The Coffee Machine Mainboard, with the all-important debug port being probed

This Coffee Machine Is DOOMed

Somehow, seeing DOOM on things that were never meant to run DOOM never gets old. It’s probably hard to get further into the “never meant to run DOOM” weeds than a coffee maker, but [Robin M.] has done it, and tells you exactly how in his excellent write-up. It adds a new dimension to hard mode — try and play while you’re waiting for your morning coffee.

Of course [Robin] doesn’t start with just any coffee machine; most sensible percolators won’t have any silicon capable of executing code, much less gaming on. The Spengler PSL50 machine [Robin] is hacking is a smart device with a Linux computer inside, although in this case there’s a point to having the smarts, as it’s meant to be a self-serve, pay-to-drink coffee kiosk. Handling payments and the touchscreen menus seems like justification enough for a microprocessor.

As you might expect, all the ‘smarts’ of this coffee maker are on the touchscreen module which aside from the brains of the operation — i.MX 6 ARM Cortex A9 processor — happens to have a handy a debug port. With just a little probing to find the right pins, he gets a console connection via that debug port to the 2013-era Linux build that runs the device, and then it’s off to the races. To make life even easier for [Robin], there was no uboot password set, nor any protections. So a simple setnv gets him into an sh prompt, and then he’s set. As for DOOM, he’s using fbDOOM, a version that renders directly to the framebuffer, and compiles it as a self-contained binary so he doesn’t have to care that everything on the Linux system is 13 years out of date.

Spengler made hacking this device relatively easy with their almost complete lack of security, and the resulting project is well documented, well executed, and tickles our funny bones the same way seeing DOOM on a toaster did. We haven’t covered DOOM on a refrigerator but it’s only a matter of time before the whole kitchen is killing demons, including the thermostat in the hall.

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It’s DOOM, On A Toy Camera

Dirt cheap toy cameras have long been a target for the curious camera hacker, and we’ve seen plenty of lens swaps and other hardware hacks. Until now their internals have remained something of a black box though, so it’s very interesting indeed to see [Spode] breaching the firmware on one and making it run DOOM. Yes, it runs the game, but the value is in opening up this platform.

The Achiles’ heel on this particular camera is its easily updatable firmware, allowing new firmware to be placed upon it with ease. The SoC is an HX3302B which [SpriteTM] has done some work on, so he’s not going in entirely blind. A neat hack to dump the camera’s memory into EXIF data on photos completed the puzzle. He was able to benchmark the thing and find it to be surprisingly powerful, certainly enough for a game from 1993. Doomgeneric looked promising, but first there was the matter of the device’s RAM.

In another clever move he was able to keep only the most-used piece of the doom code in memory and the rest in flash, allowing the game to run. A custom synthesizer completed the experience, and on the write-up there’s a chance to travel back to the early ’90s and hear that music again. All that was left were the controls, and with a few quirks, this thing becomes a playable DOOM console. It’s probably better at that than it is at being a camera.

If you’re hungry for more, we’ve taken a look at similar devices before.

Clotty The Custom Period Tracker Can, Of Course, Run DOOM

[kati]’s Clotty might run DOOM and game-ify the menstrual tracking process with a playful Tamagotchi-like aspect, but don’t let that distract you. It is, at its heart, a personal menstrual cycle tracking device that is defined as much by what it does do as what it doesn’t.

Clotty brings a Tamagotchi-like playfulness to the table.

What doesn’t it do? Well, it will never quietly upload one’s menstrual tracking data to a remote server. Nor will it harvest, mishandle, disclose, or sell that same data. Shamefully, that alone sets it far apart from the wide range of period tracking services and apps out there. Also setting it apart is its cheerful lack of discretion. As [kati] puts it, she wanted Clotty’s design to scream “HELLO I AM A PERIOD TRACKING DEVICE” and at this she absolutely succeeded.

Clotty uses an RP2040, color LCD display, and a small variety of sensors built into a palm-sized, uterus-shaped PCB complete with touchpad ovaries. Right now it’s still in its early stages, and basically at the point that everything works hardware-wise and the essentials are there for software, but it’s still in active development. Keep an eye on Clotty’s GitHub repository for updates as features get fleshed out.

Of course, as [kati] observes, the core validity of a device can be defined by whether it can run DOOM, which of course Clotty can. You can find [kati]’s fork of RP2040-DOOM here.

[kati] has a knack for designing effective hardware that gamifies functions and incorporates a playfulness to the design that’s a delight to see. Take a moment to check out her Slightly Sentient D20 which is another excellent example of the kind of work she does.

Running DOOM (Sort Of) On A Sonoff Smart Switch

It’s often said in this community that DOOM can be made to run on anything, and as time goes on, that’s becoming more and more accurate. We’re at the point now that every “normal” device seems to have some version of the iconic 1993 shooter, so now there’s nothing left but to start working on the more oddball targets.

As a perfect example, [piuppi] recently wrote in to share their efforts to get DOOM — or at least something that looks like it — running on the Sonoff Basic R2 smart switch. We say something that looks like it because the game you’re seeing in the video below isn’t actually DOOM. In fact, it’s not even really a full game. It’s essentially a tech demo that’s capable of rendering graphical data pulled from the game, but only within the confines of simplistic map. Still, not bad for something designed to turn lamps on and off.

The GitHub repo includes excellent documentation should you want to rip and tear on your own Sonoff device. As you might expect the process is a bit involved, and does require you to provide your own copy of DOOM for the script to extract the necessary data from. After it’s setup, you can hit the switch from any browser on the local network and take out your frustrations on the state of modern home automation on some imps. The best part is, even after the game is installed and running on the switch, the device still actually works as a switch.

But don’t worry. Even in the unlikely event that we run out of devices that can be hacked to run DOOM, there’s still a whole world of gadgets out there that need their own port of Duke Nukem 3D.

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The World’s Smallest TV Console Plays DOOM

We’ve seen plenty of game console projects here, many of them that seek to produce a miniature game console. But this one from [RayTriangle] may break a new barrier entirely — it fits an entire TV game console that plays DOOM, including the battery, into a TV antenna plug.

There’s a type of antenna plug with screw terminals, originally intended for matching 300 ohm balanced feeder to 75 ohm co-ax. It provides a tiny project box if you look at it that way, and it’s in here that the console sits. It’s an ESP32-S3 that talks to a controller via Bluetooth, and he’s gone into some detail on how the RF for the TV is made. Some clever tricks such as a look-up table for the phase shifted chroma waveforms for each color allow the creation of a good quality composite signal through a resistor-ladder DAC, and this is modulated in a surprisingly old-fashioned way onto a carrier provided by the ESP’s clock generator.

The result as can be seen in the video below is a bit noisy, but we think that might be fixable with a little filter magic. It’s designed for PAL TVs with a VHF tuner, but we’re guessing some ingenuity could be brought into play to make it happen for UHF or NTSC. The hardware meanwhile is put on two boards either side of the battery, with a flexible PCB joining the two.

It’s true that gaming though an analogue RF input to a TV is probably less common in 2026, but we applaud the ingenuity in getting this into such a small space. For some reason it reminds us of the world’s smallest MIDI synthesizer.

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Fly Brain Connectome Used To Trade Stocks And Play Games

Recently researchers finished mapping the central nervous system (CNS) connectome of not just the female Drosophila melanogaster (i.e. fruit fly) brain, but also that of the male D. melanogaster for a comparative analysis. Here the sexually dimorphic changes turned out to induce specific mating behavior that ensures that there will only be smooching between genetically fit D. melanogaster males and females, while the rest of the connectome remained effectively the same.

Of course, with this connectome in hand it led some people to ask themselves what else one can do with this connectome graph of about 160,000 neurons other than make a fruit fly into a fruit fly. So far we have seen [Nftechie] turn this connectome into a crypto stock trader with the Stonkfly project that uses the connectome’s reward circuits to potentially make profitable trades, though [Nftechie] says that they haven’t verified yet how good a fruit fly is at trading stocks, only that it does said stonks.

Over at [PC Gamer] they summarized a number of things that people have also done, including trying to make the connectome control a game of DOOM and Beat Saber. Each game frame stimulates sensory neurons, with the generated outputs then mapped to game controls, with dopamine-producing reward circuits wired in for reinforcement learning.

Although the D. melanogaster brain is only the merest fraction of the size of the human brain, it does provide us with a glimpse of what actual artificial intelligence research may lead to, as we unravel how even a 160,000 neuron connectome is enough to make these terrors of rotting plant matter do their wonderful things.

Running DOOM On A Cheap 104-in-One Handheld

Taking a break from putting DOOM on devices that absolutely were never conceived for use as gaming devices, [Aaron Christophel] recently got enticed by some cheapo handheld gaming systems at his local Action budget store. One is a controller-shaped ‘mini game console’ with 104 games from the 1980s and 1990s, while the other is simply a Pac-Man handheld in a more typical rectangular form factor. Although this brings to mind basic blob chips and limited hacking potential, as it turns out they’re actually quite nice inside.

As also covered in the demonstration video, rather than said nasty blob chip, both handhelds turned out to use the same unmarked MCU in QFN48 packaging. Some prodding and poking confirmed that it’s a typical ARM core, specifically a Cortex-M33 compatible STAR-MC1 ARMv8-M from an unknown manufacturer. Without a datasheet to go by, its limitations had to be discovered experimentally.

Of those, the biggest were a clock speed of 62 MHz – instead of the typical 194 MHz – as well as a lack of sound. This latter issue might be fixable with a better understanding of what appears to be a quirky DMA-fed DAC. Beyond this you’re also dealing with limited memory and of course just 4 MB of flash, though the chip for this might be upgradable if the MCU can map more. You do get a 320×240 display and a lot of buttons, which is admittedly nice.

As for the price difference of around $8/€7 for the Pac-Man version, this appears to be due to it running an officially licensed Bandai Namco arcade emulator as firmware, while the 104-in-one unit runs FlyThings/ZKSWE with a NES emulator.

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