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Hackaday Links: July 18, 2021

Tell the world that something is in short supply, and you can bet that people will start reacting to that news in the ways that make the most sense to them — remember the toilet paper shortage? It’s the same with the ongoing semiconductor pinch, except that since the item in short supply is (arguably) more valuable than toilet paper, the behavior and the risks people are willing to take around it are even more extreme. Sure, we’ve seen chip hoarding, and a marked rise in counterfeit chips. But we’d imagine that this is the first time we’ve seen chip smuggling quite like this. The smuggler was caught at the Hong Kong-Macao border with 256 Core i7 and i9 processors, valued at about $123,000, strapped to his legs and chest. It reminds us more of “Midnight Express”-style heroin smuggling, although we have to say we love the fact that this guy chose a power of 2 when strapping these babies on.

Speaking of big money, let’s say you’ve pulled off a few chip heists without getting caught, and have retired from the smuggling business. What is one to do with the ill-gotten gains? Apparently, there’s a big boom in artifacts from the early days of console gaming, so you might want to start spreading some money around there. But you’d better prepare to smuggle a lot of chips: last week, an unopened Legend of Zelda cartridge for the NES sold for $870,000 at auction. Not to be outdone, two days later someone actually paid $1.56 million for a Super Mario 64 cartridge, this time apparently still in the tamperproof container that displayed it on a shelf somewhere in 1996. Nostalgia can be an expensive drug.

And it’s not just video games that are commanding high prices these days. If you’ve got a spare quarter million or so, why not bid on this real Apollo Guidance Computer and DSKY? The AGC is a non-flown machine that was installed in LTA-8, the “lunar test article” version of the Landing Module (LM) that was used for vacuum testing. If the photos in the auction listing seem familiar, it’s with good reason: this is the same AGC that was restored to operating condition by Carl Claunch, Mike Stewart, Ken Shiriff, and Marc Verdiell. Sotheby’s estimates the value at $200,000 to $300,000; in a world of billionaire megalomaniacs with dreams of space empires, we wouldn’t be surprised if a working AGC went for much, much more than that.

Meanwhile, current day space exploration is going swimmingly. Just this week NASA got the Hubble Space Telescope back online, which is great news for astronomers. And on Mars, the Ingenuity helicopter just keeps on delivering during its “operations demonstration” mission. Originally just supposed to be a technology demonstration, Ingenuity has proven to be a useful companion to the Perseverance rover, scouting out locations of interest to explore or areas of hazard to avoid. On the helicopter’s recent ninth flight, it scouted a dune field for the team, providing photographs that showed the area would be too dangerous for the rover to cross. The rover’s on-board navigation system isn’t great at seeing sand dunes, so Ingenuity’s images are a real boon to mission planners, not to mention geologists and astrobiologists, who are seeing promising areas of the ancient lakebed to explore.

And finally, most of us know all too well how audio feedback works, and all the occasions to avoid it. But what about video feedback? What happens when you point a camera that a screen displaying the image from the camera? Fractals are what happens, or at least something that looks a lot like fractals. Code Parade has been playing with what he calls “analog fractals”, which are generated just by video feedback and not by computational means. While he’d prefer to do this old school with analog video equipment, it easy enough to replicate on a computer; he even has a web page that lets you arrange a series of virtual monitors on your screen. Point a webcam at the screen, and you’re off on a fractal journey that constantly changes and shifts. Give it a try.

Living Robots: Revisiting BEAM

You’re hit by the global IC shortage, reduced to using stone knives and bearskins, but you still want to make something neat? It’s time to revisit BEAM robots.

Biology, electronics, aesthetics, and mechanics — Mark Tilden came up with the idea of minimalist electronic creatures that, through inter-coupled weak control systems and clever mechanical setups, could mimic living bugs. And that’s not so crazy if you think about how many nerves something like a cockroach or an earthworm have. Yet their collection of sensors, motors, and skeletons makes for some pretty interesting behavior.

My favorite BEAM bots have always been the solar-powered ones. They move slowly or infrequently, but also inexorably, under solar power. In that way, they’re the most “alive”. Part of the design trick is to make sure they stay near their food (the sun) and don’t get stuck. One of my favorite styles is the “photovore” or “photopopper”, because they provide amazing bang for the buck.

Back in the heyday of BEAM, maybe 15 years ago, solar cells were inefficient and expensive, circuits for using their small current were leaky, and small motors were tricky to come by. Nowadays, that’s all changed. Power harvesting circuits leak only nano-amps, and low-voltage MOSFETs can switch almost losslessly. Is it time to revisit the BEAM principles? I’d wager you’d put the old guard to shame, and you won’t even need any of those newfangled microcontroller thingies, which are out of stock anyway.

If you make something, show us!

[Eric] Talks Crystal Radios

The AM broadcast band doesn’t have a lot of mainstream programming on it across much of the United States today. That’s a shame because a lot of kids got their first taste of radio and electronics by building simple crystal radios. [Eric Wrobbel] has a well-done page discussing some of the crystal radio kits and toys that have been around.

[Eric] should know, as he’s written two books on toy crystal radios. The pictures range from a 1945-era “Easy Built Radio Kit” which looks like a piece of masonite with a coil, some Fahnestock clips, and a cat whisker, to a very slick looking Tinymite from 1949. Honestly, though, the one we really want is the X-50 Space Helmet Radio that comes in a box marked “For Young Moon Travelers.”

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RuneScape GBA Controller Is A Nostalgic Mash-Up

For gamers, the early 2000s certainly stand out as a memorable era. The dawn of the 21st century ushered in the sixth generation of home video game consoles, with Sony, Nintendo, and Microsoft all releasing their systems within a few years of each other. Nintendo also released their Game Boy Advance at around the same time, representing a minor revolution for mobile gaming. On the PC front, a free-to-play MMORPG called RuneScape was redefining people’s expectations of browser-based software.

Now, thanks to modern technology and the expert guidance of [TiKevin83], these varied bits of video game history can be used in conjunction for maximum rose-tinting effect. Using homebrew software on the GameCube and a healthy collection of wires and adapters, the GBA can be used as a controller for your adventures through the realm of Gielinor. After nearly two decades, the dreams of gamers everywhere have come true.

Well, that might be a stretch. In fact, we’d wager that nobody in human history has ever looked at the GBA and thought it would be a particularly good controller for an MMORPG. Watching the video after the break, it’s not hard to see why. Using the handheld system’s digital pad to control the mouse in RuneScape looks to be precisely as clunky as you’d imagine. But of course, that’s hardly the point.

So how is it accomplished? A homebrew tool for the GameCube’s “Game Boy Player” accessory allows the GBA, when connected to the console via the appropriate adapter cable, to mimic a standard controller. Once the GBA is running in this mode, it can then be connected to the computer using a Wii U to USB adapter. Finally, the program JoyToKey is used to map the GBA’s buttons to mouse and keyboard input for “Old School” RuneScape.

If you’d like to do something similar but aren’t quite committed enough to collect up all the Nintendo-branded ephemera this method requires, you may be interested in this DIY adapter that allows the venerable GBA to be used as a standard Bluetooth controller.

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Mega Game & Watch Octopus

Mega Game & Watch: True Multiplayer Game

Today we’re used to handheld game consoles like the Nintendo Switch, that let you roam around in 3D worlds which include not only 3D players but more terrain than many people walk around in real life in a week. But back in the early 1980s Nintendo’s handheld offering was the Game & Watch, which used a segmented LCD display. An entire segment could be used to represent the player, with player segments spread throughout the display. To move the player, the previous player segment would be turned off while another adjacent one would be on. That also meant that a console could play only one game. Despite these limitations they were very popular for their time.

[Thomas Tilley] decided to improve on the old Game & Watch in a different way, by making it bigger, much bigger. So big in fact that even many teenage players can’t reach both the button to move left and the button to move right in time, turning it into a highly co-operative two-player game. Judging by the video below, that made playing it double the fun. The game he chose to tackle is the Game & Watch Octopus, or Mysteries of the Sea and Mysteries of the Deep in the UK.

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Danger, Will Robinson: Sweet B9 Build

3If you’ve ever seen “Lost in Space” in Portuguese, you’d definitely recognize the phrases that [Everaldo]’s B9 robot reads off of the SD card inside its belly. If not, you can check out the video below and learn such important phrases as “Warning! Alien approaching.” or “The planet’s breaking up” (we presume). Or head over to [Everaldo]’s website and check out the great model build log. And while you’re there, check out his model TRS80 too.)

There’s a lot of solid model-building going on here, but hidden inside the pretty exterior is some good old-fashioned hacking. Once the audio was stored on the SD card, [Everaldo] simply soldered it straight into the project. There’s also an IR daughterboard that drives the robot, while blinky lights and servo motors bring it to life. We want one for our desk!

If you haven’t made an IR-remote-based project, you really should. It’s still among the most hackable of methods to transmit data to or from a microcontroller, while making use of one of those superfluous IR remotes you have kicking around the house. If you’re short on inspiration, and not a model-builder, check out this Hacklet dedicated to IR, or our favorite smart-home(r) device of all time.

Are you thinking what we’re thinking? This would make an excellent entry in the Hackaday Sci-Fi contest which is accepting entries through March 6th.

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Vintage Electronics Magazines Predicted Our Current Future

Do you remember the magazine Popular Electronics? What about Radio Electronics? These magazines were often the first exposure we had to the world of hacking. In December we learned that Americanradiohistory.com has gone to the trouble of scanning nearly every copy of both, and continues to add many many others — posting them online for us to enjoy once more. Since then we’ve been pouring through the archive pulling out some of the best in terms of nostalgia, entertainment, and fascinating engineering.

Yes much of this material is very dated; CB Radios, all-mighty computers, phasors, stun guns, levitating machines, overly complex circuits for simple tasks, and aviator eyeglasses. But found among all of this, many innovative mixed-signal circuits and other interesting ideas that have been developed into our tech-centric world. Many of those modern inventions you’ve welcomed into your life actually started long-long ago in the forward-thinking hacks shown off in these publications. The Google Glass precursor seen above is but one example. Keep reading to see the early roots of the tech we tend to think of as “new”.

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