Bouncing Pack Eases Those Tired Shoulders

If you are a hillwalker, wherever your preferred stomping ground may be you’ll know the importance of a pack with a good strap system. A comfortable pack will make the difference between tiredness and agony, and can easily add a considerable difference to your daily range.

At Arizona State University’s Human Integration Laboratory, they were approached by the US Army to investigate means by which the effect of carrying a heavy backpack could be mitigated. A soldier’s full kit is extremely heavy, and while the best available webbing systems will make a contribution to the comfort of carrying it, they can only go so far. There is still the jarring effect of the impulse force of such a significant load bearing down on the soldier’s shoulders as it comes down after every step, and this when taken over a lengthy march makes a significant difference to overall endurance.

The ASU lab’s solution was to mount the load on a spring-loaded vertical actuator attached to the pack harness and frame. The on-board microcontroller judges the moment of maximum downward impulse force as the wearer comes down from a step, and applies a corresponding upward force to the actuator. Power comes from a lithium-ion battery pack. The effect is to make the load oscillate up and down, and to lessen the wear and tear on the shoulders. It does not reduce the weight you are carrying, but it does lift it off your shoulders for an instant just when you need it.

There is a video of it being tested in the sun-drenched Arizona mountains, that we’ve placed below the break.

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Retrotechtacular: Reading And Sorting Mail Automatically

We often read about the minicomputers of the 1960s, and see examples of their use in university research laboratories or medium-sized companies where they might have managed the accounts. It’s tempting though to believe that much of the world in those last decades of the analogue era remained untouched by computing, only succumbing in the decade of the microcomputer, or of the widespread use of the Internet.

What could be more synonymous with the pre-computing age than the mail system? Hundreds of years of processing hand-written letters, sorted by hand, transported by horses, boats, railroads and then motor transport, then delivered to your mailbox by your friendly local postman. How did minicomputer technology find its way into that environment?

Thus we come to today’s film, a 1970 US Postal Service short entitled “Reading And Sorting Mail Automatically”. In it we see the latest high-speed OCR systems processing thousands of letters an hour and sorting them by destination, and are treated to a description of the scanning technology.

If a Hackaday reader in 2017 was tasked with scanning and OCR-ing addresses, they would have high-resolution cameras and formidable computing power at their disposal. It wouldn’t be a trivial task to get it right, but it would be one that given suitable open-source OCR software could be achieved by most of us. By contrast the Philco engineers who manufactured the Postal Service’s  scanners would have had to create them from scratch.

This they performed in a curiously analogue manner, with a raster scan generated by a CRT. First a coarse scan to identify the address and its individual lines, then a fine scan to pick out the line they needed. An optical sensor could then pick up the reflected light and feed the information back to the computer for processing.

The description of the OCR process is a seemingly straightforward one of recognizing the individual components of letters which probably required some impressive coding to achieve in the limited resources of a 1960s minicomputer. The system couldn’t process handwriting, instead it was reserved for OCR-compatible business mail.

Finally, the address lines are compared with a database of known US cities and states, and each letter is routed to the appropriate hopper. We are shown a magnetic drum data store, the precursor of our modern hard drives, and told that it holds an impressive 10 megabytes of data. For 1970, that was evidently a lot.

It’s quaint to see what seems to be such basic computing technology presented as the last word in sophistication, but the truth is that to achieve this level of functionality and performance with the technology of that era was an extremely impressive achievement. Sit back and enjoy the film, we’ve placed it below the break.

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The Art Of The Silicon Chip

If you have followed the group of reverse engineers whose work on classic pieces of silicon we feature regularly here at Hackaday, you may well be familiar with the appearance of the various components that make up their gates and other functions. What you may not be familiar with, however, are the features that can occasionally be found which have no function other than the private amusement of the chip designers themselves. Alongside the transistors, resistors, and interconnects, there are sometimes little pieces of artwork inserted into unused spaces on the die, visible only to those fortunate enough to own a powerful microscope.

Fortunately those of us without such an instrument can also take a look at these works, thanks to the Smithsonian Institution, who have brought together a gallery of them on the web as part of their chip collection. In it we find cartoon characters such as Dilbert, favourites from children’s books such as Waldo, and the Japanese monster Godzilla. There are animals, cows, a leopard, a camel, and a porpoise, and of course company logos aplenty.

In a sense, these minuscule artworks are what our more strident commenters might describe as Not A Hack, but to dismiss them in such a manner would be to miss their point. Even in an age of huge teams of integrated circuit designers working with computerized tools rather than the lone geniuses of old with their hand drafting, we can still see little flashes of individuality with no practical or commercial purpose and with no audience except a very few. And we like that.

Also take a look at the work of [Ken Shirriff] for a masterclass in IC reverse engineering.

Hacking On TV: What You Need To Know

It seems to be a perennial feature of our wider community of hackers and makers, that television production companies come up with new ideas for shows featuring us and our skills. Whether it is a reality maker show, a knockout competition, a scavenger hunt, or any other format, it seems that there is always a researcher from one TV company or another touting around the scene for participants in some new show.

These shows are entertaining and engaging to watch, and we’ve all probably wondered how we might do were we to have a go ourselves. Fame and fortune awaits, even if only during one or two episodes, and sometimes participants even find themselves launched into TV careers. Americans may be familiar with [Joe Grand], for instance, and Brits will recognise [Dick Strawbridge].

It looks as if it might be a win-win situation to be a TV contestant on a series filmed in exotic foreign climes, but it’s worth taking a look at the experience from another angle. What you see on the screen is the show as its producer wants you to see it, fast-paced and entertaining. What you see as a competitor can be entirely different, and before you fill in that form you need to know about both sides.

A few years ago I was one member of a large team of makers that entered the UK version of a very popular TV franchise. The experience left me with an interest in how TV producers craft the public’s impression of an event, and also with a profound distrust of much of what I see on my screen. This prompted me to share experiences with those people I’ve met over the years who have been contestants in other similar shows, to gain a picture of the industry from more than just my personal angle. Those people know who they are and I thank them for their input, but because some of them may still be bound by contract I will keep both their identities and those of the shows they participated in a secret. It’s thus worth sharing some of the insights gleaned from their experiences, so that should you be interested in having a go yourself, you are forewarned. Continue reading “Hacking On TV: What You Need To Know”

Sun Ray Thin Client Becomes Raspberry Pi Workstation

One of the great predictions of desktop computing from the mid 1990s was that we would all move to so-called thin clients, stripped-out desktop computers containing only processor, display driver, and peripheral interfaces, that would call up their applications not from a local hard disk but from a remote server. It was one that was never fulfilled in quite the way its proponents envisaged, but a business thin client hardware market did emerge for the likes of Citrix sharing of Windows applications. In a sense we have reached the same point through cloud-based in-browser applications such as Google Apps or Office 365, though even with newer thin client hardware such as the Chromebook these are still largely used on more traditional machines.

Even though thin clients never took the world by storm, it is still not unusual to encounter the hardware once it has outlived its usefulness. A surplus Sun Ray 270 all-in-one thin client came [Evan Allen]’s way, and to make something useful from it he converted it into a Raspberry Pi workstation.

The Sun Ray 270 has a MIPS processor board integrated into a 17 inch monitor. [Evan] was fortunate enough to find a generic HDMI controller board for its LCD panel, so was able to dispense with the MIPS board entirely and couple the controller with an automatic HDMI switch. This allows him to use the device both as a Raspberry Pi and as a monitor.

This may not rank among the most epic hacks ever, but it has delivered [Evan] a useful computer and it’s reminding the rest of us that these thin clients can be repurposed. So if one lands on your bench, look at it with fresh eyes.

Of course, if you have a Pi in a thin client, you could always take it full circle and use it to run a thin client.

Impression Products V. Lexmark International: A Victory For Common Sense

A few months ago we reported on a case coming before the United States Supreme Court that concerned recycled printer cartridges. Battling it out were Impression Products, a printer cartridge recycling company, and Lexmark, the printer manufacturer. At issue was a shrinkwrap licence on inkjet cartridges — a legal agreement deemed to have been activated by the customer opening the cartridge packaging — that tied a discounted price to a restriction on the cartridge’s reuse.

It was of concern to us because of the consequences it could have had for the rest of the hardware world, setting a potential precedent such that any piece of hardware could have conditions still attached to it when it has passed through more than one owner, without the original purchaser being aware of agreeing to any legal agreement. This would inevitably have a significant effect on the work of most Hackaday readers, and probably prohibit many of the projects we feature.

We are therefore very pleased to see that a few days ago the Supremes made their decision, and as the EFF reports, it went in favor of Impression Products, and us, the consumer.  In their words, when a patent owner:

…chooses to sell an item, that product is no longer within the limits of the monopoly and instead becomes the private individual property of the purchaser, with the rights and benefits that come along with ownership.

In other words, when you buy a printer cartridge or any other piece of hardware, it is yours to do with as you wish. Continue reading “Impression Products V. Lexmark International: A Victory For Common Sense”

A Retro Car Stereo With Arduino Inside

For some car enthusiasts whose passions run towards older vehicles, only originality will do. [RetroJDM] for instance has an RA28 Toyota Celica from the mid 1970s for which he has gone to great lengths to source a pristine center console to replace a damaged original.

There is only one problem with the center console on a 1970s Toyota, it doesn’t have a DIN cut-out for the standard-sized car radios that have become universal in the decades since its manufacture. Instead it has a cut-out for a Toyota-specific radio in the old style with holes for volume and tuning knobs to either side of a protruding center unit that would have contained a tuning dial and a slot for cassettes or maybe 8-track cartridges.

His solution is an interesting one, he’s put together his own car stereo in an enclosure suitable for the Toyota cut-out. Inside the radio there is an Arduino Mega controlling the breakout boards for an Si4703 FM tuner and a VMusic3 MP3/USB music player, and a PT2314 audio processor. For display there is a set of retro LED seven-segment modules, and an MSGEQ7 spectrum analyser. The result is a modern radio with FM, line-input, and MP3 player, with all the functions you’d expect. There is no onboard amplifier though, but this function is fulfilled by an external unit.

The finished unit is topped off with a very professional front panel, which you can see in his demo video below the break.

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