Review: The RC2014 Z80 Computer

As hackers and makers we are surrounded by accessible computing in an astonishing diversity. From tiny microcontrollers to multi-processor powerhouses, they have become the universal tool of our art. If you consider their architecture though you come to a surprising realisation. It is rare these days to interface directly to a microprocessor bus. Microcontrollers and systems-on-chip have all the functions that were once separate peripherals integrated into their packages, and though larger machines such as your laptop or server have their processor bus exposed you will never touch them as they head into your motherboard’s chipset.

A few decades ago this was definitely not the case. A typical 8-bit microprocessor of the 1970s had an 8-bit data bus, a 16-bit address bus, and a couple of request lines to indicate whether it wanted to talk to memory or an I/O port. Every peripheral you connected to it had to have some logic to decode its address and select it when you wanted to use it, and all shared the processor’s bus. This was how those of us whose first computers were the 8-bit machines of the late 1970s and early 1980s learned the craft of computer hardware, and in a world of Arduino and Raspberry Pi this now seems a lost art.

The subject of today’s review then provides a rare opportunity for the curious hardware hacker to get to grips with a traditional microprocessor bus. The RC2014 is a modular 8-bit computer in which daughter cards containing RAM, ROM, serial interface, clock, and Z80 processor are ranged on a backplane board, allowing complete understanding of and access to the workings of each part of the system. It comes with a ROM BASIC, and interfaces to a host computer through a serial port. There is also an ever-expanding range of further peripheral cards, including ones for digital I/O, LED matrixes, blinkenlights, a Raspberry Pi Zero for use as a VDU, and a small keyboard.

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Nintendo Wields DMCA Ax On Fan Games

In a move that may sadden many but should surprise nobody, Nintendo of America has issued a DMCA takedown notice for 562 fan-created games created in homage to Nintendo originals and hosted on the popular Game Jolt site. Games affected include Mario, Zelda, and Pokémon based creations among others, and Game Jolt have responded, as they are required to, by locking the pages of the games in question. They state that they believe their users and developers should have the right to know what content has been removed from their site and why the action has been taken, so they have begun posting any notices they receive in their GitHub repository.

It is likely that this action won’t be appreciated within our community, however it’s important to note that while there are numerous examples of DMCA abuse this is not one of them. Nintendo are completely within their rights over the matter, if you use any of the copyrighted Nintendo properties outside the safe harbor of fair use then you will put yourself legitimately in their sights.

Something that is difficult to escape though is a feeling that DMCA takedowns on fan-created games are rather a low-hanging fruit. An easy way for corporate legal executives to be seen to be doing something by their bosses, though against a relatively defenseless target and without really tackling the problem.

To illustrate this, take a walk through a shopping mall, motorway service station, or street market almost anywhere in the world, and it’s very likely that you will pass significant numbers of counterfeit toys and games copying major franchises including those of Nintendo. A lot of these dollar store and vending machine specials are so hilariously awful that their fakeness must be obvious to even the most out-of-touch purchaser, but their ready availability speaks volumes. Unlike the fan-created games which are free, people are buying these toys in huge numbers with money that never reaches Nintendo, and also unlike the fan-created games there’s not a Nintendo lawyer in sight. Corporate end-of-year bonuses are delivered on the numbers of violations dealt with, and those come easiest by piling up the simple cases rather than chasing the difficult ones that are costing the company real sales.

We’ve covered many DMCA stories over the years, and some of them have been pretty shocking. Questions over its use in the Volkswagen emissions scandal, or keeping John Deere tractor servicing in the hands of dealers. Let’s hope that the EFF and Bunnie Huang’s efforts pay off and dismantle section 1201, one of the most nonsensical parts of the law.

Via Engadget. Dendy Junior unauthorised Nintendo Famicom clone image, By Nzeemin (Own work) [CC BY-SA 3.0], via Wikimedia Commons.

Bicycle Seismograph Measures The Streets

Riding the streets of the Netherlands on a bicycle is a silky-smooth experience compared to doing the same on those of Germany. So says [Kati Hyyppä], who made the move with her trusty Dutch bike. The experience led her to record the uneven cobblestones and broken asphalt of the German roads on a home-made seismograph, a paper chart recorder driven by the bike’s motion and recorded upon by a pen free to vibrate as it passed over any bumps.

The resulting instrument is a wooden frame with a ballpoint pen mounted in a sliding holder weighted with some washers and kept under some tension with elastic bands. The paper roll is driven from the motion of the bike by the drive from a mechanical speedometer feeding a set of FischerTechnik gears, and the whole unit is suspended from the crossbar.

You can see it in action in the video below the break, and if you would like to build one yourself she has put the project up on Instructables as well as posting the description linked above.

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Altitude Controlled LED Jacket Changes Color As You Climb

When your climbing gym throws a “glow in the dark” party, how can you stand out? For [Martijn], the answer was obvious. He made a jacket adorned with 32 WS2812 addressable LEDs whose color is addressable depending on the altitude to which he has climbed.

The build is centered on an Arduino Pro Mini with a barometric sensor and an NRF24L01 for radio communications. A pair of pockets contain AA batteries for power, and he’s all set to climb. A base station Arduino with the same set-up transmits an up-to-the-minute reading for ground level temperature, which is compared to the local reading from the barometric sensor and used to calculate a new color for the LEDs. A Kalman filter deals with noise on the pressure reading to assure a stable result. Arduino sketches for both ends are provided on the project’s Hackaday.io page.

The LEDs are mounted on the jacket’s stretch fabric with an excess of  wire behind the scenes to cater for the stretch. You can see the resulting garment in the short YouTube video below the break.
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Make Your Own Simple VHF Tuning Capacitor

If you enjoy building radio projects you may have noticed something slightly worrying over the last few years in your component supply. Variable capacitors are no longer as plentiful as they used to be. There was a time when all radio receivers contained at least one, now with the advent of the varicap diode and the frequency synthesiser the traditional tuning capacitor is a rare breed. They are still made, but they’re not cheap and they won’t appear so readily in your junk box any more.

Fortunately a variable capacitor is a surprisingly simple device, and one you can make yourself if you are of a mind to do so. [Patrick] did just that with his home-made capacitor, in this case of a few tens of pF and suitable as a low-power trimmer capacitor or in a single-chip FM radio.

Rather than make a set of interlocking vanes as you’d find in a commercial design, he has gone for a screw in a tube. The capacitance is set by the length by which the screw is inserted into the tube. And his tube is not a tube in the traditional sense, instead he has used a coil of enamelled copper wire wound on the screw thread, whose insulation forms the dielectric. It looks wrong to use a coil in this way as you’d expect a similar coil to form the inductive part of a tuned circuit, but this coil is shorted out to prevent its inductance becoming a factor at the frequency in question.

It’s evidently not the answer to all variable capacitor problems, but it’s a neat piece of lateral thinking and it will make a simple working capacitor from readily available parts.

We’ve featured a couple of more traditional style home-made variable capacitors in the past on these pages, one made from thin aluminium sheet cut with scissors, and another one designed for use in higher power transmitters.

Thanks [PeterF] for the tip.

From Project To Kit: After The Sale

However you sell your kits online, you’ll have to find a means of shipping them to the customer. For an online operation this unseen part of the offering is more important than any other when it comes to customer satisfaction, yet so many large players get it so wrong.

This is the final article in a series looking on the process of creating and selling a commercial kit from a personal electronic project (read all the posts in this series). We’ve looked at the market, assembling the kit and its instructions, and how to set up an online sales channel. In this part we’ll look at what happens when you’ve made the sale, how to get it safely to the customer and how to keep the customer happy after the sale by offering support for your products. We’ll also give a nod to marketing your site, ensuring a fresh supply of customers.

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How I²C EEPROM Talks To The Bus

You will probably be familiar with I²C, a serial bus typically used for not-very-fast communication with microcontroller peripherals. It’s likely though that unless you are an I²C wizard you won’t be intimately familiar with the intricacies of its operation, and each new device will bring a lengthy spell of studying data sheets and head-scratching.

If the previous paragraph describes you, read on. [Clint Stevenson] wrote a library for interfacing I²C EEPROMs to Arduino platforms, and when a user found a bug when using it on an ATtiny85, he wrote up his solution. The resulting piece is a clear explanation of how I²C EEPROMs talk to the bus, the various operations you can perform on them, and the overhead each places on the bus. He then goes on to explain EEPROM timing, and how since it takes the device a while to perform each task, the microcontroller must be sure it has completed before moving to the next one.

In the case of [Clint]’s library, the problem turned out to be a minor incompatibility with the Arduino Wire library over handling I²C start conditions. I²C has a clock and a data line, both of which are high when no tasks are being performed. A start condition indicates to the devices on the bus that something is about to happen, and is indicated by the data line going low while the clock line stays high for a while before the clock line starts up and the data line carries the I²C command. He’s posted samples of code on the page linked above, and you can find his library in his GitHub repository.

If you want to know more about I²C, take a look at Hackaday Editor [Elliot Williams’] masterclasses on the subject: What could go wrong, I²C edition, and Embed With Elliot, I²C bus scanning.

Serial EEPROM die picture, By Epop (Own work) [CC0], via Wikimedia Commons.