Handling Human Waste In The Sky

Have you ever wondered what goes into making it possible to use the restroom at 30,000 feet (10,000 m)? [Jason Torchinsky] at the Autopian recently gave us an interesting look at the history of the loftiest of loos.

The first airline toilets were little more than buckets behind a curtain, but eventually the joys of indoor plumbing took to the skies. Several interim solutions like relief tubes that sent waste out into the wild blue yonder or simple chemical toilets that held waste like a flying porta-potty predated actual flush toilets, however. Then, in the 1980s, commercial aircraft started getting vacuum-driven toilets that reduce the amount of water needed, and thus the weight of the system.

These vacuum-assisted aircraft toilets have PTFE-lined bowls that are rinsed with blue cleaning fluid that helps everything flow down the drain when you flush. The waste and fluid goes into a central waste tank that is emptied into a “honey truck” while at the airport. While “blue ice” falling from the sky happens on occasion, it is rare that the waste tanks leak and drop frozen excrement from the sky, which is a lot better than when the lavatory was a funnel and tube.

The longest ever flight used a much simpler toilet, and given the aerospace industry’s love of 3D printing, maybe a 3D printed toilet is what’s coming to an airplane lavatory near you?

A Quick Primer On TinkerCAD’s New Features

TinkerCAD had its first release all the way back in 2011 and it has come a long way since then. The latest release has introduced a raft of new, interesting features, and [HL ModTech] has been nice enough to sum them up in a recent video.

He starts out by explaining some of the basics before quickly jumping into the new gear. There are two headline features: intersect groups and smooth curves. Where the old union group tool simply merged two pieces of geometry, intersect group allows you to create a shape only featuring the geometry where two individual blocks intersect. It’s a neat addition that allows the creation of complex geometry more quickly. [HL ModTech] demonstrates it with a sphere and a pyramid and his enthusiasm is contagious.

As for smooth curves, it’s an addition to the existing straight line and Bézier curve sketch tools. If you’ve ever struggled making decent curves with Bézier techniques, you might appreciate the ease of working with the smooth curve tool, which avoids any nasty jagged points as a matter of course.

While it’s been gaining new features at an impressive rate, ultimately TinkerCAD is still a pretty basic tool — it’s not the sort of thing you’d expect to see in the aerospace world or anything. ut it’s a great way to start whipping up custom stuff on your 3D printer.

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A New Generation Of Spacecraft Head To The ISS

While many in the industry were at first skeptical of NASA’s goal to put resupply flights to the International Space Station in the hands of commercial operators, the results speak for themselves. Since 2012, the SpaceX Dragon family of spacecraft has been transporting crew and cargo from American soil to the orbiting laboratory, a capability that the space agency had lost with the retirement of the Space Shuttle. Putting these relatively routine missions in the hands of a commercial provider like SpaceX takes some of the logistical and financial burden off of NASA, allowing them to focus on more forward-looking projects.

SpaceX Dragon arriving at the ISS for the first time in 2012.

But as the saying goes, you should never put all of your eggs in one basket. As successful as SpaceX has been, there’s always a chance that some issue could temporarily ground either the Falcon 9 or the Dragon.

While Russia’s Progress and Soyuz vehicles would still be available in an emergency situation, it’s in everyone’s best interest that there be multiple backup vehicles that can bring critical supplies to the Station.

Which is precisely why several new or upgraded spacecraft, designed specifically for performing resupply missions to the ISS and any potential commercial successor, are coming online over the next few years.

In fact, one of them is already flying its first mission, and will likely have arrived at the International Space Station by the time you read this article.

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Reviewing Deluxe Paint, 40 Years On

When Deluxe Paint came out with the original Amiga in 1985, it was the killer app for the platform. [Christopher Drum] starts his recent article on just that note, remembering the day he and his mother walked into a computer store, and walked out with a brand new Amiga… thanks entirely to Deluxe Paint. Forty years on, how well can this killer app compete?

[Christopher] isn’t putting Deluxe Paint head-to-head with modern Photoshop; they’re hardly in the same class. Not Photoshop, no, but modern applications that do what Deluxe Paint did so well: pixel art. There was no need to call it pixel art back then, no, but with the resolutions on hand, all digital art was pixel art in 1985.

Or 1989, which is when Deluxe Paint III came out– that’s the last version written by Dan Silva and coincidentally the last version [Christopher] owned, and the one he focuses in on his tests. It has held up amazingly well.

Sure, you don’t get a full 24-bit colour palette, but most pixel artists stick to limited palettes still anyway. You don’t quite get a modern UI, but presence of useful keyboard shortcuts allows a Hands-On-Keybord-And-Mouse (We’ll call it HOKAM, in honour of HOTAS in aerospace) workflow that is incredibly efficient.

About the only things [Christopher] found Deluxe Paint III lacked compared to its successors were a proper layering system, and of course the infinite undo we’ve all gotten so used to. (DPIII has an undo button, but it could only store one operation.) He also complained about cursor latency for some brushes, but we wonder if that might have had something to do with Windows and the emulation layer adding a delay. One thing Amiga was always known for back in the day was the snappy cursor movement, even when the processor was loaded.

There were just as many features he found had been forgotten in the new generation — like palatte swapping animations, or flood-filling line gradients.

It’s a small detail, but that’s a nice gradient tool.

Anyone who owned an Amgia probably has fond memories of it, but alas, in spite of Commodore’s recent resurrection, we’re not likely to see a new one soon. On the other hand, at least when it comes to pixel art, there’s apparently no need to upgrade.

via reddit.

(Thumbnail and header image by Avril Harrison, distributed by Electronic Arts with Deluxe Paint.)

Radio Apocalypse: America’s Doomsday Rocket Radios

Even in the early days of the Cold War, it quickly became apparent that simply having hundreds or even thousands of nuclear weapons would never be a sufficient deterrent to atomic attack. For nuclear weapons to be anything other than expensive ornaments, they have to be part of an engineered system that guarantees that they’ll work when they’re called upon to do so, and only then. And more importantly, your adversaries need to know that you’ve made every effort to make sure they go boom, and that they can’t interfere with that process.

In practical terms, nuclear deterrence is all about redundancy. There can be no single point of failure anywhere along the nuclear chain of command, and every system has to have a backup with multiple backups. That’s true inside every component of the system, from the warheads that form the sharp point of the spear to the systems that control and command those weapons, and especially in the systems that relay the orders that will send the missiles and bombers on their way.

When the fateful decision to push the button is made, Cold War planners had to ensure that the message got through. Even though they had a continent-wide system of radios and telephone lines that stitched together every missile launch facility and bomber base at their disposal, planners knew how fragile all that infrastructure could be, especially during a nuclear exchange. When the message absolutely, positively has to get through, you need a way to get above all that destruction, and so they came up with the Emergency Rocket Communication System, or ERCS.

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Supersonic Flight May Finally Return To US Skies

After World War II, as early supersonic military aircraft were pushing the boundaries of flight, it seemed like a foregone conclusion that commercial aircraft would eventually fly faster than sound as the technology became better understood and more affordable. Indeed, by the 1960s the United States, Britain, France, and the Soviet Union all had plans to develop commercial transport aircraft capable flight beyond Mach 1 in various stages of development.

Concorde on its final flight

Yet today, the few examples of supersonic transport (SST) planes that actually ended up being built are in museums, and flight above Mach 1 is essentially the sole domain of the military. There’s an argument to be made that it’s one of the few areas of technological advancement where the state-of-the-art not only stopped moving forward, but actually slid backwards.

But that might finally be changing, at least in the United States. Both NASA and the private sector have been working towards a new generation of supersonic aircraft that address the key issues that plagued their predecessors, and a recent push by the White House aims to undo the regulatory roadblocks that have been on the books for more than fifty years.

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I Gotta Print More Cowbell

Since the earliest days of affordable, home 3D printers, the technology behind them has been continuously improving. From lowering costs, improving print quality, increasing size and detail, and diversifying the types of materials, it’s possible to get just about anything from a 3D printer today with a minimum of cost. Some of the things that printers can do now might even be surprising, like this upgrade that makes [Startup Chuck]’s 3D printer capable of printing realistic-sounding cowbells out of plastic.

The key to these metal-like prints is a filament called PPS-CF which is a carbon fiber-reinforced polyphenylene sulfide, or PPS. PPS-CF has a number of advantages over other plastics including high temperature tolerance and high dimensional stability, meaning its less likely to warp or deform even in harsh environments. But like anything with amazing upsides, there are some caveats to using this material. Not only does the carbon fiber require more durable extruder nozzles but PPS-CF also needs an extremely hot print head to extrude properly in addition to needing a heated bed. In [Startup Chuck]’s specific case he modified his print head to handle temperatures of 500°C and his print bed to around 100°C. This took a good bit of work just to supply it with enough energy to get to these temperatures and caused some other problems as well, like the magnet on the printer bed demagnetizing above around 75°C.

To get to a working cowbell took more than just printer upgrades, though. He had to go through a number of calibrations and test prints to dial in not only the ideal temperature settings of the printer but the best thicknesses for the cowbell itself so it would have that distinct metallic ring. But cowbells aren’t the only reason someone might want to print with carbon-reinforced materials. They have plenty of uses for automotive, chemical processing, high voltage, and aerospace applications and are attainable for home 3D printers. Just make sure to take some basic safety precautions first.

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