Z80 I/O Madness

While the 8080 started the personal computer revolution, the Z80 was quickly a winner because it was easier to use and had more capabilities. [Noel] found out though that the Z80 OUT instruction is a little odd and, in fact, some of the period documentation was incorrect.

Many CPUs used memory-mapped I/O, but the 8080 and Z80 had dedicated I/O addressing pins and instructions so you could fill up the memory map with actual memory and still have some I/O devices. A quick look in the famous Zak’s book on Z80 programming indicates that an instruction like OUT (C),A would write the A register to the output device indicated by the BC register pair (even though the instruction only mentions C. However, [Noel] missed the note about the B register and saw in the Zilog documentation that it did. Since he didn’t read the note in the Zak’s book until later, he assumed it was a discrepancy. Therefore, he went to the silicon to get the correct answer.

Breadboarding a little Z80 system allowed him to look at the actual behavior of the instruction. However, he also didn’t appreciate the syntax of the assembly language statements. We’ve done enough Z80 assembly that none of it struck us as particularly crazy, especially since odd instruction mnemonics were the norm in those days.

Still, it was interesting to see him work through all the instructions. He then looks at how Amstrad used or abused the instructions to do something even stranger.

If you want to breadboard a minimal Z80 system, consider this one. If you enjoy abuse of the Z80 I/O system, you don’t want to miss this Z80 hack for “protected mode.”

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Brand-New PCB Makes Replica TRS-80 Possible

If like us, you missed out on the TRS-80 Model I back when it first came out, relax .With this brand-new PCB that’s a trace-for-trace replica of the original and a bunch of vintage parts, you can build your own from scratch.

Now, obviously, there are easier ways to enjoy the retro goodness that is the 46-year-old machine that in many ways brought the 8-bit hobby computing revolution to the general public’s attention. Sadly, though, original TRS-80s are getting hard to come by, and those that are in decent enough shape to do anything interesting are commanding top dollar. [RetroStack]’s obvious labor of love project provides the foundation upon which to build a brand new TRS-80 as close as possible to the original.

The PCB is revision G and recreates the original in every detail — component layout, connectors, silkscreen, and even trace routing. [RetroStack] even replicated obvious mistakes in the original board, like through-holes that were originally used to fixture the boards for stuffing, and some weird unused vias. There are even wrong components, or at least ones that appear on production assemblies that don’t show up in the schematics. And if you’re going to go through with a build, you’ll want to check out the collection of 3D printable parts that are otherwise unobtainium, such as the bracket for rear panel connectors and miscellaneous keyboard parts.

While we love the devotion to accuracy that [RetroStack] shows with this project, we know that not everyone is of a similar bent. Luckily there are emulators and clones you can build instead. And if you’re wondering why anyone would devote so much effort to half-century-old technology — well, when you know, you know.

Thanks to [Stephen Walters] for the tip.

Feature image: Dave Jones, CC BY-SA 4.0, via Wikimedia Commons

 

Cowgol Development Environment Comes To Z80 And CP/M

Cowgol on Z80 running CP/M ties together everything needed to provide a Cowgol development environment (including C and assembler) on a Z80 running the CP/M operating system, making it easier to get up and running with a language aimed to be small, bootstrapped, and modern.

Cowgol is an experimental modern language for (very) small systems.

The Zilog Z80 was an 8-bit microprocessor common in embedded systems of the 1970s and 1980s, and CP/M was a contemporary mass-market operating system. As for Cowgol? It’s an Ada-inspired compiler toolchain and programming language aimed at very small systems, such as the Z80.

What’s different about Cowgol is that it is intended to be self-hosted on these small systems; Cowgol is written in itself, and is able to compile itself. Once one has compiled the compiler for a particular target architecture (for example, the Z80) one could then use that compiler on the target system to compile and run programs for itself.

Thankfully, there’s no need to start from scratch. The Cowgol on Z80 running CP/M repository (see the first link of this post) contains the pre-compiled binaries and guidance on using them.

Cowgol is still under development, but it works. It is a modern language well-suited to (very) small systems, and thanks to this project, getting it up and running on a Z80 running CP/M is about as easy as such things can get.

Thanks to [feinfinger] for the tip!

Is Microsoft BASIC Hidden In This Educational Child’s Toy?

The VTech PreComputer 1000 is a rather ancient toy computer that was available in the distant misty past of 1988. It featured a keyboard and a variety of simple learning games, but does it also feature Microsoft BASIC? [Robin] of 8-Bit Show and Tell dove in to find out.

Officially, the PreComputer was programmable in a form of BASIC, referred to by VTech as PRE-BASIC V1.0. Given that the system has a Z80 CPU and there’s little information in the manual about this programming language, [Robin] was suspicious as to whether it was based on Microsoft BASIC-80. Thus, an examination was in order to figure out just how this BASIC implementation worked, and whether it shared anything with Microsoft’s own effort.

We won’t spoil the conclusions, but there are some strong commonalities between VTech’s BASIC and Microsoft’s version from this era. The variable names in particular are a strong hint as to what’s going on under the hood. The video is worth a watch for anyone that’s a fan of early microcomputer history, BASIC, or just the weird computer-like devices of yesteryear. We also love the idea that the PreComputer 1000 was actually quite a capable machine hiding behind a single-line LCD display.

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How To Chase The Beam With A Z80

The more accomplished 8-bit microcomputers of the late 1970s and early 1980s had a dedicated display chip, a CRT controller. This took care of all the jobs associated with driving a CRT display, generating the required timing and sequencing all the dots to make a raster. With a CRT controller on hand the CPU had plenty of time to do other work, but on some cheaper machines there was no CRT controller and the processor had to do all the work of assembling the display itself.

[Dr. Matt Regan] had a Sinclair ZX81 which relied on this technique, and he’s put up the first of what will become a series of videos offering a deep dive into this method of creating video. The key to its operation lies in very careful use of timing, with operations executed to keep a consistent number of clock cycles per dot on the display. He’s making a very low resolution version of the display in the first video, which he manages to do with only an EPROM and a couple of 74 logic chips alongside the Z80. We’re particularly impressed with the means of creating the sync pulses, using opcodes carefully chosen to do nothing of substance except setting a particular bit.

This method of assembling a display on such a relatively slow microprocessor has the drawback of no means of creating a grayscale, and of course it’s only available in glorious black and white. But it’s the system which gave a first experience of computing to millions, and for that we find the video fascinating. Take a look, below the break.

If this has caused you to yearn for all things Sinclair, read our tribute to the man himself.

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Hackaday Links: September 17, 2023

OK, it’s official — everyone hates San Francisco’s self-driving taxi fleet. Or at least so it seems, if this video of someone vandalizing a Cruise robotaxi is an accurate reflection of the public’s sentiment. We’ve been covering the increasingly fraught relationship between Cruise and San Franciscans for a while now — between their cabs crashing into semis and being used for — ahem — non-transportation purposes, then crashing into fire trucks and eventually having their test fleet cut in half by regulators, Cruise really seems to be taking it on the chin.

And now this video, which shows a wannabe Ninja going ham on a Cruise taxi stopped somewhere on the streets of San Francisco. It has to be said that the vandal doesn’t appear to be doing much damage with what looks like a mason’s hammer; except for the windshield and side glass and the driver-side mirror — superfluous for a self-driving car, one would think — the rest of the roof-mounted lidars and cameras seem to get off lightly. Either Cruise’s mechanical engineering is better than their software engineering, or the neo-Luddite lacks the upper body strength to do any serious damage. Or maybe both.

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An Easy Z80 And VGA Upgrade For The Apple II

The Apple II was at the forefront of the home computer revolution when it came out in 1977. In its era, nobody really cared about hooking up the Apple II to a VGA monitor, but these days, it’s far easier than sourcing an original monitor. The V2 Analog is a useful tool that will let you do just that, plus some other neat tricks, besides.

As demonstrated on Youtube by [Adrian’s Digital Basement], The V2 Analog is basically a slot-in video card for the Apple II, II+, and IIe. It’s based upon the AppleII-VGA, which uses a Raspberry Pi Pico to snoop the 6502 CPU bus and copy the video memory. It then outputs a high-quality VGA signal that is far nicer than the usual composite output options.

As a bonus, the V2 Analog can be reconfigured to run as an emulated AppliCard Z80 expansion card instead. This card was originally intended to allow Apple II users to run CP/M applications. The V2 Analog does a great job in this role, though it bears noting it can’t handle VGA output and Z80 emulation at the same time.

Project files are available on Github for the curious. The Apple II may be long out of production, but it’s certainly not forgotten. Video after the break.

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