Who Had “New OS For The Z80” On Their 2026 Bingo Card?

Some might say the venerable Z80 doesn’t need another operating system, but [Scott Baker] obviously disagrees. He has come up with a brand new, from scratch OS called NostOS for the Z80-based RC2014 homebrew retrocomputer. [Scott] describes it as CP/M-like, but it’s not CP/M– in fact, it’s totally incompatible with CP/M–and has a few tricks of its own up its sleeve.

As you might expect of an operating system for this vintage of hardware, it is “rommable” — that is, designed to run from read-only-memory, and fit inside 64kB. It of course supports banking memory to go higher than that 16 bit limit, and natively supports common serial devices, along with the good old WD37C65 floppy controller to get some spinning rust into the game. Of course if you don’t have floppies you can plug in a compact flash card– try that with CP/M– or, interestingly Intel Bubble Memory. [Scott] has a soft-spot for bubble memory, which at one point seemed poised to replace both hard drives and RAM at the same time. We also appreciate that he included drivers for vacuum fluorescent displays, another forgotten but very cool technology. Back in the day, this operating system would have enabled a very cool little computer, especially when you take his implementation of text-to-speech with the SP0256A-AL2 chip. Fancy a game of talking Zork? Yes, he ported Zork, and yes, it talks.

The whole thing is, of course, open-source, and available on [Scott]’s GitHub. Unlike too many open-source projects, the documentation is top-notch, to the point that we could picture getting it in a three-ring binder with a 5 1/4 floppy on the inside cover. If you like video, we’ve embedded [Scott]’s walkthrough but his blog and the docs on GitHub have everything there and more if you’re not into rapidly-flickering-pixels as an information exchange medium.

[Scott] isn’t wedded to Zilog, for the record; this OS should run on an Intel 8080, perhaps like the one in the Prompt 80 he restored last year. 

Thanks to [Scott Baker] for the tip!

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The Complex Transformations Underlying MC Escher’s Works

Self-similar images are rather common, which are images in which the same image is repeated on a smaller scale somewhere within the image that one is looking at, something which is also referred to as the Droste effect. Yet in [MC Escher]’s 1956 Prentententoonstelling (‘picture gallery’) drawing, this self-similar image is somehow also the foreground image, from where it just keeps looping around in an endless dance. How this effect is accomplished and what the mathematical transformations behind it are and how they work is explained in a recent video by [3Blue1Brown].

The video uses previous work by [B. de Smit] and [H. W. Lenstra Jr] whose 2003 paper detailed the underlying transformations, as well as the mystery of the center of the work.

Although [MC Escher] created a transformation grid with square rectangles into which a non-transformed image could be copied verbatim, he left the center as a void with just his signature in it, leaving many to guess how one might be able to fill in this area with something that made sense. In the work by [Smit] et al. it was postulated that by treating the work as having been drawn on an elliptic curve over a field of complex numbers this might be possible.

While the transformation is simple enough at first, with just four rectangles at different zoom levels to make up the corners, the trick is to connect these rectangles. Using the demonstrated complex method this can be automated, with the central void now filled in and creating its own Droste effect. This once again demonstrates the beautifully complex mathematics in [Escher]’s works, despite him never having had any formal mathematical education.

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Green Powered Challenge: Solar Powered Pi Hosts Websites In RAM

If you started with computers early enough, you’ll remember the importance of the RAMdisk concept: without a hard drive and with floppies slow and swapping constantly, everything had to live in RAM. That’s not done much these days, but [Quackieduckie]’s solar powered Pi Zero W web server has gone back to it to save its SD card.

Sustainability and low power is the name of the game. Starting with a Pi Zero W means low power is the default; a an SLS-printed aluminum case that doubles as the heat sink– while looking quite snazzy–saves power that would otherwise be used for cooling. The STLs are available through the project page if you like the look and have a hankering for passively cooled Pi. Even under load [Quackieduckie] reports temperatures of just 29.9°C,  less than a degree over idle.

The software stack is of course key to a server, and here he’s using Alpine Linux running in “diskless mode”– that’s the equivalent of what us oldsters would think of as the RAMdisk. That’s not that unusual for servers, but we don’t see it much on these pages. It’s a minimal setup to save processing, and thus electrical power, with only a handful of services kept running: lighttpd, a lightweight webserver, and duckiebox, a python-based file server, along with SSHD and dchron; together they consume 27 MB of RAM, leaving the rest of the 512 MB DDR2 the Pi comes with to quickly serve up websites without the overhead of SD card access.

As a webserver, [Quackieduckie] tested it with 50 simultaneous connections, which would be rather a lot for most small, personal web sites, and while it did slow down to an average 1.3s per response that’s perfectly usable and faster than we’d have expected from this hardware. While the actual power consumption figures aren’t given, we know from experience it’s not going to be drawing more than a watt or so. With a reasonably sized battery and solar cell– [Quackieduckie] suggests 20W–it should run until the cows come home.

This isn’t the first solar-powered web server we’ve seen, but this one was submitted for the 2026 Green Powered Challenge, which runs until April 24th.

Making The Forgotten 1982 Game Adventure Canoe Run On MAME

A Taito Egret II mini arcade cabinet.
A Taito Egret II mini arcade cabinet.

A while back [Jack] came across a Taito arcade game that neither he nor any of his mates recognized. The game was Adventure Canoe and part of the collection of forty preinstalled games on a Taito Egret II mini arcade cabinet. Yet despite [Jack] and his buddies being avid 1980s arcade enthusiasts, this 1982 title for the Z80-based Taito SJ system was completely unfamiliar to them.

When even a web search turned up extremely few details, [Jack] did the only reasonable thing and borrowed the rather expensive mini arcade for hopefully some extracting of the game ROM.

As expensive as this mini arcade is, it features the typical ARM-based SoC and Linux-based firmware. Although you can totally dump the Flash, [Jack] found that the firmware update ZIP file was a much easier target to poke at and hopefully extract the ROMs from.

Of course, Taito used password-protected ZIP files within the firmware, leading to some reverse-engineering to find the passwords. The first was ‘hidden’ as plain text in the egret2 binary. For the remainder of the ZIP files the password wasn’t as readily found, but required some sleuthing. This took the form of dynamic runtime analysis with gdb, using information previously gleaned from a Ghidra analysis. Eventually this yielded the final passwords.

Extracting the game’s ROM files this way allowed for them to be adapted to the format that MAME expects, after which the game just had to be added to the emulator’s source files. With this done the game fired right up, and [Jack] was able to play the game without any trouble.

Passive Radar Explained

It is an old trope in submarine movies. A sonar operator strains to hear things in the ocean but dares not “ping” for fear of giving away the boat’s location. Radar has a similar problem. If you want to find an airplane, for example, you typically send a signal out and wait for it to bounce off the airplane. The downside is that the airplane now knows exactly where your antenna is and, these days, may be carrying missiles to home in on it. In a recent post, [Jehan] explains how radar, like sonar, can be passive.

Even if you aren’t worried about a radar-homing missile taking out your antenna, passive radar has other advantages. You don’t need an expensive transmitter or antenna, a simple SDR can pull it off. You don’t need a license for the frequencies you want to use, either. You are just listening.

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Testing Refrigerants And Capillary Tubes To Find Peak Performance

Heat lift graphs. (Credit: Hyperspace Pirate, YouTube)
Heat lift graphs. (Credit: Hyperspace Pirate, YouTube)

Although vapor-compression refrigeration is a simple concept, there are still a lot of details in the implementation of such a system that determines exactly how efficient it is. After making a few of such systems, [Hyperspace Pirate] decided to sit down and create a testing system that allows for testing of many of these parameters.

Some of the major components that determine the coefficient of performance (COP) of a heat pump or similar system include the used refrigerant, as well as the capillary tube diameter or expansion valve design. For the testing in the video three refrigerants are used: R600 (N-Butane), R134a (tetrafluoroethene, AKA Freon) and R290 (propane), with R134a being decidedly illegal in places like the EU. The use of R600 instead of R600A is due to the former allowing for a lower pressure system, which is nice for low-power portable systems.

The test rig has the typical fresh-from-the-scrap-heap look that we’re used to and love from [Hyperspace Pirate], but does exactly what it says on the tin, and is easy for any DIY enthusiast to replicate. Which compressor to pick for a specific refrigerant is also covered in the video, along with oil type and more.

For basic systems you’d use a simple capillary tube, whereas an airconditioner or similarly more complex system would use an adjustable valve design. With the rig you can test the efficiency of different tube diameters, with three sizes available in this version. Unfortunately the electronic expansion valve (EEV) that was going to be used didn’t get a chance to shine due to unforeseen events.

With the R134a and butane a COP of 2.0 – 2.5 was achieved when taking power factor into account, which was reasonable considering a compressor was used that targets R134a. Regardless, if you have ever felt like repurposing that old compressor from a fridge or AC unit, this might be a fun afternoon project.

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Kiki Is The Unknown Array Language

Kiki bills itself as the “array programming system of unknown origin.” We thought it reminded us of APL which, all by itself, isn’t a bad thing.

The announcement post is decidedly imaginative. However, it is a bit sparse on details. So once you’ve read through it, you’ll want to check out the playground, which is also very artistically styled.

If you explore the top bar, you’ll find the learn button is especially helpful, although the ref and idiom buttons are also useful. Then you’ll find some examples along with a few other interesting tidbits.

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