Behold The Mega-Wheelie, A Huge One-Wheeled Electric Skateboard

DIY electric personal vehicles are a field where even hobbyists can meaningfully innovate, and that’s demonstrated by the Mega-Wheelie, a self-balancing one-wheeled skateboard constructed as an experiment in traversing off-road conditions.

[John Dingley] and [Nick Thatcher] have been building and testing self-balancing electric vehicles since 2008, with a beach being a common testing ground. They suspected that a larger wheel was the key to working better on rough ground and dry sand and tested this idea by creating a skateboard with a single wheel. A very big, very wide wheel, in fact.

The Mega-Wheelie houses a 24V LiFePO4 battery pack, 450 W gearmotor with chain and sprocket drive, SyRen motor controller from Dimension Engineering, Arduino microcontroller, and an inertial measurement unit to enable the self-balancing function. Steering is done by leaning, and the handheld controller is just a dead man’s switch that disables the vehicle if the person piloting it lets go.

Design-wise, a device like this has a few challenging constraints. A big wheel is essential for performance but takes up space that could otherwise be used for things like batteries. Also, the platform upon which the pilot stands needs to be as low to the ground as possible for maximum stability. Otherwise, it’s too easy to fall sideways. On the other hand, one must balance this against the need for sufficient ground clearance.

Beaches are rarely covered in perfectly smooth and firm sand, making them a good test area.

In the end, how well did it work? Well enough to warrant a future version, says [John]. We can’t wait to see what that looks like, considering their past 3000 W unicycle’s only limitation was “personal courage” and featured a slick mechanism that shifted the pilot’s weight subtly to aid steering. A video of the Mega-Wheelie (and a more recent unicycle design) is embedded just below the page break.

Continue reading “Behold The Mega-Wheelie, A Huge One-Wheeled Electric Skateboard”

Take The Tedium Out Of Fabric Cutting, Make The Laser Do It

Fabric must be cut before it can be turned into something else, and [fiercekittenz] shows how a laser cutter can hit all the right bases to save a lot of time on the process. She demonstrates processing three layers of fabric at once on a CO2 laser cutter, cutting three bags’ worth of material in a scant 1 minute and 29 seconds.

The three layers are a PU (polyurethane) waterproof canvas, a woven liner, and a patterned cotton canvas. The laser does a fantastic job of slicing out perfectly formed pieces in no time, and its precision means minimal waste. The only gotcha is to ensure materials are safe to laser cut. For example, PU-based canvas is acceptable, but PVC-based materials are not. If you want to skip the materials discussion and watch the job, laying the fabric in the machine starts around [3:16] in the video.

[fiercekittenz] acknowledges that her large 100-watt CO2 laser cutter is great but points out that smaller or diode-based laser machines can perfectly cut fabric under the right circumstances. One may have to work in smaller batches, but it doesn’t take 100 watts to do the job. Her large machine, for example, is running at only a fraction of its full power to cut the three layers at once.

One interesting thing is that the heat of the laser somewhat seals the cut edge of the PU waterproof canvas. In the past, we’ve seen defocused lasers used to weld and seal non-woven plastics like those in face masks, a task usually performed by ultrasonic welding. The ability for a laser beam to act as both “scissors” and “glue” in these cases is pretty interesting. You can learn all about using a laser cutter instead of fabric scissors in the video embedded below.

Continue reading “Take The Tedium Out Of Fabric Cutting, Make The Laser Do It”

That Coin Toss Isn’t Actually 50/50

A coin flip is considered by many to be the perfect 50/50 random event, even though — being an event subject to Newtonian physics — the results are in fact anything but random. But that’s okay, because what we really want when we flip a coin is an unpredictable but fair outcome. But what if that’s not actually what happens?

There’s new research claiming that coin tosses demonstrate a slight but measurable bias toward landing on the same side they started. At least, this is true of coin flips done in a particular (but common) way. Coins flipped with the thumb and caught in the hand land with the same side facing up 50.8 percent of the time.

The new research builds on earlier work proposing that because of human anatomy, when a human flips a coin with their thumb, the motion introduces a slight off-axis tilt that biases the results. Some people do it less (biasing the results less) and some do it more, but while the impact is small it is measurable. As long as the coin is caught in the hand, anyway. Allowing the coin to fall on surfaces introduces outside variables.

Therefore, one can gain a slight advantage in coin flips by looking at which side is facing up, and calling that same side. Remember that the flipping method used must be that of flipping the coin with the thumb, and catching it with the hand. The type of coin does not matter.

Does this mean a coin flip isn’t fair? Not really. Just allow the coin to fall on a surface instead of catching it in the hand, or simply conceal which side is “up” when the coin is called. It’s one more thing that invites us all to ask just how random is random, anyway?

The Insatiable Hunger Of Paper Shredder-Based Locomotion

We enjoy hacks that combine or alter devices, enhancing (or subverting) their purpose in the process, but [Japhy Riddle] reminds us all that sometimes it’s fun just to enjoy a spectacle. In this case, it’s an old paper shredder given wheels and a continuous line of paper to rip into.

The result is a device demonstrating a shredder-based form of locomotion, noisily pulling itself along by its own insatiable appetite.

It even looks like a robot, even though there’s nothing really going on inside. It just mindlessly and noisily consumes, converting paper into shreds, moving inexorably forward and limited only by the supply of paper or the length of its power cable, whichever is shorter. Powerful artistic statement, or simple spectacle? You be the judge.

Want to try your hand at a paper shredder-inspired piece? You can take artistic inspiration from the stock tracker that literally shreds your money when the market is down, or if you’re more interested in the worky bits, make your own shredder from LEGO.

Continue reading “The Insatiable Hunger Of Paper Shredder-Based Locomotion”

Designing A PCB GPS Antenna From Scratch

These days, when it comes to GPS devices the antenna is typically part of the package. But what better opportunity for [Pepijn] to learn how to make a GPS antenna from scratch for a badge add-on?

A patch antenna is an antenna of a flat design, which [Pepijn] was going to put directly on a PCB. However, there was added complexity due to GPS being a circularly polarized signal, and that meant doing some research.

Sadly, nowhere did [Pepijn] encounter a straightforward reference design or examples, but in the end success came from going with a truncated corner patch antenna design and using simulation software to figure out exactly what dimensions were needed. (The openEMS free simulation software didn’t bring success, but the non-free Sonnet with a trial license did the trick.) The resulting PCB may not look particularly complex, but every detail matters in such designs.

KiCad handled the PCB CAD design but the prototype came from cutting the PCB on a CNC machine instead of having it fabricated and shipped; a much cheaper and faster option for those with access to the right tools. A bit more testing had the prototype looking good, but the real proof came when it successfully received GPS signals and spewed valid NMEA messages. The design files are on GitHub but as [Pepijn] says, the project was about the journey more than anything else.

Vector Network Analyzer Demo And Teardown

[Kerry Wong], ever interested in trying out and tearing down electrical devices, demonstrates and examines the SV 6301a Handheld Vector Network Analyzer. He puts the machine through its paces, noting that the 7 inch touchscreen is a pretty nice feature for those whose eyesight isn’t quite what it used to be.

The internals are similar to the nanoVNA-F V3, but not identical.

What’s a Vector Network Analyzer (VNA)? It’s not for testing Ethernet or WiFi. It’s aimed at a more classical type of “network”. The VNA tests and evaluates characteristics of electrical networks, especially as related to RF and microwave.

It provides detailed information about properties across a specified frequency range, making it an indispensable tool for advanced work. Tektronix has a resource page that goes into detail about exactly what kinds of things a VNA is good for.

[Kerry] shows off a few different features and sample tests before pulling the unit apart. In the end, he’s satisfied with the features and performance of the device, especially the large screen and sensible user interface.

After all, not every piece of test equipment does a great job at fulfilling its primary function, like the cheap oscilloscope that was a perhaps a little too cheap.

Continue reading “Vector Network Analyzer Demo And Teardown”

Compact, Gesture-Based Remote Control Over Bluetooth

[AlexMiller11] shared a project for a DIY gesture-sensing remote control that acts like a Bluetooth keyboard, capable of controlling media and presentations on a computer with a high degree of accuracy.

The device recognizes eight different gestures and controls a host PC over Bluetooth.

The hardware is a Silicon Labs xG24 dev kit, a small IoT-focused board able to be powered by a CR2032 cell. Part of what makes it all work is the six-axis IMU sensor, but the rest is the software to interpret that data and figure out what motions the user is trying to do. That happens with a Neuton.AI model and SDK, a tiny but effective machine learning framework for small devices.

How does it actually work? The device acts as a Bluetooth HID, and gets connected to a PC in the same was as a regular Bluetooth keyboard. Once that’s done, recognized gestures are printed out the serial port as well as sent via Bluetooth to the host machine. Media can then be played, paused, volume adjusted, presentations controlled, and more. More details are on the project’s GitHub repository. There’s also a demo video that explains exactly what’s going on, embedded below the page break.

Machine learning is a way of using software to solve the kinds of problems humans are not very good at writing programs to solve, and accurate gesture recognition is a good example. Not all such applications require heaps of overheating GPUs, either. We’ve seen the concept of a neural network stripped down to its bare essentials running on an Arduino Uno, for those who would like to better appreciate the fundamentals.

Continue reading “Compact, Gesture-Based Remote Control Over Bluetooth”