AVIDdrone's winning entry: a helicopter.

DARPA Lift Challenge Won By Helicopter

America’s mad scientists all have one dream: DARPA money. DARPA, the Defense Advanced Research Projects Agency, regularly throws round sweet, sweet tax dollars to push the envelope on any number of things, leading to such spinoffs as the very network carrying these words to you. Not every DARPA project ends in revolution though– like the latest DARPA Lift Challenge, whose goal was to see the creation of a vehicle that could perform Vertical Take Off And Landing with a payload 4x its own weight. We’ve embedded the ‘look back’ video below.

We hoped for something revolutionary, something bizzare, something really, really cool– and there were absolutely entries on the field that met all of those superlatives. Unfortunately, sometimes conventional designs are the convention for a reason , and the overall winner by AVIDrone, Inc. was just a very well made electric helicopter. One big lift rotor, one little tail rotor– aside from clever details in the solid-state batteries and carbon-fiber construction, it is a totally normal aircraft… albeit one that could lift 3.84x its dry weight, or 112 lb of payload. Interestingly a battery-powered hexrotor drone took home second place with a 3.64:1 lift ratio. Perhaps the big shock was not seeing combustion engines until third place: another helicopter, this time with a turbine engine. So much for energy density!

Some of the other more bizzare– if less performant–entries did get prizes to further their development, so we’ll likely see them back for the 2028 version of the challenge. Some of the concepts visible were covered here on Hackaday, like turning the drone body into a giant lift rotor , so perhaps one of you will have the bright idea that brings home a million in the next round of the contest.

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Your Computer Memory Is A Lie

When you first learn to program, memory seems pretty straightforward. You have a bunch of bytes, each with an address. If you want to read or write something, you specify the address, and the computer goes to that place and does your bidding. Sure, some addresses might be reserved for hardware or the operating system, but the general idea is simple: memory is a big array of bytes.

Just like we pretend that a wire is a perfect conductor, the big array of memory model used to be a slight twisting of the truth. On a modern computer, however, it is almost entirely a lie. The address you use probably isn’t a physical address. The data you read might not come from RAM at all. Even if it does, it might be sitting in one of several caches. And if you follow the rabbit hole far enough, you discover that your SSD is arguably just another level in the memory hierarchy.

The Need For Speed

The fundamental problem is that processors have gotten much faster than memory. A modern processor can execute several instructions per clock cycle, but accessing ordinary DRAM can take hundreds of cycles. If the processor had to wait for RAM every time it needed data, much of that impressive computing power would go to waste.

The solution is caching. Keep copies of frequently used data in smaller, faster memories closer to the processor. Most modern desktop processors have at least three levels of cache. The L1 cache is tiny but extremely fast, and often split between instructions and data. L2 is larger and somewhat slower, while L3 is even larger and usually slower as well.

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Backup Tapes Come Back To The Homelab

It’s one of the great mysteries of computing, how somehow in the Year Of OLlama 2026, tape remains the god of cheap storage. A while back [Ben Pettis] recounted his experience setting up an LTO-5 tape drive in his homelab, an experience which only becomes more relevant as hard drive prices stay high.

LTO-5 is already well out of date in the professional world, after all– a new server install would be debating the merits of LTO-9 versus LTO-10, but for the homelab it’s a matter of what’s affordable on the used market with decently-sized cartridges. If you can live with 1.5 TB of uncompressed data on a roughly palm-sized Linear Tape, Open cartridge then LTO-5 could be good enough. Yes, the tapes are advertized as 3TB, but that’s assuming a 2:1 compression ratio on the data, which you’re not likely to get on the photos and video that make up much of a data horder’s storage. That’s one thing [Ben] was quick to clear up for us. He also detailed his adventures with the cheaper-to-buy fiber channel model of drive.

The label would have you believe this box stores 30 TB.

Tape drives usually come with an SAS or fiber channel interface– fiber channel being, you guessed it, an optical solution unlike the SCSI-like SAS connection you may be familiar with for block storage devices. With a PCIe adapter it’s not hard to set up, provided you get the cables the right way around! That’s another detail we’re glad [Ben] shared so we can find it again if we have the same problem: with no switch in the circuit, you need a crossover cable to bring TX to RX. Which is obvious in retrospect, but obscure to those of us just learning about the standard.

The advantage, as [Ben] makes clear and everyone has always known is simply price. As of this writing, diskprices.com has 16$/TB as the lowest cost, while [Ben] was able to pick up lightly-used tapes on eBay for only 2$/TB. If you have a lot of data, those savings amortize the drive costs relatively quickly, since a used drive like [Ben]’s can be had for a few hundred bucks.

Is it the ultimate solution for our data storage woes? That depends on your needs, but perhaps not considering we get as many tips on storing data on reel-to-reel as we do on LTO. We even saw a tape-loading robot repurposed to serve bar one time.

A Free Cloud AI

If you would like an AI “personal agent” but don’t want your data on some opaque cloud computer, there’s a new option that appears to be somewhat nicer: [rociiu] has talorys, an AI agent that runs in your Cloudflare account. True, it is still on a cloud computer, but it is your account on a cloud computer. It is designed so you can use it on Cloudflare’s free account with reasonable limits, and the code running is all on GitHub, so you can — if you are so inclined — look to see what it is doing. The data, too, is all in your cloud instance.

This seems like a reasonable compromise. Cloudflare provides the hosting, and the software in your virtual computer does all the work. At least, that’s how it is promoted. Honestly, we haven’t combed over the code, but the assertion is “Free-tier friendly… no telemetry.”

We are fairly sure they are using Cloudflare’s AI engines, too, so it would be interesting to see how much of your data they could, in theory, harvest in transit. Of course, your data is still in the cloud, so if you are really worried about privacy, this might not be for you. But since everything is in your account and open, you can at least have more control over what’s there. For example, you can easily download or delete your data. You can even see exactly what prompts it uses.

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DECing Out The Homelab With An AlphaServer 2100

Retrocomputer enthusiasts have a bad rap as nerds who just want to play old video games. There’s some truth in this, but the reality is that we’re nerds who want to do all sorts of things with old hardware — everything from consoles to servers. Servers like the DEC AlphaServer 2100 [derelictelectronics] picked up at Vintage Computer Festival Midwest this year. He was kind enough to record a tour for those of us who missed seeing these early Alpha machines in their heyday.

DEC did sell these units with multiple-CPU reports from the get-go, but the [derelictronics] particular model has  a single CPU board carrying a 64-bit Alpha RISC processor. This machine from 1994 dates to near the height of the RISC wars when it seemed everyone needed to have their own high-end architecture, all of them RISC. While the machine could host up to 2GB of RAM, the example [derelictelectronics] found only has 256 MB, which was still not a small number for 1994!

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Taking A Nokia 3310 Game Jam To The N’th Degree

Game jams are a fun competition in which the aim is to write a game under a particular theme while under a time constraint, usually a weekend.  [Hoani] entered one where the aim was to write a game within the constraints of the Nokia 3310’s user interface: a 94 by 48 pixel grey LCD, a buzzer, and a keypad. His entry was Trick Shot II, a ball-bouncing game running on his game engine, which is cool enough, but making a custom PCB for a Nokia 3310 case to run it on? Next level.

Look away if you don’t like restomods, for a real Nokia 3310 is gutted to take this board. On it is a Pi Pico, the Nokia LCD, which has outlasted the original phone as a part by decades, and a Nokia keypad layout. The first prototype was not a perfect fit because it had a 1.6mm board rather than 1mm.

The engine meanwhile is written in Go, and has both graphics and sound APIs. Considering that the Pico’s power exceeds whatever CPU the phone had by many orders of magnitude, we’d imagine it has no problems with such a tiny screen.

We like the attention to detail of this project, and that such a limited interface can still deliver gaming fun. Meanwhile, if you would prefer to use a 3310 as a phone, you can charge it the 21st-century way.

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Hackaday Links: October 11, 2026

It probably goes without saying that if you send four humans to observe the Moon up close, they’ll see things that those of us stuck here on Earth have never noticed. Luckily for us, they took impeccable notes and brought plenty of cameras, which NASA has shared with the rest of the class as Artemis II: Sights & Sounds of Science.

Well, technically it’s called the Artemis II Preliminary Lunar Science Report, but we appreciate the space agency adding a little flair to it and formatting the findings for public consumption. Arguably the most significant observations detailed in the report are the impact flashes on the lunar surface. As you may recall, the trajectory of the Orion spacecraft meant the crew experienced a unique solar eclipse on the sixth day of the mission, giving them an unprecedented close-up view of the darkened Moon. During this time, they were able to see flashes of light with their unaided eyes, which NASA has since confirmed were small rocky fragments — perhaps no more than a few inches wide — slamming into the lunar surface at incredible speeds.

To boldly go where no whisky has gone before.

The Artemis II mission was one for the history books, for most of us the most significant space mission of our lifetimes. But as access to space becomes cheaper and more routine, it stands to reason that not all activities in orbit will be quite so momentous. For example, students from the University of Glasgow and Japan’s Kyushu Institute are currently collaborating on a planned mission to distill whisky in space for the first time.

Scheduled to launch in 2028, the CubeSat will carry 10 ml of fluid and spend five years in orbit studying how its chemical composition changes, with a special interest in how the frequent changes experienced as the spacecraft travels around the Earth could influence the maturing process. While this might not seem terribly interesting to teetotalers, it offers an opportunity to gain more practical experience with orbital manufacturing which will likely inform future missions.

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