A long time ago, [Martin] played with old 8-bit computers. Recently, he’s been honing his assembly skills again, and the idea of an IDE for a boatload of old systems came to him. After a year of work, he announced a multitarget IDE for 8-bit computers that works in your browser.
The project is called ASM80, and includes a code editor, a workspace to put all your code, compilers for the 8080/8085, Z80, 6502, 6800 and 6809 CPUs, emulators for all these CPUs, and emulators for a few Czech computers, the ZX Spectrum, and a few of [Grant Searle]’s single board computers.
What makes this project interesting is the syntax for all the different CPUs is pretty much the same. It’s a real, modular code editor that supports macros and everything you would expect for a code editor for ancient computers.
You can check out an assembler description here. [Martin] also has an offline, desktop-based version of ASM80 called IDE80, with a video demo of that below.
Continue reading “Multi-target IDE for 8-Bit CPUs”
[Petri] wrote in to show off the 8-bit gaming system and original platformer which he and [Antti] developed. Don’t get us wrong now, it’s impressive that the duo were able to put together what looks like a very interesting game. But we’ve seen many industry-leading video games developed with just one or two people (we’re thinking all the way back to the days of Atari). Nope, what’s most interesting to us is that the console is also their creation. We should note that the title screen was the work of their friend [Juho].
Take this with a grain of salt, as the bottom right image in the vignette obviously includes an Arduino. But isn’t it a testament to the state of open hardware and the sharing of knowledge through the Internet that this is even possible on the hobby level? And just because we call it “hobby” doesn’t mean you have to lower your expectations. This thing is full featured. Watch the clip after the break to see the ATmega328 driving a 104×80 resolution screen with a 256 color palette, while using four audio channels for the chiptunes. The thing even utilizes an original NES controller port for user input.
And for those of you who are thinking we’ve seen the same thing before, we never get tired of seeing projects where a lot of hard work has obviously paid off!
Continue reading “8-Bit Video Game is Best of Retro Gaming on a Shoestring Budget”
Get your 8-bit gaming fix with this gaming shield for the TI Launchpad. It’s called the Launchpad GamingPack and was developed as part of TI’s 2012 Intern Design Contest. The team had just six weeks to complete the project.
The video after the break starts off with some fast-motion PCB layout. It is followed by footage of the board being populated, then anchored with graphics testing and some game play demonstrations. It looks like a real blast! NES controller ports were included on the board, and the device puts out 400×300 VGA, as well as audio.
As with the Gameduino, the hard work is done by the FPGA at the center of this board. It handles all of the VGA timing work, using what looks like 3-bit color. It is also responsible for generating the audio and monitoring the inputs. Since the team was under a time crunch the shield also includes a 10-pin header on the underside which was added for easy connection with a logic analyzer.
Continue reading “MSP430 gaming shield based on the Gameduino”
Very rarely do we see an Instructable so complete, and so informative, that it’s a paragon of tutorials that all Instructables should aspire to. [8 Bit Spaghetti]’s How to Build an 8-bit computer is one of those tutorials.
[8 Bit Spaghetti]’s build began on his blog. He originally planned to build a 4-bit computer but decided a computer that could only count to 15 would be too limiting. The build continued by programming an NVRAM as the ROM on a breadboard and finally testing his bundle of wires.
What really makes [8 Bit Spaghetti]’s special is the Instructable – he covers just about all the background information like the definition of a Turing machine, a brief introduction to electronics and logic chips, and binary numbers. Even though he’s doing some fairly complicated work, [8 Bit Spaghetti]’s tutorial makes everything very clear.
The computer isn’t quite done yet – there’s still a few nixie tubes to add – but we couldn’t imagine a better project for the budding electronic hacker.
We’ve enjoyed seeing the development progress of Veronica, [Quinn Dunki’s] 8-bit computer project. It started out on a breadboard, then moved to edge-connected PCBs, and now [Quinn] has given Veronica a body of her own.
The donor is a Philco Model 42-327T and was produced in 1942. It was chosen because it is non-functional and missing several pieces. We wonder about the collector’s value of the piece but since [Quinn] snagged it from eBay there can’t be in huge demand right now. The teardown images are priceless. There seems to be no reasoning behind component placement for the beast. It looks more like a junk drawer packed full of relic components than something that actually worked once upon a time.
But we digress. After gutting the retro wooden case [Quinn] set out to fabricate her own face plate. Since she’s comfortable working with copper clad, she whipped up a negative design and etched the dashboard seen above. It mounts in the original dial opening, and hosts all of the controls she needs to work with the 8-bit computer. Just below is where the present buttons used to be located. You can just see the hexout display for reading data from the registers mounted in that void.
[M. Eric Carr] built this a long time ago as his Senior Project for EET480. It’s an electronic version of the ball-in-maze game. We’ve embedded this video after the break for your convenience.
The game has just one input; an accelerometer. If you’re having trouble visualizing the game, it works the same as this Android-based version, but replaces the physical maze and marble with a virtual maze on the graphic LCD screen. This has huge implications. Instead of just recreating the maze on the screen, [Eric] designed a multi-screen world, complete with warp blocks, which adds difficulty to finding a solution. It also means that multiple different mazes can be played if you get tired of playing the same level.
This game also features music. A separate PIC microcontroller uses PWM to push out the 8-bit sound heard in the video. From the YouTube comments we learned that [Eric] didn’t write the music himself, but we still appreciate the playback quality he achieves with his hardware.
Continue reading “Ball-in-maze game shows creativity and classic 8-bit sound”
If you want people to really be impressed by your projects it’s often better not to have a fully finished look. In this case, we think hooking the stripboard version of FIGnition up to your TV will raise a lot more eyebrows than the PCB version will.
[Julian] put together a guide to building the computer on strip board. He’s using his own Java application for laying out circuits on this versatile prototyping substrate. This tool is worth a look as it may simplify those point-to-point solder prototypes you’ve been agonizing over. You’ll have to do some poking around on his site to gather all of the knowledge necessary to complete the build. Most of the components are easy to source, but unless you have them on hand, you’ll need put in a parts order for the crystal, the ATmega168, the SRAM chip, and the flash memory chip.
For those not familiar, FIGnition is an 8-bit computer with composite TV-out for a display and rudimentary input from the eight momentary push buttons.