A scale model of the International Space Station

This Model Mimics The International Space Station

It’s not an overstatement to say that the International Space Station (ISS for short) is an amazing feat of engineering, especially considering that it has been going for over two decades. The international collaboration isn’t just for the governments, either, as many images, collected data and even some telemetry have been made available to the public. This telemetry inspired [Bryan Murphy] and his team to create the ISS MIMIC, a 1:100 scale model of the ISS that reflects its space counterpart.

The model, covered by [3D Printing Nerd] after the break, receives telemetry from the real ISS and actually reflects the orientation of the solar panels accordingly! It also uses this entirely public information to show other things like battery charge level, power production, position above the earth and more on a display. An extra detail we appreciated is the LEDs near the solar panels, which are red, blue or white to indicate using battery, charging battery and full battery respectively. The ISS orbits the earth once every 90 minutes, which can be seen by the LEDs changing color as the ISS enters the shadow of the earth, or exits it.

What could you do to make this better you might ask? Make the it open-source of course! The ISS MIMIC is fully open-source and uses common tools like 3D printing with PLA, Raspberry Pis and Arduinos to make it as accessible as possible for education (and hackers). Naturally, the goal of this project is to educate, which is why it’s open-source and aims to teach programming, electronics, mechatronics and problem solving.

Video after the break.
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Restoring A 45 Year Old Video Game

When we say vintage video game, some of you may think of the likes of Lemmings, Mario or maybe even Donkey Kong but the game that [Vintage Apparatus] restored is slightly older and much more minimalist, using an LED matrix and some 7-segment displays rather than this newfangled color CRT thing.

The front and back covers, buttons and screws of the game on the workbench.
The game is disassembled before cleaning.

[Vintage Apparatus] starts by removing the battery and cover from the 1977 Mattel electronics (American) football game, which uses rather uncommon 2mm triangular screws. To his and our surprise, the circuit board and its beautiful array of LEDs seem to be in excellent condition, so he moves on to cleaning the case itself.

The case, on the other hand, is a bit dirty on the outside, so [Vintage Apparatus] takes out the buttons and starts cleaning with the back cover a Q-tip. After a bit of scrubbing and some extra care to avoid removing any stickers, he moves on to the considerably dirtier and somewhat scratched front case. After some wrestling with the creases and speaker grill of the front cover, the outside of the front case looks nice and clean. Finally, he puts back the buttons and circuit board in the front cover before adding closing it all up with the back cover and screwing it back together.

The game, which immediately comes to life and was actually made by the Mattel calculator division, is a sort of evasion game where the player is a bright dot that can move forward, up or down. The player avoids the dimmer dots, the “tacklers”, in order to run as far as possible as fast as possible. When one of the tacklers tackles the player, the amount of downs is increased and the fifth down means game over. After either scoring or getting downed one too many times, the field is flipped and it’s now player 2’s turn.

Video after the break.
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ACK1 Makes Getting To Know The ATtiny1616 Easy

Many readers will be familiar with Microchip’s ATtiny85, which has been a popular choice for DIY projects in the past for its low price and (for the time) small size. But those looking for a more modern and capable 8-bit chip may find the ATtiny1616-MNR of interest. It offers expanded flash storage, more GPIO, and ditches SPI programming in favor of UPDI — a protocol that can be done using nothing more than an USB-UART converter and a resistor.

The contents of the ACK1 kit
What’s in the kit if you buy it.

But here’s the catch: the new chip is only available in SMD and there are far fewer tutorials for it! That’s why [Bradán Lane] has created ACK1, a cute little AVR Coding Kit for those of us who want to play with the ATtiny1616 and a companion for his free and open-source course.

The board contains an array of 6 by 7 LEDs in a charlieplexed configuration, a large piezo buzzer, two push buttons, an on/off switch, and a CR2032 battery holder to keep it on without the need for a cable. The kit looks gorgeous in its white-on-black theme with gold plated contacts and can be had for $20 on Tindie at the time of writing.

The ATtiny1616 itself runs at up to 20 MHz and has 17 GPIO pins, 16 KiB of flash storage, 2 KiB of RAM, and 256 bytes of EEPROM for configuration — making it roughly on par with the original Arduino Uno.

The course that goes hand-in-hand with the ACK1 is all about the features of the ATtiny1616, from the basics of using the programmer to reading the buttons, using timers, driving the charlieplexed LEDs, storing data in the EEPROM and much more. Though it does not cover the basics of C, the course is free, and even licensed MIT, so that anyone can share it and improve upon it.

If you enjoy seeing beautiful microcontrollers, you’ll definitely want to see the stylish Uno Plus+.