DECing Out The Homelab With An AlphaServer 2100

Retrocomputer enthusiasts have a bad rap as nerds who just want to play old video games. There’s some truth in this, but the reality is that we’re nerds who want to do all sorts of things with old hardware — everything from consoles to servers. Servers like the DEC AlphaServer 2100 [derelictelectronics] picked up at Vintage Computer Festival Midwest this year. He was kind enough to record a tour for those of us who missed seeing these early Alpha machines in their heyday.

DEC did sell these units with multiple-CPU reports from the get-go, but the [derelictronics] particular model has  a single CPU board carrying a 64-bit Alpha RISC processor. This machine from 1994 dates to near the height of the RISC wars when it seemed everyone needed to have their own high-end architecture, all of them RISC. While the machine could host up to 2GB of RAM, the example [derelictelectronics] found only has 256 MB, which was still not a small number for 1994!

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Taking A Nokia 3310 Game Jam To The N’th Degree

Game jams are a fun competition in which the aim is to write a game under a particular theme while under a time constraint, usually a weekend.  [Hoani] entered one where the aim was to write a game within the constraints of the Nokia 3310’s user interface: a 94 by 48 pixel grey LCD, a buzzer, and a keypad. His entry was Trick Shot II, a ball-bouncing game running on his game engine, which is cool enough, but making a custom PCB for a Nokia 3310 case to run it on? Next level.

Look away if you don’t like restomods, for a real Nokia 3310 is gutted to take this board. On it is a Pi Pico, the Nokia LCD, which has outlasted the original phone as a part by decades, and a Nokia keypad layout. The first prototype was not a perfect fit because it had a 1.6mm board rather than 1mm.

The engine meanwhile is written in Go, and has both graphics and sound APIs. Considering that the Pico’s power exceeds whatever CPU the phone had by many orders of magnitude, we’d imagine it has no problems with such a tiny screen.

We like the attention to detail of this project, and that such a limited interface can still deliver gaming fun. Meanwhile, if you would prefer to use a 3310 as a phone, you can charge it the 21st-century way.

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Hackaday Links: October 11, 2026

It probably goes without saying that if you send four humans to observe the Moon up close, they’ll see things that those of us stuck here on Earth have never noticed. Luckily for us, they took impeccable notes and brought plenty of cameras, which NASA has shared with the rest of the class as Artemis II: Sights & Sounds of Science.

Well, technically it’s called the Artemis II Preliminary Lunar Science Report, but we appreciate the space agency adding a little flair to it and formatting the findings for public consumption. Arguably the most significant observations detailed in the report are the impact flashes on the lunar surface. As you may recall, the trajectory of the Orion spacecraft meant the crew experienced a unique solar eclipse on the sixth day of the mission, giving them an unprecedented close-up view of the darkened Moon. During this time, they were able to see flashes of light with their unaided eyes, which NASA has since confirmed were small rocky fragments — perhaps no more than a few inches wide — slamming into the lunar surface at incredible speeds.

To boldly go where no whisky has gone before.

The Artemis II mission was one for the history books, for most of us the most significant space mission of our lifetimes. But as access to space becomes cheaper and more routine, it stands to reason that not all activities in orbit will be quite so momentous. For example, students from the University of Glasgow and Japan’s Kyushu Institute are currently collaborating on a planned mission to distill whisky in space for the first time.

Scheduled to launch in 2028, the CubeSat will carry 10 ml of fluid and spend five years in orbit studying how its chemical composition changes, with a special interest in how the frequent changes experienced as the spacecraft travels around the Earth could influence the maturing process. While this might not seem terribly interesting to teetotalers, it offers an opportunity to gain more practical experience with orbital manufacturing which will likely inform future missions.

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Littelfuse Announces Retirement Of The EZ80

Although the demise of the Zilog Z80 processor has long been predicted, it would seem that this moment has finally arrived. The owner of the Zilog name – Littelfuse – recently sent out PCN ZAC26-0074, notifying customers that they will be taking final orders for the eZ80 and all other microcontroller lines that they currently own.

Over at Mouser, eZ80 parts have correspondingly all been marked as “End of Life”. This comes a few years after the original Z80 and its peripherals were discontinued, with the eZ80 still being an alternative until now.

Any potential sellers will have to put in their orders today, with orders still accepted until December 21 2026, with final deliveries taking place throughout 2027 as Littelfuse winds down its MCU manufacturing. This means that for commercial customers are least this is pretty much the end of the road for any circuit that still uses the eZ80 or similar.

Many of us have fondness for the Z80, which also has led to a potential way that the Z80 can live on. This includes both the many open source cores that are compatible with the Z80, as well as real silicon courtesy of the TinyTapeout project.

Thanks to [Techokami] for the tip.

Thorium Clocks Start Ticking With Lasers

Atomic clocks are super accurate. But, unsurprisingly, some atomic clocks are better than others, depending on your definition of better. Researchers at Vienna University claim to have a superior thorium-based atomic clock. It isn’t necessarily more accurate than other atomic clocks, but it is self-regulating.

Apparently, prior atomic clocks need help to stay stable. But scientists have thought that thorium, with its very narrow gap between two states, would make an excellent clock with the help of a laser. However, the laser has to have precise properties that, at least in early experiments, were provided by another nuclear clock.

Obviously, you’d like to be able to use a laser to excite the source — a thorium crystal in this case — and then use the output of that to adjust the laser. That’s apparently what the team has done. If the laser drifts, the thorium nuclei absorb less light, and that adjusts the output frequency to compensate. If you can follow the physics, you can read the source paper in Nature.

Optical atomic clocks are the way to go for time standards, but this research has promise to provide even more accurate results in the future.

Inside A Mystery 1980s Filter IC Featuring Switched Capacitors

Recently [Ken Shirriff] got handed a mystery IC by [CuriousMarc] who had found said IC in a box of various old chips. Labelled only with a date code of the 47th week of 1985 and a mysterious F1-10-5 alongside a logo that didn’t lead to any hits in the typical IC databases, it was up to [Ken] to figure out what lurks inside this CDIP chip.

As it turns out, it’s actually a pretty interesting IC with an easy to identify die once the ceramic package had been cracked open with a surgical hammer-and-chisel strike.

With the die under a microscope it was identified as a Harris HF10, itself a variant of the National Semiconductor MF10. This is a dual switched capacitor filter, with the modern version being e.g. the TI MF10-N in both PDIP and SOIC, but sadly no CDIP any more. Availability seems scarce, so the MF10 may not be long for this world.

These filter ICs can tune their capacitors to act as a low-, band- or high-pass filter. How this works is explained by [Ken], with switched capacitors replacing the resistors of a typical filter circuit. The main reasons for doing this over just using a resistor include how large resistors can get compared to the relatively small capacitor, not to mention their fixed value versus the adjustable resistance from the switchable capacitor.

The remainder of the circuit is mostly there to enable the switching and overall operation, providing a fascinating glimpse at a chip that would have been incredibly useful in the 1980s, including in synthesizers where this adjustable filter feature was most convenient.

A PCB layout is superimposed on a grey grid of hexagonal cells. The PCB traces mostly bend at 120-degree angles, and an integrated circuit's footprint is tilted at an angle matching the grid.

Improving An Autorouter With A Hexagonal Grid

Despite the recent leaps forward in other forms of computer-driven design, the reliability of PCB autorouters remains questionable; on the positive side, though, the lack of massive training data makes them plausible for a determined programmer to implement. For anyone contemplating this undertaking, [James Bowman] recommends a slightly unusual choice: use a hexagonal layout grid.

[James] built his own autorouter in his CuFlow PCB layout program. It takes a fairly straightforward approach: it represents the board as a grid of cells, and uses Lee’s algorithm to find the shortest routes between connected cells. The program initially used a square grid, but a hexagonal grid had a few advantages: in particular, each cell has six equidistant neighbors, rather than four (or eight, if you accept diagonal neighbors at a different distance), which allows denser routing. Because a hexagon more closely approximates a circle than a square, the same minimum-distance rules allow smaller cells, allowing the autorouter to pack more traces into the same space.

While we have previously seen a self-built autorouter, it’s much more common to interface with an external tool. If you start to get into high-speed PCB routing, though, building an autorouter becomes much harder.