Encoding MOD Files Optically On Paper, Because Amiga’s Legacy Will Outlast M-Disks

All but a few of our very youngest readers are surely familiar with music formats that rely on optical disks. When we say [RobDevBuilds] made a MOD tracker that uses an optical disk, then, you might be forgiven for thinking he stuck a bunch of MOD files onto a CD– MOD files being a format of electronic music that was conceived of on the Commodore Amiga that is still used to this day. A dedicated MOD-CD player might be a fun project, but it’s not what [Rob] did; his project is far more impressive and impractical, as he’s come up with a way to encode the MOD files on paper for optical playback. This way the Amiga’s legacy can be preserved longer than the paltry thousand years promised by the optical M-disk format.

Zooming way, way in on the disk reveals that he’s actually printing the patterns of the MOD file row by row, just like you’d see playing it in a ‘tracker’ program. A MOD file, you see, does not encode music like a WAV or MP3; rather, like with MIDI, it lists the notes the software reading the file– traditionally called a tracker–is to recreate. Unlike a MIDI file, though, you don’t have to store the same notes more than once: repeating sections are stored in patterns. So most of the disk is just a long list of hexadecimal numbers: several columns worth, one for each ‘voice’ or instrument playing in the song. Another difference with MIDI is that MOD files are self-contained in that they are supposed to contain the samples, which isn’t in evidence until you flip over the disk.

There’s no B-side to [Rob]’s album; instead a QR-code like series of barcodes is used to encode the samples used in each track on the disk, as well as other information needed to recreate the MOD file, including metadata like title and artist, and the sequencing of the patterns on the front. Of course this means he needs two cameras on his physical mod player, one on each side, and steppers to slide them across the disk like a linear tracking turntable. The front is read via OCR of his modified Amiga “Topaz” font, while the rear holds the first 1084 bytes of the MOD file in a QR-inspired format [Rob] produced specifically for this project.

Unlike the last time we saw someone store music in QR codes, the more modest size requirements of modfiles– something that led to their use in keygens— means this player can store the music’s 8-bit sound samples without the OPUS compression [Rob] is using affecting fidelity. He’s working on another video to give the details of the player– as he works out the bugs, right now it can’t jump betwixt patterns on the disk as fast as some modfiles need–but we’re willing to hazard a guess he’s got a Raspberry Pi in there, and that it’s probably not running the Amiga-inspired AROS operating system.

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Sloan Digital Sky Survey Releases New Map Of Supermassive Black Holes

The Universe is a large place, yet despite it being mostly empty space, there are still a lot of things to find and catalogue. This includes mildly terrifying things like supermassive black holes (SMBHs), one of the study subjects of the Sloan Digital Sky Survey (SDSS) project. In their 20th data release of the fifth all-sky survey (SDSS-V), the results of the Black Hole Mapper (BHM) program provides a lot of new insights into these SMBHs.

For a good primer on the SDSS’s ongoing survey, you can read this paper by [Kollmeier] et al. from 2017 in which this fifth survey and its three programs, including the BHM, are explained. This comes after four previous phases of the SDSS, all of them focusing on multispectral imaging and spectroscopic redshift survey with the 2.5 m Apache Point Observatory (APO) in New Mexico.

With SDSS-V a second 2.5 m observatory at Las Campanas (LCO) was added, with both observatories combined able to observe the entire sky, not just as static images, but also any changes over time. While these observations are in the near-infrared, combined with the data from other observatories this gives us probably one of the most comprehensive maps of the Milky Way and everything therein, including black holes.

This 20th data release gives us one of the clearest glimpses yet at the formation, growth and behavior of SMBHs and similar objects over time. A big part of this achievement are the automatic positioning robots at the observatories that handle the fiber optics that feed spectrographs, enabling faster and more accurate observations.

Making An LCD UI Look More Like Classic Indicator Lamps

The TermDriver 2 is a USB-to-serial interface with a twist—it has a built-in screen for displaying relevant information. It can run at anywhere from 100 bit/s to 2Mbit/s, while showing you what’s happening on the wire. [James Bowman] worked on the TermDriver 2, and paid special attention to one feature—the visual look of the status indicators on the display.

[James] had hoped to make the status indicators look a little more old-school, a little more analog. His inspiration was the classic indicator panels from Apollo-era space hardware, which used bulbs behind plastic indicators. Incandescent bulbs don’t switch instantly on and off; they take time to warm and cool. This behaviour is both more pleasant, visually speaking, and would aid in making short-duration events on the TX, RX and other indicators more visible. Thus, [James] set about giving the LCD UI elements sixteen steps of brightness from off to fully on. The simulated bulbs get brighter the more rapidly activity is happening on a given pin. The indicator graphics, while tiny, are also given a nice superellipse shape, to recreate the warm centered glow of an incandescent indicator.

If you’re a UI fanatic who loves to make things as visually pleasing as possible, the work [James] has done is well worth looking at. We’ve featured other great GUI projects before, too, like this particularly visually pleasing effort. If you’ve had grand ideas in this space, be sure to tell us over on the tipsline.

Emulating The IPod

These days there are emulators for all the great consoles of yesteryear, as well as old retrocomputers and arcade machines and so much else to boot. Now, though, a particularly popular MP3 player has an emulator of its own—by the name of clicky!

The name is a reference to the click wheel of the venerable Apple iPod, and as you might imagine, that’s precisely what clicky is built to emulate. [daniel5151] started the project as a neat technical challenge, following on from earlier work he’s done in the NES emulation space. The iPod is a bit of a difficult prospect to emulate, being very much a closed-source device that is very poorly documented in the public space. There are few projects to look to for help, since a complete open-source iPod emulator doesn’t already exist; however, various alternative firmware projects have offered a guiding light.

For now, clicky can boot into RetailOS, which is what you would have used on an iPod you bought from the factory. It can also run Rockbox and iPodLinux, though for now, running the Apple Diagnostics program is not yet achievable. Plenty of functionality still isn’t implemented, either, like USB communication or even audio, which was the iPod’s whole raison d’être. Still, you can play some Brick Breaker like it’s 2006 if you’ve been missing it badly.

We see all kinds of emulators around these parts; this 60 FPS NES emulator running on a microcontroller was a particularly impressive recent effort. If you’re cooking up your own emulators for unique platforms, or unique emulators for non-unique platforms, let us know on the tipsline!

FLOSS Weekly Episode 879: Easy Like Butter

This week Jonathan chats with Nathan Freitas of the Guardian Project! What is going on at the forefront of Open Source and privacy advocacy? Where are we on a true Tor browser on iOS? And what’s the ideal solution to the Android Lockdown issue? Watch to find out!

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How Packaging Can Kill An Electronics Microbusiness

Quite a few in our community make a bit of cash on the side by selling our creations, and it’s not uncommon to find that a project which catches your eye can be picked up as a kit for a few of your preferred currency units. But there’s a problem facing such tiny producers in the form of regulations intended for large businesses which are beyond their ability to comply with. [Alain Pannetrat] writes for the Lectronz marketplace about one of them, the new European Union packaging waste regulations.

At face value it sounds like a good idea, that suppliers should be responsible in some way for the disposal of their packaging. It discourages excessive packaging and encourages recycling, indeed the EU even describe the scheme as boosting business. The problem is that its administration is left to individual member states, and someone selling across the whole bloc would have to join multiple schemes. The hefty price is nothing to a large enterprise, but impossible for a tiny one. He makes a very good point, that it’s difficult to claim to champion innovation, while also imposing something like this on grass-roots innovators. Going by the experiences of our acquaintances in this space an extra burden on top of that presented by the current unstable tariff and customs situation involved in selling to the USA would likely be the straw which broke the camel’s back.

In practice we suspect that many are simply doing the same as they have with compliance marking and waste electronic equipment regulations, simply not bothering and hoping they fly under the radar and never get caught. We hope we won’t end up reporting on any future crackdown, the landscape has definitely changed since we tried our hand in this business.

Hackaday Europe 2026: PCBs With A Plot

Printed circuit boards were developed first for function over form. They were a way to mount components and connect them in a stable, robust fashion, while taking into regard things like packaging and cooling requirements to enable a circuit to function. Circuit boards often end up looking cool in a techy kind of way, but their aesthetic is usually very much secondary to their actual purpose.

Katrin Dietzsch likes to use her PCBs a little differently, however. She designs boards that are intended to be a narrative tool for tabletop roleplaying, and came down to Hackaday Europe 2026 to walk us through the development of this very whimsical hardware.

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