A styrofoam head wearing an electronic headband with cat ears

These Mind-Controlled Cat Ears Move With Your Mood

As any cat owner will tell you, a cat’s ears are great indicators of its state of mind: pointed forward if they want your attention, turned backwards if they’re angry, and folded down flat when they’re afraid. Humans sometimes don cat ear headbands as a fashion statement, but sitting motionless those ears are more likely to confuse a cat than to provide any meaningful communication.

[Jazz DiMauro] aims to fill that gap by designing a cat ear headband that actually responds to your emotions. It does so by continuously taking an EEG measurement and extracting the “attention” and “meditation” variables from it. Those values are then applied to a set of servos that allow two-axis motion on each 3D printed ear. The EEG readout device is an off-the-shelf MindWave headset, which outputs its sensor data through Bluetooth. An Arduino then reads out the data and drives the servos.

Turning all this into a usable wearable device was a project on its own: [Jazz] went through several iterations to find a suitable power source and wiring strategy until they settled on a pair of lithium-polymer batteries and a single flat cable. The end result looks comfortable enough to wear, and the ears’ motion looks smooth and natural. All that’s left is to test it with real cats, to find out if they can now finally understand their human’s emotions too.

We’ve featured a few moving cat ear headbands before: one that moves along with your head’s motions, and another one with manual control. Today’s EEG-powered one shows yet another application for EEGs, which have been used for anything from invoking lucid dreaming to playing beer pong. Continue reading “These Mind-Controlled Cat Ears Move With Your Mood”

The Real Science (Not Armchair Science) Of Consciousness

Among brain researchers there’s a truism that says the reason people underestimate how much unconscious processing goes on in your brain is because you’re not conscious of it. And while there is a lot of unconscious processing, the truism also points out a duality: your brain does both processing that leads to consciousness and processing that does not. As you’ll see below, this duality has opened up a scientific approach to studying consciousness.

Are Subjective Results Scientific?

Researcher checking fMRI images.
Checking fMRI images.

In science we’re used to empirical test results, measurements made in a way that are verifiable, a reading from a calibrated meter where that reading can be made again and again by different people. But what if all you have to go on is what a person says they are experiencing, a subjective observation? That doesn’t sound very scientific.

That lack of non-subjective evidence is a big part of what stalled scientific research into consciousness for many years. But consciousness is unique. While we have measuring tools for observing brain activity, how do you know whether that activity is contributing to a conscious experience or is unconscious? The only way is to ask the person whose brain you’re measuring. Are they conscious of an image being presented to them? If not, then it’s being processed unconsciously. You have to ask them, and their response is, naturally, subjective.

Skepticism about subjective results along with a lack of tools, held back scientific research into consciousness for many years. It was taboo to even use the C-word until the 1980s when researchers decided that subjective results were okay. Since then, here’s been a great deal of scientific research into consciousness and this then is a sampling of that research. And as you’ll see, it’s even saved a life or two.

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Magic In VR That Depends On Your Actual State Of Mind

[Cangar]’s excitement is palpable in his release of a working brain-computer interface (BCI) mod for Skyrim VR, in which the magic system in the game is modified so that spell effectiveness is significantly boosted when the player is in a focused mental state. [Cangar] isn’t just messing around, either. He’s a neuroscientist whose research focuses on assessing mental states during task performance. Luckily for us, he’s also an enthusiastic VR gamer, and this project of his has several interesting aspects that he’s happy to show off in a couple of videos.

User wearing VR headset
The Muse 2 fits under the VR headset easily.

It all starts with the player wearing a Muse 2 meditation device; a type of passive, off-the-shelf electroencephalography (EEG) unit aimed primarily at guiding a user towards better relaxation and focus. [Cangar] reads data using the Brainflow library and processes it into a final value on a scale between “not focused” and “focused”. [Cangar] makes a point of explaining that his system ultimately has the goal of modeling the player’s state of mind, which is different from modeling just the brain activity. As such, motion data is considered as well, and holding still confers a small bonus to the process.

How is this data actually used in the game? In VR, this “focus” value is shown as a small bar on the player’s wrist, and spell effectiveness (for example, damage for attack spells) scales along with the size of the bar. When the bar is full a player would be very powerful, with spells doing double damage. If the bar is empty, spells will do little to no damage.

[Cangar] demonstrates the mod in two videos (both embedded below), but you won’t see him blasting enemies with fireballs. Presumably, VR gamers already know what that looks like, so what he does instead is explain how the system looks and works (first video, cued to 4:12), and in the second, he video demonstrates how the focus meter changes depending on his activity and mental state.

The results look exciting, and the potential uses of a system like this are pretty interesting to think about. Taking a few deep breaths and calming one’s body and mind before launching a magical attack will have a tangible effect in the world, and because things rarely go according to plan, there is also a clear survival benefit to learning to focus while under pressure. But if a brain monitor isn’t your cup of tea, maybe consider a leisurely bike ride through Skyrim, instead.

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Universal Bio-Electrical Signal Amplifier Makes Reading Body Signals Easy

The electrical signals emitted by the human body tell us a lot about what’s going on inside. But getting those signals inside your microcontroller is not straightforward: the voltages are too small for most ADCs, and the ever-present 50 or 60 Hz mains frequency makes it hard to discern subtle changes. Over at Upside Down Labs, [Deepak Kathri] developed a universal biosensor interface called the BioAmp EXG Pill to make all this a lot easier.

Its name refers to the fact that it can be used for several different bio-electrical sensing applications: ECG, EMG, EOG and EEG, which deal with signals coming from the heart, muscles, eyes and brain, respectively. To enable such flexibility, the board has connectors for two or three electrodes, as well as solder pads to mount resistors and capacitors to adjust the gain and bandwidth. An instrumentation amplifier increases the strength of the desired signal while rejecting noise and interference.

The form factor allows easy connection to electrodes on one side and a data acquisition system on the other. Measuring just 25.4 mm long and 10 mm wide, it should be easy to integrate into any type of biosensing gizmo you can come up with. [Deepak] has made several demo setups, showing him using the Pill with an Arduino to measure his heart rate, detect eye blinks, and even control a robot arm using his own arm muscles!

The EXG Pill is an evolution of an earlier EMG-only project. We’ve seen several great ECG and EEG projects before, but is the first time we’ve seen one amplifier that can do them all.

Hearing Aid Reads Your Mind

If you’ve ever seen an experienced radio operator pull a signal out of the noise, or talked to someone in a crowded noisy restaurant, you know the human brain is excellent at focusing on a particular sound. This is sometimes called the cocktail party effect and if you wear a hearing aid, this doesn’t work as well because the device amplifies everything the same. A German company, Fraunhofer, aims to change that. They’ve demonstrated a hearing aid that uses EEG sensors to determine what you are trying to hear. Then it uses that information to configure beamforming microphone arrays to focus in on the sound you want to hear.

In addition to electronically focusing sound, the device stimulates your brain using transcranial electrostimulation. A low-level electrical signal tied to the audio input directly stimulates the auditory cortex of your brain and reportedly improves intelligibility.

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Brain Hacking With Entrainment

Can you electronically enhance your brain? I’m not talking about surgically turning into a Borg. But are there electronic methods that can improve various functions of your brain? Fans of brainwave entrainment say yes.

There was an old recruiting ad for electrical engineers that started with the headline: The best electronic brains are still human. While it is true that even a toddler can do things our best computers struggle with, it is easy to feel a little inadequate compared to some of our modern electronic brains. Then again, your brain is an electronic device of sorts. While we don’t understand everything about how it works, there are definitely electric signals going between neurons. And where there are electric signals there are ways to measure them.

The tool for measuring electric signals in the brain is an EEG (electroencephalograph). While you can’t use an EEG to read your mind, exactly, it can tell you some pretty interesting information, such as when you are relaxed or concentrating. At its most basic we’ve seen toys and simple hobby projects that purport to be “mind controlled” but only at an incredibly rudimentary level.

Brainwave entrainment is a hypothesis that sending low frequency waves to your brain can give your mind a nudge and sync up brain activity with the equipment measuring it. The ability to synchronize with the brain could yield much better measurements for a meaningful interface between modern electronics and electric storm of thought happening in your head.

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Turning A Fitness Tracker Into An EEG

Several years ago, a company called Neurosky came out with an interesting chipset meant to be put in an EEG headset. This chipset would track your brainwaves, do some fancy math, and output a few numbers based on the Delta, Gamma, Alpha, and Beta waves in your brain. Of course, the senseable thing to do with this technology would be to put it in a Star Wars-branded toy where you pretend to be a Jedi. All was good with the world, and a few people hacked these Jedi Mind Trainers for some interesting builds.

But the Neurosky chip was still a black box. No one knew how it worked. The ‘concentration’ number had no relation to anything, except how hard you were apparently concentrating. In an effort to break this black box and build upon years worth of EEG hacks, [Curt White] is hacking a fitness tracker for EEG analysis for his entry into the Hackaday Prize.

The hardware in question for this build is a B20 Fitness Tracker, an ungodly cheap piece of hardware that contains an ADS1292 bioimpedance sensor that can be used for ECG, EMG, and EEG. There’s also an nRF microcontroller with Bluetooth that’s easily programmed with an Arduino. All the building blocks are there.

Right now, [Curt] has successfully opened up one of these fitness trackers and has done enough of a teardown to get the data off of the bioimpedence sensor. The trick now is to emulate the ‘concentration’ and ‘relaxation’ values the Neurosky chip puts out. This is fairly difficult, as what these values actually mean in terms of brainwaves is a bit opaque, but [Curt] has some filters and some tools to pull data from the brain and outputĀ something. Now it’s just a question of outputting the right values.

It’s a fantastic hack, that is sure to be a lot more affordable than buying some old Star Wars toys or paying a licensing fee to Neurosky. This is commodity hardware hacked to do something it was never intended to do, and an excellent entry to this year’s Hackaday Prize.