The Persistent Display We Never Got

We all know the e-ink persistent displays, as they’re cheap and plentiful enough to have become ubiquitous in applications such as supermarket price labels. But we don’t often see some of the other technologies that almost did the same thing. The BBC Archive has a report from 1986 showing one of them, a prototype display from STC.

E-ink relies on flipping the arrangement of black and white particles in its pixels, while this one has a fluid in which the molecules are aligned to let light through, or dispersed randomly, at which point they block light. Frustratingly, we aren’t told what the liquid is, but we are given what might be the reason that we’ve never seen one. The activation voltage is rather high at 200 volts. It’s still a fascinating glimpse of something we might have had, with some tasty early-PC-era portables along the way.

The BBC archive has served up quite a bit of retro goodness over time, and we’ve certainly featured one or two of them over time. A recent one was this demonstration of email via a flight to Amsterdam, from the same year as today’s display.

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Using Flatpak To Run A 1996 Version Of The GIMP On Modern Linux

Although there’s probably no good reason to want to run image editing software from 1996 other than for nostalgia’s sake, if you ever wanted to run the GIMP version 0.54 from back when Windows 98 was still called Windows 97, you can do so now from the comfort of a modern-day Linux desktop. What enables this is a Flatpak version of a beta release, assembled by [balooii] for everyone’s enjoyment.

It wasn’t a simple matter of compiling the old software’s code and packaging it up, with the repository for the project containing a series of patches that were required to make this possible. Also of note is that this is the first version of GIMP with full surviving source code. Back then, GIMP used the Motif widget toolkit. Later on, it switched to the GIMP Toolkit (GTK).

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Disk Polishing Goes Open Source

Optical media is great — it’s pretty high density, relatively durable, and decently long-lasting if

a selection of before-and-after shots
“That’ll buff out” is very often true when it comes to disks.

well cared for. If not well cared for, well, it’s only relatively durable, and we’ve probably all picked up a second-hand disk that’s too scratched to use. The X-Box 360 is notorious for causing circular damage, and while decent disk cleaners were easy to get in the 90s, we’re not sure how far we trust what’s on offer at retailers today. Hence [Dennis], aka [RetroGameRevival]’s RGR ezBuff polishing machine, which does exactly what it says on the tin: buffs disks to a polish, easily.

We’d say the whole thing is 3D printed, but of course you still need a motor and controller — if you had to turn a crank, that would just be a Buff polishing machine, no ez — and we’ve yet to see a printer poop out polishing compound. If you build it, keep in mind that you’re taking the top layer of material off the disk to polish scratches away, so don’t overdo it. It’s entirely possible to ruin a disk beyond repair with too-aggressive buffing; it’s also possible for disks to be scratched too deeply to save. Polishing can’t save genuine disk rot, though in our experience you’re more likely to find scratched disks than rotten ones. Still, [Dennis]’s birthday gift to the community — it was apparently released on his birthday — should keep more than a few disks out of the trash.

With Sony getting out of the disk game, physical media is becoming more precious than ever, so it’s good to see what looks like a quality polishing option for those of us who either never had a polisher or didn’t save theirs. If you really want your disks to last, maybe we should bring back CD caddies.

Thanks to [Dean] for the tip, via timeExtension.com.

Time Never Moves Slowly With This Clock

A clock is by its very nature a device for measuring time, and thus it moves forward at a constant rate. But how about in a theatrical setting, where time runs at the whim of the director? For the stage, a clock with more flexibility is required. To this endeavor [Playful Technology] has you covered, with a larger than life stage clock whose hands are independently controllable by DMX.

Behind the clock is a very unusual part, not the modified clock mechanism one might expect, but a dual stepper motor with a concentric shaft. This is driven by an Arduino with a stepper driver shield more familiar from the world of 3D printers, and an RS485 interface for DMX interfacing. The hands are built in OpenSCAD, and 3D printed to be an interference fit on the shafts. The DMX controller software has a handy rotating knob style interface, allowing easy hand manipulation.

You can see the results in the video below, complete with an exhaustive dissection of the Arduino code. Meanwhile DMX is itself a fascinating subject, and in the past we’ve taken a deep dive into RS485.

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Yesterday’s Technology, Re-engineered Today

Watching [sprite_tm]’s build of a handheld 486-based gaming computer, we got to thinking about retro computers and the eternal questions of how much of the computer needs to be actually “old” for it it be retro. Where is the soul of a retro computer? The CPU? The old yellowing plastic case? Maybe it depends on what you’re trying to get out of the hobby.

There is of course a spectrum of people playing around with old computers. For some people, let’s call them “vintage computer enthusiasts”, half of the fun is in keeping the actual old hardware running. This group tends to know what teletype lubricant smells like, and how to tell which capacitors need replacing.

For others, “team retro”, the joy is in using the machine itself, whether that be teaching the old dogs new tricks, or simply loading up nostalgic video games. Team retro is more content with emulations or emulations that are wrapped up neatly in hardware workalikes. They know which registers need POKEing, and whether or not Commander Keen is running at the right framerate.

I think [sprite_tm]’s project falls in with yet another camp, the retro-reengineers. Here, the idea is to step through the engineering lessons of the past by re-designing something from a bygone era. So when [sprite_tm] went with a period 486 CPU backed up by a modern FPGA, perhaps ironically borrowing code from the modern MiSTer project, it makes sense for his goals. Retro-reengineers know the bus architecture and the memory timings, and they are reinventing the wheel as a learning experience. Or in the case of [Voja Antonic]’s imaginary four-bit machine, it’s a teaching experience.

How you work often reflects what you’d like to get out of the project, and at Hackaday, of course, we love all of the above! We’ve identified at least three broad schools of fooling around with old computers. Are we missing any?

Five Solar Air Heating Methods Tested

For as good as solar panels are at converting sunlight directly into usable electricity, especially for how cheap they’re becoming, they can still only gather around 20-30% of the energy that hits them. That’s fine if you have a large roof or a huge tract of land, but if you have limited space and need to do something like heat a home, there are better options available to capture more of that energy. [Greenhill Forge] has built five solar air heating panels to test this concept, and do it much more inexpensively than commercial options.

These solar heaters use sunlight to heat a fluid, in this case air, and move that heated fluid to another space. Each panel is about two square meters, insulated on all sides except the top, and configured in a way that air can flow past something that the sun has heated. The first panel, a control, does not use a glazing to help trap this heat, but the rest all have a polycarbonate window to increase the greenhouse effect of the panels. The four remaining all experiment with the way air flows around a black corrugated steel sheet to gather more of the heat, with the fifth panel using a set of black screen instead.

With the panels all set out in the sun, [Greenhill Forge] is using a set of thermocouples from a previous project to measure the efficiency of each panel. Surprisingly, he found that the panel using the layers of screen was the best at gathering energy, although he notes several times that these types of panels are extremely sensitive to changes in physical configuration, so this is not the most definitive test possible. However, at only around $100 per panel it’s quite a deal if the goal is a usable space heater that doesn’t use any fuel or grid electricity.

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Warp Point: A Web Ring For Gaming Sites Built For 2026

At one point in time web rings were one of the best ways to find content on the World Wide Web — involving not just a directory of participating sites, but also each site linking to each other in a ring-like fashion. With search results these days becoming increasingly less useful, having such a focused resource sounds better and better, with the Warp Point directory and web ring now doing just that for video game websites. Topics range from reviews to retro gaming and game development, so there’s probably something for everyone here.

For the reasoning behind this effort take a look at this article by [Wes Fenlon] and [Matt Sayer]. The inspiration was part nostalgia and part longing for the return of a simple system that Just Works™ without algorithms, advertising, ‘AI’ and corporate overlords involved at any point in time. Everything is just focused on helping you find the content and community you were looking for as quickly as possible, though spending a few hours just clicking through the ring is also perfectly fine.

Everyone is free to submit their own awesome site to Warp Point, after which it’ll be manually reviewed. Even if not strictly curated, it would seem to be a refreshing return to a more simpler time, using an approach that should still hold up just as well as it did in 1999.

Although the big commercial web directories like those on Yahoo! quickly became unwieldy and unusable, there’s a lot to be said for having these small, focused web directories and rings to regain that sense of community and humanity that’s become so scarce on the WWW in 2026.