Mihir Shah has designed many a PCB in his time. However, when working through the development process, he grew tired of the messy, antiquated methods of communicating design data with his team. Annotating photos is slow and cumbersome, while sending board design files requires everyone to use the same software and be up to speed. Mihir thinks he has a much better solution by the name of InspectAR, it’s an augmented reality platform that lets you see inside the circuit board and beyond which he demoed during the 2019 Hackaday Superconference.
The idea of InspectAR is to use augmented reality to help work with and debug electronics. It’s a powerful suite of tools that enable the live overlay of graphics on a video feed of a circuit board, enabling the user to quickly and effectively trace signals, identify components, and get an idea of what’s what. Usable with a smartphone or a webcam, the aim is to improve collaboration and communication between engineers by giving everyone a tool that can easily show them what’s going on, without requiring everyone involved to run a fully-fledged and expensive electronics design package.
The Supercon talk served to demonstrate some of the capabilities of InspectAR with an Arduino Uno. With a few clicks, different pins and signals can be highlighted on the board as Mihir twirls it between his fingers. Using ground as an example, Mihir first highlights the entire signal. This looks a little messy, with the large ground plane making it difficult to see exactly what’s going on. Using an example of needing a point to attach to for an oscilloscope probe, [Mihir] instead switches to pad-only mode, clearly revealing places where the user can find the signal on bare pads on the PCB. This kind of attention to detail shows the strong usability ethos behind the development of InspectAR, and we can already imagine finding it invaluable when working with unfamiliar boards. There’s also the possibility to highlight different components and display metadata — which should make finding assembly errors a cinch. It could also be useful for quickly bringing up datasheets on relevant chips where necessary.
Obviously, the electronic design space is a fragmented one, with plenty of competing software in the market. Whether you’re an Eagle diehard, Altium fanatic, or a KiCad fan, it’s possible to get things working with InspectAR. Mihir and the team are currently operating out of office space courtesy of Autodesk, who saw the value in the project and have supported its early steps. The software is available free for users to try, with several popular boards available to test. As a party piece for Supercon, our very own Hackaday badge is available if you’d like to give it a spin, along with several Arduino boards, too. We can’t wait to see what comes next, and fully expect to end up using InspectAR ourselves when hacking away at a fresh run of boards!
Tilt Five is an Augmented Reality (AR) system developed by Jeri Ellsworth and a group of other engineers that is aimed at tabletop gaming which is now up on Kickstarter. Though it appears to be a quite capable (and affordable at $299) system based on the Kickstarter campaign, the most remarkable thing about it is probably that it has its roots at Valve. Yes, the ones behind the Half Life games and the Steam games store.
Much of the history of the project has been covered by sites, such as this Verge article from 2013. Back then [Jeri Ellsworth] and [Rick Johnson] were working on project CastAR, which back then looked like a contraption glued onto the top of a pair of shades. When Valve chose to go with Virtual Reality instead of AR, project CastAR began its life outside of Valve, with Valve’s [Gabe] giving [Jeri] and [Rick] his blessing to do whatever they wanted with the project.
Six years later Tilt Five is the result of the work put in over those years. Looking more like a pair of protective glasses along with a wand controller that has an uncanny resemblance to a gas lighter for candles and BBQs, it promises a virtual world like one has never seen before. Courtesy of integrated HD projectors that are aimed at the retroreflective surface of the game board.
A big limitation of the system is also its primary marketing feature: by marketing it as for tabletop gaming, the fact that the system requires this game board as the projection surface means that the virtual world cannot exist outside the board, but for a tabetop game (like Dungeons and Dragons), that should hardly be an issue. As for the games themselves, they would run on an external system, with the signal piped into the AR system. Game support for the Tilt Five is still fairly limited, but more titles have been announced.
You’d be hard pressed to find a carpenter who didn’t own a hammer, or a painter that didn’t have a couple of brushes kicking around. Some tools are simply so fundamental to their respective craft that their ownership is essentially a given. The same could be said of the breadboard: if you’re working with electronics on the hobby or even professional level, you’ve certainly spent a decent amount of time poking components and wires into one of these quintessential prototyping tools.
There’s little danger that the breadboard will loose its relevance going forward, but if [Andrea Bianchi] and her team have anything to say about it, it might learn some impressive new tricks. Developed at the Korean Advanced Institute of Science and Technology, VirtualComponent uses augmented reality and some very clever electronics to transform the classic breadboard into a powerful mixed-reality tool for testing and simulating circuits. It’s not going to replace the $3 breadboard you’ve got hiding at the bottom of your tool bag, but one day it might be standard equipment in electronics classrooms.
The short version is that VirtualComponent is essentially a dynamic breadboard. Holes in the same row are still electrically linked like in the classic breadboard, but with two AD75019 cross-point switch arrays and an Arduino in the base, it has the ability to virtually “plug in” components at arbitrary locations as selected by the user. So rather than having to physically insert a resistor, the user can simply tell the software to connect a resistor between two selected holes and the cross-point array will do the rest.
What’s more, many of those components can be either simulated or at least augmented in software. For example, by using AD5241 digital potentiometers, VirtualComponent can adjust the value of the virtual resistor. To provide variable capacitance, a similar trick can be pulled off using an array of real capacitors and a ADG715 digital switch to connect them together; essentially automating what the classic “Decade Box” does. In the demonstration video after the break, this capability is extended all the way out to connecting a virtual function generator to the circuit.
The whole system is controlled by way of an Android tablet suspended over the breadboard. Using the tablet’s camera, the software provides an augmented reality view of both the physical and virtual components of the circuit. With a few taps the user can add or edit their virtual hardware and immediately see how it changes the behavior of the physical circuit on the bench.
By now we’ve all seen the cheap headsets that essentially stick a smartphone a few inches away from your face to function as a low-cost alternative to devices like Oculus Rift. Available for as little as a few dollars, it’s hard to beat these gadgets for experimenting with VR on a budget. But what about if you’re more interested in working with augmented reality, where rendered images are superimposed onto your real-world view rather than replacing it?
As it turns out, there are now cheap headsets to do that with your phone as well. [kvtoet] picked one of these gadgets up for $30 USD on AliExpress, and used it as a base for a more capable augmented reality experience than the headset alone is capable of. The project is in the early stages, but so far the combination of this simple headset and some hardware liberated from inexpensive Chinese smartphones looks to hold considerable promise for delivering a sub-$100 USD development platform for anyone looking to jump into this fascinating field.
On their own, these cheap augmented reality headsets simply show a reflection of your smartphone’s screen on the inside of the lenses. With specially designed applications, this effect can be used to give the wearer the impression that objects shown on the phone’s screen are actually in their field of vision. It’s a neat effect to be sure, but it doesn’t hold much in the way of practical applications. To turn this into a useful system, the phone needs to be able to see what the wearer is seeing.
To that end, [kvtoet] relocated a VKWorld S8 smartphone’s camera module onto the front of the headset. Beyond its relatively cost, this model of phone was selected because it featured a long camera ribbon cable. With the camera on the outside of the headset, an Android application was created which periodically flashes a bright LED and looks for reflections in the camera’s feed. These reflections are then used to locate objects and markers in the real world.
In the video after the break, [kvtoet] demonstrates how this technique is put to use. The phone is able to track a retroreflector laying on the couch quickly and accurately enough that it can be used to adjust the rendering of a virtual object in real time. As the headset is moved around, it gives the impression that the wearer is actually viewing a real object from different angles and distances. With such a simplistic system the effect isn’t perfect, but it’s exciting to think of the possibilities now that this sort of technology is falling into the tinkerer’s budget.
You may remember that earlier this year Leap Motion revealed Project North Star, a kind of open-source reference design for an Augmented Reality (AR) headset. While it’s not destined to make high scores in the fashion department, it aims to be hacker-friendly and boasts a large field of view. There’s also an attractive element of “what you see is what you get” when it comes to the displays and optical design, which is a good thing for hackability. Instead of everything residing in a black box, the system uses two forward-facing displays (one for each eye) whose images are bounced off curved reflective lenses. These are essentially semitransparent mirrors which focus the images properly while also allowing the wearer to see both the displays and the outside world at the same time. This co-existence of both virtual and real-world visuals are a hallmark of Augmented Reality.
When Leap Motion first announced their open-source AR headset, we examined the intruiguing specifications and the design has since been published to GitHub. At the time, we did note that the only option for the special lenses seemed to be to CNC them and then spring for a custom reflective coating.
If the lenses become affordable and mass-produced, that would make the design much more accessible. In addition, anyone wanting to do their own experiments with near-eye displays or HUDs would be able to use the frame and lenses as a basis for their own work, and that’s wonderful.
Perhaps it is true that if all you have is a hammer every problem you see looks like a nail. When you think of augmented reality (AR), you usually think of something like the poorly-received Google Glass where your phone or computer overlays imagery in your field of vision. Bose isn’t known for video, though, they are known for audio. So perhaps it isn’t surprising that their upcoming (January 2019) AR sunglasses won’t feature video overlays. Instead, the $200 sunglasses will tell you what you are looking at.
The thing hinges on your device knowing your approximate location and the glasses knowing their orientation due to an inertial measuring system. In other words, the glasses — combined with your smart device — know where you are and what you are looking at. Approximately. So at the museum, if you are looking at a piece of art, the glasses could tell you more information about it. There’s a video showing an early prototype from earlier this year, below.
[Ted Yapo] has big ideas for using Augmented Reality as a tool to enhance an electronics workbench. His concept uses a camera and projector system working together to detect objects on a workbench, and project information onto and around them. [Ted] envisions virtual displays from DMMs, oscilloscopes, logic analyzers, and other instruments projected onto a convenient place on the actual work area, removing the need to glance back and forth between tools and the instrument display. That’s only the beginning, however. A good camera and projector system could read barcodes on component bags to track inventory, guide manual PCB assembly by projecting which components go where, display reference data, and more.
An open-sourced, accessible machine vision system working in tandem with a projector would open a lot of doors. Fortunately [Ted] has prior experience in this area, having previously written the computer vision code for room-scale dynamic projection environments. That’s solid experience that he can apply to designing a workbench-scale system as his entry for The Hackaday Prize.