Getting Kitted to Teach your First Hardware Workshop

I was always a sucker for art classes in my early days. There was something special about getting personal instruction while having those raw materials in your hands at the same time. Maybe it was the patient voice of the teacher or the taste of the crayons that finally got to my head. Either way, I started thinking: “I want to do this; I want to teach this stuff.”

Last year at Hackaday Superconference I got my chance. Hardware workshops with real hardware were so rare; I just had to bring one to the table! What follows is my tale of joys and woes bringing together a crew to take their first few steps into the world of cable-driven animatronics. If you’re thinking about getting your feet wet with teaching your own hardware workshop, read on. I’ve packed this story with as much of my own learnings as I could to set you on a path to success.

The good news is that Supercon returns every year. I you want to take part in some epic workshops like this one, grab a ticket for this year’s conference now. If you want to host a hardware workshop, the Call for Proposals is still open! Okay, let’s dive in.

Continue reading “Getting Kitted to Teach your First Hardware Workshop”

Scotty Allen Visits Strange Parts, Builds an iPhone

Scotty Allen has a YouTube blog called Strange Parts; maybe you’ve seen his super-popular video about building his own iPhone “from scratch”. It’s a great story, and it’s also a pretext for a slightly deeper dive into the electronics hardware manufacturing, assembly, and repair capital of the world: Shenzhen, China. After his talk at the 2017 Superconference, we got a chance to sit down with Scotty and ask about cellphones and his other travels. Check it out:

The Story of the Phone

Scotty was sitting around with friends, drinking in one of Shenzhen’s night markets, and talking about how bizarre some things seem to outsiders. There are people sitting on street corners, shucking cellphones like you’d shuck oysters, and harvesting the good parts inside. Electronics parts, new and used, don’t come from somewhere far away and there’s no mail-ordering. A ten-minute walk over to the markets will get you everything you need. The desire to explain some small part of this alternate reality to outsiders was what drove Scotty to dig into China’s cellphone ecosystem.

Continue reading “Scotty Allen Visits Strange Parts, Builds an iPhone”

Making the Case for Open Source Medical Devices

Engineering for medical, automotive, and aerospace is highly regulated. It’s not difficult to see why: lives are often at stake when devices in these fields fail. The cost of certifying and working within established regulations is not insignificant and this is likely the main reason we don’t see a lot of work on Open Hardware in these areas.

Ashwin K. Whitchurch wants to change this and see the introduction of simple but important Open Source medical devices for those who will benefit the most from them. His talk at the Hackaday Superconference explores the possible benefits of Open Medical devices and the challenges that need to be solved for success.

Continue reading “Making the Case for Open Source Medical Devices”

Bradley Gawthrop: What You Need To Know About Wiring

Wiring — as in plugging wires together and crimping connectors, not the Arduino IDE thingy — is an incredibly deep subject. We all know the lineman’s splice is the best way to solder two wires together, and NASA’s guide to cables and connectors is required reading around these parts. However, there’s a lot that can be said about connectors and cabling, and one of the best people to explain it all is Bradley Gawthrop. He spent the last ten years building pipe organs, and with that comes tens of thousands of relays, solenoids, switches, and valves. All of these parts are connected by thousands of miles of wire, and are arguably as complex as an old-school telephone exchange. If there’s someone you need to talk to about connecting hundreds of thousands of parts together, Bradley is your guy.

Bradley starts his Hackaday Superconference talk with a discussion of the modern prototyping process. We’re pretty far away from dozens of chips sitting around a breadboard with data and address lines these days, and now any sort of prototype is basically a development board with a constellation of modules studded around the perimeter. The best solution for connectors is right angle headers, not only for the reason that the wires stay flat, but also because right angle connectors allow you to probe each and every wire coming out of a board.

Of course, when it comes to wiring, it’s helpful to talk about the wire itself. Instead of having an entire warehouse of wire in every color, gauge, and insulation material hanging above his workshop, Bradley only needs a few options. Right now, he’s only dealing with three gauges of wire — small, medium, and large, or 24, 18, and 12 AWG. That’s one wire for small signals, one wire for a bit of current, and one wire for supply amounts of current. Not only does this cut down on workshop inventory, it also means Bradley only needs three sizes of crimpers and connectors. When it comes to strand count, solid core wire is highly underrated. Not only is it easier to strip and crimp, it can also support its own weight. That’s important, because it means connectors don’t have to bear the weight of the entire cable run.

If you’re looking for the minimal required toolset for running cables and crimping connectors, Bradley has a great little shopping list on his website. The best strippers he’s ever found come from Wiha, but they’ve been EOL’d by the manufacturer. Knipex makes some good strippers, though. You don’t need to spend big money on ferrule crimpers, and some cheapies from BangGood are good enough. Bradley has standardized on Molex SL and Molex KK interconnects, and wire can be sourced easily if you have Amazon Prime.

While the subject matter for Bradley’s talk sounds easy to overlook, connecting parts together in an assembly is a critical skill in itself. We’re glad Bradley could share his experience with us at the Hackaday Superconference.

Samy Kamkar: Reverse Engineering for a Secure Future

Show of hands: how many of you have parked your car in the driveway, walked up to your house, and pressed your car’s key fob button thinking it would open the front door? We’ve probably all done it and felt a little dopey as a result, but when you think about it, it would be tremendously convenient, especially with grocery bags dangling off each arm and the mail clenched between your teeth. After all, we’re living in the future —  shouldn’t your house be smart enough to know when you’re home?

Reverse engineer par excellence Samy Kamkar might think so, but given his recent experiences with cars smart enough to know when you’re standing outside them, he’d probably have some reservations. Samy dropped by the 2017 Hackaday Superconference in November to discuss the finer points of exploiting security flaws in passive car entry systems, and also sat down with our own Elliot Williams after his talk for a one-on-one interview. Samy has some interesting insights on vehicle cybersecurity, but the practical knowledge he’s gained while exploring the limits of these systems teach some powerful lessons about being a real-world reverse engineer.

Continue reading “Samy Kamkar: Reverse Engineering for a Secure Future”

Hackaday Superconference Talk: Cory Grosser

When we look at a product or project here at Hackaday it is likely that our interest has been caught by its internal technology, or perhaps by its functionality. It is easy to forget that there is another angle to each and every item that graces these pages, and it is every bit as important as those we have already mentioned. Aesthetic design, the look and feel of a product, is something that is so often overlooked.

One of the speakers at the Hackaday Superconference was [Cory Grosser], one of America’s leading independent product designers, and the designer of the Supplyframe Design Lab in which the Superconference was being held. In his talk he covered some of the principles of design, touching on its psychology and its purpose in creating a successful product. In doing so he delivered a fascinating talk full of insights into the design of products both famous and somewhat obscure.

Continue reading “Hackaday Superconference Talk: Cory Grosser”

Extraterrestrial Autonomous Lander Systems to Touch Down on Mars

The future of humans is on Mars. Between SpaceX, Boeing, NASA, and every other national space program, we’re going to Mars. With this comes a problem: flying to Mars is relatively easy, but landing a large payload on the surface of another planet is orders of magnitude more difficult. Mars, in particular, is tricky: it has just enough atmosphere that you need to design around it, but not enough where we can use only parachutes to bring several tons down to the surface. On top of this, we’ll need to land our habitats and Tesla Roadsters inside a very small landing ellipse. Landing on Mars is hard and the brightest minds are working on it.

At this year’s Hackaday Superconference, we learned how hard landing on Mars is from Ara Kourchians (you may know him as [Arko]) and Steve Collins, engineers at the Jet Propulsion Laboratory in beautiful Pasadena. For the last few years, they’ve been working on COBALT, a technology demonstrator on how to use machine vision, fancy IMUs, and a host of sensors to land autonomously on alien worlds. You can check out the video of their Supercon talk below.

Continue reading “Extraterrestrial Autonomous Lander Systems to Touch Down on Mars”