FPS Game Engine Built In Ancient Macintosh HyperCard Software

Wolfenstein 3D and Doom are great examples of early FPS games. Back in that era, as Amiga was slowly losing its gaming supremacy to the PC, Apple wasn’t even on the playing field. However, [Chris Tully] has used the 90s HyperCard platform to create an FPS of his own, and it’s charming in what it achieves.

If you’re not familiar with it, HyperCard was a strange combination of database, programming language, and graphical interface system all rolled into one. It made developing GUI apps for the Macintosh platform simpler, with some limitations. It was certainly never intended for making pseudo-3D video games, but that just makes [Chris’s] achievement all the more impressive.

At this stage, [Chris’s] game doesn’t feature any NPCs, weapons, or items yet. It’s thus more of a First Person Walker than First Person Shooter. It features four small rooms with perpendicular, vertical walls, rendered either greyscale or 8-bit color. Now that he’s got the basic engine running, [Chris] is looking to recreate a bit of a Doom RPG experience, rather than copying Doom itself. He hopes to add everything from monsters to weapons, lava, and working HUD elements. If you want to dive in to the code, you can – HyperCard “stacks”, as they’re known, are made up of readily editable scripts.

[Chris] built the project to celebrate the aesthetic and limitations of the original Mac platform. While it could technically run on original hardware, it would run incredibly slowly. It currently takes several seconds to update the viewport on an emulated Mac Plus with 4MB of RAM. Thankfully, emulation on a modern PC can be sped up a lot to help the framerate.

We love seeing HyperCard pushed far beyond its original limits. We’ve seen it before, too, such as when it was used on a forgotten 90s Apple phone prototype. If you’ve been hacking away on retro software yourself, we’d love to see your projects on the tipsline!

Yesterday’s Future Is Brighter Today

The demoscene never ceases to amaze. Back in the mid-80s, people wouldn’t just hack software to remove the copy restrictions, but would go the extra mile and add some fun artwork and greetz. Over the ensuing decade the artform broke away from the cracks entirely, and the elite hackers were making electronic music with amazing accompanying graphics to simply show off.

Looked at from today, some of the demos are amazing given that they were done on such primitive hardware, but those were the cutting edge home computers at the time. I don’t know what today’s equivalent is, with CGI-powered blockbusters running in mainstream cinemas, the state of the art in graphics has moved on quite a bit. But the state of the old art doesn’t rest either. I’ve just seen the most amazing demo on a ZX Spectrum.

Simply put, this demo does things in 2022 on a computer from 1982 that were literally impossible at the time. Not because the hardware was different – this is using retro gear after all – but because the state of our communal knowledge has changed so dramatically over the last 40 years. What makes 2020s demos more amazing than their 1990s equivalents is that we’ve learned, discovered, and shared enough new tricks with each other that we can do what was previously impossible. Not because of silicon tech, but because of the wetware. (And maybe I shouldn’t underestimate the impact of today’s coding environments and other tooling.)

I love the old demoscene, probably for nostalgia reasons, but I love the new demoscene because it shows us how far we’ve come. That, and it’s almost like reverse time-travel, taking today’s knowledge and pushing it back into gear of the past.

Dirty TRS-80 Has A Surprise Hack

[Adrian] had a TRS-80 model IV that looks like it was stored in a mulch pile. However, it seemed to have some surprises. The first hint that something was up was that the keyboard looks like a model III and there are two mystery knobs in the back.

So what’s going on? You” have to watch [Adrian’s] video below to find out. At about the six-minute mark, you’ll find that things are not at all what you might think.

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The PalmPilot Returns, This Time In Your Browser

The PalmPilot doesn’t seem to get much retrocomputing love, but maybe it should. After all, it might not have been the very first handheld, but it was probably the most successful, and that ultimately led to the era of the smartphone. Whether you miss your old Palm applications, or never got to experience them the first time around, fear not. You can now relive them in all their glory in your browser thanks to the Internet Archive project.

There are over 500 applications and games all running in a browser-based emulator. Some of the programs don’t seem to work well, and some don’t make sense in the context of a virtual environment. But many work fine, and if you want the classic apps, just open up anything and press the home button. If you want a review of the Palm IIIe PDA from 1999, check out [VWestlife’s] video, below.

The Grafitti handwriting recognition system was state-of-the-art for the day. The key was the system could more easily recognize printing if it were mostly single strokes that always worked the same way. For example, the “A” had no crossbar and the “F” was missing the bottom horizontal line. As much as possible, you make letters with a single stroke and there was only one way to form each letter. Good times!

What was high tech back then you can now build out of spare parts. If you happen to have a Palm, you might consider giving it a much-needed backlight.

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A Handy Guide To The Humble BBS

Some of us who’ve been online since the early days fondly remember the web of yore — with its flashing banners, wildly distracting backgrounds, and automatic side-scrolling text. But there was a time before the worldwide web and the Internet as we recognize it today, and the way of communicating in this before-time was through Bulletin Board Systems, or BBS. There are still some who can cite this deep magic today, and this page is perhaps the definitive guide to this style of retrocomputing.

This how-to is managed by [Blake.Patterson] who is using a wide variety of antique machines and some modern hardware in order to access the BBSes still in service. He notes in this guide that it’s possible to use telnet and a modern computer to access them, but using something like an Amiga or Atari will give you the full experience. There are some tools that convert the telephone modem signals from that original hardware to something that modern networking equipment can understand, and while the experience might be slightly faster as a result, it does seem to preserve the nostalgia factor quite well.

For those looking for more specific guides, we’ve featured [Blake]’s work a few times in the past, once with an antique Epson PX-8 laptop and again with a modern ESP8266. It doesn’t take much computing power to get connected to these old services, so grab whatever you can and start BBSing!

NABU PC – A 1984 Z-80 Computer You Can Buy Today

Want to hack on brand new 8-bit 1980s hardware? Until recently you needed a time machine, or deep pockets to do this. All that has recently changed with the NABU PC. A retro machine that can be bought brand new for $59.99, (plus shipping) no time machine needed.

[Adrian] has one in his Digital Basement, and breaks it all down for us. The NABU PC was a Canadian computer.  Designed to connect to the cable TV network, the standard system had no internal secondary storage. You read that right; the NABU used the cable network to download and play games, view documents — just about anything you’d want to do with a computer. Cable modems back in the 80s — maybe someone did have a time machine?

Unfortunately, the NABU network failed. Not due to the PC’s hardware, but because the cable system back then was not designed for bidirectional data. While the NABU PC did see a limited release in Canada, was never widely successful. When production was shut down, the machines couldn’t be liquidated, as they didn’t do anything without the network. So in the warehouse, they sat, until this month, where can find them being sold on eBay.

So what’s inside a NABU? It starts with a Z-80 CPU sporting 64 kB of RAM. A TMS9918 handles video, while a General Instrument AY-3-8910 does the sound.  There are also two UARTs. An 8251 for serial io to the keyboard and joysticks, and a high-performance UART chip to handle comms with the network adapter. The keyboard is loaded with good old ALPS switches, and [Adrian] found it rather impressive.

That’s all well and good, but what can you actually do with a NABU PC? Right now, not much. The ROM software comes up and looks for the network adapter, then complains when it doesn’t find it. This means it’s hacking time! An army of retrocomputing enthusiasts are already working on bringing back the NABU computer. Check [Adrian]’s video description for all the documentation links, and check here on Hackaday for the latest updates!

This isn’t our first time watching this sort of liquidation — remember the HP touchpad?

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Bringing Up An Old Motherboard Is A Delicate Process

If you were around for the early days of the personal computer revolution, you’ll no doubt recall the excitement every time IBM announced a new version of its beige boxes. For a lot of us, the excitement was purely vicarious, for despite the “personal” moniker, mere mortals could rarely afford a branded IBM machine. But it was still cool to keep track of the latest releases, and dream of the days when cheap clones would make it possible to play.

[Anders Nielsen]’s recent find of an original IBM Model 5160 motherboard sort of echoes that long-ago excitement, but in a different way. This board, from a PC XT built in 1984, was in unknown condition upon arrival, so [Anders] set about a careful process to try to bring the board back to life. A quick visual inspection leaves one with a sense of both how much things have changed, and how much they’ve stayed the same. Aside from the big 40-pin DIP 8088 CPU and the BIOS ROMs, the board is almost completely populated with discrete logic chips, but at the same time, the basic footprint of a motherboard has changed very little.

The bring-up process in the video below includes checks of all the power rails for shorts, which ended up being a good call — drat those tantalums. After fixing that issue, [Anders] had a bit of trouble getting the board to POST, and eventually resorted to dumping the BIOS ROMs and inspecting the contents. One of the chips had picked up a case of the scramblies at some point, which was easy enough to fix thanks to images of the 5160 ROMs available online. We thought the trick of using a 64k ROM and just writing the BIOS image twice was pretty clever.

In the end, the board came up, although without video or keyboard — that’s for another day. Can’t find your own PC XT motherboard to play with? Then maybe you can just build one.

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