Most consumer-grade audio equipment has been in stereo since at least the 1960s, allowing the listener to experience sounds with a three-dimensional perspective as if they were present when the sound was originally made. Stereo photography has lagged a little behind the stereo audio trend, though, with most of the technology existing as passing fads or requiring clumsy hardware to experience fully. Not so with the DIY stereoscopic cameras like this one produced by this group of 3D photography enthusiasts, who have also some methods to view the photos in 3D without any extra hardware.
The camera uses two imaging sensors to produce a stereo image. One sensor is fixed, and the other is on a slider which allows the user to adjust the “amount” of 3D effect needed for any particular photo. [Jim] is using this camera mostly for macro photography, which means that he only needs a few millimeters of separation between the two sensors to achieve the desired effect, but for more distant objects more separation can be used. The camera uses dual Raspberry Pi processors, a lithium battery, and a touch screen interface. It includes a ton of features as well including things like focus stacking, but to get a more full experience of this build we’d highly recommend checking out the video after the break.
As for viewing the photographs, these stereoscopic 3D images require nothing more than a little practice to view them. This guide is available with some simple examples to get started, and while it does at first feel like a Magic Eye puzzle from the late 90s, it quickly becomes intuitive. Another guide has some more intricate 3D maps at the end to practice on as well. This is quite the step up from needing to use special glasses or a wearable 3D viewer of some sort. There are also some methods available to create 3D images from those taken with a regular 2D camera as well.
Thanks to [Bill] for the tip and the additional links to the guides for viewing these images!
Continue reading “Photography, The Stereo Way” →
Handling tiny surface mount components and inspecting PCBs is a lot easier with a nice stereo microscope, but because of their cost and bulk, most hobbyists have to do without. At best they might have a basic digital microscope, but with only one camera, they can only show a 2D image that’s not ideal for detail work.
The team behind [Stereo Ninja] hopes to improve on the situation by developing a stereoscopic vision system that puts tiny objects up on the big screen in three dimensions. Utilizing the Raspberry Pi Compute Module, a custom carrier board that enables the use of both MIPI CSI camera interfaces, and a 3D gaming monitor, their creation combines the capabilities of a traditional stereo microscope with the flexibility of a digital solution.
With two Raspberry Pi cameras suspended over the work area, and the addition of plenty of LED light, Stereo Ninja is able to generate the 3D image required by the monitor. While the camera’s don’t have the same magnification you’d get from a microscope, they’re good enough for enlarging SMD parts, and looking at a big screen monitor certainly beats hunching over the eyepiece of a traditional microscope. Especially if you’re trying to show something to a group of people, like at a hackerspace.
Of course, not everyone has a large 3D gaming monitor on their workbench. In fact, given how poorly the tech went over with consumers the last time it was pushed on us, we’d wager more hackers have stereo microscopes than 3D displays. Which is why the team’s next step is to have the Raspberry Pi generate the signals required by the shutter glasses, allowing Stereo Ninja to show a three dimensional image on 2D monitors; bringing this valuable capability to far larger audience than has previously been possible.
Continue reading “Raspberry Pi Cameras Stand In For Stereo Microscope” →
The toys of the past may have been cheesy, but you can’t deny the creativity needed to build something engaging without any electronics. One stalwart toy from this category is View-Master, the little stereoscopic slide viewer that brought the world to life in seven vibrant scenes. And digitizing these miniature works of art is the purpose of this neat View-Master reel scanner project.
If you haven’t had the pleasure of using a View-Master, the gist is that a flat disc cardboard disc ringed with 14 color transparencies was inserted into a plastic viewer. Binocular eyepieces showed scenes from opposing pairs of slides, which were illuminated by a frosted screen and room lighting. The scenes were photographed from slightly different angles, leading to a stereoscopic image that was actually pretty good quality.
In the video below, project creator [W. Jason Altice] describes View-Master as “the YouTube of the 1950s.” We partially agree; with only seven frames to tell a story, we’d say it’s more like TikTok than YouTube. Regardless, capturing these mini-movies requires quite a bit of complexity. All the parts for the reel carousel are 3D-printed, with a small stepper to advance the reel and an optical sensor to register its position. A ring of RGB LEDs beneath the reel illuminates the slides; being able to control the color of the light helps with color balancing for slides with faded colors. An 8-megapixel camera captures each slide, and some pretty slick software helps with organizing the image pairs, tweaking their alignment, capturing the captions from the disc, and stitching everything into a video.
There’s a whole YouTube channel devoted to View-Master captures, which are best viewed with a Google Cardboard or something similar. Even without the 3D effect, it’s still pretty cool to watch [Popeye] beat up a nuke again.
Continue reading “Scanner Captures View-Master Discs As Glorious 3D Videos” →
If you have ever had to complete a task such as building a LEGO model over a remote connection, you will know that the challenges are like an absurd grade school group project. The person giving directions often has trouble describing what they are thinking, and the person doing the work has trouble interpreting what the instructor wants. “Turn the blue block over. No, only half way. Go back. Now turn it. No, the other way. NO! Not clockwise, downward. That’s Upward! Geez. Are you even listening‽” Good times.
While you may not be in this situation every day, the Keio University of Japan has an intuitive way to give instructors a way to physically interact with an instructee through a Moore/Swayze experience. The instructor has a camera in typical pirate parrot placement over the shoulder. Two arms are controlled by the instructor who can see through stereoscopic cameras to have a first-person view from across the globe. This natural way to interact with the user’s environment allows muscle memory to pass from the instructor to the wearer.
For some of the other styles of telepresence, see this deep-sea bot and a cylindrical screen that looks like someone is beaming up directly from the holodeck.
Continue reading “Robots Invade Your Personal Space” →
VR is in vogue, but getting on board requires a steep upfront cost. Hackaday.io user [Colin Pate] felt that $800 was a bit much for even the cheapest commercial 360-degree 3D camera, so he thought: ‘why not make my own for half that price?’
[Pate] knew he’d need a lot of bandwidth and many GPIO ports for the camera array, so he searched out the Altera Cyclone V SOC FPGA and a Terasic DE10-Nano development board to host it. At present, he has four Uctronics OV5642 cameras on his rig, chosen for their extensive documentation and support. The camera mount itself is a 3D-printed octagon so eight of the OC5642 can capture a full 360-degree photo.
Next: producing an image!
Continue reading “Immersive VR With A 200-Degree Stereoscopic Camera” →
Watching robots doing sports is pretty impressive from a technical viewpoint, although we secretly smile when we compare these robots’ humble attempts to our own motoric skills. Now, a new robot named Robomintoner seeks to challenge human players, and it’s already darn good at badminton.
Continue reading “Robomintoner Badminton Bot To Defeat Amateur Humans” →
This rig is something of a museum or art installation, but the concept is so simple we thought it could easily inspire your next project. The two mirrors and two video sources make up a stereoscopic display.
The user sits between two displays (computer monitors shown here, but the post also shows images projected on two walls of a room). A pair of mirrors mounted at forty-five degrees form the eye pieces. It’s a V-shaped mirror assembly in which the narrow end pointing toward the bridge of the user’s nose. The mirrors reflect the images from the monitors, giving a different view for each eye.
In this case each monitor is playing back a video loop, but one is just slightly longer than the other. Each monitor has a potentiometer in front of it. The user can turn them to speed or slow the playback in an attempt to bring the video back into sync. We don’t think we’d replicate that portion of the project. But it might be fun to view some stereoscopic clips in this way. There’s even instructions on how two cameras were used to record the scenes.
You can get a closer view of the test apparatus in the clip after the jump.
Continue reading “Stereoscopic Display Art Installation” →