Is This The Smallest Internet Radio?

Internet radios have been a thing in some form for the last quarter century, and the advent of cheap networked microcontrollers has made them easier than ever to build. But just how small can one be made? [Milen] has made one that’s about as small as we’ve seen, and put it up on Instructables.

The hardware recipe is straightforward enough; take a microcontroller, connect it to the internet, and have your internet radio software squirt its output to a DAC. In this case the microcontroller is an ESP32-C£ on a very small dev board, and clipped to that is a custom PCB with a PCM5102A I2S DAC and an amplifier. The whole thing is tiny, small enough in fact that the two connectors are significant in size compared to it.

Whether or not it’s a practical device for listening remains to be seen, but it’s certainly tiny. But the question is, could it be made smaller? Perhaps eschewing the connectors would be an easy win, and in return for a loss in quality the ESP has a built-in DAC that’s not intended for audio but can be used. If you have any bright ideas, we’d be interested to hear them.

We’ve seen plenty of internet radios over the years, and for some reason this cassette-shaped one appeals to us.

2026 Retrocomputing Challenge: Lunar Lander On The PDP-1

A lot of the retrocomputing world is focused on the 1980s, and for good reason– the home computer revolution was in full swing in that decade, and there is a veritable Cambrian Explosion of capable hardware to play with, emulate or recreate. There’s plenty of retro to look back to before that halcyon decade, though, as [Michael Gardi]’s port of Lunar Lander to the PDP-1 reminds us.

Both Digital Equipment Corporation’s PDP series and the game Lunar Lander are probably iconic enough in their own right to need no introduction, but there’s actually a connection between them. While many people think the game started with Atari’s 1979 arcade cabinet, the first version– then only text based, and called the Lunar Landing Game–actually dates back 10 years before that, and was dreamed up at DEC on a PDP-8. If you’re of a certain vintage, odds are, you probably typed in the BASIC version of the Lunar Landing Game at some point.

This is not that game. Despite the 1959 PDP-1 being more restricted, hardware-wise, than the PDP-8, [Michael Gardi] manages to get Lunar Lander in all of its graphical glory running on the PDP-1. Of course, if you’ve seen SpaceWar you know DEC’s first minicomputer can handle the graphics. You can play the emulated version online, if you’d like, or download it yourself from the link above. There is one PDP-1 that survives in working order, and [Michael] hopes to get the chance to run it there one day on the machine that started hacker culture. We wish him luck!

In the meantime, this may be the most “retro” project in our ongoing retrocomputer contest. There’s no special prize for that superlative, but if you can do older, have at ‘er! There are three weeks left to go back in time and claim both bragging rights and fabulous prizes.

 

Electronic Busy Board Is Fun For Kids and Hackers

While you may not be familiar with the term “busy board”, you’ve almost certainly seen one. It’s the sort of toy with a bunch of buttons, switches, and of course LEDs, that are designed to keep young children entertained. As it so buttons, switches, buttons, and LEDs also keep hardware hackers entertained — doubly so if they are the ones designing said busy board in the first place.

That’s where we find [Andy], or should we say, [Uncle Andrew]. Last Christmas he decided to scratch build an electronic busy board for his nephew, and while it might not be a terribly complex piece of kit from a technical standpoint, it’s a fantastic multidisciplinary project in that it’s really equal parts hardware and software. While it would surely be possible to implement a gadget like this entirely in hardware, [Andy] took the modern hobbyist approach of offloading some of the task to a collection of carefully arranged ones and zeros.

In the write-up, [Andy] goes over the decisions he made while designing and building the device. This ranges from the extra effort put in to keep the PCB down to two layers and the logic behind LED multiplexing. This extends right into the software aspect of the project, with a surprisingly deep explanation of how the code uses timers and interrupts to run the show as efficiently as possible, maximizing the run time of the PIC18F67K40 microcontroller on a trio of AAA batteries.

It’s a fun read about a low-stakes project that’s made all the better by the personal touch. Just like the kids of makers and hardware hackers, [Andy]’s nephew is a lucky to have somebody like this in his life.

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2026 Retrocomputing Challenge: A Homebrew Computer In Only Three ICs

Homebrew computers don’t have to be retrocomputers, but [Just4Fun]’s all-through-hole, 68008-based “68k-MBC” certainly qualifies, so it is a worthy entry in our ongoing contest. While there are both “full” and “lite” hardware configurations, the three-IC “lite” configuration is what first caught our eye. Yes, three: the 68008, an SRAM chip, and a PIC microcontroller that acts as the ROM.

Software is provided by the suitably-retro CP/M68K, or standalone executables, which run on both hardware configurations. The “lite” option restricts you to a maximum of 512 KB of RAM and a single serial port, but it looks like you still get I2C and the option to plug in an SD “hard drive” or RTC module however you configure the machine. Through the serial port, you can of course connect a terminal of you choice, or even use a thermal printer. The “full” version has two serial ports, if you want to do both. [Just4Fun] also has a parallel adapter lets you plug in printers with that interface as well. The demo video is below, but be warned that the text-to-speech narration won’t be to everyone’s liking.

We’ve featured other single-board-computers using the 68k before, but this one is a worthy contender in our contest, not least for the impressively low chip count. This contest has gotten oodles of entries, but there’s still time for yours: entries close October 27th.

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Hackaday Podcast Episode 389: Spinning Lightfield Displays, And Jenny Visits A Blast Furnace

Another all-European podcast for you this week, as Elliot Williams is joined by Jenny List for an evening looking at the past week in Hackaday. And this week there is a particularly good selection to look at.

A while back we showed you a project that put synthetic aperture radar on a drone, generating extremely detailed imaging of the terrain beneath it. This week we had an update, in which an ingenious positioning accuracy fix gave it an astonishing increase in resolution. On top of that project we have 3D lightfield image display with the unexpected help of a Nipkow mechanical TV scanning drum. Geting your own microprocessor manufactured, DOOM in a database server, and a comprehensive array of unusual sensors in a tricorder project complete the picture.

Finally we have a couple of space stories and Jenny describing the preserved industrial delights of the Ruhr valley in Germany. You’ll want to go there, but first you’ll want to listen to the podcast.

Download it yourself in MP3. It’s wafer thin.

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Using Vibration To Make Stuff Stick Contact-Free To Ceilings

Generally making stuff stick to something like a ceiling requires resorting to suction cups, glue or something much more permanent, but [Steve Mould] starts his video featuring a playing card that is clearly defying gravity with no such measures. All that it seems to take is the small vibration motor placed on said playing card, with its vibrations making the card stick like a kind of magic trick.

Although the easy explanation would be that it creates a kind of Bernoulli grip – a common pneumatic, contactless gripping device – [Steve] explains how it’s more complex than that. This vibration adhesion effect doesn’t rely on the same constant pressure drop that a Bernoulli grip experiences within the small gap between the surface and the object. Although a gap is present, it’s much smaller in this case.

Of note is that this effect only occurs when the object is made of a flexible enough material that can vibrate along with the vibration source, in the form of a motor or transducer. As demonstrated in the video, this creates standing waves that affect the surrounding air. When pushed against a rigid surface, these standing waves change into travelling waves, which result in the air that enters this small gap constantly being pushed out and thus lowering the air pressure.

The air pressure between the rigid and flexible surfaces thus becomes lower than that of the surrounding air, creating the resulting suction effect without touching the surface as something like a suction cup would.

One can imagine practical uses for this effect much like with Bernoulli grips. These are especially common in the semiconductor industry for handling delicate items like silicon wafers with zero risk of contamination. In the video it’s shown how you can use the effect to even hold the weight of a person, though they failed to get past a few dozen kilograms with the used setup involving a 400 Watt transducer, possibly due to their ‘ceiling’ not being rigid enough, leading to energy loss.

There are also papers such as this 2025 one by [Siquan Li] et al. who suggest a ‘Micro-Vibration Adhesion’  (VBA) system to help small robots climb up walls for use in repairs and inspection. In their experimental setup they found an adhesion-to-weight ratio exceeding 51 times, making it an interesting way to have small robots defy gravitational pull without a complicated mechanism.

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This Week In Security: ShinyHunters Won’t Dox The FBI, Pentagon Data Stolen, And OBS Vulnerable

404 Media reports that the ShinyHunters group who stole multiple terabytes of FBI employee data say they do not plan to release the data.

Known for ransomware and extortion of innumerable companies and government agencies, ShinyHunters used a zero-day vulnerability in Oracle PeopleSoft to compromise the employment site of the FBI and pivot into scraping the content of FBI AWS instances, claiming to have the full employment and health data of all FBI agents, employees, and spouses.

The hacker group took exception to an FBI press release that claimed that the group over-stated stolen data and that they directly harass victims and victim’s families.  The group publicized the FBI data breach, demanding a retraction of the statements, and it was generally assumed that the group would follow their typical methods of releasing the data publicly if the demands were not met.

The group has told 404 media that they had always agreed internally to not release the stolen data, saying “This was all a marketing campaign to protect our business and actively combat disinformation”.  Meanwhile the FBI continues the investigation, and Shiny Hunters may be hoping to defer some of the ire.

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