Real Minecraft Furnace Generates Electricity From Coal

There’s a furnace in Minecraft that is used to power all kinds of things in the game. [Joel] of Joel Creates decided he wanted to build a real-world replica, and did exactly that.

The furnace consists of a 30 cm aluminium cube, inside which the coal is burned. Thermoelectric generators (TEGs) are then placed on the sides of the furnace to turn the heat into useful electricity. The TEGs are installed in a sandwich of aluminium plates designed to maximize heat transfer through the TEGs themselves. They’re fitted with heatsinks to help create the maximum thermal gradient for greater power output. The entire setup is housed in a larger aluminium cube that’s finished to look like the Minecraft furnace — achieved by using a CNC machine to draw on the aluminium with high-temperature Sharpies.

With the coal a-burning inside, the furnace was able to generate enough power to run its own cooling and exhaust fans. It even had a little power left over to charge a phone. Overall though, [Joel] hopes that with some improvement, it can one day power his Minecraft car replica up to its top speed of 25 mph.

Continue reading “Real Minecraft Furnace Generates Electricity From Coal”

DIY Robotic Platform Aims To Solve Walking In VR

[Mark Dufour]’s TACO VR project is a sort of robotic platform that mimics an omnidirectional treadmill, and aims to provide a compact and easily transportable way to allow a user to walk naturally in VR.

Unenthusiastic about most solutions for allowing a user to walk in VR, [Mark] took a completely different approach. The result is a robotic platform that fits inside a small area whose sides fold up for transport; when packed up, it resembles a taco. When deployed, the idea is to have two disc-like platforms always stay under a user’s feet, keeping the user in one place while they otherwise walk normally.

It’s an ambitious project, but [Mark] is up to the task and the project’s GitHub respository has everything needed to stay up to date, or get involved yourself. The hardware is mainly focused on functionality right now; certainly a fall or stumble while using the prototype looks like it would be uncomfortable at the very best, but the idea is innovative. Continue reading “DIY Robotic Platform Aims To Solve Walking In VR”

Scramblepad Teardown Reveals Complicated, Expensive Innards

What’s a Scramblepad? It’s a type of number pad in which the numbers aren’t in fixed locations, and can only be seen from a narrow viewing angle. Every time the pad is activated, the buttons have different numbers. That way, a constant numerical code isn’t telegraphed by either button wear, or finger positions when punching it in. [Glen Akins] got his hands on one last year and figured out how to interface to it, and shared loads of nice photos and details about just how complicated this device was on the inside.

Just one of the many layers inside the Scramblepad.

Patented in 1982 and used for access control, a Scramblepad aimed to avoid the risk of someone inferring a code by watching a user punch it in, while also preventing information leakage via wear and tear on the keys themselves. They were designed to solve some specific issues, but as [Glen] points out, there are many good reasons they aren’t used today. Not only is their accessibility poor (they only worked at a certain height and viewing angle, and aren’t accessible to sight-impaired folks) but on top of that they are complex, expensive, and not vandal-proof.

[Glen]’s Scramblepad might be obsolete, but with its black build, sharp lines, and red LED 7-segment displays it has an undeniable style. It also includes an RFID reader, allowing it to act as a kind of two-factor access control.

On the inside, the reader is a hefty piece of hardware with multiple layers of PCBs and antennas. Despite all the electronics crammed into the Scramblepad, all by itself it doesn’t do much. A central controller is what actually controls door access, and the pad communicates to this board via an unencrypted, proprietary protocol. [Glen] went through the work of decoding this, and designed a simplified board that he plans to use for his own door access controller.

In the meantime, it’s a great peek inside a neat piece of hardware. You can see [Glen]’s Scramblepad in action in the short video embedded below.

Continue reading “Scramblepad Teardown Reveals Complicated, Expensive Innards”

A PCB with several points highlighted by a projection system

Augmented Reality Workbench Helps You To Debug Your Boards

No matter how advanced your design skills, the chances are you’ll need to spend some time chasing bugs in your boards after they come back from the assembly house. Testing and debugging a PCB typically involves a lot of cross-checking between the board, the layout and the schematic, which quickly becomes tiresome even for mildly complex designs. To make this task a bit easier, [Ishan Chatterjee] and colleagues at the University of Washington have designed the Augmented Reality Debugging Workbench, or ARDW for short.

The ARDW is a setup consisting of a lab workbench with an antistatic mat, a selection of measurement instruments and a PC. You can simply place your board on the bench, open the schematic and layout in KiCAD and start measuring and debugging your design as you normally would, but the real magic happens when you select a new icon in KiCAD that exports the schematic and layout to the ARDW system. From that moment, you can select components in your schematic and have them highlighted not only on the layout, but on the physical board in front of you as well. This is perhaps best demonstrated visually, as the team members do in the video embedded below.

The real-life highlighting of components is achieved thanks to a set of cameras that track the motion of everything on the desk as well as a video projector that overlays information on top of the PCB. All of this enables a variety of useful debugging features: for example, there’s an option to highlight pin one on all components, enabling a simple visual check of each component’s orientation. You can select all Do Not Populate (DNP) instances and immediately see if all highlighted pads are empty. If you’re not sure which component you’re looking at, just point at it with your multimeter probe and it’s highlighted on the schematic and layout. You can even place your probes on a net and automatically log the voltage for future reference, thanks to a digital link between the multimeter and the ARDW software.

In addition to designing and building the ARDW, the team also performed a usability study using a group of human test subjects. They especially liked the ability to quickly locate components on crowded boards, but found the on-line measurement system a bit cumbersome due to its limited positional accuracy. Future work will therefore focus on improving the resolution of the projected image and generally making the system more compact and robust. All software is freely available on the project’s GitHub page, and while the current system looks a little complex for hobbyist use, we can already imagine it being a useful tool in production environments.

It’s not even the first time augmented reality has been used for PCB debugging: we saw a somewhat similar system at the 2019 Hackaday Superconference. AR can also come in handy during the design and prototyping phase, as demonstrated by this AR breadboard.

Continue reading “Augmented Reality Workbench Helps You To Debug Your Boards”

Faceless Clock Makes You Think Twice About How It Works

We love projects that make you do a double-take when you first see them. It’s always fun to think you see one thing, but then slowly realize everything is not quite what you expected. And this faceless analog clock is very much one of those projects.

When we first saw [Shinsaku Hiura]’s “Hollow Clock 4,” we assumed the trick to making it look like the hands were floating in space would rely on the judicious use of clear acrylic. But no, this clock is truly faceless — you could easily stick a finger from front to back. The illusion is achieved by connecting the minute hand to the rim of the clock, and rotating the whole outer circumference through a compact 3D printed gear train. It’s a very clever mechanism, and it’s clear that it took a lot of work to optimize everything so that the whole look of the clock is sleek and modern.

But what about the hour hand? That’s just connected to the end of the minute hand at the center of the clock’s virtual face, so how does that work? As it is with most things that appear to be magical, the answer is magnets. The outer rim of the clock actually has another ring, this one containing a pair of neodymium magnets. They attract another magnet located in the very end of the hour hand, dragging it along as the hour ring rotates. The video below shows off the secrets, and it gives you some idea of how much work went into this clock.

We’re used to seeing unique and fun timepieces and other gadgets from [Shinsaku Hiura] — this up-flipping clock comes to mind, as does this custom RPN calculator — but this project is clearly a step beyond.

Continue reading “Faceless Clock Makes You Think Twice About How It Works”

Hackaday Podcast 193: Found Computers, Internet Over WhatsApp, Two-Factor C64, Shifting Cars, And Self-Shooting Fighter Planes

This week, Editor-in-Chief Elliot Williams and Staff Writer Dan Maloney review the literature on a hack-packed week of action. We’ll find a Linux machine inside just about anything, including curb-side TVs and surprisingly secure EV chargers. No Internet? No problem — just tunnel IP through WhatsApp! We’ll see that 3D printers can be repurposed for lab automation of the cheap, build the worst — but coolest — 2FA dongle of all time, and see how a teetering tower of cards can make your old motherboard think any ISA card is plugged into it. Worried that driving an EV is going to be a boring experience? Don’t be — maybe you’ll still get to jam through the gears. But if you do, rest assured there’ll be plenty of careful engineering done to see if it’s safe. Err, at least we hope so…

Download the podcast for safe keeping.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Continue reading “Hackaday Podcast 193: Found Computers, Internet Over WhatsApp, Two-Factor C64, Shifting Cars, And Self-Shooting Fighter Planes”

Tiny RC Truck And Trailer Motors Around Tabletop

Most RC cars replicate real-world race cars or fantastical off-road buggies for outdoor escapades. [diorama111] is an expert at building tiny desk-roaming models, though, and built this exquisite micro semi-truck and trailer.

Based on a 1/150 scale truck and trailer model, the build starts with the tractor unit. It’s disassembled, and its plastic wheels are machined on a tiny lathe so they can be fitted with grippy rubber tires carved out of O-ring material. The front wheels are given hubs and mounted to a motor-driven screw-type steering assembly. A photodetector is used to aid in self-centering. The rear axle is fitted with a geared drivetrain, running off a small DC motor. Multiple gear stages are used to give the build plenty of torque for pulling the trailer. Remote control of the model is achieved over Bluetooth, with an ATtiny3217 tucked inside with motor drivers to run the show.

The microcontroller also runs a full set of driving, tail, and indicator lights. The trailer is fitted with an infrared receiver and a battery of its own. It receives signals from an infrared LED on the tractor unit, which tell the trailer when to turn on the taillights and indicators.

There aren’t too many modelers working in the RC space at the 1:150 scale. [diorama111] has form here, though, and we’ve featured a previous Toyota Crown build before.

Continue reading “Tiny RC Truck And Trailer Motors Around Tabletop”