Join Hackaday Editors Elliot Williams and Tom Nardi as they go over their picks for the best stories and hacks from the previous week. Things start off with a warning about the long-term viability of SSD backups, after which the discussion moves onto the limits of 3D printed PLA, the return of the Pebble smart watch, some unconventional aircraft, and an online KiCad schematic repository that has plenty of potential. You’ll also hear about a remarkable conference badge made from e-waste electronic shelf labels, filling 3D prints with foam, and a tiny TV powered by the ESP32. The episode wraps up with our wish for hacker-friendly repair manuals, and an interesting tale of underwater engineering from D-Day.
Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!
Over the many years Apple Computer have been in operation, they have made a success of nearly-seamlessly transitioning multiple times between both operating systems and their underlying architecture. There have been many overlapping versions, but there’s always a point at which a certain OS won’t run on newer hardware. Now [Jubadub] has pushed one of those a little further than Apple intended, by persuading classic Mac System 7 to run on a G4.
System 7 was the OS your Mac would have run some time in the mid ’90s, whether it was a later 68000 machine or a first-gen PowerMac. In its day it gave Windows 3.x and even 95 a run for their money, but it relied on an older Mac ROM architecture than the one found on a G4. The hack here lies in leaked ROMS, hidden backwards compatibility, and an unreleased but preserved System 7 version originally designed for the ’90s Mac clone programme axed by Steve Jobs. It’s not perfect, but they achieved the impossible.
As to why, it seems there’s a significant amount of software that needs 7 to run, something mirrored in the non-Mac retrocomputing world. Even this hack isn’t the most surprising System 7 one we’ve seen recently, as an example someone even made a version for x86 machines.
Within the retro computing community there exists a lot of controversy about so-called ‘retrobrighting’, which involves methods that seeks to reverse the yellowing that many plastics suffer over time. While some are all in on this practice that restores yellow plastics to their previous white luster, others actively warn against it after bad experiences, such as [Tech Tangents] in a recent video.
Uneven yellowing on North American SNES console. (Credit: Vintage Computing)
After a decade of trying out various retrobrighting methods, he found for example that a Sega Dreamcast shell which he treated with hydrogen peroxide ten years ago actually yellowed faster than the untreated plastic right beside it. Similarly, the use of ozone as another way to achieve the oxidation of the brominated flame retardants that are said to underlie the yellowing was also attempted, with highly dubious results.
While streaking after retrobrighting with hydrogen peroxide can be attributed to an uneven application of the compound, there are many reports of the treatment damaging the plastics and making it brittle. Considering the uneven yellowing of e.g. Super Nintendo consoles, the cause of the yellowing is also not just photo-oxidation caused by UV exposure, but seems to be related to heat exposure and the exact amount of flame retardants mixed in with the plastic, as well as potentially general degradation of the plastic’s polymers.
Pending more research on the topic, the use of retrobrighting should perhaps not be banished completely. But considering the damage that we may be doing to potentially historical artifacts, it would behoove us to at least take a step or two back and consider the urgency of retrobrighting today instead of in the future with a better understanding of the implications.
An effective currency needs to be widely accepted, easy to use, and stable in value. By now most of us have recognized that cryptocurrencies fail at all three things, despite lofty ideals revolving around decentralization, transparency, and trust. But that doesn’t mean that all digital currencies or payment systems are doomed to failure. [Roni] has been working on an off-grid digital payment node called Meshtbank, which works on a much smaller scale and could be a way to let a much smaller community set up a basic banking system.
The node uses Meshtastic as its backbone, letting the payment system use the same long-range low-power system that has gotten popular in recent years for enabling simple but reliable off-grid communications for a local area. With Meshtbank running on one of the nodes in the network, accounts can be created, balances reported, and digital currency exchanged using the Meshtastic messaging protocols. The ledger is also recorded, allowing transaction histories to be viewed as well.
A system like this could have great value anywhere barter-style systems exist, or could be used for community credits, festival credits, or any place that needs to track off-grid local transactions. As a thought experiment or proof of concept it shows that this is at least possible. It does have a few weaknesses though — Meshtastic isn’t as secure as modern banking might require, and the system also requires trust in an administrator. But it is one of the more unique uses we’ve seen for this communications protocol, right up there with a Meshtastic-enabled possum trap.
Probably most people know that when organic matter such as kitchen waste rots, it can produce flammable methane. As a source of free energy it’s attractive, but making a biogas plant sounds difficult, doesn’t it? Along comes [My engines] with a well-thought-out biogas plant that seems within the reach of most of us.
It’s based around a set of plastic barrels and plastic waste pipe, and he shows us the arrangement of feed pipe and residue pipe to ensure a flow through the system. The gas produced has CO2 and H2s as undesirable by-products, both of which can be removed with some surprisingly straightforward chemistry. The home-made gas holder meanwhile comes courtesy of a pair of plastic drums one inside the other.
Perhaps the greatest surprise is that the whole thing can produce a reasonable supply of gas from as little as 2 KG of organic kitchen waste daily. We can see that this is a set-up for someone with the space and also the ability to handle methane safely, but you have to admit from watching the video below, that it’s an attractive idea. Who knows, if the world faces environmental collapse, you might just need it.
It’s relatively easy to understand how optical microscopes work at low magnifications: one lens magnifies an image, the next magnifies the already-magnified image, and so on until it reaches the eye or sensor. At high magnifications, however, that model starts to fail when the feature size of the specimen nears the optical system’s diffraction limit. In a recent video, [xoreaxeax] built a simple microscope, then designed another microscope to overcome the diffraction limit without lenses or mirrors (the video is in German, but with automatic English subtitles).
The first part of the video goes over how lenses work and how they can be combined to magnify images. The first microscope was made out of camera lenses, and could resolve onion cells. The shorter the focal length of the objective lens, the stronger the magnification is, and a spherical lens gives the shortest focal length. [xoreaxeax] therefore made one by melting a bit of soda-lime glass with a torch. The picture it gave was indistinct, but highly magnified. Continue reading “Building A Microscope Without Lenses”→