Large-Scale Pokémon Eviction Looms With Pokémon Bank Server Shutdown

After the Nintendo 3DS handheld console saw most its online services including the online store (eShop) taken offline not too long ago, it was only a matter of time before the demise of even the remaining paid services, such as the Pokémon Bank which Nintendo has now announced will be shutting down on February 25 of 2027.

The ability to transfer the digital pocket monsters, or Pokémon, between physical systems has been a staple of the series since the early Gameboy days when a link cable would be all you needed to trade and catch’em’all, as they say in the trade. Naturally over time this Cloud-based aspect wormed its way into this series as well, starting with the 3DS and this continuing on the Nintendo Switch in the form of the Pokémon HOME app.

With this paid service an avid Pokémon fan could collect up to 3,000 of these digital critters, move them between various Pokémon games and generally allow players to keep the same Pokémon with them across games. As noted by [Kevdog Plays] in an informative video on what to do before the shutdown, the service is free during these final months.

What’s interesting is that certain Pokémon can only be obtained from 3DS Pokémon games, which means that without either an alternative to this transfer mechanism or these games becoming available on newer Nintendo consoles, there will forever be that gaping hole in one’s Pokedex. Naturally this raises the usual questions about software archiving and preservation when an online service is required for the full game experience.

Submersible Drone Analyzes Ice

Doing anything on a frozen lake can carries some amount of risk. Nevertheless, every year events ranging from car racing to ice skating are held on them. As such, proper safety precautions are needed, the most important of which is ensuring the ice is thick enough to withstand the weight of whatever may be on it. This is done by cutting holes into the ice and measuring its depth in several locations. But this is a dangerous and imperfect process only giving a rough picture of actual thickness. So to solves these problems, a team of students at ETH Zurich made an ice measuring submersible drone. 

The concept of ice measurement employed is, on paper, reasonably simple. When a sonar pulse is sent out, some of the energy will return off the bottom of the ice sheet, but some of it will pass through creating a second return. By measuring the difference in these two returns, the thickness can be calculate with a high degree of precision. Attach the sonar to a submersible and give it a positioning system and you can simply get a thickness map, right? Well, employing theory in practice is a far more complicated prospect as the students soon found out.
Continue reading “Submersible Drone Analyzes Ice”

Automatic Naptime With BabyBjorn Bouncing Servo

Any parent with a baby and deep pockets– or friends with deep pockets– will probably sing the praises of the BabyBjorn rocking sling chair. A simple spring-loaded sling seat allows you to rock a child to sleep like magic– but you do have to rock the child. In the tradition of fathers everywhere since the stone age, [Ceyhun Karataş] saw that as something to tinker around, creating his Automatic BabyBjorn Bouncer/Rocker with a servo, an Arduino, and some 3D printed parts.

You still can’t leave your child unattended with this hack, [Ceyhun] takes pains to point out, but it will free a hand so you can keep junior happy while tinkering up other toys for him or her. Music players are a popular staple, for example.

You should have plenty of time for such projects, because it won’t take long for you to replicate [Ceyhun]’s invention– it’s only as complicated as it needs to be, which is not very. The servo, a Futaba S3003 which is mounted to the bottom of the rocker in a 3D printed case, reels the baby in with a string tied to the bouncing seat portion.  The BabyBjorn’s built-in spring bounces junior back up. As stated, Arduino Nano controls the servo, with two potentiometers in the build allowing you to control the speed and amplitude of the bounce independently to get the perfect naptime ratio. Everything you need to get started — aside from the hardware and the child– is available at the link above. You can see it in action in the video below, which in spite what you may fear from the Turkish thumbnail, does have authentic English audio, not AI auto-dubbing.

If you’ve got the baby but not the bouncy chair, have a gander at this mechatronic crib that does something similar on a much larger budget.

Thanks to [Ceyhun] for overcoming the new-parent sleep deprivation to document this project and send in a tip.

Continue reading “Automatic Naptime With BabyBjorn Bouncing Servo”

Uninvasive EEG Interface Could Be Used To Play Games

These days, most of us interface with our computing devices in the same old-fashioned ways—via keyboards, mice, and touchscreens. The idea of a more direct brain-to-machine interface remains appealing to many. [Ildar Rakhmatulin] and [Youssef El Abbass] have been working on just such a device, with an eye to using it for gaming.

The device is referred to as Octopus 16, so named because it combines sixteen EEG electrodes into a single compact package, along with the required common reference and ground. The contacts themselves are pogo pins, assembled into a coin-sized cluster. The device is strapped to the head, pushing the contacts against the scalp, and data from the electrodes is then siphoned off to a host machine via Bluetooth Low Energy. The EEG signals are picked up with a pair of Texas Instruments ADS131M08 ADCs, each with 8 channels, with a resolution of 24-bits to capture fine detail in whatever the brain is doing. An ESP32 microcontroller is responsible for grabbing the ADC output and trucking it out over Bluetooth.

The rig is designed for use with the PiEEG software platform. The team have experimented with the device, showing it off by using the EEG signals to detect an individual’s focus state and using that to feed into simple game environments.

Ultimately, what has been shown so far is not so different from the old Force Trainer toy, but the design might prove useful if you’re looking into doing EEG experiments on a budget. Just do your due diligence to make sure you’re getting more signal than noise out of those lovely 24-bit ADCs. Video after the break.

Continue reading “Uninvasive EEG Interface Could Be Used To Play Games”

Hackaday Podcast Episode 382: Glueballs, Borg Cubes, And Supersonic Trebuchets

It’s still hot on both sides of the Atlantic, but Kristina has a new secret weapon for staying cool without making noise. Will Elliot and the others follow suit? Time will tell.

In Hackaday news, well, there’s a lot of it. For starters, Supercon Ten tickets went on sale Thursday morning, but chances are good that by the time you read this, the early bird offering will be all pecked out. But, never fear! More tickets will be released soon enough.

Don’t want to buy a ticket, but still want to go? Submit a talk proposal that gets accepted, and you’ll be welcomed in free of charge. Lucky for you, we just extended the deadline by two weeks to August 26th.

After exhausting the news, Elliot reached into the ol’ Mailbag and found a funny anecdote from [Vik Olliver]. (Funny in that it’ll make you go ‘hmm’.) A brief discussion about imperial vs. metric ensued, but then it was on to the hacks.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download in lovely MP3.

Continue reading “Hackaday Podcast Episode 382: Glueballs, Borg Cubes, And Supersonic Trebuchets”

Snooping Flume Water Monitor Data On The Wire

[Stephen] had an interesting piece of hardware at home—namely, a Flume water monitor. It’s a smart device which reports usage data to Flume’s servers, and the water utility in turn. He’d previously determined how the device worked mechanically to monitor water flow, but he had a greater goal—figuring out how to sniff the reported data as it passed through his network on its way to Flume servers.

The Flume rig has a sensor installed in the water line, which communicates to a bridge device that then hooks up to the Internet. [Stephen] had an early win, figuring out how to trick the bridge unit of the Flume water sensor into sending data in plaintext. This was as simple as corrupting the public key in the device’s flash. However, this wasn’t a perfect solution—as the corrupt key stopped the device from authenticating with Flume’s servers. Further diving into the LibHydrogen encryption implementation, however, revealed that the device was apparently authenticating without using session keys, relying only on a static device secret key which can be harvested from the onboard flash. This allowed [Stephen] to build a tool to sit in between the bridge and the Flume servers, forwarding traffic seamlessly while decrypting and saving it locally at the same time.

With this setup, [Stephen] was able to locally log water flow and status data from the sensor. It does come with a caveat, that the man-in-the-middle setup could block the hardware from receiving firmware updates in future. It’s also worth checking out [Stephen’s] earlier work on demystifying the Flume hardware, too. The relay tool is available on GitHub for the curious.

We love seeing hackers figure out how to interface utility meters and similar devices, in legal and appropriate manners, of course. If you’re tinkering in this realm yourself, feel free to let us know on the tipsline!

This Week In Security: BugTraq, AI Hacks, And Being Dumb On Planes

After a multi-year hiatus, the venerable BugTraq mailing list is back!

For decades, BugTraq was the place where vulnerabilities were disclosed, from the early days when nearly all vendors viewed all security research as a hostile force, through to the modern era of working with vendors to coordinate disclosing bugs. With the rise of bug bounty programs and other social changes, the mailing list slowly died: what started in 1993 ended in 2021 is returning. The new maintainer, Jonathan Brossard, says in his announcement “The mission is unchanged: full disclosure, researcher-first, no corporate filter.”

Don’t Be Dumb on Planes

In the unlikely event anyone here needs to be told: Don’t do dumb things on planes.

It seems that someone coming home from from the DEF CON hacker conference in Las Vegas decided to mess with the in-plane WiFi, and is likely now in the “find out” phase of doing something dumb. There hasn’t been any public followup beyond the original reports: a passenger on a Delta flight leaving Las Vegas brought up a fake WiFi hotspot named “Delta WiFi FAST” to trick other passengers into connecting, and attempted to disable the in-flight WiFi using a denial of service attack.

Continue reading “This Week In Security: BugTraq, AI Hacks, And Being Dumb On Planes”