Manta project logo - a manta ray, with cursive 'manta' written next to it

Manta: An Open On-FPGA Debug Interface

We always can use more tools for FPGA debugging, and the Manta project by [Fischer Moseley] delivers without a shadow of a doubt. Manta lets you add a debug and data transfer channel between your computer and your FPGA, that you can easily access with helpfully included Python libraries.

With just a short configuration file as input, it gives you cores you add into your FPGA design, tapping the signals of interest as an FPGA-embedded logic analyzer, interacting with registers, and even letting you quickly transfer tons of data if you so desire.

Manta is easy to install, is developer-friendly, has been designed in Amaranth, and is fully open source as you would expect. At the moment, Manta supports both UART and Ethernet interfaces for data transfer. As for embedding the Manta cores into your project, they can be exported to both Amaranth and Verilog. You should check out the documentation website — it contains everything you might want to know to get started quick.

The Manta project has started out as our hacker’s MIT thesis, and we’re happy that we can cover it for you all. FPGA-embedded logic analyzers are a fascinating and much-needed tool, and we’ve had our own [Al Williams] tell you about his on-FPGA logic analysis journey!

Linear Feedback Shift Registers For FPGAs

If you want to start an argument at a Hackaday meeting, you have only to ask something like “How much does this weigh?” or “What time is it?” But if you really want to start a street brawl, you can always say, “Are these numbers random?” Making random numbers that are actually random is actually a tough nut to crack. Most of what we do is, technically, pseudo-random (but we’ll say random number and assume you know what we mean). One way to generate seemingly random sequences is to use a linear feedback shift register or LFSR. You can use LFSRs in software, but they are also very useful in hardware design and [Adam Taylor] takes us through his use of them on FPGAs in a recent post. Continue reading “Linear Feedback Shift Registers For FPGAs”

SatCat5: UART, SPI And I2C Via Ethernet With FPGA-Based Design

Arty A7-based prototype of SatCat5 with custom switch I/O board. (Credit: The Aerospace Corporation)
Arty A7-based prototype of SatCat5 with custom switch I/O board. (Credit: The Aerospace Corporation)

To the average microcontroller, Ethernet networks are quite a step up from the basic I2C, SPI and UART interfaces, requiring either a built-in Ethernet MAC or SPI-based MAC, with tedious translation between Ethernet and those other interfaces. Yet what if this translation could be done automatically and transparently?  This is what the SatCat5 FPGA-based project by [The Aerospace Corporation] aims to provide: a gateway akin to an unmanaged Ethernet switch that also supports those non-Ethernet links. Recently they answered a range of questions about the project on Hacker News.

The project name comes from the primary target audience: smallsat and cubesat developers, which is an area where being able to route more traffic over a common Ethernet-based bus is a major boon. The provided Xilinx Artix-7-based reference design (pictured) gives a good idea of how it can be used: it combines an Arty A7 development board with a custom PCB containing an Ethernet switch IC (SJA1105), TJA1100 transceiver, two RJ45 jacks and four PMOD connectors, here connected to two UARTs for bidirectional communication between them. Ethernet frame encapsulation is provided using the standard Serial Line Internet Protocol (SLIP), with more details covered in the FAQ. At a minimum an FPGA like a Lattice iCE40 is required, with an MCU capable of using the provided C++ libraries, or a custom implementation.

Thanks to [STR-Alorman] for the tip.

Weird Things To Do With FPGAs

There’s an old joke about how can you find the height of a building using a barometer. One of the punchlines is to drop the barometer from the roof and time how long it takes to hit the ground. We wonder if [Alexlao512] had that in mind when he wrote a post about unconventional uses of FPGAs. Granted, he isn’t dropping any of them off a roof, but still. The list takes advantage of things we usually try to avoid such as temperature variation, metastability, and the effects of propagation delays.

For example, you probably know that hooking up an odd number of inverters into a loop forms an oscillator—the so-called ring oscillator. The post discusses how you can use an oscillator like that to measure propagation delay or even as a strain gauge. If you put pressure on the FPGA chip, the frequency of the ring oscillator will subtly vary.

Continue reading “Weird Things To Do With FPGAs”

Will We Recycle FPGAs In The Future?

If you really want to look at how much something costs, you need to look at total cost of ownership, not just the sticker price. Same goes for things like pollution and carbon footprint. A vehicle, for example, might have a low carbon footprint in operation but require more carbon in the manufacturing or disposal processes. Researchers have noted that FPGA accelerators get replaced and may wind up as e-waste in as little as two years. They propose REFRESH, an architecture that recycles old FPGAs into new ones by joining multiple FPGA dice with a simple interposer to coordinate the work.

The idea is not as radical as it might first seem. Many modern chips use chiplets anyway, so this is a reasonable extension of that idea. You simply need a way to harvest the old devices.

Continue reading “Will We Recycle FPGAs In The Future?”

FPGA Runs IBM 5151 MDA Display

When it comes to driving a display, you can do all kinds of fancy tricks with microcontrollers to get an image up. Really, though, FPGAs are the weapon of choice for playing with these kinds of signals. [Ted Fried] put one to great work driving an ancient IBM 5151 MDA display, and shared his results on Hackaday.io.

The build relies on a Digilent Arty Z7-20 SOC FPGA development board, which has a beefy 600 MHz ARM processor on board. It also packs 500 MB of DRAM—more than enough for storing pixel data for an ancient display.

To drive the old display, [Ted] whipped up a state machine on the FPGA. It’s tasked with fetching display data from RAM and creating the appropriate timings for the MDA display interface. The images are stored directly in an array in C code running on the ARM core. From there, they are copied into the FPGA’s RAM for trucking out to the display. The 720×350 images are stored as 1 bit per pixel, and are created by converting the original JPEGs into single-bit bitmaps in GIMP, before final conversion into a C code array via utility of [Ted’s] own design.

If you’ve ever wanted to display your images in resplendent amber or green, then this could be the project for you. It’s also just a great way to learn about using FPGAs and interfacing with alternative display technologies. If you’ve been whipping up your own retro display hacks, don’t hesitate to drop us a line.

A Cycle-Accurate Sega Genesis With FPGA

The Field-Programmable Gate Array (FPGA) is a powerful tool that is becoming more common across all kinds of different projects. They are effectively programmable hardware devices, capable of creating specific digital circuits and custom logic for a wide range of applications and can be much more versatile and powerful than a generic microcontroller. While they’re often used for rapid prototyping, they can also recreate specific integrated circuits, and are especially useful for retrocomputing. [nukeykt] has been developing a Sega Genesis clone using them, with some impressive results.

The Sega Genesis (or Mega Drive) was based around the fairly common Motorola 68000 processor, but this wasn’t the only processor in the console. There were a number of coprocessors including a Z80 and several chips from Yamaha to process audio. This project reproduces a number of these chips which are cycle-accurate using Verilog. The chips were recreated using images of de-capped original hardware, and although it doesn’t cover every chip from every version of the Genesis yet, it does have a version of the 68000, a Z80, and the combined Yamaha processor working and capable of playing plenty of games.

The project is still ongoing and eventually hopes to recreate the rest of the chipset using FPGAs. There’s also ongoing testing of the currently working chips, as some of them do still have a few bugs to work out. If you prefer to take a more purist approach to recreating 90s consoles, though, we recently featured a project which reproduced a Genesis development kit using original hardware.

Thanks to [Anonymous] for the tip!