For those that absolultely can’t wait to get to experience the Oculus Rift, you can follow these plans to build your own.
MTBS3D forum user [Rfurlan] pledged in the oculus rift kickstarter (which concluded last night), but simply couldn’t wait till November/December to get his developer kit. That, and he’s probably only getting one, and who can live with only one? Since [Palmer], the creator of the oculus rift has been very open about parts, [Rfurlan] was able to compile build instructions for your very own Oculus Rift! Keep in mind though, this is only the immersive display, not the tracking component. It is also, possibly not exactly the same as the oculus, but rather the same as a recent prototype.
At one point he was having issues finding the correct lenses and [Palmer] jumped in to make some suggestions to keep things going. That’s the kind of enthusiasm that we love to see from an innovator, even when he’s in the middle of a kickstarted for the very item that [Rfurlan] is creating. This is a testament to the VR community.
Lets take a look at what makes this thing tick, and why it is such a big deal.
Continue reading “DIY Oculus Rift VR”
If you’ve been following along with immersive gaming, even casually, you’ve probably considered the difficulty in trying to do a comfortable and believable “walk” in a game. The first thing that usually pops into peoples minds are Omni Directional Treadmills, or ODTs. There are many problems with these, one of the biggest simply being cost. They’re very expensive.
[Zalo] at the MTBS3d forums has been working on his own very cost effective solution called the “Simulacrum”. He has built this for under $100 and it allows for a walking motion to be translated into the game. As you can see in the video below it works fairly well, even when one is out of commission for repairs (hence the limp).
Continue reading “The Simulacrum, An Innovative Solution To Walking In Virtual Reality”
Watch out, these sunglasses are actually a head mounted display. [Staffan] says he’s wanted dataglasses since ’95, but whats currently out there makes the user look ridiculous, and we have to agree. While his forum posts are a little lacking in detail, he’s promised us more info soon. And for now lets us know at least the resolution, well sort of: Its either 480×1280 or 480x427x3, you can be the judge. Update: [Staffan] has clarified “The resolution is 480*1280 true pixels. It is accomplished by spanning the screen across two Kopin CyberDisplay VGA modules.”
Regardless, [Staffan] is looking for help perfecting the glasses, with what in particular we’re not sure, but the project looks promising and we hope he keeps up the good work.
[Banfield Design] has put together this instructable on how to upgrade or re build a head mounted display to be more immersive and add features. Though you can already buy glasses style viewers for your media devices, they can use some upgrades. For one, you have to supply your own sound, and putting headphones on, over bulky glasses can be painful on your ears. Another area that could use improvement is the light that comes in around the glasses. The current trend is to make them as small as possible, but that tends to let your peripheral vision see the outside world. [Banfield design] wanted to make them more immersive, so he built them into some ski goggles. This not only helped block the light, but allowed for an over the ear style headphone assembly which is much easier on the ears.
A functional improvement came next, by adding a webcam front and center. He could now switch between a live feed of his environment and whatever other inputs he wanted. This could be really fun with some augmented reality. He has a list of future improvements, but he doesn’t mention adding a second camera for stereoscopic viewing of his surroundings. Why would you do that? because it would make augmented reality much cooler.
I got my hands on a set of augmented reality glasses that were displayed with a Monkey-Ball style game. This wasnt anything too new as far as the augmented reality goes, however the glasses that were used with the game featured stereo cameras on the center of the outside of the lens, which allowed a true 3D augmented vision that you wouldn’t have to stare into a screen for. These glasses were still in the demo stage, but if they ever make it out into retail, I think that they would be exactly what could bridge AR from a fun toy to a useful tool. Another review video after the break.
Continue reading “CES: Augmented Reality”
[Patrick] directed us to his project for alternate realism. The final goal is to be able to walk around in a space wearing a head mounted display, exploring a virtual representation of that space. This virtual representation could be altered, stylized, augmented and modified in countless ways. It is an exploration in perception, similar to enjoying different styles of painting, we could enjoy different styles of viewing a real space. Currently, it isn’t quite real time. He has to scan a room with a somewhat bulky device, then plug into his display to explore it. Being able to scan quickly and reliably enough shouldn’t be far off. [Patrick] notes that others have done almost real time scans at home already.
Oh, for crying out loud! While we were all giddy reporting on yesterday’s wonderfully done head-mounted computer, [Andrew Lim] of recombu.com comes along and essentially does the same thing with an HTC Magic handset and three dollars worth of Harbor Freight crap. Linux kernel, WiFi, accelerometer, the whole nine yards. Consider our collective ass handed to us.
Funny thing is, either of these could be considered The Consummate Hack. One flaunting the creator’s know-how with its custom-designed parts and delicate engineering, the other exhibiting a more punk flair with random scraps and off-the-shelf technology achieving much the same effect — a solution so obvious we were blind to it. Whatever your outlook, this is a great day to be a hacker!