This is the last part in our round up of the ARG that we ran throughout April. Just in case you’ve had your head buried in a hole this last week, it was a month-long series of puzzles that lead up to the announcement of the frankly awesome Hackaday Prize. During the week we’ve covered Transmissions 1, 2 and 3 detailing how we put the puzzles together and the things that went wrong. For the final stage we wanted something a bit different. Throughout the ARG we had been inspired by the book Ready Player One, so in this stage we wanted a high score table that people could compete over.
Since we’d managed to get reasonably far ahead of ourselves during Transmission 3 we had just over a week to plan this round. We pitched some ideas around the office for video games we could make with high score tables. None of these really stuck and we soon realized we didn’t have the resources to get the graphic design work done for most games. Someone suggested that we try making a MUD themed around a space port with rescue for Major Tom being the last stage. This seemed like a great idea at first and I began work on it using the RanvierMUD framework. It soon became clear however that writing all the text for a full featured MUD is actually a massive endeavor and I frankly am not that great of a writer.
Learn the secrets and watch a video tour of the Minecraft world below.
Continue reading “Hackaday Space: Final Transmission Minecraft Puzzles Explained”
In a clever bit of pandering to the gamer crowd for the Fubarino Contest, [Laurens] has combined The Legend of Zelda, Minecraft, and an Arduino to create something really, really cool.
[Laurens] cobbled together an Arduino, MIDI connector, and LCD display that will read a MIDI keyboard and detect when one of the songs from Ocarina of Time/Majora’s Mask is played. The Arduino then plays back the song slower and longer, just like in the game.
Here’s where things get cool: Since [Laurens] has an Arduino that knows when an OoT/MM song is played, he can have the Sun Song control the lights, or the Song of Storms turn his sprinkler system on. He chose to pipe all these commands into Minecraft, where the Song of Healing gives some health to the Minecraft character, the Song of Storms controls the rain, and other awesome mashups of Zelda and Minecraft.
This project offers more than enough to stand on its own, but [Laurens] also added a Hackaday easter egg. When playing the letters HAD in ASCII on the keyboard, our favorite URL shows up on the Arduino and inside Minecraft.
Here’s an image gallery and the source code (dropbox, so don’t spam it) for [Laurens]’ awesome project.
This is an entry in the Fubarino Contest for a chance at one of the 20 Fubarino SD boards which Microchip has put up as prizes!
Continue reading “Fubarino Contest: Minecraft, Zelda, Arduinos, And Hackaday”
Just this past week was this year’s Roboexotica 2013! The annual event was the world’s first and is perhaps the finest festival of cocktail serving robotics out there!
Founded 15 years ago in San Francisco, Roboexotica brings together scientists, hackers, and artists from all around the world to build the most awesome drink dispensing technologies. It’s also an opportunity to discuss innovation, science fiction, and the world of robotics to come — after utilizing some of the robots of course!
The photo above is of one of the popular bots from this year — it’s called the Minecraft Cocktailbot. It dispenses the liquor out of its floppy drive, but only when you control it from inside a game of Minecraft!
More of the barbots present at Roboxotica can be found on the main site. We think our second favorite is the Bunnybot. It defecates peanuts — the mightiest of all in pellet-form bar food.
Stick around after the break to see the Minecraft Cocktailbot in action!
Continue reading “Roboxotica (Barbot Festival in Vienna)”
Minecraft fanatics keep finding impressive ways to bring 8-bit components into the real world, and [Chris Tompson’s] Redstone Lamp Replica is no exception. [Chris] wanted to extend his connection to the game world by not only replicating this block, but also by controlling its light-up effect when an in-game cube is lit.
The lamp is a product of the gang at Hive76, who worked together to develop a quick prototype using the Minecraft Python client pyCraft, an Arduino, a transistor and a temporary papercraft lamp mockup. Hive76 member [Kyle] pitched in to write the plugin for pyCraft, which listens for an on/off message and sets one of the RasPi’s GPIO pins accordingly. The hardware for the actual lamp was designed to smooth out the 8-bit quality into something a bit more precise. The result are laser-cut pieces of MDF with a zebra wood veneer laminated on top. The interior was finished off with amber cathedral glass and then the cube’s sides were glued together. The RasPi, PCB and LEDs fit inside, all snugly affixed together.
Swing over to the Hive76 project page for more details and links to the plugin, and see the video demonstration below. For another Minecraft-inspired real-life project, check out [Bill’s] take on the BatBox.
Continue reading “Real-Life Raspi-Controlled Redstone Lamp”
Winter is coming. We’ve see those gloves in stores made specifically to work with your smartphone. [hardsoftlucid] isn’t buying it. He made his own version using… well, you just have to see it.
Here’s an eBookmark for a real book. What? Well, you know how an eReader does a great job of keeping your place between reading sessions? This is an electronic bookmark for paper books which uses LEDs to show you where you last left off reading. [via Adafruit]
[Thomas Brittain] wrote in to share his BLE Module and Pulse sensor updates. Both were featured in a recent Fail of the Week column and the latest iteration takes them from fail to functioning!
You may be able to get a free XMOS xCORE starter kit. The company is giving away 2500 of them. [Thanks Tony]
After learning about custom labels for microcontroller pinouts from [John Meachum] we’re happy to get one more helpful tip: a breadboard trench is a great place to hide axial decoupling capacitors.
A bit of cutting, solder, and configuring lets you turn a simple gamepad into a 4-controller interface for MAME.
Many of the Hackaday Staff are into Minecraft (between Let’s Play videos, running servers, and building computers in-game it’s a wonder we get anything done around here). We restrained ourselves by not making this video of a Restone circuit Blender animation on your desktop into a full front page feature. [via Reddit]
About the size of a shoebox and stuffed with a compact battery/inverter combo, the BatBox packs a mean wallop at 480Wh. What else was [Bill Porter] supposed to do with his free time? He’s already mailed out electronic wedding invitations and built custom LED centerpieces for the reception. He and his wife [Mara] then made an appearance in a Sunday roundup tying the knot by soldering a circuit together. Surely the LED Tetris Tie would have been in the ceremony had it existed. This time, though, [Bill’s] scrounged up some leftover electronics to put a realistic spin on a Minecraft favorite: the BatBox.
A pair of 18V high energy density batteries connect up to a 12V regulator, stepping them down to drive a 110VAC inverter. The BatBox also supplies 5V USB and 12VDC output for portable devices. Unfortunately, [Bill]’s first inverter turned out to be a low-quality, voltage-spiking traitor; it managed to let the smoke out of his fish tank’s LED bar by roasting the power supply. Undeterred, [Bill] pressed on with a new, higher-quality inverter that sits on an acrylic shelf above the batteries. OpenBeam aluminum extrusion seals up the remainder of the enclosure, completing the BatBox with a frame that looks both appealing and durable.
It’s official. [Notch], creator of Minecraft, has confirmed he’s shelved plans for 0x10c, the space-based block building and exploration MMO that features assembly programming as a core game component.
Over the last year or so since 0x10c was announced, a whole lot of programmers have picked up the in-game fictional CPU – the DCPU – by writing emulators and even emulating this CPU that only exists as a design document on an AVR. Needless to say, there are a lot of very skilled programmers that want this game to exist. Now, it seems, this community is forging ahead with this project without [Notch].
This is a truly massive undertaking by the community. Not only are the current plans to build an open world, procedurally generated, space-based MMO, it looks like these new developers will also be writing their own engine from scratch. If this were a commercial endeavour, it would require millions of dollars and many years to get to a rough alpha build, and the 0x10c community is doing this for free.
If you have experience in C++, OpenGL, and 3D game programming, the official signup thread is over on the 0x10c subreddit. Even if you’re not a programmer and only have experience in modeling, writing, your experience would be greatly appreciated.