Mauchly And Eckert’s Other Computers

If you ask a random person who [John Mauchly] or [J. Presper Eckert] were, you’d probably get a blank stare. Ask a Hackaday reader, and you have a better shot. People who know will tell you that the two were behind the famous ENIAC, which may or may not have been the first computer, but was certainly influential in kicking off the modern computer era. They worked at Penn, and now [Holly Mengel] of Penn’s Kislak Center for Special Collections, Rare Books, and Manuscripts wants to introduce us to the other computers they worked on after ENIAC.

We will admit that we knew about EDVAC and UNIVAC. But we’ll also confess we didn’t know about BINAC or Skeduflo, a computer in a rather large suitcase. BINAC can claim to be the first digital computer that was commercialized, although you could argue that since it was fairly limited and, reportedly, never worked after it was delivered. Supposedly, the customer disassembled it, shipped it to a secure facility, and hired a freshly graduated engineer to rebuild it, which didn’t go very well.

We couldn’t find much about Skeduflo, other than that it was a 75-pound analog computer made for critical path method (CPM) analysis. You set up the problem with a patchboard and potentiometers, and the result came out on an analog plotter. Those details are from a PMI interview with [Morgan Walker] and [Jim Kelley].

It makes sense that these inventors didn’t just finish off ENIAC and retire to a tropical island. While UNIVAC had a good bit of success and EDVAC was very influential, the others are arguably fairly obscure. UNIVAC even has a Disney connection.

Rare IBM PC Brought Back To Life

[Epictronics] happens to have a rather special machine in his possession. It’s a rare IBM PC prototype or concept machine from the late 1980s known as the IBM 7496 Executive Workstation. It’s a striking thing, with a rather enticing case design that has the monitor permanently attached on a nifty swivel mount. Only… the machine wasn’t working, so some repairs were in order!

The video is essentially teardown that gives a wonderful look at the internals of this oddball machine, which differs rather a bit from more mainstream IBM product of the era. The video is also about repairs and upgrades, too. The real work begins with pulling out the 720K double-density floppy drive, which has a number of faults preventing it from working reliably. Running a machine off floppies alone is as frustrating today as it was back then, so [Epictronics] goes further by adding in an XT-IDE card to allow the machine to interface with a hard drive. An AdLib clone soundcard completes the upgrades to make this unique unit as capable as you’d want it to be given those industrially good looks. The machine has the obscure, shortlived MCGA graphics subsystem, which really fits its oddball nature, but it will nevertheless play a fair few games of its era if such is demanded of it.

If you’re a fan of the early days of the IBM PC, or you just like watching retro computers pulled apart and delicately put back together, this is a great video to watch over lunch or dinner. If your tastes are more Commoderian, we’ve got some content more to your tastes as well. Video after the break.

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Removing Microplastics From Soil With Tumbling Magnetic Flakes

While in aquatic environments microplastics can be filtered out relatively easily, in soil it’s much harder to get to these microscopic particles. While you can certainly strip mine an entire area to process its soil, a less invasive method would involve something like the magnetic flakes proposed and demonstrated by [Jeonghyo Kim] et al. in a recent article in npg asia materials.

The Ti3C2Tx flakes, referred to as MXene microparticles, were designed to attract target microplastics. These were then combined with ferromagnetic nickel nanoparticles to make structures that can be propelled through soil using an external magnetic field.

During tests under laboratory conditions the researchers managed to remove about 81% of polystyrene and 72% of PET particles this way from soil, with a correspondingly higher percentage in water. After having the flakes rummage about for a while through the target material, they are removed with a strong magnetic field, which should recover most of them.

Naturally, the question with any such system is how it’ll perform once exposed to real world conditions and its myriad of soil types and conditions.

Troubleshooting Video Delay On The Raspberry Pi

The Raspberry Pi line of single-board computers are great little devices, and they can do great things with cameras and video. However, there can be a fair bit of latency involved in these tasks depending on the board you’re using and just what you’re doing. You need to have things set up just so to get peak performance. [MattKC] has tangled with this issue in a personal project, and recently had somewhat of a breakthrough.

The issue came up during [MattKC’s] work on cloning the WiiU gamepad. The idea was to receive the video stream from the WiiU console and display it using a Raspberry Pi Zero 2W. He had some problems with latency, wherein there was a strange 3 frames of latency in the video pipeline that just wouldn’t go away. Even substituting in some dummy frames into the pipeline and ignoring them at output time didn’t work—the latency stuck around. Eventually, [MattKC] realized the delay wasn’t about a certain number of frames—it was about time. About 50 milliseconds, in fact.

Drilling down further revealed that there was a problem in the way frames were being fed into and received from the decoder. The first frame would take about 50 ms to decode, while later frames would take far less—as little as 5ms. However, [MattKC’s] code wasn’t set up to grab frames as soon as they were done, so the lag carried forward. The video explains it in greater detail, and how polling the decoder regularly helped solve the issue. The final result was a Raspberry Pi Zero 2W that could process and display the WiiU video feed as quickly as the original Nintendo WiiU gamepad.

If you dug this, it’s worth going back and checking out where the WiiU gamepad project started, too. Video after the break.

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Tearing Down A Cheap Digital Caliper

Most hackers and makers end up with a cheap pair of calipers in the toolbox at some point or another. [DiodeGoneWild] decided to take a particularly cheap plastic pair and tear them down to see what makes them tick measure.

The electronics is, unsurprisingly, all contained inside the carriage which slides along the ruler. The ruler itself has an etched copper strip inside, underneath the scale sticker, with repetitive T-shaped sections. Meanwhile, the PCB in the carriage has a series of plates for capactive sensing. As the carriage slides along the copper strip inside the ruler, the capacitive sensing plates pick up varying capacitances which are directly proportional to how far the carriage has moved, allowing for precise measurement of relative position. Zeroing is a job for the user, via the ZERO button. We get to see how this works on the bare hardware level, and [DiodeGoneWild] even breaks out the oscilloscope to help show us what’s going on.

[DiodeGoneWild] also notes that these calipers are particularly frustrating for how quickly they discharge batteries while in storage. This may be down to the convenience feature, wherein moving the caliper switches the display on. There’s no hard off switch here—so the caliper is always drawing some juice even when it’s just in the cupboard. This is why these things are forever turning up dead when you need them.

If you’ve never pulled apart one of these cheap tools, this is a great way to see what’s actually going on under the hood. We’ve seen some other great teardowns lately, like this deep dive into a cheap pair of smartglasses. Video after the break.

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Bridging Older Tasmota Hardware Into Apple Home

The Tasmota firmware is a popular choice for flashing to a range of Espressif microcontrollers to turn them into smart home devices. If you have such devices in your house, you might wish they were easier to integrate with the Apple Home platform. As it turns out, though, there’s a convenient app for that.

[Christof Müller] built an app called Tasmoshelf for just this purpose. Its primary claim to fame is that it can easily help port a Tasmota-based setup into the Apple Home universe. It can achieve this without requiring a Home Assistant server or MQTT broker or any other workarounds. This is thanks to the fact that Apple Home is compatible with Matter technology, as are ESP32 devices running Tasmota 13 firmware or newer. They can natively jump on an Apple Home setup, and even act as a bridge for older ESP8266 devices that can’t speak Matter themselves. The device is able to run network scans to automatically discover devices and advise whether they can hook up directly to Apple Home, or whether a bridge is needed.

If you’re running Tasmota devices and want to easily integrate them, you might find Tasmoshelf a useful addition to your smart home setup. Just note that it does require a one-off purchase if you intend to use it beyond three devices, a limit which some might find somewhat restrictive.

We’ve looked at Tasmota in detail before; it’s a great way to whip up a smart home to suit your own desires. Meanwhile, if you’re whipping up your own nifty integrations, don’t hesitate to let us know on the tipsline.

Supercon Ten Tickets On Sale Now

Hackers, start your engines! We’re opening up ticket sales for our tenth, the 2026 Hackaday Supercon, to take place Nov 6-8 in Pasadena, CA. As always, because we haven’t announced the full slate of talks yet, we’d like to give the Hackaday True Believers out there a bonus: early bird tickets for $150 instead of the regular price of $296 (plus fees). If you know you want to attend (and you know that you want to attend) do not delay and order your tickets now!

As we mentioned before, there are a few exciting changes coming to this year’s Supercon. First off, we are moving to a larger venue on Saturday and Sunday: a few blocks south at the ArtCenter South Campus. We’re looking forward to two larger stages, more room for attendees, and more space to spread out and hack. No longer crammed into a cozy alley, we’ll sprawl out in a luxurious courtyard.

We have more tickets available than ever this year, which is great because Supercons past have all sold out. But we’re not expanding so much that we’ll lose the killer signal-to-noise ratio and friendly hacker atmosphere that makes Supercon our favorite con.

But do get your tickets soon! Whether you get in at the True Believer rate or not, Supercon is a bargain. Two and a half days of fully catered hacking and entertainment, plus the great talks, make it a bargain. Then we throw in sweet hackable badge over the top. But it’s truly the assembled crowd that makes it a priceless experience.

If you’re a Hackaday Supercon regular, we look forward to seeing you again soon! If you’ve always wanted to attend, but never pulled the trigger, the nice round number of Supercon Ten is a great excuse.

Of course, the best way to attend any convention is as a presenter, and our call for proposals just got extended for another two weeks. If you have something you’d like to say: let us know soon!