3D-Printed Skin Gives Robots The Sensation Of Touch

Schematic diagram of the touch-sensitive skin. (Credit: Haofeng Chen et al., ArXiv, 2026)
Schematic diagram of the touch-sensitive skin. (Credit: Haofeng Chen et al., ArXiv, 2026)

Hypoesthesia, more commonly referred to as numbness, is one of the more distressing ailments that can affect us humans, primarily because it reminds us of just how much we rely on our sensation of touch in daily life. From experiencing the world around us, handling objects, noticing when you just bumped into that side table again and the comforting hug of a fellow human being, touch is perhaps the most important of our senses.

In that regard the recently published research by [Haofeng Chen] et al. on giving robots a skin that can experience touch seems rather important as it would give especially humanoid robots a more natural way to interact with their environment, using feedback from touch. Continue reading “3D-Printed Skin Gives Robots The Sensation Of Touch”

A 1990s Homebrew OS With GUI And Web Browser, In AM29000 Machine Code

The AM29000 series of processors were AMD’s entry into the world of super-fast next-generation silicon of the late 1980s. It was a time when ARM was still a niche architecture in a British educational computer, the 68000 series was still a major player, and it was by no means certain that the x86 would maintain its position. It therefore wasn’t an unreasonable choice for someone building a high performance computer at the time, which is what [Oscar Toledo G.] and his father did. If that wasn’t enough, he went on to write an operating system for it in AM29000 assembly, complete with a GUI, a C compiler, and an up-to-date web browser for the late 1990s. The story makes for an engaging read.

It’s written across two parts, with the first looking at the computer and the early software development, and the second at the C compiler and web browser. It’s a tale of epic mastery of the machine, and something we remember ourselves, piecing together knowledge in a time before the Internet placed it all at our fingertips. Tales such as hand porting — we can’t really say compiling — C code into AM29000 machine code are completely next-level. You have to read these two write-ups, and there’s even an in-browser emulator should you want to try it.

Meanwhile, in case you think something is a little familiar here, he’s the same person who brought us a Transputer in the browser.

An Electronic Explanation Of 1960s Fuzz Boxes

It’s likely that even those of us who have never picked up a guitar in our lives will recognize the sound of an electric guitar with a fuzz box effects pedal. The raspy distorted sound has been at the heart of so many very well known recordings. Behind it is a distortion circuit, or as [Bill Jehle’s Mad Scientist Guitar Lab] is here to tell us, eight different circuit topologies.

The result is a fascinating trip through the evolution of rock music through the 1960s, as he examines circuits from simple diode clippers through to frequency doublers and phase shifters. He’s provided a playlist as an accompaniment so you can even have an immediate listen to each sound. It’ll mess up our YouTube recommendations, but worth it for the informative journey.

It’s also a window into a lost period in electronics where all they practically had was the transistor, so each device had to put in the maximum work for a living. Designing circuits like these called for intimate knowledge of the device characteristics, and just how they could be safely exceeded. The video is below the break, and well worth a watch.

If clever transistor music circuits interest you, you’ll love the flawed devices that gave the Roland 808 its sound.

Continue reading “An Electronic Explanation Of 1960s Fuzz Boxes”

At Last, A Gameboy Advance With Decent Audio

Many pieces of consumer electronics are build down to a price, and the corners cut show up in their performance. The Gameboy Advance from Nintendo is no exception: its audio is a PWM stream that sounds awful through the included amplifier. [Cajun Panda] has a fix though, in the form of a replacement audio chain.

It takes the form of a PCB that hooks into the pads of the removed GBA audio chip, and provides a much cleaner audio path with filtering and EQ and a class D audio amplifier. In addition there’s an audio codec and an ESP32 for Bluetooth connectivity, enabled by a long press of a GBA button and configured via a web interface on the ESP. Best of all there is no case modification, this is designed to remain as stock as possible.

Everything can be found in a GitHub repository should you wish to make your own, so if you want to bring your GBA audio up to scratch you know where to go. If you want to make it even better don’t forget, you can always upgrade the screen.

Tech In Plain Sight: Vacuum Blood Collection

If you’re blessed enough that you haven’t had blood drawn in a while, you might not have thought much about the process. You might imagine that a needle goes in, a syringe is drawn back, and the venous blood is thusly collected. Indeed, it can be done that way.

However, there is an altogether niftier and more efficient method of fast blood collection for pathology testing. It’s all about using vacuum and smart design to ease the work of phlebotomists, while maintaining a sterile and safe environment.

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Combining Photogrammetry Utilities Into A Simple GUI Tool

One of the fun aspects of open source software is that you can often find so many libraries and tools that implement the functionality you need, but ease of use for e.g. artists is often not a priority. This is where [Edin Spiegel] ‘s annoyances with photogrammetry tools led him down to the path of creating the Simple Photogrammetry GUI project, which is basically what it says on the tin.

In an associated video its development and use is demonstrated, combining tools like Colmap, OpenMVS, mvs-texturing, pymeshlab, brush and PoissonRecon to implement both photogrammetry and gaussian splatting to turn those photos into a not too shabby mesh along with realistic textures.

The GUI uses the Flutter GUI kit, so Linux support is still somewhat sketchy, but should work in this new release of this GUI wrapper. The author is asking for people to test this GUI and report any issues found so that they can be addressed.

From a quick glance at the project and the comments to the video it seems quite useful for anyone who wants to get started quickly with photogrammetry. One niggle is perhaps that it relies on processing using CUDA, with a much slower fallback to CPU processing if you do not happen to have an Nvidia-blessed GPU installed. Of course this is one of those universal issues in a world where theoretically everyone should be using OpenCL already.

In addition to the build instructions you can also download an AppImage for Linux and compiled binaries for Windows to theoretically get started as fast as your internet connection allows. Interestingly, the AppImage is well over a GB in size, whereas the Windows ZIP file is just 207 MB for the v1.1.5 release, so take that into account.

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An Early History Of Space Stations: Where’s My Wheel?

Last time we found out the idea of space stations is surprisingly old. By the 1950s, everyone knew we’d be working in beautiful space stations that rotated like a wheel to give us the illusion of gravity. Of course, that didn’t happen. But we did get some practical space stations, even before the current crop. The road to get there, though, was predictably bumpy.

Convair: From TASSEL to MARS

Convair had been studying multi-person orbital stations under Krafft Ehricke since the late 1950s. One result was TASSEL, an acronym for the Three Astronaut Space System Experimental Laboratory. Proposed in 1960, TASSEL was a three-man laboratory intended for an Atlas-Centaur launch into a roughly 200-nautical-mile orbit and missions lasting two or three weeks.

Around the same time, the Air Force asked contractors for proposals for a Military Test Space Station, or MTSS. Convair was one of five companies selected for the study in 1960. The surviving record suggests that Convair’s TASSEL work fed directly into its MTSS proposal.

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