When Isaac Asmiov was writing I, Robot, the field of robotics was still in its infancy. As he notes in The Complete Robot, as the field began to mature, it started showing signs of conforming to the popular ideas held by science fiction writers about what robotics ought to be. Notions of humanoid robots, the functions that robots would have in domestic settings, even the ethical quandaries that AI ethicists face today were all themes of early sci-fi writers.
The idea of a robot – at least of automata – predates the field of robotics. The idea of an independent automata may have existed as early as the ancient Egyptians Chinese, and Greeks, who attempted to build self-operated machines that resembled animals and humans. Myths of clay golems in Jewish legends and clay giants in Norse legends perpetuated the idea of an artificial being that could mimic the actions of living creatures. A 400 BC myth from Crete spoke of a man of bronze who guarded their island from pirates.
Bacon and eggs, chocolate and peanut butter, salt and pepper; some things just go together. You’d think that a mashup of an airplane and a helicopter would be great, right? The Fairey Rotodyne was just such a thing from the late 1950s and while it looked to be the wave of the future, it never took off — at least, not in the business sense at least. [Mustard] has an excellent video about the machine including some flight footage and explains why it failed to take over the aviation market. You can watch the video below.
While it does look like a helicopter mated with an airplane, it’s actually a bit different. The rotor isn’t normally powered at all. However, it does turn in forward flight and generates about half the lift the plane needs. That explains the stubby wings. The topside rotor has small jets at the tips that can be used during vertical take off, landing, and hovering modes.
One of the craft’s four tip jets.
For its time, it was fast and efficient, especially compared to contemporary helicopters. This type of plane was known as an autogyro and actually appeared in the 1930s as a safety mechanism since an autogyro can land in an autorotation mode.
According to the video, the noisy tip jets and production delays killed the beast. There was only one prototype built, but there was something we found very attractive about it. There have been, of course, other autogyros. British, German, Japanese, and Russian military have used autogyros at one time or another. The United States Postal Service was known to employ at least one.
Even today, there are about a thousand autogyros used by different military and police organizations. They are cheaper than a helicopter to buy and fly. Sadly, though, it doesn’t look like autogyros will ever become a common sight. Like an airship, they seem like a callback to an earlier time when you have a chance to spot one.
The Boeing B-17 “Flying Fortress” is arguably the most recognizable aircraft of the Second World War. Made infamous by the daring daylight strategic bombing runs they carried out over Germany, more than 12,000 of these four-engined bombers were produced between 1939 and 1945. Thanks to the plane’s renowned survivability in battle, approximately 60% of them made it through the war and returned home to the United States, only to be rounded up in so-called “boneyards” where they were ultimately cut up and sold as scrap. Today there are fewer than 50 intact Boeing B-17s left in the world, and of those, only 11 remain airworthy.
One of them is Nine-O-Nine, a B-17G built in April 7, 1945. This particular aircraft was built too late to see any combat, although in the 1950s she was fitted with various instruments and exposed to three separate nuclear blasts for research purposes. It’s actually not the real Nine-O-Nine either, the original was scrapped after it completed eighteen bombing runs over Berlin. Without a combat record of its own, this bomber was painted to look like the real Nine-O-Nine in honor of its incredible service record of never losing a crewman.
Since 1986, Nine-O-Nine has been owned by the Collings Foundation, who operate her as a living history exhibit. The bomber flies around the United States with an entourage of similarly iconic WWII aircraft as part of the Wings of Freedom Tour, stopping by various airports and giving the public a chance to climb aboard and see the pinnacle of mid-1940s strategic bombing technology. History buffs with suitably deep pockets can even book a seat on one of the scheduled 30-minute flights that take place at every stop on the Tour.
I was lucky enough to have the The Wings of Freedom Tour pass through my area recently, and couldn’t pass up the opportunity to experience this incredible aircraft first hand. The fact that I’m equal parts a coward and miser kept me from taking a ride aboard the 74 year old Nine-O-Nine, at least for now, but I made sure to take plenty of pictures from inside this lovingly restored B-17G while it was safely on the ground.
[Tadao Hamada] works for Fujitsu Tokki, a subsidiary of the more famous Fujitsu. In 1956, Fujitsu decided to compete with IBM and built a relay-based computer, the FACOM128. The computer takes up 70 square meters and weighs about 3 tons. By 1959, they’d learned enough to make a FACOM128B model that was improved. [Hamada’s] job is to keep one of these beasts operational at Fujitsu’s Numazu plant. According to the Japanese Computer Museum, it may be the oldest working computer.
Choices matter. You’ve only got one shot to fulfill the objective. A single coordinated effort is required to defuse the bomb, release the hostages, or outlast the opposition. Fail, and there’s no telling when you’ll get your next shot. This is the world that Counter-Strike presented to PC players in 1999, and the paradigm shift it presented was greater than it’s deceptively simple namesake would suggest.
The reckless push forward mantra of Unreal Tournament coupled with the unrelenting speed of Quake dominated the PC FPS mind-share back then. Deathmatch with a side of CTF (capture the flag) was all anyone really played. With blazing fast respawns and rocket launchers featured as standard kit, there was little thought put towards conservative play tactics. The same sumo clash of combatants over the ever-so inconveniently placed power weapon played out time and again; while frag counts came in mega/ultra/monster-sized stacks. It was all easy come, easy go.
Counter-Strike didn’t follow the quick frag, wipe, repeat model. Counter-Strike wasn’t concerned with creating fantastical weaponry from the future. Counter-Strike was grounded in reality. Military counter terrorist forces seek to undermine an opposing terrorist team. Each side has their own objectives and weapon sets, and the in-game economy can swing the battle wildly at the start of each new round. What began as a fun project for a couple of college kids went on to become one of the most influential multiplayer games ever, and after twenty years it’s still leaving the competition in the de_dust(2).
Even if you’ve never camped with an AWP, the story of Counter-Strike is a story of an open platform that invited creative modifications and community-driven development. Not only is Counter-Strike an amazing game, it’s an amazing story.
AM broadcasting had a big problem, but usually only at night. During the day the AM signals had limited range, but at night they could travel across the country. With simple wire antennas, any two stations on the same frequency would interfere with each other. Because of this, the FCC required most radio stations to shut down or reduce power at night leaving just a handful of “clear channel” stations for nighttime programming. However, creating directional antennas allowed more stations to share channels and that’s the subject of a recent post by [John Schneider].
When it comes to antennas, ham radio operators often think bigger is better. After all, hams typically want to work stations far away, not some specific location. That’s not true in the commercial world, though. The big breakthrough that led to, for example, cell phones was the realization that making smaller antennas with lower power at higher frequencies would allow for reuse of channels. In those areas the focus is on making cells smaller and smaller to accommodate more people. You can think of AM broadcasting as using the same idea, except with relatively large cells.
If for some reason I were to acknowledge the inevitability of encroaching middle age and abandon the hardware hacker community for the more sedate world of historical recreation, I know exactly which band of enthusiasts I’d join and what period I would specialise in. Not for me the lure of a stately home in Regency England or the Royal court of Tudor London despite the really cool outfits, instead I would head directly for the 14th century and the reign of King Edward the Third, to play the part of a blacksmith’s wife making nails. It seems apposite to pick the year 1337, doesn’t it.
Why am I so sure? To answer that I must take you to the British Library, and open the pages of the Holkham Bible. This is an illustrated book of Biblical stories from the years around 1330, and it is notable for the extent and quality of its illuminations. All of mediaeval life is there, sharply observed in beautiful colour, for among the Biblical scenes there are contemporary images of the people who would have inhabited the world of whichever monks created it. One of its more famous pages is the one that caught my eye, because it depicts a woman wearing a blacksmith’s apron over her dress while she operates a forge. She’s a blacksmith’s wife, and she’s forging a mediaeval carpenter’s nail. The historians tell us that this was an activity seen as women’s work because the nails used in the Crucifixion were reputed to have been forged by a woman, and for that reason she is depicted as something of an ugly crone. Thanks, unknown mediaeval monk, you really don’t want to know how this lady blacksmith would draw you! Continue reading “Making A Mediaeval Nail”→