Is This The Only Instrument You Need?

When working on an electronic project it’s likely you will find yourself working with a variety of different instruments, be they logic analysers, oscilloscopes, or whatever. These can take up a lot of space, not to mention cost a bundle of cash. [Max.K] came up with PicoLab as a solution, it’s an all-in-one box containing a 4-channel oscilloscope, 8-channel logic analyser, GPIOs, a data logger, and serial, SPI, and i2C interfaces. There’s even an adjustable power supply!

Behind it all is an RP2350, in its larger package with more pins, coupled to some custom interface and protection circuitry. Perhaps the cleverest part is its interface, which it serves as a web site on the network card it exposes through the USB port. Any OS that supports a web browser and USB networking can thus use this thing. You can find all the code in a GitHub repository, should you wish to have a go at building one yourself. We like this idea.

Putting A MiSTer Marquee On A Better Display

Some MiSTer users put a small secondary “marquee” display on the FPGA board that can show information about the system such as the currently loaded core and what game it happens to be running. Generally these take the form of a small monochrome OLED display, likely the one most of us have sitting in a parts bin somewhere.

But [Erico Mendonca] wanted a something with a bit more style, so he’s come up with a firmware for the ESP32-C3 that connects to MiSTer’s existing secondary display protocol but works with slightly more visually impressive panels such as the round GC9A01 that so many hackers have been playing with as of late. If the whole circular display thing isn’t your…thing, you can even run the firmware on the Cheap Yellow Display for a turn-key rectangular experience.

Because [Erico] didn’t want to fiddle with anything on the MiSTer side of the equation, his firmware has to do the heavy lifting when it comes to the art that shows on the display. So there’s a web-based editor that lets you put together your own artwork to show on the marquee based on what command the MiSTer has actually sent out. Flashing the firmware on the ESP32 can be done through the browser as well, as is becoming increasingly common these days, making it relatively easy to get this project up and running.

With this project it’s also possible to control multiple client displays over WiFi from one system, just in case you wanted to show off what console you were booting up in multiple places.

We’re fans of the round display here at Hackaday, so it’s been great to see more folks putting them to use as of late.

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Replicating The Color-Changing Effect Of The Lycurgus Cup

Although most archaeological finds from ancient civilizations aren’t quite as exciting as what you might expect from the movies, occasionally you come across something that’s truly special. The Lycurgus Cup is one of those, with the 3rd or 4th century CE glass cup and its incredible detail surviving likely because it ended up in church treasuries after the fall of the Western Roman Empire. Now its almost magical dichroic glass effect has been recreated in a modern take by researchers at the University of Sheffield.

The Lycurgus cup with light shining through it. (Credit: Chappsnet, Wikimedia)
The Lycurgus cup with light shining through it. (Credit: Chappsnet, Wikimedia)

Dichroic glass takes on a different color depending on the lighting conditions, with the Lycurgus cup appearing to be green glass when lit from the front and red when light passes through it from behind. This serves to give the portrayed scene – of the demise of King Lycurgus from Greek mythology – an extra boost with the right lighting.

The cause of this dichroic effect in this ancient marvel of glass work was unknown for the longest time, but research on a fragment of the glass revealed that it contains nanoparticles of both gold and silver. Since then a number of researchers have recreated this dichroic glass, with [Lars Kool] et al. using FDM 3D printing to create objects embedded with the same nanoparticles that also display this effect.

Where this work by the University of Sheffield differs is in that it creates the effect not only in glass, but also creating a piece of art in the form of a modified Atlas statue to use it. The resulting dichroic effect is rather similar, which isn’t too shocking since unlike over 1,600 years ago we can now literally see and measure nanoparticles in glass, while adding exact amounts of each to pure glass.

Here’s to raising a dichroic glass cup to bridging the millennia with recreated luxury glass recipes.

An Attempt At A Useful Desktop OS For Microcontrollers

We’re living at an interesting time here in 2026, when microcontrollers are becoming powerful enough to surpass the capabilities of “real” computers from a time when those real computers were starting to become useful. We’ve seen plenty of microcontrollers emulating machines from the 1990s, but what if instead they were giving all their power to the OS? It’s a question [Thomas] is trying to answer with SylphideOS, a general purpose GUI operating system aimed at multiple microcontroller platforms.

On the surface it has a GUI that appears to owe a lot to the early Macintosh machines, but underneath it has the FreeRTOS kernel, something that has been around for quite a while. You can argue among yourselves as to whether this make it an OS in its own right or a FreeRTOS distro. Aside from driving a screen through a framebuffer it also has the hardware interfaces you’d expect, for keyboard and storage. There’s support for RP2350 and selected ESP32 platforms so far, as well as an emulator.

We have already seen a few operating systems for microcontrollers that provide a user interface for a binary bootloader rather than persisting under whatever programs are running, so this marks an interesting departure. Only time will tell if it becomes a success, but perhaps it’s one to watch.

2026 Hackaday Supercon: All The Speakers!

We announced our first round of speakers, and then the workshops, and we were going to dribble out updates on the rest of the speakers as they came in, but then time slipped away from us. So we are left here announcing a veritable cornucopia of twenty wonderful talks that you absolutely won’t want to miss.

Supercon is just about a week away, and there are still a few tickets left, so grab them now before it’s too late.

And the talks are just half the fun. Between food, merriment, a killer badge with the biggest e-paper display that you’ve ever seen, and all the assorted shenanigans, it’s the highlight of our hacking year. Come join us!

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Robot Picks Up Othello

Experience is a great teacher. Ask [Jeneus], who, in high school, tried to make a program that played Othello. It didn’t go well. But years later, the idea produced an impressive Othello robot. At first glance, the robot looks a bit like a 3D printer with an aluminum extrusion XYZ motion system. But there’s a lot more to it, not to mention the software to play the game. Check it out in the video below.

The Z-axis has a vacuum system that can pick up clear tokens and place them on the board. If you know the game, you might remember that on a real board, players have to flip the tokens as they “capture” pieces. The robot has a smarter way to go. The tokens are clear because they are lit with one of two colors. So flipping the token is a simple LED color change. The LEDs also flash a different color to show you where you can move.

The device uses laser-cut components and 3D printed parts in PLA and TPU. Of course, there is a camera for the computer — a Raspberry Pi — to see the board. Overall, a very nicely done project. We’ve seen several checker and chess robots. We wonder if some of them could also play Othello?

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Exploring What’s Left Of Google’s VR Dreams

You’re likely familiar with Google’s Cardboard, and the legions of cheap virtual reality headsets it spawned. By sticking a smartphone to the wearer’s head, all these headsets needed were some basic optics to provide a surprisingly effective VR experience. You may even know about Google Daydream initiative that came a few years later, which not only improved the basic Cardboard design but brought with it new software features such as VR-specific improvements to the Android operating system and a version of the Play Store dedicated to 3D games and applications.

But unless you’re a true Google devotee, what you may not know is that the search giant partnered with Lenovo to produce a stand-alone Daydream headset called the Mirage Solo in 2018. A full year before the Oculus Quest hit the market, the $399 device combined the guts of a smartphone with a 2560×1440 display running at 75 Hz, a pair of cameras in the front that let it see the world around the user in three dimensions, and a gyroscopic handheld controller to provide an immersive VR experience without having to be tethered to a computer. In addition to the standard consumer version, there was even a “Business Edition” of the headset specifically marketed to schools, offices, and hospitals as a way to deliver VR content without having to invest in any additional infrastructure.

So why isn’t the Mirage Solo better known? Because in classic fashion, just a few years after it was released, Google decided they were no longer interested in virtual reality and shuttered the entire Daydream program. The software components it introduced were stripped out of Android, the 3D Play Store was taken down, and the back-end mechanisms necessary to register new headsets were turned off. Almost overnight, the Mirage Solo became a stereoscopic paperweight.

Or at least that was the official story, anyway. I recently came across a Lenovo Mirage Solo at a thrift store for $25, and despite my initial Internet searches strongly indicating that it would probably be worthless, it seemed worth the gamble to find out for myself.

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