Hackaday Prize Entry: LipSync, Smartphone Access For Quadriplegic People

For most of us, our touch-screen smartphones have become an indispensable accessory. Without thinking we tap and swipe our way through our digital existence, the promise of ubiquitous truly portable computing has finally been delivered.

Smartphones present a problem though to some people with physical impairments. A touchscreen requires manual dexterity on a scale we able-bodied people take for granted, but remains a useless glass slab to someone unable to use their arms.

LipSync is a project that aims to address the problem of smartphone usage for one such group, quadriplegic people. It’s a mouth-operated joystick for the phone’s on-screen cursor, with sip-and-puff vacuum control for simulating actions such as screen taps and the back button.

To the smartphone itself, the device appears as a standard Bluetooth pointing device, while at its business end the joystick and pressure sensor both interface to a Bluetooth module through an Arduino Micro. The EAGLE board and schematic files are available on the project’s hackaday.io page linked above, and there is a GitHub repository for the code.

Technology is such a part of our lives these days, and it’s great to see projects like this bridge the usability gaps for everyone.  Needless to say, it’s a perfect candidate for the Assistive Technology round of the Hackaday Prize.

 

 

Panel Meter-To-Bluetooth Hack Hijacks The Display Segments

There are a proliferation of cheap digital meter modules available online for pocket money prices. Current, voltage, frequency, or combinations thereof can all be yours for just a few dollars and a wait for shipping. Unfortunately though these meters are all self-contained units. They do not have a serial port or other interface through which you can log their readings.

This failing was not an obstacle for [Scott Harden], though. He simply added a Bluetooth interface to his combined voltage and current meter module by using an ATmega328 microcontroller to capture the signals sent to the module’s display LEDs and interpret them into readings for his Bluetooth module. He details the process of reverse engineering the meter, and his build. The result is an intriguing mess of wires with a DIP ATmega hanging on their ends. But it performs the task requested of it admirably and when mounted in a project box you would not know what lurks within.

He has made his code for the project available in his GitHub repository, we can see that this could be a valuable technique for use with other similar displays. In the video below the break he gives us a full run-down, as if his comprehensive write-up was not enough.

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Hackspace Websites And The Great Software Trap

Part of the job of a Hackaday writer involves seeking out new stories to write for your delectation and edification. Our tips line provides a fruitful fount of interesting things to write about, but we’d miss so much if we restricted ourselves to only writing up stories from that source. Each of us writers will therefore have a list of favourite places to keep an eye on and catch new stuff as it appears. News sites, blogs, videos, forums, that kind of thing. In my case I hope I’m not giving away too much to my colleagues when I say I keep an eye on the activities of as many hackspaces as I can.

So aside from picking up the occasional gem for these pages there is something else I gain that is of great personal interest as a director of my local hackspace. I see how a lot of other spaces approach the web, and can couple it to my behind-the-scenes view of doing the same thing here in our space. Along the way due to both experiences I’ve begun to despair slightly at the way our movement approaches the dissemination of information, the web, and software in general. So here follows a highly personal treatise on the subject that probably skirts the edge of outright ranting but within which I hope you’ll see parallels in your own spaces.

Before continuing it’s worth for a moment considering why a hackspace needs a public website. What is its purpose, who are its audience, and what information does it need to have?

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Arcade Button Pressing Game

When every month brings out a fresh console blockbuster game that breaks new boundaries of cinematic immersion in its gameplay, it’s easy to forget that sometimes the simplest of game interfaces can be rewarding.

Hele Norges Knapp” (“All of Norway’s Button”), is a good example. As you might expect, it’s a button, a large arcade-style one, and the gameplay is simple. Press the button as many times as you can in 30 seconds. It’s a project from Norwegian Creations, and it was produced as a promotion that toured the country for one of Norway’s debit card payment systems.

The blog post and video is frustratingly light on hardware or software details, and their is nothing about it in their GitHub presence. But they tell us that at its heart is a Teensy 3.2 with an audio board, driving the big 7-segment displays for the scoreboard and the WS2801 LED lighting.

The button itself is Adafruit’s 100mm Massive Arcade Button, and given that it was pressed over a million times by eager Norwegians it would seem this project has proved its robustness.

The video below the break has details of construction and of the game in action, and there is another far more corporate promotional video on Facebook featuring a host of Bright Young People honing their button action in a sun-kissed Norway that looks almost tropical. The game itself does look as though it could be an amusing diversion in the same vein as those fairground strength tests.

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Ask Hackaday: Help Me Choose A ‘Scope

If there is one instrument that makes an electronic engineer’s bench, it is the oscilloscope. The ability to track voltages in the time domain and measure their period and amplitude is one akin to a light in the darkness, it turns a mere tinkerer with circuits into one in command of them. Straightforward add-on circuits can transform a basic oscilloscope into a curve tracer, frequency response display, and much more, and modern oscilloscopes offer a dizzying array of useful measurement features unimaginable to engineers only a few years ago. And I need your help to pick a new one.

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Hackaday Prize Entry: Mouse Controlled Microscope

You might imagine that all one should need to operate a microscope would be a good set of eyes. Unfortunately if you are an amputee that may not be the case. Veterinary lab work for example requires control of focus, as well as the ability to move the sample in both X and Y directions, and these are not tasks that can easily be performed simultaneously with only a single hand.

[ksk]’s solution to this problem is to use geared stepper motors and an Arduino Mega to allow the manual functions of the microscope to be controlled from a computer mouse or trackball. The motors are mounted on the microscope controls with a custom 3D-printed housing. A rotary selector on the control box containing the Arduino allows the user to select a slow or fast mode for fine or coarse adjustment.

It’s fair to say that this project is still a work in progress, we’re featuring it in our series of posts looking at Hackaday Prize entries. However judging by the progress reported so far it’s clear that this is a project with significant potential, and we can see the finished product could be of use to anyone operating the microscope.

We’ve featured one or two mouse controlled projects over the years, though not controlling microscopes. Here’s one mouse controlled robot arm, and we’ve covered another arm with a 3D mouse.

A Robotic 808 Drum Machine

If you spent the 1980s hanging out at your local record store, and you don’t have a hankering for spandex and bouffant rock-god hairstyles, the chances are you’ll have more than a few pieces of electronic music from the period in your collection. The proliferation of electronica during that era came through the arrival of relatively inexpensive mass-market digital polyphonic instruments, edging out the sounds of monophonic analog synthesisers for a subsequent generation to rediscover in a later decade. Individual instrument models became icons and entered the musical vernacular of the day, the Ensoniq Mirage sampling synthesiser, the Yamaha DX7 FM synthesiser, or the Roland TR-808 drum machine.

It is the Roland TR-808 that inspired today’s subject, the MR-808 robotic drum machine, from [Moritz Simon Geist]. A percussion sequencer featuring real instruments all built into a cabinet styled to resemble a huge Roland 808. Originally built as a performance instrument, but since reinvented as a piece of installation artwork that visitors can program for themselves.

Block diagram of the MR-808
Block diagram of the MR-808

There is a comprehensive description of the machine’s design and build on the creator’s website, as well as a more high-level introduction. A significant amount of effort was put in to creating mechanical instruments as close as possible to the Roland sounds, with each instrument being operated by solenoids driven by a MIDI-controlled Arduino Mega. A second Arduino, this time an Uno, controls lighting that follows the instruments.

The interactive part of the installation comes from a sequencer front-end running in a web browser on a Nexus 7 tablet, this appears to be served from a Raspberry Pi which supplies MIDI to the MR-808.

The results can be seen in the video below the break, and judging by the reaction of the audience the machine is rather popular.

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