Drum machines may seem like one of the many rites of passage for hardware makers, they’re a concept you can implement simply or take into the extreme making it as complex as you want. [Matt’s] DrumKid is one of them, and its long development history is wonderfully documented in the project logs.
[Matt’s] original intention was to use the automatic drummer as part of his band, wanting “the expressiveness of a good drummer but without the robotic tendencies of a simple drum machine”. For that, he created the first iteration of the DrumKid, a web-based project using the Web Audio API. The interface consisted of bars showing levels for different settings which could be intuitively tweaked, changing the probability of a drum sound being played. This gave the “drummer” its unpredictability, setting itself apart from any regular old drum machine.
Fast forward a few years, and [Matt] now wants to recreate his DrumKid as a proper piece of musical gear, porting the concept into a standalone hardware drum machine you can plug into your mixer. He decided to go with the Arduino framework for his project rather than the Teensy platform in order to make it cheaper to build. The controls are simplified down to a few buttons and potentiometers, and the whole thing runs off of three AAA batteries. Also, targeting the project for hardware like this allowed for new features to be added, such as a bit-crush filter.
We already saw the first prototype here on Hackaday when it was featured in a Hackaday Prize mentor session, and it’s nice to see how the project evolved since. After a number of revisions, the new prototype takes design cues from Teenage Engineering’s “Pocket Operator” drum machine, using the main PCB as its own faceplate rather than a 3D printed case in a familiar way we’ve seen before. Unfortunately, the latest board is non-functional due to a routing mistake, but you can see the previous working prototypes in his project logs.
Making waves in the music world is getting harder. Almost anyone who has access to the internet also has access to a few guitars and maybe knows a drummer or can program a drum machine. With all that competition it can be difficult to stand out. Rather than go with a typical band setup or self-producing mediocre rap tracks, though, you could build your own unique musical instrument from scratch and use it to make your music, and your live performances, one-of-a-kind.
[Pete O’Connell]’s instrument is known as the Rhysonic Wheel, which he created over the course of a year in his garage. The device consists of several wheels, all driven at the same speed and with a common shaft. At different locations on each of the wheels, there are pieces of either metal or rubber attached to strings. The metal and rubber bits fling around and can strike various other instruments at specified intervals. [Pete O’Connell] uses them to hit a series of percussion instruments, a set of bells, and even to play a guitar later on in the performance.
While it looks somewhat dangerous, we think that it adds a level of excitement to an already talented musical performance. After all, in skilled hands, any number of things can be used to create an engaging and unparalleled musical performance with all kinds of sounds most of us have never heard before.
Continue reading “The Rhysonic Wheel Automates Live Music”
A classic one-man band generally features a stringed instrument or two, a harmonica in a hands-free holder, and some kind of percussion, usually a bass drum worn like a backpack and maybe some cymbals between the knees. The musician might also knock or tap the sound-boards of stringed instruments percussively with their strumming hand, which is something classical and flamenco guitarists can pull off with surprising range.
The musician usually has to manipulate each instrument manually. When it comes to percussion, [JimRD] has another idea: keep the beat by pounding the soundboard with a solenoid. He built a simple Arduino-driven MOSFET circuit to deliver knocks of variable BPM to the sound-board of a ukulele. A 10kΩ pot controls the meter and beat frequency, and the sound is picked up by a mic on the bridge. So far, it does 3/4 and 4/4 time, but [JimRD] has made the code freely available for expansion. Somebody make it do 5/4, because we’d love to hear [JimRD] play “Take Five“.
He didn’t do this to his good uke, mind you—it’s an old beater that he didn’t mind drilling and gluing. We were a bit skeptical at first, but the resonance sweetens the electromechanical knock of the solenoid slug. That, and [JimRD] has some pretty good chops. Ax your way past the break to give it a listen.
Got a cheap ukulele but don’t know how to play it? If you make flames shoot out from the headstock, that won’t matter as much. No ukes? Just print one.
Continue reading “Modified Uke Keeps The Beat With A Solenoid”
[Pat Metheny] has a robot armada backing him up when he performs on stage. They’re going on tour and he’s done an interview explaining his mechanical band. Like the auto-drummer, this setup uses multitudes of solenoids to play the percussion instruments, each getting commands from a computer. It’s pretty wicked to see him use his guitar as a marimba controller; it’s so responsive that he can tremolo and the solenoid follows in kind.
But there’s a lot more going on here. We love to see crazy facial hair from time-to-time, but this guy’s just got crazy hair! This easy listening isn’t exactly hair-band material but more like live-action Animusic. It’s also reminiscent of the automated orchestras at House on the Rock, an attraction you may remember reading about in American Gods. It’s fun to kid, but whether you like the music or not, he’s certainly talented when it comes to this genre.