If one could temporarily remove their sense of humor and cast a serious look into a Rube Goldberg machine, they would not say to themselves “well that looks simple.” Indeed, it would almost always be the case that one would find themselves asking “why all the complexity for such a simple task?”
Too often in hacking are we guilty of making things more complicated than they really need to be. Maybe it’s because we can see many different paths to a single destination. Maybe it’s because we want to explore a specific path, even though we know it might be a little harder to tread. Maybe it’s just because we can.
But imagine approaching a hack as simply a means to an end. Imagine if you did not have all of that knowledge in your head. All of those tools at your disposal. How would this change your approach? When [yavin427] decided to automate the leveling up process in his favorite video game, odds are he had never taken a game controller apart. Had never touched an oscilloscope. Indeed, he might have no knowledge of what a transistor or microcontroller even is. While many of our readers would have taken the more difficult path and tapped directly into the TTL of the controller to achieve maximum efficiency; it is most likely that [yavin427] would not have known how to do this, and thus would not have seen the many other paths to his end goal that would have been obvious to us. Yet he achieved his end goal. And he did it far easier and with less complication than many of us would have done.
Continue reading “Arduino + Servo + Scotch tape == An Interesting Conversation”
Fighting games like Mortal Kombat provide you with a variety of different available moves. These include kicks, punches, grabs, etc. They also normally include various combination moves you can perform. These combo moves require you to press the proper buttons in the correct order and also require you to time the presses correctly. [Egzola] realized that he could just hack his controller to simulate the button presses for him. This bypasses the learning curve and allows him to perform more complicated combinations with just the press of a single button.
[Egzola] started by taking apart his Playstation 3 controller. There were two PCB’s inside connected by a ribbon cable. Luckily, each individual pad for this cable was labeled with the corresponding controller button. This made it extremely simple to hack the controller. [Egzola] soldered his own wires to each of these pads. Each wire is a different color. The wires then go to two different connectors to make them easier to hook up to a bread board.
Each wire is then broken out on the breadboard. The signal from each button is run through a 4n25 optoisolator. From there the signal makes its way back to various Arduino pins. The 4n25 chips keeps the controller circuit isolated from the Arduino’s electrical circuit. The Arduino also has two push buttons connected to it. These buttons are mounted to the PS3 controller.
Now when [Egzola] presses one of the buttons, the Arduino senses the button press and simulates pressing the various controller buttons in a pre-programmed order. The result is a devastating combination move that would normally require practice and repetition to remember. You might say that [Egzola] could have spent his time just learning the moves, but that wasn’t really the point was it? Check out the video below for a demonstration. Continue reading “Get Better at Mortal Kombat by Hacking Your PS3 Controller”
[Alex] needed a project for his microcomputer circuits class. He wanted something that would challenge him on both the electronics side of things, as well as the programming side. He ended up designing an 8 by 16 grid of LED’s that was turned into a game of Tetris.
He arranged all 128 LED’s into the grid on a piece of perfboard. All of the anodes were bent over and connected together into rows of 8 LED’s. The cathodes were bent perpendicularly and forms columns of 16 LED’s. This way, if power is applied to one row and a single column is grounded, one LED will light up at the intersection. This method only works reliably to light up a single LED at a time. With that in mind, [Alex] needed to have a very high “refresh rate” for his display. He only ever lights up one LED at a time, but he scans through the 128 LED’s so fast that persistence of vision prevents you from noticing. To the human eye, it looks like multiple LED’s are lit up simultaneously.
[Alex] planned to use an Arduino to control this display, but it doesn’t have enough outputs on its own to control all of those lights. He ended up using multiple 74138 decoder/multiplexer IC’s to control the LED’s. Since the columns have inverted outputs, he couldn’t just hook them straight up to the LED’s. Instead he had to run the signals through a set of PNP transistors to flip the logic. This setup allowed [Alex] to control all 128 LED’s with just seven bits, but it was too slow for him.
His solution was to control the multiplexers with counter IC’s. The Arduino can just increment the counter up to the appropriate LED. The Arduino then controls the state of the LED using the active high enable line from the column multiplexer chip.
[Alex] wanted more than just a static image to show off on his new display, so he programmed in a version of Tetris. The controller is just a piece of perfboard with four push buttons. He had to work out all of the programming to ensure the game ran smoothly while properly updating the screen and simultaneously reading the controller for new input. All of this ran on the Arduino.
Can’t get enough Tetris hacks? Try these on for size.
The KIM-1 was the first computer to use the 6502, a CPU that would later be found in the Apple, Ataris, Commodores, and the Nintendo Entertainment System. Being the first, the KIM-1 didn’t actually do a whole lot with only 1k of ROM and a bit more than 1k of RAM. This is great news for anyone with an Arduino; you can easily replicate an entire KIM-1, with a keypad and 7-segment display. That’s what [Scott] did, and he put it in an enclosure that would look right at home in a late 70s engineering lab.
The impetus for this build was [Scott]’s discovery of the KIM-Uno, a kit clone of the KIM-1 using an Arduino Pro Mini. The kit should arrive in a few weeks, so until then he decided to see if he could cobble one together with parts he had sitting around.
Inside a handheld industrial enclosure is an Arduino Uno, with a protoshield connecting the keypad and display. The display is an 11-digit, seven-segment display [Scott] picked up at a surplus shop, and the metal dome keypad came from a hamfest.
Getting the software working took a bit of work, but the most important parts are just modifications to the standard Arduino libraries.
Now that [Scott] has a KIM-1 replica, he can program this virtual 6502 one hex digit at a time, run Microchess, or use the entire thing as a programmable calculator.
[Evan] wrote in to let us know about the LED matrix infinity mirror he’s been working on. [Evan] built a sizable LED matrix out of WS2812B LEDs and mounted them to a semi-reflective acrylic sheet, which makes a pretty awesome infinity mirror effect.
Instead of buying pre-wired strands of serial LEDs like we’ve seen in some other projects, [Evan] purchased individual WS2812 LEDs in bulk. Since the LEDs just had bare leads, [Evan] had to solder wires between each of his 169 LEDs (with some help from a few friends). After soldering up hundreds of wires, [Evan] drilled out holes for each LED in a piece of semi-reflective acrylic and inserted an LED into each hole.
To create the infinity mirror effect, [Evan] mounted the LED matrix behind a window. [Evan] put some one-way mirror film on the outside of the window, which works with the semi-reflective acrylic to create the infinity mirror effect. The LEDs are driven by an Arduino, which is controlled by a couple of free programs to show a live EQ of [Evan]’s music along with patterns and other effects.
[Apachexmd] wanted to do something fun for his three-year-old son’s birthday party. Knowing how cool race cars are, he opted to build his own Hot Wheels drag race timer. He didn’t take the easy way out either. He put both his electronics and 3D printing skills to the test with this project.
The system has two main components. First, there’s the starting gate. The cars all have to leave the gate at the same time for a fair race, so [Apachexmd] needed a way to make this electronically controlled. His solution was to use a servo connected to a hinge. The hinge has four machine screws, one for each car. When the servo is rotated in one direction, the hinge pushes the screws out through holes in the track. This keeps the cars from moving on the downward slope. When the start button is pressed, the screws are pulled back and the cars are free to let gravity take over.
The second component is the finish line. Underneath the track are four laser diodes. These shine upwards through holes drilled into the track. Four phototransistors are mounted up above. These act as sensors to detect when the laser beam is broken by a car. It works similarly to a laser trip wire alarm system. The sensors are aimed downwards and covered in black tape to block out extra light noise.
Also above the track are eight 7-segment displays; two for each car. The system is able to keep track of the order in which the cars cross the finish line. When the race ends, it displays which place each car came in above the corresponding track. The system also keeps track of the winning car’s time in seconds and displays this on the display as well.
The system runs on an Arduino and is built almost exclusively out of custom designed 3D printed components. Since all of the components are designed to fit perfectly, the end result is a very slick race timer. Maybe next [Apachexmd] can add in a radar gun to clock top speed. Check out the video below to see it in action. Continue reading “DIY Hot Wheels Drag Race Timer”