A Custom Control Surface for Audio/Video Editing

Control surfaces (input devices with sliders, encoders, buttons, etc) are often used in audio and video editing, where they provide an easy way to control editing software. Unfortunately even small control surfaces are fairly expensive. To avoid shelling out for a commercial control surface, [Victor] developed his own custom control surface that sends standard MIDI commands which can be interpreted by nearly any DAW software.

[Victor]‘s control surface includes several buttons, a display, and a rotary encoder. His firmware sends MIDI commands whenever a button is pressed or the rotary encoder is turned. [Victor] plans on adding menu functionality to the currently unused LCD display which will allow the user to change the scrubbing speed and other various settings.

One advantage of making your own control surface is that you can customize it to your own needs. [Victor] has posted a model of his 3d-printed enclosure and his source code on the project page so you can easily modify his design with any button configuration you might want.

The Tale of Two Wearable Game Boys

We’re well past the time when Halloween costume submissions stop hitting the tip line, but like ever year we’re expecting a few to trickle in until at least Thanksgiving. Remember, kids: documentation is the worst part of any project.

[Troy] sent us a link to his wearable Game Boy costume. It’s exactly what you think it is: an old-school brick Game Boy that [Troy] wore around to a few parties last weekend. This one has a twist, though. There’s a laptop in there, making this Game Boy playable.

The build started off as a large cardboard box [Troy] covered with a scaled-up image of everyone’s favorite use of AA batteries. The D-pad and buttons were printed out at a local hackerspace, secured to a piece of plywood, and connected to an Arduino Due. The screen, in all its green and black glory, was taken from an old netbook. It was a widescreen display, but with a bezel around the display the only way to tell it’s not original is from the backlight.

Loaded up with Pokemon Blue, the large-scale Game Boy works like it should, enthralling guests at wherever [Troy] ended up last Friday. It also looks like a rather quick build, and something we could easily put together when we remember it next October 30th.

[Troy] wasn’t the only person with this idea. A few hours before he sent in a link to his wearable Game Boy costume, [Shawn] sent in his completely unrelated but extremely similar project. It’s a wearable brick Game Boy, a bit bigger, playing Tetris instead of Pokemon.

[Shawn]‘s build uses a cardboard box overlaid with a printout of a scaled-up Game Boy. Again, a laptop serves as the emulator and screen, input is handled by a ‘duino clone, and the buttons are slightly similar, but made out of cardboard.

Both are brilliant builds, adding a huge Game Boy to next year’s list of possible Halloween costume ideas. Videos of both below.

Continue reading “The Tale of Two Wearable Game Boys”

Halloween Hack Night at Pololu

Have some servos and an Arduino lying around? It isn’t too late to get your freaky on! Last night, tech enthusiasts of Las Vegas gathered at Pololu Robotics to show off their hacks for a Halloween flavored edition of their bi-monthly robot club. These projects created by those in the community as well as the Pololu engineers themselves are fun and have a relatively short list of materials. So, if the examples below give you some inspiration, this is permission to Macgyver something together before your big Halloween party tonight…

roboFingersImpatient Severed Fingers - [Amanda] came up with a cute use for some mini servos and a zombie hand prop. The five severed fingers were attached to one end of a plastic rod. The other end was mounted to each of five servos which were laid out in the appropriate hand shape and attached to a fixed base. An Arduino running a basic sweep sketch animated the motors at slightly staggered intervals, creating a nice rolling effect. Even with the moving parts exposed this prop would be awesome to have on display, or set the ambiance with its continuous tapping…

deltaSpectorAngry Spectral Delta – [Nathan Bryant] made an actual costume for his delta robot from Robot Army. By attaching a small plastic skull to the end effector and draping a tattered piece of fabric over the rest of the mechanism he effectively transformed the delta into a little ghost with a sassy personality. The head swiftly bobbed about, all while staying parallel to the table… until it intermittently came unhinged and hung limply, which was a nice added effect!


exorcismBabyRobotic Exorcism Baby – This doll could turn its half skeleton, half baby face 180 degrees and then laugh at your fear. By attaching two servo motors together, [Jeremy] was able to create a pan and tilt mechanism which acted as the baby’s contorting neck and chattering jaw. The micro controller sending commands to the motors was hidden modestly under her dress.


shadowBoxStabby Animated Cardboard Shadowbox - Among the animatronic devices seen at the event was a shadowbox made by [Brandon] hidden in a dark conference room nearby. When one happened to walk past the seemingly unoccupied space, they’d glimpse the silhouette of an arm stabbing downward with a knife through a windowsill. Being lured in for further investigation you’d find that the shadow was being cast by some colored LEDs through a charmingly simple device. A cutout made from recycled card stock was attached to a single servo. This whole mechanism itself rocked back and forth slightly as the motor moved, which wasn’t intentional but added some realism to the motion of the stabby arm.

There were many interesting projects present last night ranging from remote-controlled skeletal arms to other reactive devices ready to deliver a scare. If you’re interested in knowing more, those made by the Pololu crew are documented on their blog. Since video does these projects better justice, you can check out a compilation of clips here:

Continue reading “Halloween Hack Night at Pololu”

Bluetooth-Enabled Danger Sign for Lab

[A Raymond] had some free time at work, and decided to spend it on creating a wireless warning sign. According to his blog profile, he is a PhD student in Applied Physics. His lab utilizes a high-powered laser system. His job is to use said system, but only after it’s brought online by faculty scientists. The status of the laser system is changed by a manual switchbox that controls the warning signs wired around the lab entrances. Unfortunately, if you were in the upstairs office, you only knew this after running downstairs to check. [A Raymond's] admitted laziness finally got the better of him – he wanted a sign that displayed the laser’s status from the comfort of the office. He had an old sign he could use, but he wanted a way for it to communicate with the switchbox downstairs. After some thought, he decided Bluetooth was the way to go, using a pair of BlueSMiRF Bluetooth modules from Sparkfun and Arduino Uno R3′s.

He constructed a metal box that intercepted the cable from the main switchbox, mounting one BlueSMiRF and Uno into it. Upon learning that the switchbox sends 12V AC signals over three individual status wires, he half-wave rectified the wires and divided their voltages so that the Uno wouldn’t fry. Instead, it determined which status wire that had active voltage. and sent a “g(reen)”, “y(ellow)”, or “r(ed)” signal continuously via Bluetooth. On the receiving end, [A Raymond] gutted the sign and mounted the other BlueSMiRF and Uno into it along with some green, yellow, and red LEDs. The LEDs light up in response to the corresponding Bluetooth signal.

The result is a warning sign that is always up-to-date with the switchbox’s status. We’ve covered projects using Bluetooth before, from plush birds to cameras- [A Raymond's] wireless sign is in good company. He notes that it’s “missing” a high pitched whining noise when the “Danger” lights are on. If he decides to add an accompanying (annoying) sound, he couldn’t go wrong with something like this. Regardless, we’re sure [A Raymond] is happy that he no longer has to go back and forth between floors before he can use the laser.

Nikes With Power Laces, Just in Time for Next Year

With the world’s first hoverboard being shown a few days ago, we’re on the verge of the fabulous world of tomorrow from Back to the Future. Hoverboards are cool, but there’s a wealth of other cool technology from the far-off year of 2015: Mr. Fusions, inflatable pizza, Dustbusters, and of course, Nikes with power laces. [Hunter] just built them, and with the right shoes, to boot.

[Hunter] is using the BttF-inspired Nike Air Mag shoes for this build, along with a few bits of electronics – an Arduino pro mini, a force sensing resistor, and a motor. The build began by carving out a notch in the back of the shoe for the electronics. A small bit of fishing line goes around the shoe, providing the power behind the power laces.

A force sensitive resistor under the heel of the insole tells the microcontroller when a foot is inside the shoe, and a rotary encoder on the motor shaft makes sure all the power lace cycles are the same. It’s not quite the same as the shoe seen on screen – the lower laces can’t be replicated and it’s certainly not as fast as the BttF shoes, but it does work, and as far as shoelaces are concerned, they work well.

Videos below.

Continue reading “Nikes With Power Laces, Just in Time for Next Year”


Here’s something that’s just a design study, but [Ivan]‘s Apple IIe phone is a work of art. You’re not fitting a CRT in there, but someone out there has a 3D printer, an old LCD, and a GSM module. Make it happen. See also: the Frog Design Apple phone.

A few days ago we posted something on an old ’286 machine that was able to load up the Hackaday retro site. For a few people, this was the first they’ve heard about our CSS and Javascript-less edition designed specifically for old computers. They dragged out some hardware, and [WTH] pulled up the site on a Dell Axim.It’s actually somewhat impressive that these machines have SD cards…

[Arduino Enigma] created a touchscreen Enigma machine. Why haven’t we seen an Arduino Colossus yet?

The crew at Adafruit now have a Flying Toaster OLED, which means we now have flying toaster bitmaps for all your OLED/graphic display projects.

[Ian] had an old rackmount programmable voltage standard. This was the remote programmable voltage standard, without front panel controls. No problem, just get an Arduino, shift register, and a few buttons. Video right here.

A few months ago, [Jan] released a neat device that stuffs a modelling synth inside a MIDI plug. He’s selling them now, and we’d love to see a few videos of this.

Walkman-esque Human Interface Device

Cheap keyboards never come with extra buttons, and for [Pengu MC] this was simply unacceptable. Rather than go out and buy a nice keyboard, a microcontroller was found in the parts drawer and put to work building this USB multimedia button human interface device that has the added bonus of looking like an old-school Walkman.

The functions that [Pengu MC] wants don’t require their own drivers. All of the buttons on this device are part of the USB standard for keyboards: reverse, forward, play/pause, and volume. This simplifies the software side quite a bit, but [Pengu MC] still wrote his own HID descriptors, tied all of the buttons to the microcontroller, and put it in a custom-printed enclosure.

If you’re looking to build your own similar device, the Arduino Leonardo, Micro, or Due have this functionality built in, since the USB controller is integrated on the chip with everything else. Some of the older Arduinos can be programmed to do the same thing as well! And, with any of these projects, you can emulate any keypress that is available, not just the multimedia buttons.