As a general rule, it’s not nice to prank your mother. Moms have a way of exacting subtle revenge, generally in the form of guilt. That’s not to say it might not be worth the effort, especially when the prank is actually wrapped in a nice gesture, like this ever-changing e-paper family photo frame.
The idea the [CNLohr] had was made possible by a new generation of multicolor e-paper displays by Waveshare. The display [Charles] chose was a generous 5.65″ unit with a total of seven colors. A little hacking revealed an eighth color was possible, adding a little more depth to the images. The pictures need a little pre-processing first, of course — dithering to accommodate the limited palette — but look surprisingly good on the display. They have a sort of stylized look, as if they were printed on a textured paper with muted inks.
The prank idea was simple — present [Mrs. Lohr] with a cherished family photo to display, only to find out that it had changed to another photo overnight. The gaslighting attempt required a bit more hacking, including some neat tricks to keep the power consumption very low. It was also a bit of a squeeze to get it into a frame that was slim enough not to arouse suspicion. The video below details some of the challenges involved in this build.
In the end, [Mom] wasn’t tricked, but she still seemed pleased with the final product. These displays seem like they could be a lot of fun — perhaps a version of the very-slow-motion player but for color movies would be doable.
The Mandelbrot set is a curious mathematical oddity that, while interesting in its own right, is also a useful tool for benchmarking various types of computers. Its constant computing requirement when zooming in and out on the function, combined with the fact that it can be zoomed indefinitely, means that it takes some quality hardware and software to display it properly. [Thanassis] has made this a pet project of his, running Mandelbrot set visualizations in different ways on many different hardware platforms.
This particular one is based on an STM32 board called the Blue Pill, which [Thanassis] chose because he hadn’t yet done a continuous Mandelbrot zoom on a microcontroller yet. The display is handled by a tiny 16K IPS color screen, and some clever memory tricks had to come into play in order to get smooth video output since the STM has only 20 kB available. The integer multiplication is also tricky on a platform this small while keeping the continuous zoom function, so it’s limited to fixed point multiplication.
Even with the limitations of the platform, he is still able to achieve nearly double-digit FPS rates with this one. If you want to play around with graphics like this on an STM platform, [Thanassis] has released all of the source code on his GitHub page, but if you’d like to see more Mandelbrot manipulation you can check out one of his older projects where he built a similar project on an FPGA.
If you were tasked with designing a color video monitor, it’s pretty clear how you’d go about it. But what if you’d been asked to do so 20 years ago? Would it have been a cut and dried from an engineering standpoint? Apparently not, as this hybrid LCD-CRT video monitor demonstrates.
We’d honestly never heard of this particular design, dubbed “LCCS”, or liquid crystal color shutter, until [Technology Connections]’ partial teardown of the JVC monitor and explanation of its operation. The idea is simple and hearkens back to the earliest days of color TV in the United States, when broadcasters were busy trying to bring color to a monochrome world in a way that would maximize profits. One scheme involved rotating a color wheel in front of the black-and-white CRT and synchronizing the two, which is essentially what’s happening in the LCCS system. The liquid crystal panel cycles between red, blue, and green tints in time with the CRT’s images behind it, creating a full-color picture. “But wait!” you cry. “Surely there were small color CRTs back in the year 2000!” Of course there were, but they kind of sucked. Just look at the comparison of a color CRT and the LCCS in the video below and you’ll see why this system carved out a niche in the pro video market, especially for video assist monitors in the days before digital cinematography. A similar system was used by Tektronix for color oscilloscopes, too.
3D printed lithophanes are great, if a bit monochromatic. [Thomas Brooks] (with help from [Jason Preuss]) changed all that with a tool for creating color lithophanes but there’s a catch: you’ll need a printer capable of creating multi-color prints to do it.
A video (embedded below) begins with an intro but walks through the entire process starting around the 1:26 mark. The lithophane is printed as a single piece and looks like most other 3D printed lithophanes from the front, but the back is different. The back (which is the bottom printed layer) is made of up multiple STL files, one for each color, and together creates something that acts as a color filter. When lit from behind, light passes through everything and results in an image that pops with color in ways that lithophanes normally do not.
The demo print was created with a printer equipped with a Palette 2, an aftermarket device that splices together filament from different spools to create multicolored prints, but we think a Prusa printer with an MMU (multi material upgrade) should also do the trick.
“Never Twice the Same Color” may be an apt pejorative, but supporting analog color TV in the 1950s without abandoning a huge installed base of black-and-white receivers was not an option, and at the end of the day the National Television Standards System Committee did an admirable job working within the constraints they were given.
As a result of the compromises needed, NTSC analog signals are not the easiest to work with, especially when you’re trying to generate them with a microcontroller. This PIC-based breakout-style game manages to accomplish it handily, though, and with a minimal complement of external components. [Jacques] undertook this build as an homage to both the classic Breakout arcade game and the color standard that would drive the home version of the game. In addition to the PIC12F1572 and a crystal oscillator, there are only a few components needed to generate the chroma and luminance signals as well as horizontal and vertical sync. The game itself is fairly true to the original, although a bit twitchy and unforgiving judging by the gameplay video below. [Jacques] has put all the code and schematics up on GitHub for those who wish to revive the analog glory days.
When [millerman4487] bought a TCS230-based color sensor, he was expecting a bit more documentation. Since he didn’t get it, he did a little research and some experimentation and wrote it up to help the rest of us.
The TCS3200 uses an 8×8 array of photodiodes. The 64 diodes come in four groups of 16. One group has a blue filter, one has green and the other has a red filter. The final set of diodes has no filter at all. You can select which group of diodes is active at any given time.
The hack relies on the fact that the original game used a four-bit resistor ladder DAC to draw vectors in different intensity levels. Through some ingeniously simple hardware, this DAC is repurposed to denote different colours instead. It’s laced together with a 74LS08 AND gate chip, along with a handful of resistors and diodes. Three bits are used for red, green, and blue, respectively, with the fourth used as a “white boost” signal to allow the differentiation of colours like red and pink, or dark and light blue. It’s then all wired into an RGB vector monitor for final display. After that, it’s just a matter of a simple ROM hack to set the colors of various on screen objects.
Vector monitors are notoriously hard to film well, but it’s clear that in person the output is rather impressive. Making color versions of old retro games is actually a hobby of [Arcade Jason]’s – we’ve featured his color Vectrex before. Video after the break.