They say a picture is worth a thousand words, but an animation, then, must be worth a million. Make that animation interactive, and… well, we don’t know how many words it is worth, but it is plenty! That’s the idea behind [Bartosz Ciechanowski’s] blog where he uses clever interactive animations to explain the surprisingly complex physics of riding a bicycle.
The first animation lets you view a rider from any angle and control the rider’s pose. Later ones show you how forces act on the rider and bicycle, starting with example wooden boxes and working back up to the original bike rider with force vectors visible. As you move the rider or the bike, the arrows show you the direction and magnitude of force.
Although neutrinos are exceedingly common, their near-massless configuration means that their presence is rather ephemeral. Despite billions of them radiating every second towards Earth from sources like our Sun, most of them zip through our bodies and this very planet without ever interacting with either. This property is also what makes studying these particles that are so fundamental to our understanding so complicated. Fortunately recently published results by researchers behind the SNO+ neutrino detector project shows that we may see a significant bump in our neutrino detection sensitivity.
The Sudbury Neutrino Detector (Courtesy of SNO)
In their paper (preprint) in APS Physical Review Letters, the researchers describe how during the initial run of the new SNO+ neutrino detector they were able to detect anti-neutrinos originating from nuclear fission reactors over 240 kilometers away, including Canadian CANDU and US LWR types. This demonstrated the low detection threshold of the SNO+ detector even in its still incomplete state between 2017 and 2019. Filled with just heavy water and during the second run with the addition of nitrogen to keep out radioactive radon gas from the surrounding rock of the deep mine shaft, SNO+ as a Cherenkov detector accomplished a threshold of 1.4 MeV at its core, more than sufficient to detect the 2.2 MeV gamma radiation from the inverse beta decays (IBD) that the detector is set up for.
The SNO+ detector is the evolution of the original Sudbury Neutrino Observatory (SNO), located 2.1 km below the surface in the Creighton Mine. SNO ran from 1999 to 2006, and was part of the effort to solve the solar neutrino problem, which ultimately revealed the shifting nature of neutrinos via neutrino oscillation. Once fully filled with 780 tons of linear alkylbenzene as a scintillator, SNO+ will investigate a number of topics, including neutrinoless double beta decay (Majorana fermion), specifically the confounding question regarding whether neutrinos are its own antiparticle or not
The focus of SNO+ on nearby nuclear fission reactors is due to the constant beta decay that occurs in their nuclear fuel, which not only produces a lot of electron anti-neutrinos. This production happens in a very predictable manner due to the careful composition of nuclear fuel. As the researchers noted in their paper, SNO+ is accurate enough to detect when a specific reactor is due for refueling, on account of its change in anti-neutrino emissions. This is a property that does not however affect Canadian CANDU PHWRs, as these are constantly refueled, making their neutrino production highly constant.
Each experiment by SNO+ produces immense amounts of data (hundreds of terabytes per year) that takes a while to process, but if these early results are anything to judge by, then SNO+ may progress neutrino research as much as SNO and kin have previously.
Going to the movies is an experience. But how popular do you think they’d be if you went in, bought your popcorn, picked your seat, and the curtain would rise on a large still photograph? Probably not a great business model. If a picture is worth 1,000 words, then a video is worth at least a million, and that’s why we thought it was awesome that Tinkercad now has a physics simulator built right in.
Look for this icon on the top right toolbar.
It all starts with your 3D model or models, of course. Then there’s an apple icon. (Like Newton, not like Steve Jobs.) Once you click it, you are in simulation mode. You can select objects and make them fixed or movable. You can change the material of each part, too, which varies its friction, density, and mass. There is a play button at the bottom. Press it, and you’ll see what happens. You can also share and you have the option of making an MP4 video like the ones below.
We, of course, couldn’t resist. We started with a half-sphere and made it larger. We also rotated it so the flat side was up. We then made a copy that would become the inside of our bowl. Using the ruler tool, we shaved about 2 mm off the length and width (X and Y) of the inner sphere. We also moved it 2 mm up without changing the size.
Using the alignment tools, you can then center the inner piece in the X and Y axis. Change the inner color to a hole and group the objects. This forms a simple bowl shape. Then we moved the workplane to a random part of the inner surface of our bowl and dropped a sphere. Nothing complicated.
For those of us who like to crawl over complex systems, spending hours or even days getting hardware and software to work in concert, working at places like NASA or CERN seems like a dream job. Imagine having the opportunity to turn a wrench on the Space Shuttle or the Large Hadron Collider (LHC) — not only do you get to spend some quality time with some of the most advanced machines ever produced, you can be secure in the knowledge that your work will further humanity’s scientific understanding of the universe around us.
Or at least, that’s what we assume it must feel like as outsiders. But what about somebody who’s actually lived it? What does an actual employee, somebody who’s had to wake up in the middle of the night because some obscure system has gone haywire and stalled a machine that cost taxpayers $4.75 billion to build, think about working at the European Organization for Nuclear Research? Continue reading “Daniel Valuch Chats About CERN’s High Caliber Hacking”→
One of the great things about the Hackaday community is how quickly you find out what you don’t know. That’s not a bad thing, of course; after all, everyone is here to get smarter, right? So let’s work together to get our heads around this paper (PDF) by [Zerina Kapetanovic], [Miguel Morales], and [Joshua R. Smith] from the University of Washington, which purports to construct a low-throughput RF transmitter from little more than a resistor.
This witchcraft is made possible thanks to Johnson noise, also known as Johnson-Nyquist noise, which is the white noise generated by charge carriers in a conductor. In effect, the movement of electrons in a material thanks to thermal energy produces noise across the spectrum. Reducing interference from Johnson noise is why telescopes often have their sensors cooled to cryogenic temperatures. Rather than trying to eliminate Johnson noise, these experiments use it to build an RF transmitter, and with easily available and relatively cheap equipment. Continue reading “A Single-Resistor Radio Transmitter, Thanks To The Power Of Noise”→
What if you have a need for liquid nitrogen, but you do not wish to simply order it from a local supplier? In that case you can build your very own pulse tube cryocooler, as [Hyperspace Pirate] is in the process of doing over at YouTube. You can catch part 1 using a linear motor and part 2 using a reciprocating piston-based version also after the break. Although still very much a work-in-progress, the second version of the cryocooler managed to reduce the temperature to a chilly -75°C.
The pulse tube cryocooler is one of many types of systems used for creating a cooling effect. Commercially available refrigerators and freezers tend to use Rankine cycle coolers due to their low cost and effectiveness at (relatively) warmer temperatures. For cryogenic temperatures, Stirling engines are commonly used, although they find some use in refrigeration as well. All three share common elements, but they differ in their efficiency over a larger temperature range.
In this video series, the viewer is taken through the physics behind these coolers and the bottlenecks which prevent them from simply cooling down to zero Kelvin. Despite the deceptive simplicity of pulse tube cryocoolers — with just a single piston, a regenerator mesh, and some tubing — making them work well is an exercise in patience. We’re definitely looking forward to the future videos in this series as it develops.
Leave most objects on top of a turntable, and set it spinning, and they’ll fly off in short order. Do the same with a ball, though, and it somehow manages to roll around on top for quite some time without falling off. [Steve Mould] set about unpacking this “Turntable Paradox” in a recent YouTube video.
In the basic case, the fact that the ball rolls is what keeps it on the turntable. As the turntable spins, the ball spins in the opposite direction, as per Newton’s first law of motion. As long as the ball is allowed to roll up to the same speed as the turntable, it will pretty much stay in place in the absence of any other perturbing forces. In the event the ball is nudged along the turntable, though, it quickly ends up in a more complicated circular motion, orbiting in a ratio to the speed of the turntable itself. [Steve] explains the mechanisms at play, and dives into the mathematics behind what’s going on.
Sometimes, demonstrations like these can seem like mere curiosities. However, understanding physical effects like these has been key to the development of all kinds of complicated and fantastical machinery. Video after the break.