Purely Random TV In Your Browser

One of the things we used to appreciate about broadcast television is that… you kinda just got what you got. You didn’t have to choose beyond picking a channel, and then you settled in to imbibe whatever media the CRT was spraying at you. A vague recreation of part of this experience is now available, in the form of [Sergei’s] RND.TV.

The concept is simple enough—it’s a webpage that plays random videos from The Internet Archive. Each session draws videos from a random sequence, with no algorithm or fancy social media nonsense to push some videos over others. As you might expect, you’re in for lots of random and weird stuff, from old Army videos to middle-school basketball games. You can swipe to flick to a different “channel” if you don’t like what’s playing, or you can mark videos you like if you fancied what came up in the random feed. You can also use your phone as a remote if you want to sit back and flick channels like it’s the 90s again or something.

We’ve featured other projects in a similar vein before—like little TVs from The Simpsons that play episodes on repeat. Sometimes, it’s fun to just avoid the paralysis of choice, and a random stream of content can provide that relief. Or, alternatively, you could always hook up your TV to an antenna and watch free-to-air… it’s still out there, for those that wish to view it!

This Circuit Sculpture Is An ESP32-Powered Console

Expressif might not have intended the ESP32-S3 to become an emulation powerhouse, but that’s certainly what has happened. The little microcontroller seems perfect for recreating the Game Boys or Game Gears of years past, and there are a lot of software options to that end. Having grabbed firmware off a github repo, you still need a physical build to hold, and that’s where this one by [HVT Lab and Huy Vector] stands out.

As you can see, they’re letting everything hang out — not even in a 90s-inspired clear case, but with an open frame of soldered brass, with just a small strip of 2 mm clear acrylic to help stabilize the buttons. That appears to be held with cyanoacrylate glue, but it’s brass and solder doing the majority of the structural work here. We might be a little more confident tossing this lovely device in a bag or pocket if the whole device was boxed in with that acrylic — shorting the exposed power bus on your keys sounds like a bummer — but we can’t argue with the aesthetic vision here. It’s a lovely build on the physical end.

From the video it looks like the software is based on Retro-Go, which we’ve seen in use before. In any case, there are plenty of open source projects you could load onto the ESP32-S3 powering this circuit sculpture, though, from NES to IBM PC.

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Lara Croft On A Microcontroller

Once upon a time, you had to carefully budget your microcontroller’s resources if you wanted to do something as simple as flash a bunch of LEDs. These days, they’re powerful enough to humiliate the game consoles of yesteryear. [alexkid77] demonstrates this well, having the ESP32-P4 run Tomb Raider.

Now, [alexkid77] hasn’t gone so far as to create a PlayStation emulator on the ESP32 or anything quite like that. Instead, this is a port—and not of the original Tomb Raider release, either. [alexkid77] started with OpenLarathe classic game running in an open-source engine. With the ESP32-P4 having two cores running at 400 MHz each, there was plenty of processing power on tap to run the engine with a software renderer at 320×240, which is hardware scaled up to 1024×600 via the Pixel Processing Accelerator (PPA) built into the chip. There’s also stereo audio with an ES8311 codec hooked up, while input is via a USB HID keyboard.

It’s funny to think that it could actually be cheaper and quicker to get Tomb Raider running on an ESP32 and a cheap LCD display versus actually going out to buy a PlayStation and an original game disc. But that’s the way the cookie crumbles in 2026. At least you don’t have to play it on an S3 Verge. Continue reading “Lara Croft On A Microcontroller”

Changing Nozzle Internal Geometry To Increase FDM Flowrate

As FDM printers keep getting faster, we are forced to deal with a range of bottlenecks, all of which conspire to hold us back from another Benchie world record. A major physical limitation is that of flowrate, as the hotend has to be able to melt the filament that enters the nozzle before it departs said nozzle. One attempt to make a high-flow nozzle involves splitting the material path into three winding sections, which theoretically should help said flowrate. Recently [Thomas Sanladerer] took a poke at this and other types of nozzle with SLS-printed nozzles.

These printed parts still needed some finishing on the lathe, including drilling the 0.4 mm nozzle hole. The finished nozzles feature a variety of internal geometries, including the aforementioned triple-path, as well as many with various intrusions that seek to maximize the contact area.

Using a Prusa Core One these nozzles were subsequently tested to see what print quality they produced at high flow rates. A special test rig to test the nozzle pressure was also used to further characterize them, as this indicates at which flowrate the nozzle begins to struggle. Among these the Fuge design did the best, though with the big asterisk that these nozzles were printed in MS1, which is in effect tool steel and thus not great for being nozzles.

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Creating A Custom Hinge For A Motorbike’s Fuel Access Panel

A fun part of modifying something like a motorbike is that you sometimes have to come up with creative solutions to basic questions, like how you can still access the fuel tank’s cap after extending it forward. In the case of [KRTframework] this meant that the fuel cap was now underneath the bodywork, requiring a suitable way to access it. Of course, this meant making a hidden access panel with a custom hinge, to not break the bike’s clean lines.

To make the process as easy as possible, a 3D scanner was used to get detailed measurements on what the new bodywork would look like. Using these the new bodywork was created, including what would be the hidden access panel, yet finding a suitable hinge mechanism wasn’t easy. This is where this custom design was created, with detailed assembly covered in the video.

To bridge the gap between the opening and the fuel tank a part was 3D-printed that also contains the simple push-to-open latch mechanism. Of course, in the comment section people sounded off on this, feeling that it would be far too easy to accidentally open the panel.

The hinge seems to be well-received at least, with it having to fit within the available space, while also providing good access to the fuel cap when opened, meaning quite a lot of travel.

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Little Droid Has Party Mode

Remember those tiny little droids skittering around the pristine corridors of the Death Star in Star Wars? [heychaostheory] has put together something vaguely along the lines of those charming little mobile toasters. It’s an autonomous mouse droid with party mode!

The build is interesting in that it’s based on an off-the-shelf metal robot chassis—which provides mounting points for the gearmotors and wheels that make up the drivetrain. The mouse droid body sits atop this, being a 3D printed part that is afixed with heat set inserts and nylon standoffs. It’s 3D printed and expertly decorated with a fun vibe. Inside the body lives an Arduino Uno, hooked up to an L298 motor driver board and ultrasound sensors used for obstacle avoidance. It’s also got a smattering of LEDs to flash, because blinkenlights matter. The best bit, though, is the party mode button, which fires off music via a DFPlayer Mini module.

The mouse droid may not be as flashy and imposing as the Droideka or as mechanically impressive as BB-8, but that just makes it more accessible and fun to build. You can easily create one at full scale without breaking the bank. If you’re cooking up your own fun droids in the workshop, don’t hesitate to let us know. Video after the break.

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3D Imaging Without A Lens

There are plenty of ways to capture 3D images or simulations of such if you know what you’re doing with camera hardware and fancy mathematics. However, a little more unusual is the idea of capturing a 3D image while using no lens at all — and yet, [okooptics] has achieved just that!

The basic concept builds on an older project from [okooptics], wherein images were captured from a Raspberry Pi camera with no regular lens element installed. In its place was a thin layer of Scotch tape over the sensor, acting as a diffuser. With the right deconvolution math, it’s possible to actually recover a real image out of the blurry mess this setup initially captures. [okooptics] was then able to push this into three dimensions by weighting the point spread function used to deconvolute the image.

Adding directional bias to the process creates a similar effect to slightly shifting the cameras position, actually revealing a view from a slightly different angle of objects in front of the camera. [okooptics] does a great job of explaining the science behind how this is possible and the practical limitations of the technique, also referencing research papers that have explored these ideas in great depth.

It’s math heavy to extract 3D data from what otherwise looks like blurry nothingness, but it’s possible if you know what you’re doing. For a fuller understanding, it’s worth diving into [okooptics] earlier work in this realm, taking photos with Scotch tape in place of a lens.

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