Blacksmithing For The Uninitiated: Your First Time At The Anvil

For the past few months we’ve been running this series of Blacksmithing For The Uninitiated posts, exploring the art of forge work for a novice. It’s based upon my experience growing up around a working blacksmith’s business and becoming an enthusiastic if somewhat inexpert smith, and so far we’ve spent our time looking at the equipment you might expect to need were you embarking on your own blacksmith work. Having assembled by now a basic forge of our own it’s now time to fire it up and take to the anvil for our first bit of smithing.

Lighting a forge is easy enough. Some people do it with a gas torch, but I break a piece of firewood into sticks using a hammer with the fuller set in the hardy hole on the anvil as an impromptu splitter. Making a small fire by lighting some paper under my pile of sticks placed on the hearth next to the tuyere I start the blower and then pile coke on top of the resulting conflagration. After about ten minutes I will have a satisfying roar and a heap of glowing coals, and as they burn there will be some slag collecting in the bottom of the fire that I will eventually need to rake out. Continue reading “Blacksmithing For The Uninitiated: Your First Time At The Anvil”

Casting Metal Parts And Silicone Molds From 3D Prints

The invention of the relatively affordable 3D printer for home use has helped bring methods used to produce parts for prototypes, samples, and even manufacturing, closer to designers. This tutorial on how to cast metal parts from 3D printed silicone molds is a perfect example of how useful a 3D printer can be when you are looking to make a custom and durable metal part at home.

After 3D printing a mold design using an Ultimaker 2 [Matt Borgatti] casts the mold using Smooth-On Mold Star 15 that can withstand heat up to 450 °F (232 °C), which he points out is ideal for the low-temp metal casting alloy tin-bismuth comprised of 58% Bismuth and 42% Tin with a melting point of 281 °F.

You may have heard of molds created from 3D printed parts before, but what makes this tutorial great is that the author, [Matt Borgatti], really sets you up to be successful. He offers up plenty of insights including mold-making techniques and terminology like why you would need a well and runners designed as part of your mold when casting with metal.

You can either reproduce his designs or use the tutorial to create your own which makes it a good start for beginners as well as another method to file away for people who already have experience 3D printing molds. This post is also really a twofer. Not only do you get detailed instructions for the method but [Matt Borgatti] uses his casted metal part for a flat-pack camera arm he designed to document projects with which you can also build using his files found on Thingiverse.

To create molds for precision parts and to learn more about using a 3D printer as a tool in the casting process, check out this method for creating higher resolution molds with a resin printer.

Continue reading “Casting Metal Parts And Silicone Molds From 3D Prints”

Quantum Searching In Your Browser

If you’ve made it through the last two posts on quantum computing (QC), then you’ve seen the Quirk simulator, a little of IBM’s web-based offering, and how entanglement and superposition can do strange and possibly wonderful things. However, the superdense encoding I showed you didn’t really feel like a real computer algorithm. This time we will look at Grover’s algorithm which is often incorrectly billed as an “unstructured database search.” In reality, it is an algorithm for making a state — that is a set of qubits — match some desired state without simply setting the state.

By analogy, consider a web service where you guess a number. Most discussions of Grover’s algorithm will tell you that the service will only tell you if the number is correct or not. If the number was from 1 to 16, using traditional computing, you’d have to query the values one at a time to see which is correct. You might get lucky and hit the first time. Or it might take 16 times. With qubits you can get the same result in only four attempts. In fact, if you try more times, you might get the wrong answer. Of course, what you really get is an answer that is probably correct, because that how QC works.

Continue reading “Quantum Searching In Your Browser”

Quantum Communications In Your Browser

Quantum computing (QC) is a big topic, and last time I was only able to walk you through the construction of a few logic gates, but you have to start somewhere. If you haven’t read that part, you probably should, because you’ll need to understand the simulator I’m using and some basic concepts.

I like to get right into practice, but with this topic, there’s no avoiding some theory. But don’t despair. We’ll have a little science fiction story you can try by the end of this installment, where we manage to pack two bits of information into a single physical qubit. Last time I mentioned that qubits have 1 and 0 states and I hinted that they were really |1> and |0> states. Why create new names for the two normal binary states? Turns out there is more to the story.

What’s the Vector, Victor?

In Dirac notation, |1> is a vector. So is |hackaday> and |123>. You can get into a lot of math with these, but I’m going to try to avoid most of that. This is also called ket notation (the last part of the word bracket) so you’ll hear people say “one ket” or “hackaday ket.” Either way, the vector can represent one or more qubits and there are several ways to represent them.

Continue reading “Quantum Communications In Your Browser”

Control Thy LED

In a previous article, I discussed LEDs in general and their properties. In this write-up, I want to give some examples of driving LEDs and comparing a few of the most commonly used methods. There is no “one size fits all” but I will try and generalize as much as possible. The idea is to be able to effectively control the brightness of the LED and prolong their life while doing it. An efficient driver can make all the difference if you plan to deploy them for the long-haul. Let’s take a look at the problem and then discuss the solutions. Continue reading “Control Thy LED”

Key To Soldering: Pace Yourself

When writing my last article, I came upon something I thought had been lost to the seven seas of YouTube: the old-school “Basic Soldering Lesson” series from Pace Worldwide.

This nine-episode-long series is what retaught me to solder, and is a masterpiece, both in content and execution. With an episode titled “Integrated Circuits: T0-5 Type Packages & Other Multi-leaded Components” and a 20-minute video that only focuses on solder and flux, it’s clear from the get-go that these videos mean business. Add that to the fact that the videos are narrated by [Paul Anthony], the local weatherman in the Washington DC area back in the 80s and 90s, these videos are a joy to watch.

Even if you know what you’re doing, don’t skip the first video. It’s where the “workpiece indicator” concept, which runs throughout the series, is introduced.

Covering everything from what solder really is to how to correctly solder integrated circuits, this series has it all, even if it’s slightly dated. And, while it’s not a hack, it’s a great way to rejuvenate your soldering skills or give someone a hot start on their soldering journey.

Speaking of which, we’ve seen many things designed to educate, but one size certainly does not fit all. Do y’all know of any well-made sources that teach foundational topics that are as accessible as this series? If so, let us know in the comments.

The first video in the series is after the break. In sum, they’re long but worth it.

Continue reading “Key To Soldering: Pace Yourself”

Designing For Fab: A Heads-Up Before Designing PCBs For Professional Assembly

Designing pcbs for assembly is easy, right? We just squirt all the footprints onto a board layout, connect all the traces, send out the gerbers and position files, and we’re done–right?

Whoa, hold the phone, there, young rogue! Just like we can hack together some working source code with variables named after our best friends, we can also design our PCBs in ways that make it fairly difficult to assemble.

However, by following the agreed-upon design specs, we’ll put ourselves on track for success with automated assembly. If we want another party to put components on our boards, we need to clearly communicate the needed steps to get there. The best way to do so is by following the standards.

Proper Footprint Orientation

Now, for a momImage Credit: https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQBEztpnSxpN_IRjq3y8GbetrMHKuoSu_s6myiFOHilL2FlQKyLrgent, let’s imagine ourselves as the tip of a vacuum pickup tool on a pick-and-place machine. These tools are designed to pick up components on the reel from their centroid and plunk them on their corresponding land pattern. Seems pretty straightforward, right? It is, provided that we design our footprints knowing that they’ll one day come face-to-face with the pick-and-place machine.

To get from the reel to the board, we, the designers, need two bits of information from out part’s datasheet: the part centroid and the reel orientation.

The part centroid is an X-Y location that calls out the center-of-mass of the part. It basically tells the machine: “pick me up from here!” As designers, it’s our responsibility to design all of our footprints such that the footprint origin is set at the part’s centroid. If we forget to do so, the pick-and-place will try to suck up our parts from a location that may not stick very well to the package, such as: the corner.

Continue reading “Designing For Fab: A Heads-Up Before Designing PCBs For Professional Assembly”