Arcade Cabinet That Plays Every Game In The Universe


Ok, maybe we’re exaggerating a little bit. It may not play every game in the universe, but the CMACC gets pretty close. CMACC stands for “Complete – Multi Arcade Console Computer System” and is comprised of a giant pile of gaming goodness. [Mayhem] packed a PC, Xbox, Xbox360, Dreamcast, Wii, PSP, and a DS into the cabinet. He seems to have overlooked the Virtual Boy though.

He’s using GamEx as a front end for a multitude of emulators, including MESS which emulates tons of old desktops like Commodores and Apples. The cabinet, while not as elegant as the Retro Space, wins major geek points for the cup holder.

[via Engadget]

Playstation 3 Boomerang Controller

Reader [HotDog-Cart] is an active member of the benheck forums and recently completed this Playstation 3 boomerang controller. The boomerang was originally shown with the Playstation 3 prototype and was severely panned by the press. [Josh] started with a cheap 3rd party controller that was approximately boomerang shaped. He enlarged the controller body ~20% using bondo. The internals were replaced with gear from an official Sony controller. It was finished with a coat of black paint. It’s definitely a nice build and the new internals mean it probably feels as good as any factory controller.

Wireless Arcade Stick


[astralpancakes] wireless arcade stick project looks like a great place to start if you want a simple project. Well constructed arcade sticks can cost $100+, but with all the MAME cabinet builders, the parts have become easy to acquire. The stick has a rigid wooden case with a metal faceplate. All of the component connections are soldered to the pads of a Logitech wireless controller. [astralpancakes] built this specifically to play Street Fighter III: 3rd Strike.

Playstation 2 Controller Analysis


The people at Near Future Laboratory are trying to spoof the behavior of a Playstation 2 controller using just a microcontroller. They wrote some initial code using the controller info found here, but decided the best way to figure out what was going on, was to probe the interface. They’re using a Logicport, which features 34 channels plus two clock channels. They only need six channels because the PS2 implements an SPI protocol plus an ACK line. The post is just a preliminary investigation, but will give you a little insight into how the Logicport works and why you might find it useful.

PSP L2/R2 Button Mod


This is quickly becoming an unintentional “game controller Saturday”. We haven’t been covering the PSP much lately, so this is a treat. AcidMods forum member [Electro] put together a quick guide for adding two missing shoulder buttons to the PSP. The L2 and R2 buttons are used while playing Playstation 1 games and are usually mapped to directions on the joystick. This mod jumps the joystick’s contacts an relocates the buttons to the shoulders. The switches used in the post seem kind of bulky, but you’re free to use anything that fits.

[via Engadget]

Hackit: Simple Portable Monitor


We’re often asked what a simple way to add a display to a project is and we even hinted at this yesterday with the HMD comparison. The answer is: we’re not really sure. In the past, the go to was PSOne add on displays. They accept composite input which means you can painlessly attach almost any other consumer device with video out. The problem is they’re a little large. Then there’s the spy video car HMD. It’s black and white and accepts composite video too. It’s a little small though, which makes it difficult to work with outside of the original application. So, Hack-a-Day readers, what have you used as a simple palm sized portable display in your projects?