Learning Obsolete Technology

Tom Nardi and I were talking about his trip to the Vintage Computer Festival on the podcast, and he admitted to not having been a retrocomputer aficionado before his first trip. But he ended up keying some binary machine code into some collection of archaic silicon, and he got it. In the same episode, the sound of the week was a Strowger switch — the old electromechanical “brain” of telephone switching centers of old. The sample I used was from Sam of Look Mum No Computer on YouTube, who got one for his museum and thinks it’s just awesome.

Why do people like this kind of old (obsolete?) tech? It’s certainly not because it’s overwhelmingly capable — the giant old switch is replaced easily by a stack of silicon, and don’t even get me started on the old blinkenlights computer that Tom was keying on. In both of these cases, the people are significantly younger than the tech they’re playing around with, so that rules out nostalgia. What’s left?

I think it’s that sometimes the older technology is more immediate, more understandable, more tangible, and that resonates with people. In a time when we all have wonder devices that can do anything, programmed in languages that are pleasant, using libraries that are nothing short of magical in terms of making difficult things easy, understanding how things work down to the ground is a rare commodity.

But it’s a strange position to find ourselves in, technologically, where there’s almost necessarily a trade-off between the usefulness and functionality of a device with the ability to understand fundamentally how it works.

2022 Hackaday Prize Enters Second Round: Reuse, Recycle, Revamp

Ding! That’s the bell for the second challenge round of the 2022 Hackaday Prize. If your project reuses or recycles what would otherwise be waste materials, or helps you to do the same for further projects, we want to see it.

Hackers are often frugal folk — we’ll recycle parts for projects because it’s easier on the pocketbook when prototyping. But in these strangest of times, when we’ve seen $1 microcontrollers in such shortage that they fetch $57 apiece (if you can get the parts at all), making use of what you’ve got on hand can be an outright necessity. If this is going to become the new normal, it’s going to make sense that we automate it. There’s gold, literally and metaphorically, in busted PCBs. How are you going to get the most value out of our broken electronic waste in our post-apocalyptic near future? Have you built an unpick-and-unplace machine? We’d like to see it.

But electronic parts are a small fraction of your recyclable materials, and plastics might play a larger role. If you’re a 3D printerer, you’ve doubtless thought about recycling plastic bottles into filament. Or maybe you’d like to take some of the existing plastics that are thrust upon you by this modern world and give them a second life? This factory churning out paving stones by remelting plastic with sand is doing it on an industrial scale, but could this be useful for the home gamer? Precious Plastic has a number of inspirational ideas. Or maybe you just need an HDPE hammer?

Have you built a fancy can crusher, or a plastics sorter, or a recycling robot? Head on over to Hackaday.io, write it up, and enter it into the Prize!

Basically any project that helps you recycle or reuse the material around you is fair game here. (But note that if you’ve got epic repair hacks, you’ll want to enter them in the upcoming Round Three: Hack it Back.) This round runs until June 12th and there are ten $500 awards up for grabs, so get hacking!

New Tech And The Old Ways

This week on Hackaday, we featured a project that tickled my nostalgia bone, and proved that there are cool opportunities when bringing new tech to old problems. Let me explain.

[Muth] shared a project with us that combines old-school analog photography printing with modern LCD screens. The basic idea is to use a 4K monochrome screen in place of a negative, making a contact print by placing the screen directly on top of photographic paper and exposing it under a uniform light source. Just like the old ways, but with an LCD instead of film.

LCD exposure animationBut what’s the main difference between a screen and film? You can change the image on the LCD at will, of course. So when [Muth] was calibrating out exposures, it dawned on him that he could create a dynamic, animated version of his image and progressively expose different portions of the paper, extending the available dynamic range and providing him the ability to control the slightest nuances of the resulting image contrast.

As an old photo geek, this is the sort of trick that we would pull off manually in the darkroom all the time. “Dodging” would lighten up a section of the image by covering up the projected light with your hand or a special tool for a part of the exposure time. With [Muth]’s procedure, he can dodge the image programmatically on the per-pixel level. We would have killed for this ability back in the day.

The larger story here is that by trying something out of the box, applying a new tool to an old procedure, [Muth] stumbled on new capabilities. As hackers, we’re playing around with the newest tech we can get our hands on all the time. When you are, it might be that you also stumble on new possibilities simply afforded by new tech. Keep your eyes open!

2022 Sci-Fi Contest: The Winners Are In

The Sci-Fi Contest closed out on Monday, and we put our heads together and picked our favorites. And it was no easy task, because in addition to many of the projects simply looking stellar, many went all-out on the documentation as well, making these stellar examples that we can all learn from, whether you’re into sci-fi or not. But who are we kidding? From the responses we got, you are.

The Winners

[RubenFixit]’s Star Trek Shuttle Console is a Trek themed escape room in a box. The project’s extraordinary attention to detail and exhaustive project logs absolutely won our judges heart. From the LCARS graphics to the 3D printed isolinear chip bays and mimetic crystals, it’s all there. [Ruben] estimates about 300 hours of work went into this one, and it shows.

We had no shortage of robotic projects in the contest, but [RudyAramayo]’s R.O.B. won our judges over. This one is not a joke, weighing in at over 140 lbs of custom metalwork and righteous treads. It’s also made out of some expensive hardware all around, so maybe this isn’t your weekend-build robot. We love the comment on the Arduino test code suite: “For gods sake man, you must test your code when it becomes an autonomous vehicle.”

Finally, [zapwizard]’s Functional Razor Crest Control Lever is a prop and a video game controller in one. We can totally see Grogu playing with this, and we were wowed by the attention to detail in the physical build — with custom gears and a speed limiter — as well as the attention to prop-making detail. Some parts are custom-cut stainless steel plates. 3D printed parts are covered in aluminum tape and chemically aged. Awesome. Oh yeah, it’s also a working USB joystick.

These three winners will be receiving a $150 shopping spree at Digi-Key.

Continue reading “2022 Sci-Fi Contest: The Winners Are In”

2022 Hackaday Prize: Get Your Planet-Friendly Power On!

Time flies! This weekend marks the end of the first stage of the 2022 Hackaday Prize, and your chance to enter your alternative-energy projects. There are ten $500 prizes up for grabs, and there’s still time to whip up a project page over on Hackaday.io to showcase it.

In this round, we’re looking for projects that harvest their own energy — solar, wind, heat, vibration, you name it — or projects that make it easier to collect, store, or use renewable energy. Whether this is microwatts or megawatts, the scale of the project is up to you! As long as it’s using or making it easier to use clean energy, we want to see it.

So far, we’ve seen some great projects, ranging from a optimizes the tilt angle of a home solar installation to a demonstration of using a new type of lithium-ion capacitor to add solar power to smaller projects. We really love [MartMet]’s simple Bluetooth thermometer hack, which adds a supercapacitor and solar cell to an outdoor thermometer, and then uses hacked firmware to log the charge status over a year of use! We’re suckers for good data.

The sun is not the only game in town, though. There are a surprising number of projects based on human energy production in emergency situations, from cranking to shaking. Thermionic converters were new to us, but we love explorations of fringe tech. Other traditional favorites like wind and water may make more sense for larger applications. And don’t forget how you’re going to store all this juice you’ve collected.

In short, we’ve got a bunch of great entries, but we’re still missing yours! There’s no minute like the last minute: if you’ve done some work in clean or renewable energy, set yourself up a Hackaday.io project page now. You’ll help make all our projects cleaner, and stand a good chance of taking home some real money to boot!

Once we’ve handled power, the next round is “Reuse, Recycle, Revamp” where any tech that uses recycled parts or facilitates reuse, repair, or recycling is fair game!

Research: It’s Like Cheating, But Fair

My niece’s two favorite classes in high school this year are “Intro to AI” and “Ethical Hacking”. (She goes to a much cooler high school than I did!) In “Hacking”, she had an assignment to figure out some bug in some body of code. She was staring and staring, figuring and figuring. She went to her teacher and said she couldn’t figure it out, and he asked her if she’d tried to search for the right keywords on the Internet.

My niece responded “this is homework, and that’d be cheating”, a line she surely must have learned in her previous not-so-cool high school. When the teacher responded with “but doing research is how you learn to do stuff”, my niece was hooked. The class wasn’t abstract or academic any more; it became real. No arbitrary rules. Game on!

But I know how she feels. Whether it’s stubborn independence, or a feeling that I’m cheating, I sometimes don’t do my research first. But attend any hacker talk, where they talk about how they broke some obscure system or pulled off an epic trick. What is the first step? “I looked all over the Internet for the datasheet.” (Video) “I found the SDK and that made it possible.” (Video) “Would you believe this protocol is already documented?” In any serious hack, there’s always ample room for your creativity and curiosity later on. If others have laid the groundwork for you, get on it.

If you have trouble overcoming your pride, or NIH syndrome, or whatever, bear this in mind: the reason we share information with other hackers is to give them a leg up. Whoever documented that protocol did it to help you. Not only is there no shame in cribbing from them, you’re essentially morally obliged to do so. And to say thanks along the way!

Easy, Extensible, Open

I’m a huge DIY’er. I don’t like to buy things when I can build them myself. But honestly, that doesn’t always end up in the optimal allocation of my time, when viewed from a getting-stuff-done perspective. Sometimes, if you’ve got a bigger project in mind, the right way is the quick way, and the quick way is buying something that already works. But when that something is itself not hackable, you’d better be darn sure that it does what you need, and what you could reasonably expect to need in the future, out of the box. And that’s where extensibility comes in.

It’s rare to find products out there that are designed to be both easy to use for the newbie, but extensible for the advanced user. For one, it’s hard work to tick either one of these boxes alone, so it’s twice as hard to nail both. But my other sinking suspicion is that designers tend to have an end user in mind, and maybe only one end user, and that’s the problem. When designing for the newbie, convenience is king. Or if targeting the pro, you maximize flexibility, but perhaps at the expense of designed-in complexity.

There’s a way out, a cheat code, if you will. And that’s making the project open source. Go ahead and hide the complexity from the new user if you want — as long as the pro is able to dive into the schematics or the source code, she’ll figure out how to extend it herself. Openness frees the designers up to worry about making it easy to use, without compromising its flexibility.

I think that this blend of easy and extensible, through openness, is what fundamentally drove the success of Arduino. On the surface layer, there are libraries that just do what you want and drop-down menus with examples to access them. But when you needed to actually use the chip’s hardware peripherals directly, there was nothing stopping you. For the community at large, the fact that all of the code was openly available meant that extending the base was easy — and let’s not beat around the bush, the community’s libraries, tutorials, and example projects are the real reason for the success of the platform.

Look around you, and look out when you’re making that next non-DIY shortcut purchase. Is it easy to use? Can you make it do the things that it doesn’t yet do? Just two simple requirements, yet they seem to knock out so many products if you want both. Then look at those that are both simple and flexible — are they also open? At least in my little world, the answer is almost always “yes”.