This Robot Will School You At Freethrows

People spend years of their lives practicing on the courts to get the kind of accuracy that this robot achieves. It is able to shoot freethrows thanks to stereoscopic camera analysis of the target. We know what you’re thinking; big deal, it knows the distances which makes the calculations easy. That’s not the case, look a bit closer in the image above. The basket itself is mounted on a robotic platform and creates a randomly moving target. It looks like shots are only taken when the basket is stationary. But still, that means the system is able to calculate accurate throws when the basket is not only at varying distances, but also when it is not directly in front and not square to the arm of the robot. The accuracy relies on analyzing the square on the backboard of the basket. Because two cameras give different perspectives, edge and corner detection of both images allow the system to extrapolate the location of the target.

After the fold there’s a video of this robot being demonstrated to the public. Apparently the yellow-armed-monster isn’t suitable for public consumption because the developers have covered it with the body of a plush seal.

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Earthquake Alert System

 

[Roteno’s] submission for the 555 timer design contest is an Internet connected earthquake alert system. It monitors the USGS website for earthquake data and plays a tune when an earthquake occurs. The data is available as a feed in the form of a TXT file which is pretty easy to parse using cURL. He chose an LPCXpresso board (which is an ARM development platform that can run a Linux kernel) along with an XPORT module to handle the Ethernet traffic.

So where does the 555 timer see some action? It is responsible for playing the tone when an earthquake is detected. But playing just one pitch isn’t much fun. Instead, [Roteno] built the circuit above which creates a resistor network switched by a series of transistors. This way he can use GPIO from the microcontroller to choose different pitches. Check out the video after the break to hear the results. At power-up all eight pitches are played as a test, and the alert sound varies in pitch and tempo based on the magnitude of the earthquake.

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mirror_hud

Bathroom Mirror HUD Displays Time And Weather

By and large, the standard household mirror is one item that has not made much real progress over the years. They hang on the wall reflecting light, and that’s about it.

A few years back, some students studying in the Department of Interaction Design at Chalmers University sought to enhance their morning routine with an interactive mirror. Their project was constructed using a two-way mirror with several Arduino-driven LED displays embedded behind the glass. Once a hand is swiped past the pair of embedded light dependent resistors, the display is activated. Subsequent hand swipes trigger the mirror to toggle between the different modes, providing the user with the current time, weather information as well as a toothbrush timer.

The project writeup is quite thorough, including plenty of source code and information on some of the components they used. You can take a look at their work here (PDF).

Check out the interactive mirror we featured that served as inspiration for their project.

[Thanks Emil]

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Open Source Laser Cutter (v2)

The Buildlog.net 2.x Laser is a second generation open source laser cutter that definitely improves the design of the first model. The 2 axis machine (optional vertical axis is manual or an upgrade is available) boasts a large 12” x 20” x 4” workspace while being smaller than its predecessor, fitting a table top design.

The older model had a goal of being self replicating, which limited the types of materials used, the new 2.x model drops that goal and uses stronger metal parts. Electronics are now modularized that allow easier and cleaner wiring, though you will still need a controller board.

There is an XMOS based controller provided on the main page of BuildLog.net, along with mechanical drawings, schematics, gerbers, instructions for both machines, and kit parts (for the first model) along with resources for the heavy items like laser tubes and power supplies.

DrunkenNES Makes A Game Out Of Getting Hammered

drunkenNES_cart

While handheld breathalyzers are pretty novel to have around while drinking with friends, there’s nothing exciting about a $50 off the shelf unit. If you really want to grab people’s attention, you have to get creative and built something like [Batsly Adams] and his friends did.

One evening, he was casually drinking with some friends and playing around with an electronic alcohol sensor. They quickly put together a NES ROM that would play sounds, changing the pitch depending on how much alcohol the sensor detected. It quickly became apparent to them that a full-fledged breathalyzer video game was in order. In no time, he and his friends had compiled graphics, a soundtrack, and the code to drive their game, DrunkenNES.

To play the game, each player must blow into a gutted NES cartridge that has been fitted with the alcohol sensor. The Nintendo computes the player’s BAC, reporting how intoxicated they are using simple graphics and cheesy animal puns. We don’t know when the code and schematics will be made available, but when they are, you can guarantee we will be building one for “research” purposes to pair with our Power Hour shot glass.

Keep reading to see some in game video of DrunkenNES

[Thanks Adam]

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Gameduino

Gameduino is an FPGA based sound and graphics adapter for microcontrollers. Laid out as an Arduino shield, all it really takes is a microcontroller with SPI and some code to send commands to the board which lets you toggle registers, handle memory, and drawing functions.

Once the data gets there, it is greeted by a Xilinx FPGA which puts out a 800×600 72Hz SVGA sync signal, large 512×512 pixel character scrolling backgrounds, piles of 16×16 (up to 256 color) sprites, each with per pixel transparency, rotation, flip, and if that was not enough a 12 bit frequency synth that can do 16 independent voices.

All the resources to make one of these is listed on the site under the Making a Gameduino link, but if youre interested in getting a made board there is also a kickstarter page available. There are other ways to squeeze video out of micro controllers from the basic like hackvision to AVGA or even Lucidscience AVR VGA v2, and tons of propeller projects, but this one being stand alone and portable, has a certain appeal.

Join us after the break for a quick video.

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Old School LED Light Show

programmable_lightshow

Building LED arrays that can display all sorts of different patterns is pretty easy these days. Hook up an Arduino, do some charlieplexing, and off you go. When [Viktor] was younger he didn’t have all those fancy schmancy microcontrollers and circuit simulation software you kids have these days. In fact, last we heard, he had to walk to school uphill both ways – in the snow.

That didn’t stop him from building this gem of a project back in 1987. His LED chaser/light show does not use any microcontrollers at all, rather it relies on an EPROM to store predefined display programs. A series of switches are installed on the front of the flasher, allowing him to easily switch between the programs, and a pot is mounted to the front of the device to control the speed of the LEDs.

His light show is pretty slick, even for a project built over 20 years ago. Sometimes you just can’t beat a good, old-school hack.

Continue reading for a video demonstration of [Viktor’s] programmable light show.

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