub connector. The same is done on the classic controller, allowing him to switch them out at will. If you do the wiring correctly you only need to configure your emulator buttons once. This is a lot easier than trying to find and use classic controller connectors but you do have to alter that vintage hardware.
[Ben Heck] posted this writeup about getting S-Video/composite out of an Atari 2600. This is actually the hack of [Longhorn Engineer], who showed it to [Ben] at a recent event. If any of you have tried to play these classics on a modern TV you may have found it to be quite difficult. If you manage to get it physically connected, through adapters and such, you may still have video issues. This alleviates that issue completely. After you solder this in, your Atari has native composite/S-video. As you can see in the video after the break, it seems to work pretty well.
Continue reading “S-video from an Atari 2600”
[Trixter], connoisseur of old hardware, is celebrating the 25th anniversary of the PCjr. IBM’s PCjr was killed only 18th months after being revealed and [Trixter] lays out exactly why. Overall, it was designed to be cheap to produce and sell, but many of the choices made it difficult to use. They used the CPU instead of DMA for floppy access; cheaper to make, but you couldn’t do much during disk reads because of it. The video memory scheme left little room for programs that could take advantage of it. It also had compatibility issues that made IBM clones a more attractive choice. [Trixter] ends by pointing out that some good came of it when the Tandy 1000 copyied the good ideas while leaving out the restrictive memory issues. He recommends Mike’s PCjr Page for more information on this classic machine.