The proliferation of breakout boards that the DIY electronics movement has allowed has been staggering. Buy a few different boards, wire them together to a microcontroller or credit-card computer (both on their own breakout board) and write a bit of code, and you can create some really interesting things. Take Reddit user [Lord_of_Bone]’s Nerf Gun ammo counter and range finder, for example, a great example of having a great idea and looking around for the ways to implement it.
For the range finder, [Lord_of_Bone] looked to an ultrasonic rangefinder. For the ammo counter, [Lord_of_Bone] chose a proximity sensor. To run everything, the Raspberry Pi Zero was used and the visuals were supplied by a Rainbow Hat. The range finder is self-explanatory. The proximity sensor is located at the end of the gun’s muzzle and when it detects a Nerf dart passing by it reduces the ammo count by one. Blu-tack is used to hold everything in place, but [Lord_of_Bone] plans to use Sugru when he’s past the prototype stage.
The one problem [Lord_of_Bone] has with the build is that there’s no way to tell how many Nerf bullets are in the magazine. Currently the wielder must push a button when reloading to reset the count to a preset amount. We’re sure that [Lord_of_Bone] would appreciate any suggestions the Hack-A-Day crowd could offer.
[Lord_of_Bone] gives a full bill of materials, Python code, a lot of pictures and step-by-step instructions so that you, too, can determine how far away your target is, and whether or not you have enough ammo to hit them. We have quite a few Nerf mods on the site, and [Lord_of_Bone] could take a look at this article about how to keep track of your Nerf ammo, and here’s a different method of determining if a Nerf dart has been fired (and measuring its speed.)
[via Reddit] Continue reading “Nerf Gun Ammo Counter and Range Finder”
There was a third-party multiplayer upgrade pack for one of the Quake games back in the ’90s that included a whole slew of non-standard weapons. Among them one of the most memorable was a gravity well, that when thrown into the middle of a crowded room full of warring players would suck them into a vortex. Assuming its user had made it to safety in time, they would then be left the victor. The hyper-violent make-believe world of a first-person shooter is probably best left in a Pentium server from the ’90s, with few direct parallels in the real world. Maybe laser tag, or Nerf battles, are the closest you’ll get.
If you are a Nerf enthusiast, then you’ll appreciate [Giaco Whatever]’s CO2-powered remote-control Nerf bomb as an analogue of that Quake gravity well. It fires twelve darts at the press of a button on an infra-red remote control. The firing tubes sit in a nicely machined manifold connected via a solenoid valve to a little CO2 gas bottle. In the hectic world of a Nerf war it is slid out into the field of combat, its operator takes cover, and the other participants are showered in foam darts. There are probably kids who would sell their grandparents to own this device.
The build is detailed in the video below the break, along with a wonderfully tongue-in-cheek movie segment demonstrating it in action.
Continue reading “Remote Controlled Nerf Bomb”
[ajw61185] made a video overview of a radio-controlled A-10 jet modified to spew a hail of harmless Nerf balls as it strafes helpless cardboard cutouts of T-72 tanks on a bright, sunny day.
The firing assembly in the jet comes from a Nerf Rival Zeus Blaster, which is itself an interesting device. It uses two electric flywheels to launch soft foam balls – much like a pitching machine. With one flywheel running a little faster than the other, the trajectory can be modified. For example, a slight topspin gives the balls a longer and more stable flight path. Of course, foam balls slow down quickly once launched and at high speeds the aircraft can overtake the same projectiles it just fired, but it’s fun all the same.
Cramming the firing assembly into aircraft took some cleverness. The front of the jet contains the flywheel assembly, and a stripped-down removable magazine containing the foam balls fits behind it. A flick of a switch on the controller spins up the flywheels, and another flick controls a servo that allows the balls to enter the firing assembly and get launched. The ammo capacity on the jet is low at only twelve shots per load, and it fires all twelve in roughly half a second. Since the balls are fired at the ground in a known area, they’re easy to retrieve.
Continue reading “Modified R/C Jet Cannon Spews Nerf, Slays Cardboard Tanks”
When challenged with making a game for a kids event using only the parts he already had on hand, [Nathan Gray] had to get creative. What he ended up making is pretty awesome. It’s a Star Wars themed Nerf gun shooting gallery.
Using a Teensy 2.0, he’s controlling nine RC servo motors attached to two-sided targets which randomize themselves every round — The Empire is bad, the Rebels, good. They’re also color coded red and green in case the images are too hard to see.
To keep track of scoring, there are piezo elements which register the impact of a Nerf dart. A cute little command console with a big red start button and score display can be set up in front of the range to let the kids know how they’re doing.
Continue reading “Automated Star Wars Themed Nerf Targets”
This spectacular bullpup nerf gun was developed by the guys over at Mostly Harmless Arms. It is complete with 3D printed parts in a variety of colors. The Extension Spring/Latex Tubing (ESLT) Blasters were based off of [Kane]’s snapoid trigger design with 1/4″ aluminum for the plunger rods which worked out really well. [Prince Edward] adapted [Kane]’s work and modified it with 3D printing in mind. The original post from 2012 gave an in-depth look into where the idea started.
The documentation for all the printed part files and high quality photos can be found on Nerfhaven. It is really nice to see such a clean design that can be fashioned together on a relatively small budget. This makes these playful nerf blasters easy to duplicate, allowing for a full out office war. Granted, access to a 3D printer is needed, but additive manufacturing devices are getting more and more common these days. Now it’s just a matter of seeing how well they work, which can be deduced from the videos after the break:
Continue reading “Homemade Nerf Blasters With 3D Printed Parts”
We admit it, we were browsing Reddit when we found this beautifully hacked together Nerf Sentry turret. But are we ever glad we did — as it turns out, it is very similar to the totally awesome, open-source Project Sentry Gun.
We have actually covered a project that used that system before, but it looks like it has evolved a bit more since then. It’s just too cool not to share.
The system itself is quite simple and easy to build. You’re going to need three servo motors, an Arduino, a webcam, and assorted wires, nuts and bolts, etc etc. Grab a copy of the code, slap it all together, and you’re ready for business!
Just take a look at the following video of the Gladiator II Paintball Sentry Gun — we know you’re going to want to build one now.
Continue reading “Open-Source Sentry Gun Plans Promise the Next Level of Office Warfare”