Motorized Planer Height Adjustment Dials In

Having access to a planer opens up a lot of options for woodworking. It enables a craftsman to work with much rougher lumber and the finished results generally have tighter tolerances. But as [DendroLabsDev] found out, the height adjustment wheel on a planer needs a lot of turns to go from its lowest to highest position, and this gets tiresome when greasing parts during maintenance. So what started as a quick hack to quickly perform this single maintenance task eventually resulted in this programmable height adjustment that’s in use on the planer full-time now.

The motor attached to the height adjustment for the planer is a stepper motor, capable of around 1000 steps per inch. Since revolutions on this tool with the stock wheel adjust only a small amount per revolution, this can in theory enable very small tolerances to be dialed in consistently. Not only that, but [DendroLabsDev] has programmed it with a few different modes, the first of which allows a board to be planed to a certain thickness by making several passes, mimicking the workflow of a human-controlled machine. Then a device to zero the position was added, and then the ability to save the height adjustments to make replication across different boards was added, and then a mode to step through set amounts per pass.

What [DendroLabsDev] has essentially made is a high-dollar planer control that is actually available in the most expensive planers, but adapted for a DeWalt planer easily available and semi-affordable at many local hardware stores. It is also theoretically adaptable for any planer with an adjustment wheel, and [DendroLabsDev] has some plans to improve the control system and package it with a PCB and enclosure that would allow it to be a more accessible product for other woodworkers. Adding electronics to woodworking tools other than routers is a popular pastime, take this CNC-controlled scroll saw for example.

Same As It Ever Was

Whether you like it or not, the use of LLMs to write code is kind of a big deal at the moment. We’ve been asking ourselves what, if anything, this means for us here at Hackaday. Should we try to figure out what percentage of a project was done by an actual human and how much was done by a machine? Does it really matter? What is our AI policy anyway?

Clearly, Hackaday is pro-human. We’re in it for the hackers as much as for the hacks. Our community is, like Soylent Green, made of people. It’s your inspirations and innovations that keep us reading and writing every day. And we produce 100% of our content the old-fashioned way, with projects selected through the taste and judgement of our writers, and their own words telling the story.

What about the hacks? We’ve seen a lot of projects recently that were coded with the help of an LLM. Does that diminish the work? In the end, what rings truest to us is what has always been Hackaday’s editorial guiding star: Is there something special in the hack that makes it worth talking about? Then we write about it. Was it written using vim or emacs? Did the author consult friends or a chatbot while working on the project? That’s not really relevant.

But in the past few years, the BS-generation machines have found our hobby, and we’re finding a lot more projects that don’t have any spark to them. We’re seeing circuits that make no sense, and claims that defy physics. Of course, we always have. The LLM-nonsense project is today’s version of the perpetual motion machines of old. Just like we never trust a hardware project that is all renders, seeing only AI-generated images is a huge red flag. It’s our job to separate out the wheat from the chaff for you all, but it’s something that you must be doing everyday as well.

We’ve seen amazing hacks over Hackaday’s 22-year history. Hackaday is older than YouTube and older than Stack Overflow. We’ve seen technology come and go. We’ve seen C-beams glitter in the dark near the Tannhäuser gate. (OK, maybe not.) And in the end, our AI policy is our same-old policy: we write up hacks that inspire us in the hope that they inspire you.

So if you’re using Claude to help you with the UI bits, or if you’re hand-writing it all in assembly, or wiring up the logic in diodes, we just want to see your cool hacks. And we hope that our collective signal will be so loud that we drown out the noise, at least in our own little corner of the hacker universe.

Wear Your Way Out Of AI Surveilance

For decades now many of us have lived in surveillance societies where it’s difficult not to be within the view of a camera. When being noticed depended on the attention span of a minimum wage security guard perhaps this mattered less, but in an age of AI, the vigilance has become always-on. To address this problem the German designer [Simon Weckert] has created a fabric designed to confuse an AI scanning an image, and cause it to not recognize the wearer as a person.

The result is perhaps best described as “loud”, a pattern of saturated colors that targets the algorithms used in recognition. The tests he shows appear to work, but perhaps the most obvious thing from them is that he sticks out like the proverbial sore thumb to the eye wearing such a… vibrant garment. Also we wonder for how long it will remain effective, as algorithmic improvements seek to mitigate its attack.

This is no doubt only one salvo in what is likely to be an ongoing battle of wits. It’s certainly not the first time we’ve seen things designed to confound an AI.

3D Printed Piano Action Faithful To The Original

A piano’s internal mechanism for translating a key press into sound is surprisingly complicated. It has to do a lot of things simultaneously and quickly: provide precise control over velocity, ensure the hammer doesn’t press itself against the strings,  ensure the hammer rebounds without accidentally hitting the strings, allow for quick, continued strikes of the strings, and dampen the string after the key is released. Not only is that a mouthful to say, it’s a tall order for a mechanical device and took (arguably) around 150 years for the idea to be refined into what most of us would recognize as a piano. But could [dovetail] do it with a 3D printer in a few weeks?

[dovetail]’s design relies on compliant mechanisms, which are solid parts that flex in specific and controlled ways to provide movement. The action took many iterations to make sure that all of the feelings of all the parts of a real piano action were accounted for in this model. Pianos have more than one key, though, so [dovetail] also had to design a modular system to piece all the keys together. The modularity extends to the piano’s electronics as well, with a set of PCBs daisy-chained together, each of which supports a set of keys. This is a hybrid piano, a style with a real action but digital sound production. Using infrared sensors allows the instrument to behave as a MIDI keyboard, but one with the goal of feeling somewhere between a digital piano and a fully analog one.

The piano was first demonstrated at Open Sauce, where a number of musicians were able to try it out. As a prototype device it still has a few rough edges that [dovetail] plans to improve upon, like changing the sensors from IR to hall effect, improving the action and using a different filament. There are some other things he has planned as well which we look forward to seeing in future videos. And, although a completely different instrument, it has a number of similarities to this action built to strike a bass drum instead.

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Playing Snake With A Pneumatic Display

[soiboi soft]’s vacuum-driven dot matrix display is part suction gripper, part touchscreen, and altogether impressive. Its display capabilities are entirely shadow-based, with each pixel being made of a cavity behind a flexible silicone sheet; when the display’s microfluidic logic circuitry activates a pixel, a vacuum pump pulls the sheet inwards, creating a visible hollow.

As in previous iterations, the display’s control circuitry is built around a pneumatic “transistor”, which allows an air channel to be opened or closed by applying vacuum to a control channel. As a first test, [soiboi soft] built a 16-pixel dot matrix display. Eight control channels – four row and four column channels – are multiplexed to individually control each pixel. The transistors act like one-way valves, so the pixels hold their state, even when pressed in by hand; simply add some circuitry to read a pixel’s state, and it would be a fully-functioning touchscreen. The supporting pneumatics also got an upgrade; the solenoid valves now cleanly mount to the back of the board, and the vacuum pump connects via a Luer lock adapter.

The 3D printing used to make certain parts and silicone molds caused issues when scaling up to a 64-pixel display, however. The parts were warping, destroying the seal necessary to keep pixels “on”. To straighten them out, [soiboi soft] pressed the printed part against a flat glass build plate in a vacuum bag and annealed it at 60 Celsius for several hours. This worked quite well, particularly when slightly raised rings were printed around the area to be sealed. Once all these bugs were worked out, the display was clear and decently responsive. [soiboi soft] was able to display letters, numerals, and animations, and even able to play Pong and Snake. It won’t be setting any refresh rate records, but it was nevertheless fully usable.

For another approach to playing Snake with microfluidics, check out this project. If printing molds and casting silicone seems too fiddly, there are always other ways to make microfluidic circuits.

This Library Needs To Be At Least… Three Times Bigger

Many of us have noted a tremendous price increase in many computer components for some mysterious reason. Whatever this cause is will be debated among the various modern philosophers and Diogeneses, but regardless of cause we all still have to live in this world and make do. That turns us towards getting maximum value from the things we already have rather than trying to go out and buy more computer components right now, like [svofski] using his vast swath of existing microSD cards to build an SD card library.

The library is based around a tiny robotic arm that can physically grip the cards and move them in and out of a reader. The first iteration of the arm involved rotating the two pincers, but this turned out to be overly complicated and [svofski] eventually settled on a design resembling a rack and pinion that slides the two pincers together instead. With the gripper sorted out, it’s placed in system called T-bot arrangement, similar to coreXY kinematics, that lets it pick and place among 12 microSD card slots.

Many of the parts in this build were directly from or inspired by 3D printers, making it relatively simple with so many parts available. [svofski] didn’t build it for a specific use case, though; mostly it was constructed out of fascination for robotic tape changers which perform a similar function. But for anyone who actually needs to duplicate a large number of SD cards, or other types of removable media, this could prove to be a fairly handy robot.

Reviving An SD Card With Shorted Capacitors

A nice thing about SD cards is that even in their non-micro format they are conveniently small. This is however a bit of a problem when an SD card stops working, as they are not exactly designed to be easy to service, or to recover data from. There is however a very good chance that the Flash memory and controller are still fine, and it’s actually one of the passives on the tiny PCB that failed, as with the 32 GB SD card that [Yevgeniy Kapishon] recently diagnosed and recovered data from for a customer.

Tiny capacitors in an SD card package. (Credit: Aeson Labs)
Tiny capacitors in an SD card package. (Credit: Aeson Labs)

A big hint during initial diagnostics was a clear short between the supply rail and ground, but as became clear when taking the SD card apart, this one was built as a monolithic package, without exposed components on a PCB as in older SD cards. Correspondingly an X-ray machine and thermal camera were used to figure out what was inside the package, and where the short was located.

By combining the hot spot image with the X-ray it was determined that the problem was with some passives near the edge of the package. Some careful material removal later two miniscule capacitors were found to be the culprit and gently removed. With this the short on the power rail vanished, and the SD card started working again.

Having a shorted MLCC or similar passive component is a very common failure mode in general which can cripple even the most expensive device. Even if SD cards still aren’t really repairable, it’s at least reassuring to know that in many cases the data is fairly easy to recover once you have identified and removed the offending part.