The team from MIT led by [Xuanhe Zhao] and [Timothy Lu] have programmed bacteria cells to respond to specific compounds. To demonstrate, they printed a temporary tattoo of a tree formed of the sturdy bacteria and a hydrogel ‘ink’ loaded with nutrients, that lights up over a few hours when adhered to skin swabbed with these specific stimuli.
So far, the team has been able to produce objects as large as several centimetres, capable of being adapted into active materials when printed and integrated as wearables, displays, sensors and more.
If you are a hillwalker, wherever your preferred stomping ground may be you’ll know the importance of a pack with a good strap system. A comfortable pack will make the difference between tiredness and agony, and can easily add a considerable difference to your daily range.
At Arizona State University’s Human Integration Laboratory, they were approached by the US Army to investigate means by which the effect of carrying a heavy backpack could be mitigated. A soldier’s full kit is extremely heavy, and while the best available webbing systems will make a contribution to the comfort of carrying it, they can only go so far. There is still the jarring effect of the impulse force of such a significant load bearing down on the soldier’s shoulders as it comes down after every step, and this when taken over a lengthy march makes a significant difference to overall endurance.
The ASU lab’s solution was to mount the load on a spring-loaded vertical actuator attached to the pack harness and frame. The on-board microcontroller judges the moment of maximum downward impulse force as the wearer comes down from a step, and applies a corresponding upward force to the actuator. Power comes from a lithium-ion battery pack. The effect is to make the load oscillate up and down, and to lessen the wear and tear on the shoulders. It does not reduce the weight you are carrying, but it does lift it off your shoulders for an instant just when you need it.
There is a video of it being tested in the sun-drenched Arizona mountains, that we’ve placed below the break.
What’s on your bench? Mine’s mostly filled with electronic test equipment, soldering kit, and computers. I’m an electronic engineer by trade when I’m not writing for Hackaday, so that’s hardly surprising. Perhaps yours is like mine, or maybe you’ve added a 3D printer to the mix, a bunch of woodworking tools, or maybe power tools.
So that’s my bench. But is it my only bench? On the other side of the room from the electronics bench is a sturdy folding dining table that houses the tools and supplies of my other bench. I’m probably not alone in having more than one bench for different activities, indeed like many of you I also have a messy bench elsewhere for dismantling parts of 1960s cars, or making clay ovens.
The other bench in question though is not for messy work, in fact the diametric opposite. This is my textile bench, and it houses the various sewing machines and other equipment that allow me to tackle all sorts of projects involving fabric. On it I’ve made, modified, and repaired all sorts of clothing, I’ve made not-very-successful kites, passable sandals, and adventurous tent designs among countless other projects.
Some of you might wonder why my textile bench is Hackaday fodder, after all it’s probably safe to assume that few readers have ever considered fabricating their own taffeta ball gown. But to concentrate only on one aspect of textile work misses the point, because the potential is there for so much cross-over between these different threads of the maker world. So I’m going to take you through my textile bench and introduce you to its main tools. With luck this will demystify some of them, and maybe encourage you to have a go.
[JLaservideo] has created some cool high-voltage gloves and uploaded a video on YouTube showing you how to get your mitts on a pair of your own. Using some very simple parts, he manages to make some decent sparks.
At the heart of this project is one of those new-fangled arc lighters which normally use some type of voltage multiplier circuit to function. The rest of the build is just wire, glue, aluminum foil, a switch, and paintball gloves.
Using the tip of each finger as an electrode, anything he touches will complete the circuit, creating high-voltage arcs. The demo of burning through paper is pretty neat, although we’ll admit we’re at a loss to think of what other tricks you could pull off with electrified fingertips. Anyone?
Join us this Friday at noon PDT for a Hack Chat with Tenaya Hurst of Arduino. If you’ve been one of the big Maker Faires over the last few years (or innumerable other live events) and stopped by the Arduino area you’ve probably met Tenaya. She is the Education Accounts Manager for Arduino and loves working with wearable electronics.
Come and discuss maker education and the role Arduino is playing in getting our students excited about electronics, and STEAM education in general. Tenaya will also be discussing a new wearable tech kit she’s been working on. We hope to see the gear in person at Bay Area Maker Faire next week.
Here’s How To Take Part:
Our Hack Chats are live community events on the Hackaday.io Hack Chat group messaging.
Log into Hackaday.io, visit that page, and look for the ‘Join this Project’ Button. Once you’re part of the project, the button will change to ‘Team Messaging’, which takes you directly to the Hack Chat.
You don’t have to wait until Friday; join whenever you want and you can see what the community is talking about.
The biggest hurdle to great advances in wearable technology is the human body itself. For starters, there isn’t a single straight line on the thing. Add in all the flexing and sweating, and you have a pretty difficult platform for innovation. Well, times are changing for wearables. While there is no stock answer, there are some answers in soup stock.
A group of scientists at Stanford University’s Bao Lab have created a whisper thin co-polymer with great conductivity. That’s right, they put two different kinds of insulators together and created a conductor. The only trouble was that the resulting material was quite rigid. With the help of some fancy x-ray equipment, they discovered that adding a molecule found in standard industrial soup thickeners stops the crystallization process of the polymers, leaving them flexible and stretchy. Get this: the material conducts even better when stretched.
The scientists have used the material to make both simple, transparent electrodes as well as entire flexible transistor arrays with an inkjet printer. They hope to influence next generation wearable technology for everything from smart clothing to medical devices. Who knows, maybe they can team up with the University of Rochester and create a conducting co-polymer that can also shape-shift. Check out a brief demonstration after the break.
TOBE is a toolkit that enables the user to create Tangible Out-of-Body Experiences, created by [Renaud Gervais] and others and presented at the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. The goal is to expose the inner states of users using physiological signals such as heart rate or brain activity. The toolkit is a proposal that covers the creation of a 3D printed avatar where visual representations of physiological sensors (ECG, EDA, EEG, EOG and breathing monitor) are displayed, the creation and use of these sensors based on open hardware platforms such as Bitalino or OpenBCI, and signal processing software using OpenViBE.
In their research paper, the team identified the signals and mental states which they have organized in three different types:
States perceived by self and others, e.g. eye blinks. Even if those signals may sometimes appear redundant as one may directly look at the person in order to see them, they are crucial in associating a feedback to a user.
States perceived only by self, e.g. heart rate or breathing. Mirroring these signals provides presence towards the feedback.
States hidden to both self and others, e.g. mental states such as cognitive workload. This type of metrics holds the most
promising applications since they are mostly unexplored.
By visualising their own inner states and with the ability to share them, users can develop a better understating of their own selves as well others. Analysing their avatar in different contexts allows a user to see how they react in different scenarios such as stress, working or playing. When you join several users they can see how each other responds the same stimuli, for example. Continue reading “TOBE: Tangible Out-of-Body Experience with Biosignals”→
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