Google Calls It Quits With VR, But Cardboard Lives On

Google giving up on one of their projects and leaving its established userbase twisting in the wind hardly counts as news anymore. In fact, it’s become something of a meme. The search giant is notorious for tossing out ideas just to see what sticks, and while that’s occasionally earned them some huge successes, it’s also lead to plenty of heartache for anyone unlucky enough to still be using one of the stragglers when the axe falls.

So when the search giant acknowledged in early March that they would no longer be selling their Cardboard virtual reality viewer, it wasn’t exactly a shock. The exceptionally low-cost VR googles, literally made from folded cardboard, were a massive hit when they were unveiled back in 2014. But despite Google’s best efforts to introduce premium Cardboard-compatible hardware with their Daydream View headset two years later, it failed to evolve into a profitable business.

Google Cardboard

Of course if you knew where to look, the writing had been on the wall for some time. While the Daydream hardware got a second revision in 2017, and Google even introduced a certification program to ensure phones would work properly with the $100 USD headset, the device was discontinued in 2019. On the software side, Android 7 “Nougat” got baked-in VR support in 2016, but it was quietly removed by the time Android 11 was released in the fall of 2020.

With Cardboard no longer available for purchase, Google has simply made official what was already abundantly clear: they are no longer interested in phone-based virtual reality. Under normal circumstances, anyone still using the service would be forced to give it up. Just ask those who were still active on Google+ or Allo before the plug was pulled.

But this time, things are a little different. Between Google’s decision to spin it off into an open source project and the legions of third party viewers on the market, Cardboard isn’t going down without a fight. The path ahead might be different from what Google originally envisioned, but the story certainly isn’t over.

Continue reading “Google Calls It Quits With VR, But Cardboard Lives On”

High-End Case Mods To A PlayStation 5

Modern consoles bring joy to televisions around the globe, but they’re fundamentally mass-produced totems to gaming excellence. That wasn’t good enough for [Matt], who decided that his PlayStation 5 needed a total case makeover. (Video, embedded below.)

The material of choice is brass. Capable of being polished to a mirror-like shine while being readily workable and available, it’s perfect for making a PlayStation 5 look just a little more deluxe. While [Matt] has worked with brass before, replicating the PS5’s case in the metal pushed him to learn new skills. The main center divider was easy enough, with paper used to create a cutting template to match the form which bends through 90 degrees. The real challenge, however, was the side panels. With complex curves across several axes, manually bending metal plates to match the shape proved impossible. Instead, a custom wooden and plaster jig was made, onto which brass plates could be clamped to match the curves. A blowtorch was then used to release the plate’s internal stresses in a process called normalisation.

[Matt] does a great job of making the whole thing look easy. With that said, the final results are stunning enough that we’re sure it would be difficult to replicate without a lot of experience and attention to detail. In particular, the deft way the side panel clips were dealt with had us nodding in sage approval. The final console makes a great companion for the brass-housed monitor [Matt] created for his [DIY Perks] channel quite recently. Video after the break.

Continue reading “High-End Case Mods To A PlayStation 5”

Putting Perseverance Rover’s View Into Satellite View Context

It’s always fun to look over aerial and satellite maps of places we know, seeing a perspective different from our usual ground level view. We lose that context when it’s a place we don’t know by heart. Such as, say, Mars. So [Matthew Earl] sought to give Perseverance rover’s landing video some context by projecting onto orbital imagery from ESA’s Mars Express. The resulting video (embedded below the break) is a fun watch alongside the technical writeup Reprojecting the Perseverance landing footage onto satellite imagery.

Some telemetry of rover position and orientation were transmitted live during the landing process, with the rest recorded and downloaded later. Surprisingly, none of that information was used for this project, which was based entirely on video pixels. This makes the results even more impressive and the techniques more widely applicable to other projects. The foundational piece is SIFT (Scale Invariant Feature Transform), which is one of many tools in the OpenCV toolbox. SIFT found correlations between Perseverance’s video frames and Mars Express orbital image, feeding into a processing pipeline written in Python for results rendered in Blender.

While many elements of this project sound enticing for applications in robot vision, there are a few challenges touched upon in the “Final Touches” section of the writeup. The falling heatshield interfered with automated tracking, implying this process will need help to properly understand dynamically changing environments. Furthermore, it does not seem to run fast enough for a robot’s real-time needs. But at first glance, these problems are not fundamental. They merely await some motivated people to tackle in the future.

This process bears some superficial similarities to projection mapping, which is a category of projects we’ve featured on these pages. Except everything is reversed (camera instead of video projector, etc.) making the math an entirely different can of worms. But if projection mapping sounds more to your interest, here is a starting point.

[via Dr. Tanya Harrison @TanyaOfMars]

Continue reading “Putting Perseverance Rover’s View Into Satellite View Context”