Pushing Bluetooth Out To 12 Kilometers

Bluetooth is a short-range protocol that’s great for peripherals and finding your keys, but it’s limited range is mainly a product of how it’s usually implemented. A recent video from [nktbuilds] demonstrates this by extending its range out to 12 kilometers, or around 7.5 miles.

The secret is twofold: one is the antenna, a parabolic unit that captures far more than the dinky dipole in your phone. The other is a very sensitive receiver with a much lower noise floor. What you won’t see here is any extra power than you get stock out of one of those generic coin-sized Bluetooth tracker tags. It’s kind of obvious, in retrospect: grab more signal, lower your noise floor, and get a better result. Still, it certainly wasn’t obvious it would work out to 1200 m, and it’s an impressive feat by [nktbuilds]. We’re going to have to keep it in mind next time we lose our keys.

Of course this doesn’t mean you should jump to Bluetooth for distance communications. You’re still better off sticking with something like LoRA for that, especially since it’s good to hundreds of miles if you can get line-of-sight — or even tens of thousands with the right setup.

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Remembering The Weirdest Nintendo DSi Accessory

The Nintendo DSi was released in November 2008, and boasted a new feature not formerly seen on the brand’s handhelds—it had two cameras, inside and outside. It let the console take photos, a feature rather fitting given it was an era in which phone cameras had become the norm. Only, it wasn’t so good out of the box. However, [gavff] recently found an accessory from way back when that aimed to make the DSi’s camera somewhat more capable.

For some reason, the console accessories company Nyko decided that that the Nintendo DSi deserved an 8x optical zoom lens. Never mind that the console’s cameras were limited to a resolution of just 640 x 480 pixels, it was deemed important that the handheld have the ability to capture images of things that were somewhat farther away. The lens mounted to a specially-designed case that fit around the original DSi’s shell. It’s not particularly clear what the intended use case was, but if you wanted to expand the capability of your DSi camera, this was one way to do it. You could get some pretty sharp photos if you knew what you were doing, as [gavff] demonstrates in the video.

The video then takes things farther, putting an even larger, sillier telescopic camera lens on the DSi. [gavff] used it to capture a photo of the Moon, with the benefit that unlike modern smartphones, there’s no AI faking the results. The video also touches on the goofy Mad Catz flash accessory that used the DSi’s charge port.

We love seeing silly lenses on cameras that were never supposed to host them. Also, isn’t it wonderful that our ancient “Nintendo DS Hacks” category is getting some love again after all this time? We’ve actually published a bunch of DS hacks this year.

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The Slurptop Is Both Drool Worthy And Practical

There are two kinds of cyberdeck: the kind someone makes on a lark and operates purely on ‘rule of cool’, and the kind designed to do practical work. The Slurptop by [Slurpburgers] is decidedly in the second category — but that doesn’t mean it lacks for coolness. What’s cooler than a power-tool battery?

Custom laptop, open to show eronomic keyboard and trackball.
Don’t you just want to slurp that up?

That last feature might make this closer to the Neuromancer definition of cyberdeck than most featured on these pages. You still can’t jack it into your cortex, but it does have the ‘assemble from off the shelf components at need’ vibe of the original concept. It also means there should be plenty of battery power to keep working with the power-hungry x86-based GMKtec MiniPC that runs this thing.

If the battery gets low, which it will after about 4 hours or so, swapping is easy — but not hot swapping. Luckily [Slurpburgers] grabbed a module meant for Uninterruptible Power Supplies to swap over to wall current, so this device can be plugged in whenever necessary. Alas, charging must be done on the factory charger, not the device, but that swapping really adds to the ‘future of the past’ cyberpunk flare of the device in our opinion.

Speaking of the past, why did we ever stop putting mechanical keyboards and trackballs onto laptops? The inputs on this thing are glorious, and this writer’s hands envy the ergonomic curve of it while typing away on an old HP Pavilion’s sad and squishy low-profile keys. The trackball itself is a minor hack, being made using the guts of an old gaming mouse. Not everyone will approve of every design choice here, but that’s the point of doing it yourself — so like [Slurpburger], you can have it your way.

This is hardly the first time we’ve seen a clacky laptop but we can’t recall a cyberdeck made with tool batteries before.

Thanks to [JohnU] for the tip!

2026 Retrocomputing Challenge: I Would Do Anything For Serial Data

These days we take high-speed networking for granted, but it can be difficult to get vintage computers talking to modern machines. To help solve this problem [jaime] came up with Meatloaf which can provide files to a Commodore regardless of their location or medium of storage.

Meatloaf is an ESP32 device at its core, which plugs in to any of several Commodore computers through their IEC serial port. Many similar systems exist to bridge the gap between the modern world and the now-retro one, but this one connects to a dedicated service which points towards files no matter where they’re stored. There is some local storage, but it can also retrieve files from any active URL, and Meatloaf retrieves the files and then sends them to the Commodore over that serial link.

Part of what makes this unique is that the user doesn’t need to configure Meatloaf in any particular way, everything is done from the Commodore as long as the URL is known to the user. The system can even parse nested files like archive file types and send them along to the computer just like it would if they were on a period-correct floppy drive. There’s a GitHub project page as well for anyone looking to get into the weeds of this serial data interface.

That Weird 7-Pin S-Video Port On Old Laptops

Even though laptops from around the early 2000s came with just about every conceivable port on them, they still would often feature a somewhat unusual combined video output port. While at its core this was just a 4-pin analog S-video output, the three additional pins on the mini-DIN connector provided some more features. Of course, as [VWestlife] found out during his archaeological research, not every manufacturer used the same pinout here.

The naming for this specific port differs, with the name ‘S-video+’ appearing regularly, yet many descriptions glossing over the additional pins and only mentioning that it can be used with a 4-pin S-video connector. As it turns out, most manufacturers used roughly the same pinout, matching the shown Dell one. This adds composite output, along with two S/PDIF digital audio pins that could be routed out with an adapter into their full-sized ports.

Of course, the Apple PowerBook G4 had to be that exception again, with it omitting the audio pins and putting the composite signal on pin 5. This left the last two pins completely unused, but serving to completely confuse anyone who thought that they could get more out of the port with an adapter for those uncouth PC systems.

As to the remark at the end about how the transition to ‘just USB ports’ has made everything better, we’d challenge the average person to look at a random USB-C port and tell based on its appearance which standards it actually supports.

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Making For Others

One of the nicest things about the Hackaday community, and the open-source hardware community at large, is the incredible generosity of one hacker to another. But it’s not purely altruism – it’s also just a great feeling to be able to share your work with other folks who understand what it represents and how to use it.

I’m looking at my workbench right now. Because I’ve been testing out the Supercon badge prototype, there is a small pile of SAOs to the right. SAOs are the perfect size for giving out to fellow hackers, because they can be small, inexpensive, and yet still embody a ton of your creativity. [Tom]’s marvelous Ode to the SAO, even opens with this as one of the main benefits, alongside teaching you “full-stack” PCB production at small scale; they are cheap enough that you can give them away. Of course, you end up getting as many or more than you give, so it’s not just the pure joy of giving at work in the SAO scene.

On my left, I have a couple dev boards made by fellow hackers. One is a clone of the Raspberry Pi Pico that’s made by the high-school students of Hack Club, and the other is [CNLohr]’s ch32v003fun board and esp32s2-funprog programmer. I needed to test out a quick microcontroller application, and having a few dev boards on hand is always useful. Because I know the people who made these boards, I tend to reach for these over their commercial alternatives. Romantic? Maybe. But they were given to me by friends.

And of course the badge prototype is sitting in the middle of all this, and that’s how I really know about the joy of giving away your designs to fellow hackers. We at Hackaday are in the incredibly fortunate position of being able to dream up a new and fun badge every year, and give it out to hundreds of fellow hackers. Heck, this year, we’re making 1,000. I say “fortunate” because we don’t have to pay for them ourselves, but rather our Supercon sponsors help pick up the bill, and that means we can make stuff that’s far cooler than our budgets would otherwise allow.

So to everyone in the SAO scene, may you give away your designs to people who really appreciate them. For the folks who have built tools for other hackers to use, you should know that the recipients probably reach for your boards over their bland commercial alternatives. And for all of you coming to Supercon in two weeks, we hope you dig the badge. It has maybe become a bit of a cliché these days, but you should know that it’s made with love.

Watch VCF Southwest In Retrotastic SGI-Edited Footage

There’s just something about backing way, way off the cutting edge to rediscover the simpler joys of yesteryear. We’ve got a contest about to wrap up along those lines, and there are festivals celebrating all things retro in the world of computers and electronics the world over. Vintage Computer Festival (VCF) Southwest happened back in the summer, but [Wave Design] just posted a gloriously retro retrospective, complete with the full 1990s video-editing workflow, completed on an SGI O2.

The footage was recorded on a 1990s vintage DV camera, and read using a somewhat-newer Sony tapedeck that we sadly have to admit also counts as retro in these late days. That gets piped into a vintage SGI O2 workstation that would have had us drooling back in the day, whose only concession to modernity is the inclusion of an NVMe SSD through a collection of adapters we can only call a hack. This may be burying the lede deep, but it turns out there is now an NVMe driver for IRIX 6.5. Using a modern SSD saves [Wave] from dealing with the literal stack of external drives video editing called for back in the day, so we can’t hardly blame him.

After the hardware walk-through, [Wave]’s video gets into the software, which is surprisingly modern. The footage he creates is decidedly not. It looks exactly like it was broadcast in 1996, perhaps following an episode of ReBoot — which conveniently enough, also used SGI workstations in its production, though with a decidedly rarer type of digital video tape.

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