Sony’s First Computer

In 1982, desktop computers were coming into their own, and no clear leaders had emerged. But everyone knew they wanted a piece of the action. This led to, among other things, Sony’s SMC-70, which, frankly, for 1982, was a good-looking, if not oddball, machine. [Tech Tangents] shows the machine off in a recent video.

From the front, the computer looks more-or-less like everything else. But as you move backward, you can see this computer wasn’t another typical entry into the market. One of the things that was the hallmark of successful business computers of the day was expandability. The earlier Altair had the later-titled S100 bus. The IBM PC had the ISA bus. But in both cases, you had to open the box to plug and unplug cards.

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Making A Digital Music Player For Cassette Decks

In the cross-over between the era of tapes into that of MP3s, you’d see quite a few of those special cassette tapes that were actually digital music players inside. Some simply provided a 3.5 mm input, while others were complete MP3 players or Bluetooth receivers that just happened to also output to the magnetic read head of a cassette player. Recently [Jonathan Rowny] decided to make his own version of the latter.

Although getting the actual audio signal into the read head is easy enough – requiring little more than its equivalent being used as a write head on the cassette side – actually interfacing with the player’s mechanisms like auto-stop, reverse and so on requires the use of some gearing that detect motion on what would be the tape spools, as well as transfer the motion from the take-up spool to the other spool so that features like the auto-stop mechanism don’t get triggered.

A lot of inspiration here can be found in e.g. the videos made by [Clint] of [Lazy Game Reviews] who looked at a number of examples – including their internals – over the years, with various levels of functionality. For this particular implementation an ESP32-S3 module is used for the brains, along with a microSD card reader for music and a PCM5102 I2S audio codec to create the analog audio signal.

The gears were printed using an SLA printer and seem to work all right. Unfortunately he didn’t realize the importance of the capstan as the mechanism that actually transports the tape, so its motion was not measured as is done in the better cassette adapters. This will likely be corrected in a future iteration, however.

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Reconstructing A Pin On A Pin Grid Array Package

Before moving to land grid array (LGA) packaging whereby each pin on the substrate is just a copper pad, processors commonly used pin grid array (PGA) packaging, including the still highly relevant AMD AM4 socket. With PGA you get a pin soldered onto the copper pad which inserts into the ZIF socket, rather than a fragile pin on the mainboard side. Repairing a damaged PGA pin can be easy if just the pin broke off at the solder joint, or rough if the pad was destroyed, as in the case of this Pentium III CPU that [Bits und Bolts] recently tried to fix.

In the case of something like a ground pin or similarly unimportant pin you can ignore the damage, but in this case it concerned an important pin for this 1.2 GHz Tualatin PIII core, with the damage consisting of a well and truly destroyed pad. The first step to repair the damage is thus to try and rebuild the pad, which was done using solder mask and solder.

Although a PIII-era Celeron CPU is definitely not a high-value CPU, since they have so few and such large pins they do make for useful test subjects when it comes to PGA repair practicing. In this case the affected data pad and pin appears to have been repaired successfully, with it running overclocked to 1.6 GHz and crushing similarly or higher clocked Pentium 4 and AMD Athlon CPUs of the era.

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Hackaday Podcast Episode 387: Superhuman Clocks, CAN In USB-C, And The Joys Of Bare Metal

This week, Hackaday Editors Elliot Williams and Tom Nardi start the episode off by discussing the latest CircuitPython developments before covering some impressive reverse engineering efforts, the benefits of modeling your projects in 3D, and some of the most incredible timepieces that have ever graced the pages of Hackaday.

You’ll also hear about the fascinating potential of combing 3D and UV printing, Linux on the ESP32, and a virtual TV station that pulls from the Internet Archive. The episode wraps up with a Hackaday Europe double-feature: one talk extols the virtues of keeping things simple through bare metal development, while the other covers off-world hacks and fixes that will make you want to sign up for Space Camp.

Check out the links if you want to follow along, and as always, tell us what you think about this episode in the comments!

Direct download, the MP3 way.

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Brain Control Your Appliance, Sort Of

We aren’t sure we subscribe to [Upside Down Labs] description that their Neuro PlayGround Lite (NPG Lite) actually constitutes brain control in the science fiction sense. However, the package can sense biopotentials, and that lets you do things like change TV channels with a blink of the eye or a muscle gesture. That’s the gist of their project example on Instructables.

Since the NPG has an ESP32 onboard, it isn’t hard to see that coupling it to an IR transceiver would be all you need to control anything with an IR remote. The real problem is reading things like eye blinks.

The simplest way to think of the Neuro PlayGround Lite is as a 3-channel instrumentation amplifier + ADC + ESP32-C6 radio, packaged for measuring very small biological voltages. The same hardware can be used for EEG, EMG, ECG, or EOG, depending mainly on where you put the electrodes and how you filter/process the resulting signal.

It is true that you can measure EEG, so maybe it is brain control if you can learn to control your EEG output. EMC for muscles or EOG for blinking is probably somewhat more practical.

The instrumentation amplifier is where the main value is. You probably can’t just hook biosensors up to an ESP-32 analog input. The software, too, does a lot of heavy lifting for signal processing. Once you have reliable indicators that an eye or muscle moved, the rest is pretty simple.

For us, we don’t want to glue sensors to our body every time we want to watch a cat video. But we know there are legitimate reasons you might want this type of interaction, and this is as good a way to dip your toe into user interfaces that use biosignals.

We’ve seen this type of tech — strangely — used to order drinks. Not to mention games.

This Week In Security: Flock Cameras Are Old, Microsoft Patches Patches, And Researchers Attack SSH

Leak site Distributed Denial of Secrets has released a dump of the filesystems of a Flock camera, and Micah Lee has published a dive into the contents.  Apparently the Flock security model did not include “angry citizens with a hacksaw in the middle of the night” in the physical security category.

The first thing Micah notes is that the Flock hardware runs Android 8.1 (for those not keeping track, the current Android release is Android 17 released in June 2026).  The version of Android running on the Flock camera was last patched in June of 2018, and the Linux kernel (3.18.71) is over nine years out of date, and the 3.18 series went end-of-life in 2019.

You might assume “wouldn’t an operating system this old have known vulnerabilities?”, and you’d be completely right.  Micah calls out two in particular, one in the Qualcomm GPU which allows any program to manipulate kernel memory and gain root (similar, yet simpler, than the spate of kernel vulnerabilities this year that allowed manipulating memory via the disk IO cache), and the “WrongZone” vulnerability which allows a process to escalate to root via socket handling errors.  You might also guess both of these have been patched, and again, you’d be right, in 2021 and 2018 respectively.

Digging deeper, Micah discovers that API keys with access into the Flock infrastructure appear to be hard-coded into the binaries.  Each camera appears to request credentials from an authentication server, using the MAC address of the camera.  After obtaining the credentials from an Okta Auth0 sign-in service, the Flock stores them, in plain text.

Also stored on the camera unencrypted are logs and position data:  The camera dumped to Distributed Denial of Secrets came from a suburb of Milwaukee. Continue reading “This Week In Security: Flock Cameras Are Old, Microsoft Patches Patches, And Researchers Attack SSH”

Meta Portal Given New Life As Extended Display

The Meta Portal and associated devices are effectively defunct, having been abandoned by the company in 2022. If you’ve still got one at home, you might be wondering what to do with it. That’s where Wormhole Display from [pgodlews] comes in handy.

The thing about the Meta Portal, and much of the rest of the related lineup, is that they were effectively just heavily branded Android tablets. The screens and speakers were good, and the basic functionality was all there — albeit locked down somewhat to prevent users from easily repurposing them at will. However, it’s possible to enable Android Debug Bridge (ADB) and turn the device to doing your own bidding.

To that end, [pgodlews] built Wormhole Display as an APK that can be dropped on to the Meta Portal to make it an extendable display for Apple devices. It shows up via AirPlay, letting you use it as a wireless display for your Mac, iPhone, or iPad. You can do screen mirroring or use it as an extended display, as desired, including use of the Portal’s speakers if needed. Under the hood, it’s an Android port of UxPlay, a Unix AirPlay server which uses Android’s MediaCodec and AudioTrack in place of GStreamer to take advantage of the Meta Portal’s onboard H.264 decoder.

Extended displays can be incredibly useful, so if you’ve got an old Meta Portal laying around, consider putting it back to work. We’ve seen it done with e-readers, too. If you’ve got your own hacks to repurpose old, forgotten hardware, don’t hesitate to let us know on the tipsline!