If you’re a fan of video game systems of yesteryear then you are probably familiar with RetroPie. For those who aren’t, RetorPie is a collection of software and video game emulators that can run on a Raspberry Pi. The package makes it easy to get your fix of old games without having to own a bunch of consoles or loose your breath blowing on cartridges.
[brooksyx] already had a broken Game Gear, Raspberry Pi and a 4.3 inch LCD screen kicking around so he thought it would be a good idea to put them together into a handheld RetroPie. Clearly, the new screen was not going to fit in the old screen’s place. The Game Gear’s case was cut and the bezel from the new LCD screen was epoxied in place, gaps filled and finally sanded.
The screen is not the only modifications done to the case. Down on the bottom right of the case front [brooksyx] added 4 buttons for the N64 C-buttons. Out back the battery compartments and cartridge slot were filled in.
This project isn’t done yet and we are excited to see how it comes out. If you’re digging this RetroPie portable, you may like this Game Gear with an unmodified case or this large-screened Game Boy.
Though the names have changed over the years, the console wars wage on. [moop] must have been feeling nostalgic for the NES vs. SEGA days when he started his current project, Foobot, which is a tabletop football (soccer) game played by robots that are controlled with classic NES and SEGA controllers.
Each team has two robots that tool around on laser-cut perspex wheels attached directly to 16,000RPM motors. An SN754410 controls the motors, and each robot has an ATtiny2313 brain. They all communicate with a single transmitter over their 433MHz 1402 radio receiver modules. To avoid collisions, [moop] used a packet system, wherein each robot has an ID. The messages all contain a robot ID, message payload, and checksum. The robots ignore messages addressed to others, and any message with an invalid checksum.
[moop] has made everything available on his github, including the PCB layouts and CAD files for the robot chassis and transmitter case. Watch them battle it out after the break. If the Foobots have riled you up about vintage gaming, check out these sweet arcade hacks.
Continue reading “In Which Robots Fight the Console Wars”
Running vintage console emulators on a Raspberry Pi seems to be the thing all the cool kids are doing. The coolest RetroPie builds take a vintage console – usually of the Nintendo genus – stuff a Raspi in there somehow, and Bob’s your uncle. [Phil Herlihy] over at Adafruit is throwing his hat into the ring with a similar build. For this one, though, he’s using Sega’s oft-maligned Game Gear. He might actually get more than a few hours out of the battery with this one, and the battery is rechargeable, too. You can’t beat that.
The build begins with tearing down an old Game Gear, chopping up the PCB to save the button contact, and starting to fit all the components in there. The display is completely replaced with a 3.5″ composite display, a bit larger than the 3.2″ display found in a stock Game Gear. That’s not a problem, there’s a surprising amount of space behind the bezel, and if you’re good enough with an xacto blade and a file, it will look stock.
The rest of the components include an amplifier board, battery charge regulator, a 2500mAh LiPo, and a Teensy to read the buttons. There are a few modifications required for the Pi, but the finished device presents a USB port to the outside world; keep a keyboard by your side, and this is a portable Pi in every respect.
For one reason or another, [Dragao] has an old Sonic The Hedgehog cartridge that throws an illegal instruction somewhere in the Marble Zone stage. While the cause of this illegal instruction is probably cosmic rays, how to repair this cartridge isn’t quite as clear. It can be done, though, using BIOS chips from an old computer.
[Dragao] got the idea of repairing this cartridge from Game Boy flash carts. These cartridges use chips that are a simple parallel interface to the address and data lines of the Game Boy’s CPU, and Sega Genesis / Mega Drive flash cart would work the same way. The problem was finding old DIP flash chips that would work. He eventually found some 8-bit wide chips on the motherboard of an old computer, and by stacking the chips, he had a 16-bit wide Flash chip.
To program the chips, [Dragao] wired everything up to an Arduino Mega, put a ROM on the chip, and wired it up to the old Sega cartridge. Surprisingly or unsurprisingly, everything worked, and now [Dragao] has a fully functioning copy of Sonic The Hedgehog.
[Fibbef] was hard at work on a project for a build-off competition when he accidentally fried the circuit board. Not one to give up easily, he opted to start a new project with only two days left in the competition. He managed to modify a SEGA Dreamcast controller to hold a color screen in that short amount of time.
The Dreamcast controller’s shape is somewhat conducive to this type of mod. It already has a small window to ensure the view of the visual memory card is not obstructed. Unfortunately [Fibbef’s] screen was a bit too large for this window. That meant he would have to expand the controller and the circuit board.
After taking the controller apart, he desoldered the memory card connectors. He then cut the circuit board cleanly in half vertically. He had to re-wire all of the traces back together by hand. It turned out initially that he had messed something up and accidentally fried the right half of the controller. To fix it, he cut a second controller in half and soldered the two boards together.
With some more horizontal space to work with on the PCB side of things, [Fibbef] now needed to expand the controller’s housing. He cut the controller into several pieces, making sure to keep the start button centered for aesthetics. He then used duct tape to hold popsicle sticks in place to make up for the missing pieces of the case. All of the sticks were then covered with a thick layer of ABS cement to make for a more rigid enclosure. All of this ended up being covered in Bondo, a common trick in video game console mods. It was then sanded smooth and painted with black primer to make for a surprisingly nice finish.
The screen itself still needed a way to get power and a video signal. [Fibbef] built an adapter box to take both of these signals and pass them to the controller via a single cable. The box as a USB-A connector for power input, and a composite connector for video. There’s also a USB-B connector for the output signals. [Fibbef] uses a standard printer USB cable to send power and video signals to the controller. The end result looks great and serves to make the Dreamcast slightly more portable. Check out the demo video below to see it in action. Continue reading “A SEGA Dreamcast Controller With a Built-in Screen”
[lovablechevy], aka the Queen of Bondo, has added another member to her Mushroom family of custom portable consoles. This time, it’s the HandyGen, an improved Sega Nomad. As an owner of the latter, we can attest that the Nomad had limitations, including its unwieldy size and shape, and its godawful battery life. As part of a build-off contest over at the Bacman forums , [lovablechevy] took apart a half-working Nomad and trimmed its board to fit into a smaller case of her own design, while retaining features such as the A/V out, headphone jack, and Player 2 controller port. She also bumped up the size of the screen, swapping in a new 4″ LCD and its corresponding controller board. The best improvement was increasing the battery life considerably; HandyGen uses 2 LiPo batteries lasting 7 hours instead of the Nomad needing 6AA’s that barely lasted two. HandyGen’s battery life is roughly double that of the GeneBoy, an earlier portable Genesis mod we’ve featured before.
[lovablechevy] always does a great job with her portables, from the Nintenduo to the HandyNES. Being avid PS fans, we also award her bonus points for testing out the HandyGen with Phantasy Star 4. Check out her video of the HandyGen after the break.
Continue reading “[lovablechevy] transforms a Nomad into the HandyGen”
Who knew that modern versions of Windows have nixed the option to auto-launch when a USB drive is inserted? Not a big deal unless, like [sonicdude10], you want to base a hack on the behavior. He did find a workaround and recently built a Sega Controller emulator to autoplay on Windows computers.
The bulk of the hack was inspired by a Sega Emulator built in a controller which he saw on Hackaday a couple of years back. It’s simply a Sega-like USB gamepad which has a hub and thumb drive internalized. The hardware changes on [sonicdude10’s] version gets rid of the old thumb drive and replaces it with one that supports U3. This is a hardware emulation trick supported by some USB drives which allows them to enumerate as CD drives instead of USB mass storage. Autoplay for CD drives is still functional in Windows.
We’ve heard a bit about U3 over the years. There was a now-dead hack covered all the way back in 2006. And we even found a comment suggesting its use for USB-based game emulators. [sonicdude10] points to two useful tools that let him customize how U3 performs. u3_tool is a multitool for tweaking how the hardware behaves, u3-autorun makes customization of the auto-launching app a snap.
Continue reading “Sega Controller Hack Updated for Windows Auto-Launch”