This video two-part build log shows a lot of woodwork, with a lot of mistakes (happy accidents, that are totally fine) made along the way, so you do need to repeat them. Essentially it’s a simple maple-veneered plywood box, with a thick lid section hosting the display and some repositioned speakers. This display is taken from a standard LG TV with the control PCB ripped out. The power button/IR PCB was prised out of the bezel, to be relocated, as were the two downwards-facing speakers. The whole collection of parts was attached to a front panel, with copious hot glue, we just hope the heavy TV panel was firmly held in there by other means!
If there’s any holiday that is worth adjusting for strange times, it’s gotta be Halloween. Are you inclined to leave a bowl of candy on the porch to avoid the doorbell? If so, this is the perfect year to finally figure out some sort of metering apparatus so that greedy preteens are less likely to steal your stash in one sweep. There’s still time to make something fun like [Brankly]’s automatic candy dispenser, which we think ought to stick around for many years to come. Video is posted after the break.
Underneath that skeleton’s jack-o-lantern head is the heart of this build — an orange 5-gallon bucket that matches it perfectly. Simply step on the giant lighted arcade button, and the equally giant NEMA-23 stepper motor moves a 3D-printed turntable inside the bucket with the help of an Arduino Nano. This moves the candy toward the 3D-printed ramp and out the mouth of the jack-o-lantern, where it lands in a bowl that lights up when it hits the bottom thanks to a relay and a second Nano.
[Brankly] made clever use of IR break-beam switches, which sit underneath the two square holes in the ramp. Once candy passes over one of them, the turntable stops and rotates backward to move the candy where it can’t be reached.
Frankly, we love that [Brankly] reused the sound effects module that came with the jack-o-lantern. This build is totally open, and [Brankly] is even giving away 40 PCBs if you want to make your own. For now, you can check out the code and start printing the STLs.
We think this looks great, and is a great reuse of a glass jar. The brains of this operation is an ESP8266, which drives a continuous-rotation servo underneath the dice. Push the button or use the web app and the servo disturbs the plate, moving the dice around.
Besides the sanitary aspect, one benefit of using the web app is that there are four different speed presets for the servo. As a bonus, [CJA3D] included the files for a pair of printed 6-sided dice. Click through to the project to see it in action.
Everyone has been learning how to stream this year whether they want to or not. This has given rise to the embarrassment paradox, which states that the more urgently you need to kill your camera and microphone feeds in a videoconference call, the more difficult and time-consuming it will be. Zoom in particular will toggle the mic and camera with keyboard shortcuts, but when your toddler waddles into the room swinging a used diaper around in the air, keyboard shortcuts will seem woefully under-powered.
This little keyboard doesn’t send these macros directly, because that would be way too risky. What if you were reading Hackaday instead of staring into the tiled faces of your coworkers? Then it wouldn’t work, because Zoom is out of focus.
Instead, it sends an obscure four-key macro to the computer that triggers an AppleScript. [Simon]’s AppleScript checks to see if Zoom is running. If not, it has the system announce the fact. If it is running, then the script sends cmd+shift+a and cmd+shift+v to Zoom directly to toggle the audio and video. Check out the demo after the break.
This year, [Thomas]’ neighborhood has gone from a quiet burg to a bustling lane full of families and children who go out walking for exercise and a change of scenery. Early on, a game emerged to distract children from the pandemic by turning these walks into bear hunts — that is, looking for stuffed bears sitting in the windows of houses and keeping count of them.
Bubbles sits in a second-story window and waits for passers-by to press one of the buttons mounted on the utility pole below. Both buttons are wired to a 433MHz remote that sends a signal to an ESP32 in Bubbles’ habitat that says it’s time to perform.
We particularly like the bubble maker that [Thomas] designed, which aims a blower fan with an air concentrator at a carousel of 3D printed bubble wands. Both the fan and the carousel can be controlled with a custom web app, and he gets an email every time Bubbles has a visitor that tells him how much bubble liquid is left. Check out the fun-size demo after the break.
Recreating classic games in software is a great way to get better at coding or learn to code in the first place. If you do it in hardware though, you’ll gain a lot more than coding skills. Just ask [Kelly] and [Jack] did, when they built this Arduino-based electronic Connect Four for a school project.
We love that their interpretation manages to simplify game play and make it more fun than the original version. All the players have to do is turn it on and start pushing the arcade buttons along the bottom to choose the column where they want to make a play. The LEDs animate from top to bottom to imitate the plastic disc dropping down through the board. If a win is detected — four in a row of the same color going any direction — the board fills up with the winning color and the game starts over.
The state machine doesn’t currently do anything about tie situations, so there’s a reset button hidden on the side. As [Kelly] and [Jack] explain in their walk-through video after the break, that is something they would like to address in the future, along with making it possible to choose whatever battle color you want. We think a reset animation that mimics the look of the discs spilling out the bottom would be cool, too.
It’s a well-known fact in capitalist societies that any product or service, if being used in a wedding, instantly triples in cost. Wanting to avoid shelling out big money for a simple photo booth for a friend’s big day, [Lewis] decided to build his own.
Wanting a quality photo output, a Canon DSLR was selected to perform photographic duties. An Arduino Nano is then pressed into service to run the show. It’s hooked up to a MAX7219 LED matrix which feeds instructions to the willing participants, who activate the system with a giant glowing arcade button. When pressed, the Nano waits ten seconds and triggers the camera shutter, doing so three times. Images are displayed on a screen hooked up to the camera’s USB HDMI port.
It’s a build that keeps things simple. No single-board PCs needed, just a camera, an Arduino, and a monitor for the display. We’re sure the wedding-goers had a great time, and we look forward to seeing what [Lewis] comes up with next. We’ve seen a few of his hacks around here before, too.